Talk:Calculators/Archive 3

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New Calc[edit source]

Hi I would like a calculator that tells how many monsters you will have to kill untill you level. Also I would like one that gives the cost per teleport thanks!

I might make the teleport calculator since it is relativly easy, though I can't make the other one since I don't know how to code flash (or whatever format they are in). Unicorn horn dust.png Evil Yanks talk 23:30, March 21, 2010 (UTC)
Aha, the spell costs calculator currently figures out the cost to cast each spell. It only uses the air staff, so I might more elemental staffs now. Unicorn horn dust.png Evil Yanks talk 23:50, March 21, 2010 (UTC)

Summoning Charm calc[edit source]

I got a good idea but know next to nothing, so if any of you crazy smart people want an idea heres one:

Using the charm drop charts on various monster pages you combine them onto 1 page, and it goes by headers "monster" then "average per 100 kills", and under the second header you put "gold", "green", "chrimson" and "blue". a third header you put "combat experience gained" which is a measure of how much xp the player would get in ranged if they killed 100 of whatever monster, so that way is weighs in everything.

might be a stupid idea, or might not be possible, but hey its an idea :)

Roomescape1 17:46, March 22, 2010 (UTC)roomescape1

I like the sound of it, but I can't actually figure out what it would actually calculate. Does it figure out which monster is the most efficient in training summoning while keeping your combat experience down?? Unicorn horn dust.png Evil Yanks talk 00:08, March 23, 2010 (UTC)

Miscellania herb profit calculator[edit source]

I recently made a Miscellania herb profit calculator and was hoping to share it with the rest of the community. I think I read on this page that we can't post downloadable calculators, but I believe this excel file is very useful. Please tell me what you think. User:Kiiller_man1/Miscellania_Calc

Kiiller man1 18:30, March 26, 2010 (UTC)

We already have a Miscellania profit calculator. If yours has a large sample and the stats are different to that page then feel free to update it. Quest.png Gaz Lloyd 7:^]Events!99s 18:39, March 26, 2010 (UTC)

profit/loss per cast for magic calculators[edit source]

I was thinking that there should be one of these calculators or should be added to the current magic calculators so the community could see what is the most profitable and fastest experience for leveling magic.

i think i fletching calc would b good since i have 2 make so many maple longs...

Herb Farming[edit source]

Hey I love your farming calculators and everything, but i was jw if you could add a column that shows the profit/loss of farming herbs and turning them into potions, buying the secondaries & vials of water. That would be wonderful thank you :)

I have improved the herb farming calculator page today by adding profit depending on the amount of herbs received. I will be working shortly on making the rest of the page more legible and adding what you have suggested. Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 01:50, July 26, 2010 (UTC)

Decanting profit / loss calc.[edit source]

could somebody please make a decanting profit/loss calculator , this is a commonly used method of making money in runescape and also so that you can sell your potions easier and I think a calculator is necessary. thanks! 10:35, July 8, 2010 (UTC)  —The preceding unsigned comment was added by (talk).

That would be quite a feat... going from 1, 2, and 3 to 4, then there's all the potions.... it's do-able... i'll get on that Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 10:39, July 8, 2010 (UTC)
It has been made. =D Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 11:55, July 8, 2010 (UTC)

Dungoneering money calc[edit source]

Because so many people make air runes in dungeoneering to profit I'd like to request a calc that will say how many essence you need to craft for an amount of money Thai tong 08:11, July 9, 2010 (UTC)

Lacking actual calculators?[edit source]

Is it just me, or is the calculator page lacking many actual calculators? It seems that most (specifically GEMW) are static calculations rather than actual calculators. I don't know about everyone else, but when I think of a calculator for an RPG, I think about something where you put in your current lvl/xp and your desired lvl/xp, and it calculates what you need to do to get there or you put in how much of something you have and get how much of something else you'll get out. My point is, with a calculator, there should be input and output. Goingtothe 18:43, July 20, 2010 (UTC)

Until recently we didn't have the ability to easily make calculators like other fansites have, working stuff out with user generated inputs. Now we do, there only a handful of users actively making these calculators, so the progress through the skills is slow. Come back every few weeks to a month and hopefully we should keep getting more and more. Quest.png Gaz Lloyd 7:^]Events!99s 19:53, July 20, 2010 (UTC)
I agree with Goingtothe I think there is a need for more calculators that can figure out how much of a certain item must be gathered or created to reach a certain level. So far the only f2p ones like that Iv'e seen are for woodcutting and firemaking.

Prayer loss calculator[edit source]

Heya, I have an idea for a new calculator: You type in your prayer bonus, select the prayer(s) you are using and then click Calculate, and it tells you how many seconds pass before you loss a prayer point. Anyone feel free to use this idea.  —The preceding unsigned comment was added by (talk) on 01:37, 22 July 2010 (UTC).

