Rewards shop boosts/upgrades[edit source]
Might be worth adding the Master archaeologist's outfit to this. It gives amongst others 7% increase to mattock base precision. I've only recently joined and I'm not quite sure how I were to go about adding this to the list haha. Mc Klumpfisk (talk) 04:46, 8 April 2020 (UTC)
I meant under the rewards shop boosts/upgrades. The regular skilling outfit is also included there. I feel like it'd be apropiate seeing as it boosts your xp. Mc Klumpfisk (talk) 06:34, 8 April 2020 (UTC)
Should we add xp for batteries in the xp/hr calculations for Kharid-Et? I'm a bit on the fence about it. One could make it a footnote that it isn't included, or perhaps have a section regarding xp from batteries per hour (if this doesn't already exist). Thoughts? Mc Klumpfisk (talk) 09:06, 9 April 2020 (UTC)
- I've been thinking about revamping the whole XP/H section, as it stands the experience rates largely doesn't matter, it seems to be a steady rate across every remain, and the goal isn't staying in a spot for too long. The meta will be finishing collectionsHabibi (talk) 05:47, 10 April 2020 (UTC)
- True. It might still be a good idea to have proximate rates for people to use to predict how much time it takes from level x to x+n. I see what you mean though. The way it is currently also doesn't really account for xp sets and such. I like having the excavation times though. I think that is something to keep. Gives you an idea of how well sites of equal level compare. This could also be fixed with a good write-up, though. Mc Klumpfisk (talk) 05:54, 10 April 2020 (UTC)
- Yeah. I'm currently just getting data and entering it. It's not the best, but some data is probably better than none for now. I'd think getting like a time per precision for each site would be amazing. Then you can add the 7% excavation bonus and such from the master set. Perhaps include these bonuses as an interactable option or something (I don't know how hard this would be, but sounds a bit complicated). Mc Klumpfisk (talk) 06:03, 10 April 2020 (UTC)
It might be a good idea to have the "xp/h" and "time to artefact" rates in the "Excavations" section be based off the base rate without time sprites, as that eliminates the impact of RNG/excavation layout. W8baby (talk) 23:25, 12 April 2020 (UTC)
Question regarding skillchompas[edit source]
I recently came across a thread on the RSOF asking about skillchompas kept in the inventory as opposed to being equipped, while having an augmented mattock equipped. Supposedly skillchompas are still used and mattock experience is gained but they were unsure if they were getting any kind of boost for their skillchompa consumption. Is there any information available on this? I can't seem to find any on skillchompa, crystal skillchompa, Archaeology or this page.
Thanks. :) Walk here Chee (skill: 2889) ▸ Choose OptionFollow Chee (skill: 2889) Talk to Chee (skill: 2889) View Equipment Chee (skill: 2889) Req Assist Chee (skill: 2889) Examine Chee (skill: 2889) Cancel 22:02, 20 August 2020 (UTC)
- Interesting. We know it worked for mining due to the "harndess" and "damage" difference is visable to us. But mining have a completely different mechanism as well. Gspbeetle (talk) 11:54, 21 August 2020 (UTC)
Methods of training levels[edit source]
Why did someone change the way level ranges are noted on this page? For example, it used to be lvl 65 until 68 for a certain training spot and it was written down like 65-68. This made you know that you had to switch at 68 to do the 68-69 spot. Now it's written down like 65-67 and then 68, which is just more confusing for no reason. You train the skill from lvl 65 until lvl 68 in a certain spot, so the correct way is 65-68 and then 68-69. —The preceding unsigned comment was added by 2a02:a03f:5c56:4e00:f48b:53f0:8805:df88 (talk) on 10:54, 26 October 2020 (UTC).
Archaeology cape[edit source]
Alternative methods (Tetracompass pieces)[edit source]
The current sections about alternative training methods through excavating tetracompass piece hotspots (lvl 76-87 and lvl 89-99) states that this is regarded as an expensive method. However the values in https://runescape.wiki/w/Tetracompass_(unpowered)#Tetracompass_value show that it is actually profitable in nearly all cases. I think these sections should reflect this.