Summer Beach Party (2020)

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Summer Beach Party (2020) was removed after an update.
The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.

Summer Beach Party was an event that started on 20 July 2020 and ended on 10 August 2020.[1]

It included some of the activities from the previous years, as well as the Dungeoneering hole as a new feature for the beach. New rewards include a new rest and emote and several other cosmetic overrides. Past rewards and titles are also obtainable.

After the Summer Beach Party started, players received the following message upon logging in: Lumbridge beach has arrived! Pay a visit today to participate in various activities for XP and unlock unique new rewards!

Activities[edit | edit source]

There are various activities around the beach, which can be used to gain experience in different skills. The different activities and events will give you the opportunity to earn experience in the following skills: Agility, Construction, Cooking, Dungeoneering, Farming, Fishing, Hunter, Ranged, and Strength. Players can find strange and golden rocks for the respective skills used in each activity. Unique item tokens can also be a rare prize from any of the activities.

The filling of a temperature gauge to the left of the screen indicates how close the player is to reaching the daily activity cap, which can be reset up to three times a day by eating an ice cream for a total of four activity caps. You can only eat an ice cream when the thermometer is 100% full.

A full temperature gauge
Temperature
Percent Status
0%–19% Cool
20%–39% Warm
40%–59% Hot
60%–79% Boiling
80%–99% Scorching
100% Inferno

Every 15 minutes a different activity is spotlighted, which boosts the base experience by 10% for the relevant skilling activity. The spotlighted activity differs from world to world.

The only activity compatible with urns is the Fishing activity (Rock pools).

Barbeques[edit | edit source]

The summer barbeque plot

Barbeques is an activity located in the north-eastern corner of the beach. It is run by Nigel. In it three grills and three large chopping boards can be used to gain Cooking experience.

Each skilling spot can be used to gain experience twice per interaction which takes a total of 18 seconds. At level 99 Cooking, 584 Cooking experience is obtained. Each time that experience is gained raises the temperature by approximately 0.93%, so Barbeques may be used to gain experience 108 times before reaching 100% temperature. The following table shows some typical values for Barbeques at level 99 Cooking, assuming maximum efficiency with re-clicking the objects.

Experience per gauge Time to fill the gauge Item drops per gauge
63,072 16.2 minutes 3.6

Barbeques experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level. Values may be off, but always within 1 experience correct. Experience can be approximated by the following formula, where is the level and is the experience given:

This is rounded to the nearest 0.1 value. The real values are displayed below:

Experience per action
Cooking level XP Cooking level XP Cooking level XP
1 44.2 34 184.5 67 339.4
2 48.5 35 189 68 347
3 52.7 36 193.4 69 355.7
4 57 37 197 70 361.9
5 61.2 38 201.5 71 369.6
6 65.5 39 206 72 377.2
7 69.7 40 210 73 385.8
8 74 41 214.5 74 393.4
9 78.2 42 218.5 75 400
10 82.5 43 222.9 76 408.1
11 86.7 44 226.7 77 415.7
12 91 45 231.5 78 423.3
13 95.2 46 235.3 79 431
14 99.5 47 240 80 438.6
15 103.7 48 243.8 81 446.2
16 108 49 248.6 82 453.8
17 112.2 50 252.4 83 461.5
18 116.5 51 256.2 84 469.1
19 120.7 52 261 85 476.7
20 125 53 264.8 86 484.4
21 129.2 54 270.2 87 492
22 133.5 55 274.4 88 499.6
23 137.7 56 278.1 89 507.3
24 142 57 281.9 90 514.9
25 146.2 58 286.7 91 522.5
26 150.5 59 291.5 92 529.9
27 154.7 60 295.3 93 538.1
28 159 61 299.1 94 545.8
29 163.5 62 302.9 95 553.4
30 167.5 63 307.7 96 561.0
31 172.5 64 316.4 97 568.7
32 176.5 65 324.1 98 576.3
33 180.5 66 331.5 99 584

Raw tropical trout may also be deposited here for Fishing experience.

