The maul has a speed rating of 4 (same as godswords, battleaxes). This is tested by many people including a friend and I. Please do not change it to 3 anymore. There are several youtube videos out that will confirm this. - Gotank
The article is quite misleading. It says that by the time you reach 80 Dungeoneering, you should be able to afford the Chaotic Maul. That is untrue... level 80 is only around 2 million xp. As tokens are gained in a 1:10 ratio, you will only have around 200k tokens to spend, only half the tokens needed for the Chaotic Maul. In fact, you receive 400k tokens at 4 million xp, which is around level 90 unless I'm mistaken. Sinho 6 02:09, April 15, 2010 (UTC)
lol yea your true, the dungeoneering lvl required for any item is just nonsense....
220.127.116.11 11:31, April 16, 2010 (UTC)Slasher
All fixed (AtheistMetal)
Beats the Godswords in stats[edit source]
Gentlemen, I think we have found the new most powerful weapon in Runescape.
What sucks is that I got my bgs 2 weeks ago only to find out it's second to the chaotic maul. :( (AtheistMetal)
Oh no whatever shall you do!? What's the problem here? God swords are still great weapons. I guarantee you, if you don't have the most powerful weapon in the game, you'll live. The obsession with young, teenage Runescape players and the "max hit" is unbelievable. I've seen people using nothing but a God sword because they've sold all of their armor and bank just to afford it... while the whip is better for most situations anyway. Ridiculous.
Godsword is still the most powerful weapon when it comes to slash attacks (I think) because the maul only features a crushing attack. The fact that it takes money to recharge and level 80 dungeoneering (as well as 200k tokens) will make this weapon rare too. Lathow 12:12, April 21, 2010 (UTC)
You guys are all forgetting something very important: Power involves a unit of time (p=w/t). The Maul is (and the Godsword was) the STRONGEST weapon. The former MOST POWERFUL weapon was the whip, and the incumbent is the Rapier in most situations (with the Longsword in others). I hope I've educated some of you. HxC Ferret 05:36, May 6, 2010 (UTC)
Less Damage/sec than Godswords?[edit source]
This is totally unknown and we can't make a claim about this one way or the other. 1) Nobody owns one and thus nobody has tested it and 2) this is monster-dependent: for example, the whip does more damage per second that the godswords on lower-level monsters, but the reverse is true for high-level bosses. If I had to guess I would say chaotic mauls would be much more effective than godswords on General Graardor. --User:Ty2490
I agree with you upon the unknown part, but I think a Godsword would overtake the Chaotic maul against General Graardor. He is weak against slash and the Godsword has a hefty slash attack bonus, along with a faster speed, and a special. Sinho 6 04:21, April 17, 2010 (UTC)
I changed "would" to "could" to prevent confusion. On a weak monster, such as an Experiment, I'd be willing to bet that the Godsword would be better, and the Abyssal whip would be better than that, and the Chaotic rapier would be better than that. A higher speed generally means more damage per second, unless it is ridiculous such as a Godsword versus a Bronze dagger. However, this is still pure speculation, as no one has purchased the Chaotic maul yet. Sinho 6 19:25, April 17, 2010 (UTC)
I'd like to say that the godsword has attack speed 4 while the maul has attack speed 3. So the godsword is given an advantage. In addition to this, it should be mentioned that the godsword is a slashing weapon while the maul is a crushing weapon. As different npcs have different weaknesses it should be wrong to test both weapons on a short range of npcs. Lathow 12:15, April 21, 2010 (UTC)
This is not true about the Chaotic Maul. a Chaotic Maul does have a speed rating of 4, but the godsword does as well. It does have a faster damage per minute rating than a Godsword.
I like the nickname someone gave it. Death on a pole. Elysian Aura 03:56, April 28, 2010 (UTC)
Alchemy Value[edit source]
I don't think so lol. It is easy to figure an item's alchemy value without actually alching it. If the item is tradable you can 'value' it on a general store. The price it will buy it when the store has 0 of that item in stock is same with low alchemy value. High alchemy is 50% higher or 1.5x low alch. When items are not tradable, for example the chaotic maul, you can check how much the item is valued on items kept on death. This is the item's value. High alchemy is 60% of that and low alchemy 40% of that. Lathow 08:48, May 3, 2010 (UTC)
Maximum Hit[edit source]
With the Castle Wars armour, wouldn't it be possible to hit upwards to 900+ now? I guess we'll have to wait and see :P04:24, May 30, 2010 (UTC)
Also, what would be the maximum hit with the stone of Jas?
Meh arMax hit 916????[edit source]
in the article, it says that the max hit is 916 with strength boosting items,a CASTLE WARS BRACE, & VOID! If im not mistaken, you can't wear a helmet in cw...so should that be deleted?
- Castle wars brace is in the glove spot, so it is correct. Thanks for your comment though. JOEYTJE50TALK pull my finger 13:53, November 7, 2010 (UTC)
- The full void bonus can only be used when it's full.. you can't wear a helmet in castlewars, and the bracelet bonus cannot count outside castlewars, so it doesn't make sense to say that in the article. The highest max hit would be done with the profound armor anyway wouldn't it? Intheknight 03:49, November 11, 2010 (UTC)
- For the profound set to work you need to equip the shield too... and our friend the maul is a two-hander... Seems we need a combination of Vesta, berserker ring (i) and what more here. Barrows-coloured gloves, strength amulet, the whole stuff.
- Someone please research this but you do have partial bonus from just plate and legs alone from profound. I just don't know how much, the official forums had a thread mentioning 40% of bonus of set for each plate and leg so I guess it's 80% of the bonus? Piscesvisionary 23:44, June 8, 2011 (UTC)
Trivia about animation...[edit source]
I saw this on the trivia section...
"Contrary to populer belief the Tzhaar-ket-om and all of the Metal Mauls found in Daemonheim use the Dragon pickaxe's special attack as their animation, where-as the Chaotic maul has its own unique animation. This can be easily noted as when the dragon pickaxe special ends the player will return to hold it as usual, so for a brief second the Tzhaar-ket-om/daemonheim maul will be held like a pickaxe."
Not true. Me and a friend had was playing around with the battlefield in the clan citadel, I just came from mining (Gilded Dragon pickaxe) and she just came from dungeoneering (her brand her Chaotic maul). We were fighting, and I speced with the pickaxe while she attacked normally... both attacks were 100% identical in every way.
Can someone please remove that bit of the trivia section? I can't supply proof but I'm sure you guys could easily reproduce a fight with a D pick and a Chaotic maul.