Super invention

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(1)(2)(3)(4)
Super invention (1)
Super invention (1).png
Release3 September 2018 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableNo
StackableNo
DisassemblyYes
NoteableYes
DestroyDrop
Examine1 dose of super invention potion.
Options [?]
BackpackDrink, Empty
Values
Value90 coins
High alch54 coins
Low alch36 coins
On deathReclaimable
Value: 561
Reclaim: 100
Weight0.02 kg
Grand Exchange
Exchange561 coins (info)
Buy limit1,000
Volume1
Loading...
Advanced data
Item ID44091
LinksMRID • recipe
[view][talk]
Super invention (1) detail.png
Super invention (2) detail.png
Super invention (3) detail.png
Super invention (4) detail.png

Super invention potions are made by adding spider fangs to invention potion (3), giving 220 Herblore experience. It requires level 87 Herblore. Using a super invention potion temporarily raises the player's Invention level by 5.

The super invention potion is also an ingredient for making extreme invention potions, along with a mycelial webbing, requiring 95 Herblore.

Consuming a dose of super invention will unlock the Blow Out the Cobwebs achievement.

Price per dose[edit | edit source]

Item GE price Price per dose Price per dose
(Excluding vial / flask)
Super invention (1).png Super invention (1) 561 561 560
Super invention (2).png Super invention (2) 587 294 293
Super invention (3).png Super invention (3) 1,767 589 589
Super invention (4).png Super invention (4) 2,391 598 598
Super invention flask (6).png Super invention flask (6) 19,484 3,247 −135

Creation[edit | edit source]

Requirements
P2P icon.png MembersYes
Make-X hourglass icon.png Ticks2 (1.2s) / 1 (0.6s) [r 1]
SkillLevelXP
Herblore Herblore87 ?220
MaterialQuantityCost
Invention potion (3).pngInvention potion (3)11,324
Spider fangs.pngSpider fangs1471
Total cost1,795
OutputQuantityCost
Super invention (3).pngSuper invention (3)11,767
Profit−28
  1. ^ When mixing a single potion

Production costs[edit | edit source]

The data in this table is based on the Grand Exchange prices of the potion's ingredients. It is accurate assuming all tradeable ingredients are bought off the Grand Exchange.

Material cost Profit/loss Profit/xp
1,795 −28 −0.13

Products[edit | edit source]

The following versions have no products: Super invention (1), Super invention (2), Super invention (4). This, and the following lists are auto-generated (click here to update).

From 3 doses

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Disassembly[edit | edit source]

(1)(2)(3)(4)
Super invention (1)
Disassembly categoryPotions and flasks
Disassembly XP2.6
Item quantity required1
Material count1
Base junk chance  0.6%
Common materials
Delicate parts.png Delicate parts35/101
Organic parts.png Organic parts32/101
Crafted parts.png Crafted parts30/101
Rare materials
Enhancing components.png Enhancing components3/101
Healthy components.png Healthy components1/101

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 24 September 2018 (Update): Potions newly introduced with the player-owned-farm can now be decanted manually.