Beach Ball Rolling P2P icon.png[edit | edit source]

The beach ball rolling event

The beach ball rolling portal can be found in the northern area of the beach. Entering it teleports the player to the beach ball rolling event island where players roll beach balls down a slope and run after them, trying to keep upright for as long as possible. Participating in the Beach Ball Rolling grants Agility experience. Players fall over if they collide with an object on the route. They can also fall over randomly without colliding and inevitably fall over at the 45 metres, making it impossible to reach the bottom.

At level 99 Agility, 12.3 Agility experience is awarded for every metre stood upright. For stumbling right at the beginning 1 Agility experience is rewarded. Each metre takes 0.6 seconds to run and increases the temperature gauge by 1/15%, so a full temperature gauge takes 15 minutes of active running down the hill. In practice, falling over and restarting the running makes it take slightly longer. The following table shows some typical values for Beach Ball Rolling at level 99 Agility.

Experience per gauge Time to fill the gauge Item drops per gauge
18,450 25.2 minutes 2.7

Beach Ball Rolling experience[edit | edit source]

Experience per metre
Agility level XP Agility level XP Agility level XP
1 34 67
2 35 68
3 36 69
4 37 70
5 38 71
6 39 72
7 40 73
8 41 74
9 42 75
10 43 76
11 44 77
12 45 78
13 46 79
14 47 80
15 48 81
16 49 82
17 50 83
18 51 84
19 52 85
20 53 86
21 54 87
22 55 88
23 56 89
24 57 90
25 58 91
26 59 92
27 60 93
28 61 94
29 62 95
30 63 96
31 64 97
32 65 5.3 98
33 66 99 12.3

Coconut Shy[edit | edit source]

The coconut shy stand

There is one coconut shy on the beach, located in the south-eastern corner and run by Sarah. It provides Ranged experience relative to the type of projectile thrown and the player's Ranged level. Tropical coconuts from Palm Tree Farming can also be deposited here for Farming experience. The title "the Beachbum" is earned here.

Item Experience Hit chance
Ball Average Average
Cabbage High Low
Chinchompa Low High

If the "play" option is selected on the stall, an interface opens where the item selection can be made. The stall can also be right-clicked to quickly start throwing any of the items. After the item is selected, the player attempts to knock off the coconuts for a maximum of ten times per interaction. Each attempt can cause either experience being gained, the item bouncing off the coconut ("It bounced off the coconut. So close.") or the coconut being missed ("You missed the coconut, maybe next time.").

There is a warning about gaining Ranged experience that can be toggled off permanently.

At level 99 Ranged, throwing a ball successfully yields 198 Ranged experience. Cabbage yields 5/3 times that (330 Ranged experience), and chinchompa 5/7 times that (141.4 Ranged experience). A throw takes three seconds. Each successful throw causes the temperature to rise by 1/3%, so 300 successful throws can be made before reaching 100% temperature, regardless of the items thrown. Failed throws do not cause the temperature to rise. Around 50% of the attempts are successful with balls, 25% with cabbages, and 75% with chinchompas.

The following table shows some typical values for Coconut Shy at level 99 Ranged, assuming maximum efficiency with restarting the throwing.

Item Experience per gauge Time to fill the gauge Item drops per gauge
Balls 59,400 30 minutes 10
Cabbages 99,000 60 minutes 10
Chinchompas 42,420 20 minutes 10

Coconut Shy experience[edit | edit source]

