Supply run

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This is a safe Distraction and Diversion.
If you die, you will not lose any of your items.
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This activity may have associated player-run services, such as Friends Chat channels.
Visit the official PVP, Minigames and D&Ds forum for more information.

A supply run is a safe members-only PvP Distraction and Diversion on Mazcab where players attempt to bring goebie supplies from Kanatah to Otot. Supply runs occur every 12 hours on every world (approximately 00:05 and 12:05 game time). After 20 minutes, the supply run will end with PvP turning off and with any carried supplies disappearing. The adventurer may deliver up to 10 goebie supplies daily. There are only 250 supplies in the rock, meaning that up to 25 players can take maximum supplies. Ironmen cannot participate in supply runs.

The supply runs can be started by taking goebie supplies from the supply rock by Querci in Kanatah. Doing so results in the player being marked with a red skull and prompts the message: You are now flagged for safe PvP. It is then required to travel through the Nemi Forest to deliver the supplies to Quercy in Otot, resulting in the message of: You've successfully handed in all you can for today. PvP has been toggled off.. The player is marked for safe PvP for the whole journey. When a player dies, they will only lose their goebie supplies. While players are marked, they are not able to use Mazcab guides to travel faster. Killing other players will make them drop the loot to the ground, but it can only be picked up if you have less than 10 supplies either in inventory or handed in so far.

Ironman Mode accounts are unable to participate in supply runs.

The starting location of the supply run

The next supply run begins in:


(Doesn't seem right? Click here.)

Rewards[edit | edit source]

After delivering the Goebie supplies to Quercy in Otot, she will offer the player a choice for the experience reward between two skills. The skills chosen vary across worlds and are randomly given as one of the following:

As of the updates on 19 October 2015, carried goebie supplies disappear when logging out, entering the lobby, or hopping worlds, preventing players from switching worlds to find their preference in offered skills.

is given for supplies handed in, where is your skill's level.

template = Template:Wilderness Warbands calc
form = ppf
result = ppr
param = 1|Number of supplies|1|int|1-10
param = 2|Skill level|1|int|1-120
Supply run Calculator
Calculator failed to load.
49.5 experience

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 11 March 2019 (Update):
    • Familiars will no longer attack players in a safe zone during a goebie supply run.
  • ninja 13 November 2017 (Update):
    • Goebie supply runs and Daily RuneSphere hand-ins are now be displayed on the D&D tracker.
  • patch 27 March 2017 (Update):
    • It is no longer possible to gain more than 10 supplies' worth of XP per day from handing in Goebie supplies. Handing in any more than 10 supplies will not give XP and the extra objects will be removed.
  • patch 19 October 2015 (Update):
    • Players can no longer hop worlds to find different skills offered. Resources are lost on logging out.
  • patch 20 July 2015 (Update):
    • A grammatical error within the goebie courier event text has been fixed.
    • Ironman accounts can no longer participate in the Goebie courier event.
  • update 13 July 2015 (Update):
    • Added to game.
      • Start the new Supply Escort safe-PvP D&D at Otot or Kanatah and ferry supplies between them.

Trivia[edit | edit source]

  • Assuming players hand in 10 Skill supplies, it would take a player participation in 365 supply runs (a minimum of 1 year) to go from level 1 to level 99 in a skill. It would take a player participation in 4219 fully looted supply runs (a minimum of 11.55 years) to go from level 1 to 200 million experience in a skill. However, as it is a long time span for 200 million, players should use the D&D as a complementary method when looking for it.
  • Supply runs are similar to the dangerous PvP Distractions and Diversion, Wilderness Warbands, which led to many nicknaming the activity "Goebiebands".
  • Unlike the Wilderness Warbands which are managed by raid attempts, supply runs are not. This means that if a player dies, they may try getting supplies again whilst the D&D is active.