Talk:Bloom lighting effects
To put it extremely bluntly, the contents of this page were completely incorrect. There is not yet any implementation within the graphics engine for the use of bloom lighting. In the Halloween event, particles WERE used to simulate what would normal be done with bloom lighting. This can be proved by the fact that 1) The halos of light behaved as particles and clipped (albeit subtly) with adjacent objects, and 2) Registered in the particle count within the frame stats (dev console "displayfps".) There are, however, new screenshots on the runescape website depicting bloom lighting. --Pyroguy9 23:37, December 12, 2010 (UTC)
Actually, bloom HAS been implemented, but is currently inaccessible to players. Decompile the client and see for yourself. ;)
Bloom lighting effects Implementation[edit source]
It seems that the lamps in the Elemental Workshop has bloom lighting effects. If it is you could add it, although I'm not sure if it is bloom effects. Just letting you guys know. SpineTalk 00:57, March 4, 2011 (UTC)
Hey the spirits from Easter 2011 uses Bloom Lightning!!
Odd glitch[edit source]
I don't know if this is from the bloom lighting effects or not, but there's a graphical glitch that occurs on the ivy that grows on the house next to the graveyard in Lumby. Two parts of the ivy appears black and shows through everything in front of it, even players. 126.96.36.199 03:14, December 2, 2011 (UTC)
Fix for Bloom/Anti-Aliasing problems[edit source]
Would anyone be able to post a more detailed description of how to solve the anti-aliasing deactivation problem that occurs when bloom lighting is activated? I've tried the suggested solution to no effect, and I'm not sure if I did every step correctly; additionally, I think including a more detailed solution would be helpful to a lot of other players who have the same issue.
^I agree, I couldn't figgure out how to do this, and I'm fairly good with computers. ~~Sillron~~