Experience per throw
Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin
1 26 51 42.0 70.0 30.0 76
2 27 52 44.4 74.0 31.6 77 131 218 94
3 28 53 78 135 248 106
4 29 54 49.4 82.3 35.2 79
5 30 55 80
6 31 56 81
7 32 57 82 150.4 250.6 107.4
8 33 58 83
9 34 59 61.4 102.3 43.8 84 156.6 261 111.8
10 35 60 85
11 36 61 86
12 37 62 71 119 51 87
13 38 63 75.6 126.0 54.0 88
14 39 64 89
15 40 29.2 48.6 20.8 65 90
16 41 30.2 50.3 21.5 66 91
17 42 31.4 52.4 22.4 67 90.0 150.0 64.2 92 180.6 301 129
18 43 32.4 54.0 23.2 68 93.8 156.3 93
19 44 33.4 55.6 23.8 69 94 185.6 309.3 132.5
20 45 34.4 57.4 24.4 70 101.2 168.6 72.2 95 188 313.3 134.2
21 46 35.4 59.0 25.2 71 105.6 176.0 75.4 96
22 47 36.6 61.0 26.0 72 97 193 321.6 137.8
23 48 37.6 62.6 26.8 73 98
24 16.2 27 49 38.6 64.2 27.6 74 118.4 193.7 84.5 99 198 330 141.4
25 16.8 28 12 50 39.6 66.0 28.2 75 121.5 201.6 86.4

Dungeoneering Hole[edit | edit source]

The dungeoneering hole at the beach.

The Dungeoneering hole allows players to jump in and passively gain Dungeoneering experience every three seconds. The player will randomly receive messages relating to their dungeoneering 'progress' within the hole. After 25 actions, the player jumps back out of the hole, with a game message saying that they have completed 20 floors and it's time for a break. Every action inside the Dungeoneering hole raises the temperature gauge by 1/3%. Experience is given in three-second intervals. It takes approx. 16.67 minutes for a full bar.

Dungeoneering Hole experience[edit | edit source]

Experience per action
Level Experience Level Experience Level Experience Level Experience Level Experience
1 8 26 51 39.6 76 101 152
2 8 27 52 77 78.5 102 175
3 9 28 53 42 78 81 103
4 9 29 54 79 104
5 9 30 55 80 86 105
6 9 31 56 81 88.7 106 152
7 10 32 57 44.8 82 91.3 107 152
8 10 33 58 45 83 94.1 108
9 10.2 34 59 46.5 84 97.1 109
10 10.6 35 60 85 100 110
11 10.8 36 61 50 86 103 111
12 11.2 37 62 87 112
13 11.6 38 24.5 63 88 109.3 113 159.6
14 11.8 39 64 89 112.6 114
15 12.2 40 25.9 65 90 116.1 115 152.1
16 41 26.7 66 57 91 119.6 116
17 42 67 58 92 123.5 117 167.3
18 43 68 60 93 127 118
19 44 69 94 130.9 119
20 45 30 70 63 95 135 120 152.1
21 46 71 65 96 153
22 47 35 72 67.5 97 157
23 48 36.1 73 98 185
24 49 74 99 167.3
25 50 40 75 78 100

Hook a Duck P2P icon.png[edit | edit source]

The Hook-a-Duck stand.

Hook a Duck is run by Sarah. In it the player must choose from three types of rod to use at the booth and gain Hunter experience. The experience gained scales by the player's level in Hunter. The choice of rod has the following effects.

Rod Experience Success rate
Light weight Average Average
Fast action High Low
Magnetic Low High

If the "play" option is selected on the stall, an interface opens where the rod selection can be made. The stall can also be right-clicked to quickly start catching with any of the rods. After the rod is selected, the player attempts to catch a duck for a maximum of 10 times per interaction. Each attempt can cause either experience being gained, the duck slipping away ("The duck just slips away. So close.") or the duck being missed ("The duck was no where near your rod, maybe next time.").

At level 99 Hunter, catching a duck successfully with the light weight rod yields 273.8 Hunter experience. Fast action rod yields 5/3 times that (456.3 Hunter experience), and magnetic rod 5/7 times that (195.5 Hunter experience). An attempt takes three seconds. Each successful attempt causes the temperature to rise by 1/3%, so 300 successful attempts can be made before reaching 100% temperature, regardless of the rod used. Failed attempts do not cause the temperature to rise. The following table shows some typical values for Hook a Duck at level 99 Hunter, assuming maximum efficiency with restarting the activity.