I'll get to work on finalising them. Quest.png Gaz Lloyd 7:^]Events!99s 18:46, July 22, 2010 (UTC)
Aaaaand there you go, good sir/madam. Quest.png Gaz Lloyd 7:^]Events!99s 14:18, July 26, 2010 (UTC)

Dungeoneering[edit source]

one that tell you how much xp you get from a dung, it a biggy, gl on making it =) --Project Myface Parsonsda Talk | Sign Here | Project Myface Project Myface 17:50, July 26, 2010 (UTC)

I had thought of making one a few days back, unfortunately, we are missing data on the xp rate and how it works (I think, never really looked around).
To make such a calculator I would need to know the exact formula for dungeoneering xp. If it hasn't been found yet , it's because there are alot of variables involved in the equation. To try and find it out, we would need to have a table with alot of data and every possible variable that could change dungeoneering experience from a raid. Such variables include dungeon size, number of players, dungeon player size, number of total rooms, number of rooms remaining, killed or no all seen monsters. Number of bonus room done, only to name a few.
For a discussion about the formula, visit Forum:Dungeoneering: Formula thread. As you can see in the thread, there are too many variables in the equation. Bascily, the only way to find out the exact formula would be asking Jagex, and even then, the formula is probably too complicated to be of use in a calculator, as variables would change greatly from dungeon to dungeon.
The only way I see to make an accurate calculator would be one that uses an average xp for each floor, then the bonus modifiers would be inputted by the player. Although such a calculator would vary ALOT, it would give a rough +-20% estimate (I think).
Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 14:54, July 27, 2010 (UTC)
Another one that would be useful would be what level in dungeoneering you need to gain a certain amount of tokens from the level you are at. 22:53, December 23, 2010 (UTC)

Slayer calculator[edit source]

it a basic design, you 1st put in the slayer monster (this will be the xp) then enter the number you got, and you get your xp for that task, for e.g i got 124 hellhound, so the calculator set to hellhound that (116xp each), times the number in the task (124) = 14,384 = 14,384k xp for that task, simple =) , good luck --Project Myface Parsonsda Talk | Sign Here | Project Myface Project Myface 18:40, August 6, 2010 (UTC)

I'll have a go at that =D Quest.png Gaz Lloyd 7:^]Events!99s 22:08, August 7, 2010 (UTC)
Would you be able to see how many charms you can get by dividing the total number of monsters by the percentage on the charm log. Also combat/range/mage and hp xp. tyvm, this idea is copyrighted by me now, kkthx gaz   Swizz Talk   Events!   21:49, September 25, 2010 (UTC)

Alright here's what I'm thinking the final calc will look like (values in pointed brackets represent user inputs, values in single curley braces represent things based on user inputs):

Yeah it looks horrific but it'll look better when there's actual values there. The hard - well not hard, annoying - part is gathering all the data. I'm going to start off with only 1 monster variation (e.g. I'm only listing blue dragons, and not baby blue dragons yet), get the calc set up and working, then add in the variations.

So far I have compiled a list of possible slayer assignments, and have almost finished gathering all the base data for lifepoints and slayer experience (if slayexp≠lifepoints/10, e.g. iron dragon). To do:

  • Gather data for:
    • Combat level
    • Location
    • Strategy
    • 'Top' drops
  • Add in more accurate minimum experience for magic, by doing base*lp/max+0.2*lp (simplified to lp*(base/max+0.2))
    • Requires additional input (spell name)
    • Probably a second one for 'custom hit' - user inputs their own max (i.e. accounting for magic damage bonuses, magic levels, rings, etc) found either via Calculators/Magic maximum hit or experimentation, or also feasibly for an average hit for a closer estimate of exp gained
  • Format into table
  • Add in support for variations

I've rambled enough. I'll come back and update this when I finish. Quest.png Gaz Lloyd 7:^]Events!99s 00:00, September 26, 2010 (UTC)

A basic one is now available at Calculators/Slayer. Yeah, its just a bullet point list of exp gained at the moment, but I thought it was a good idea to get something up and functioning. Added in note about magic exp. Feel free to post more feedback here, my talk, or the talk of the calc. Quest.png Gaz Lloyd 7:^]Events!99s 22:36, September 27, 2010 (UTC)

I don't think this is necessary, it is more of an information table than a calculator. The original calculator suggested was a good idea Thai tong 20:18, October 22, 2010 (UTC)

Alright. I'll get charms added in, as I think it will be useful, and specify which variation of the monster is being used for the calculations, then leave it. Unless anyone really thinks otherwise? Quest.png Gaz Lloyd 7:^]Events!99s 00:11, October 23, 2010 (UTC)

Sacred Clay Tools[edit source]

I think there should be a calculator that tells you how many sacred clay tools you need to get to a certain level. Or maybe even one that tells you how many points you need, to be able to buy X number of tools.

Well that depends on a lot of methods and our data for how much you get for each is only a range. Also each tool is 20 points... you take ur points, divide by 20, drop the decimal, and they you have it.

New mining Calculator for bars[edit source]

I wanted to make this calculator but im not sure how to make one. Id like to make a mining that tells you how many combinations of rocks (e.g. copper + tin, mithril + 4 coal, etc.) you need to mine in order to reach a certain level in either mining or smithing and would tell how much experience you get in both. There should definitely be a column for xp/ore and profit/ore to really get a good comparison. There could be a profit/xp too.

Slayer and Summoning[edit source]

Another good idea for a calc would be by combining slayer and charm collecting. There would be a list of slayer monsters for each slayer master. the table headers would go "Number" (you would enter the number of kills you need) "Monster" "gold" "green" "crimson" "blue" for the expected charms gathered and some other stuff

Or it could stay simple and just eb a list of slayer monsters with charm drop percents just so slayers can decide which monsters to ban and such.

Smithing cannonballs calc[edit source]

more likely an addition to the already existing one.

sice many players smith cannonballs for a profit but also train quite fast smithing this way,i thought of a calculator saying the amount of cannonballs someone needs to smith to advance to the next level.i dont think its a hard work and it should help some people94.68.155.110 19:21, August 27, 2010 (UTC)

HP regeneration calculator?[edit source]

Hello, could someone make a calculator, or at least a table on how much per "tick"/second/minute can you heal of your HP while you rest, use prayers, special attacks, regeneration bracelet, etc. This would be very useful if you need to do something where you can't use food/healing familiars, for example, agility (you don't want to go bank after every loop, right?), thieving, TzHaar fight caves and so on. So HP regeneration calculator/table would be very useful.

Also, Could someone make a short guide to make a calculator? I'd love to see it.


Would someone make a calculator on making potions from herbs that you've farmed? I know that if you farm ranarrs for instance and turn them into prayer potions you make money. I would make it myself but I have no clue how to even begin making an article.

New Runecrafting Calc (Already Completed)[edit source]

I have recently finished a JS Runecrafting calculator. It is similar to the Mining Calc in that you can insert current and goal levels/XP and get a result. It can be found at User:Dd4235/Calcs/RC/UI. I plan to add it to the Calculators article on Thurs. or Fri. (Sept. 16/17), if nobody has any issues. Contact me with questions at User talk:Dd4235.MiningDD4235TalkSmithing 03:32, September 16, 2010 (UTC)

Needing Herblore/Potions Stat-Increase calculator[edit source]

Just like in Dungeoneering - Herblore, we need a calculator with the following function:

Upon entering the level, the user can observer what boosts that can be applied to their level, by the use of potions.  For example, by entering their 50 Fletching, they can observe their new temporary level, by means of potions.

Smithing calc[edit source]

Could somebody try to make a smithing ``bars needed for level´´calculator?That would be very nice i think Melee JudytjetalkMyface 16:14, September 13, 2010 (UTC)

I suppose that means "could you please make a level up calc, by how many bars you have to smelt for the next level. JOEYTJE50TALKpull my finger 17:57, September 29, 2010 (UTC)

Request for godswords to be added to the special items smithing calc. There could be 2 calcs, 1 buying all the shards and 1 buying the already made complete shard piece. Thai tong 20:16, October 22, 2010 (UTC)

Using Calculators/Something instead of /Something in links?[edit source]

Should the Calculators/Fletching or /Fletching be used in the links? There is an edit-war starting... Prayer-icon.pngTyiloTalkQuest.png 18:17, October 7, 2010 (UTC)

I don't know about any edit wars there, but I think we should go with /Something because it's shorter. That said, edit warring over the issue is really lame, for the following reasons:

  • It does the same thing either way.
  • There's nothing in the style guide about this issue.
  • No one found the issue important enough to actually give a reason for their preference, not even in their edit summaries.
    • I may have missed the reason if it didn't use the slash character (I searched for it in both edit history and talk and didn't find anything related)

Anyway, all I'm doing about the edit war is keeping it from spilling over into the visible page, such as by removing the request on the page not to change the links from one editor's preferred style to the other.--MarkGyver (talk) 04:03, April 25, 2011 (UTC)

Leave as Calculators/Something - As I believe that the rich text editor changes all /Something links to Calculators/Something, every time an IP edits the page it switches it back. So to just save diff headaches, leave it as Calculators/Something. The "shortness" argument is invalid, as both are translated into the same HTML. Quest.png Gaz Lloyd 7:^]Events!99s 15:49, April 25, 2011 (UTC)

I just did some testing and I can confirm that the default IP text editor changes [[/Something|Text]] to [[Page/Something|Text]], but it leaves unpiped [[/Something]] alone. You have corrected my tacit assumption that links not manually changed would not be changed, so my preference is now to standardize links as Page/Something because it would be a royal pain to keep changing it back to /Something. However, when I add subpage links I will still add them as /Something, because that is less typing than Page/Something; shortness does matter when typing, regardless of what it gets auto-converted into. If there's to be a policy for this, I think it should be to add links however is convenient to you and don't waste time manually changing existing links; auto-conversion takes care of the rest. --MarkGyver (talk) 20:42, April 25, 2011 (UTC)
Quite. Quest.png Gaz Lloyd 7:^]Events!99s 22:57, April 25, 2011 (UTC)

Run energy[edit source]

I think maybe a calculator for run energy loss for how much weight you have and your agility level 15:03, October 20, 2010 (UTC)

Made :3 --Farming cape (t).png Ikin Talk 10:04, October 27, 2010 (UTC)

Muddy Key running[edit source]

Can anyone make a muddy key running calc? Heres a explanation of what it is : Frt975 21:46, October 22, 2010 (UTC)