Rod Experience per gauge Time to fill the gauge Item drops per gauge
Light weight 82,140 30 minutes 10
Fast action 136,890 60 minutes 10
Magnetic 58,650 20 minutes 10

Hook a Duck experience[edit | edit source]

Experience per success
Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic
1 26 35.8 59.6 25.5 51 74.8 124.6 53.4 76
2 27 37.0 61.6 26.4 52 77.6 129.3 55.4 77 162 270 116
3 28 38.0 63.3 27.1 53 81.0 135.0 57.8 78
4 29 39.4 65.6 28.1 54 83.8 139.6 59.8 79 182 303 130
5 30 40.4 67.3 28.8 55 86.6 144.3 61.8 80
6 31 40.8 68.0 29.1 56 89.8 149.6 64.1 81
7 32 41.6 69.3 29.7 57 92.6 154.3 66.1 82
8 33 41.8 69.6 29.8 58 95.6 159.3 68.2 83
9 34 42.2 70.3 30.1 59 98.6 164.3 70.4 84
10 35 42.4 70.6 30.2 60 102.0 170.0 72.8 85 197 328 140
11 36 42.8 71.3 30.5 61 106.2 177.0 75.8 86
12 37 43.0 71.6 30.7 62 216.0 97.0 87 201.9 337 144.4
13 38 43.6 72.6 31.1 63 141.8 235.8 101.0 88
14 39 43.6 72.6 31.1 64 89
15 40 44.2 73.6 31.5 65 154.4 257.4 110.2 90
16 41 46.2 77.0 33.0 66 91
17 42 48.8 81.3 34.8 67 146.8 244.8 104.9 92 215 359 154
18 27.5? 43 51.6 86.0 36.8 68 93
19 28.6 47.6 20.4 44 54.2 90.3 38.7 69 94 258.8 431.7 184.9
20 29.6 49.3 21.1 45 59.0 98.3 42.1 70 95
21 30.8 51.3 22.0 46 61.4 102.3 43.8 71 96
22 31.8 53.0 22.7 47 64.6 107.6 46.1 72 97
23 32.6 54.3 23.2 48 67.0 111.6 47.8 73 98
24 33.8 56.3 24.1 49 69.6 116.0 49.7 74 99 273.8 456.3 195.5
25 35.0 58.3 25.0 50 72.0 120.0 51.4 75

Palm Tree Farming P2P icon.png[edit | edit source]

There are 16 palm trees with coconuts found around the beach (one of which is unreachable by the barbeques), grown by Palmer. They can be harvested for Farming experience and tropical coconuts.

Each picked coconut yields 34 Farming experience at level 99 Farming, taking 1.8 seconds for each coconut. After a random amount of coconuts picked the tree becomes depleted for a while. Each coconut picked causes the temperature to rise by 0.2%, so 500 coconuts can be gathered before reaching 100% temperature.

Additional Farming experience can be gained by depositing the tropical coconuts in the pile of coconuts east of Sarah, by the coconut shies. At 99 Farming each deposited coconut gives 8.5 Farming experience, a quarter of the experience given for picking them. This doesn't increase the temperature and you can thus get the experience for depositing coconuts after having filled the temperature gauge.

The Palm tree next to Reyna displays "Read palm Palm tree" after picking coconuts sometimes.

The following table shows some typical values for Palm Tree Farming at 99 Farming with moderate efficiency in switching the trees when needed.

Method Experience per gauge Time to fill the gauge Item drops per gauge
Depositing the coconuts 21,250 21.7 minutes 16.7
Dropping the coconuts 17,000 17.1 minutes

Palm Tree Farming experience[edit | edit source]

Experience per coconut
Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP
1 3.4 0.8 41 81
2 42 82
3 43 83
4 44 84
5 45 85
6 46 86
7 47 87
8 48 88
9 49 89
10 50 90
11 51 91
12 52 92
13 53 93
14 54 94
15 55 95
16 56 96
17 57 97
18 58 98
19 59 99 34 8.5
20 60 100
21 61 101
22 62 102
23 63 19 5 103
24 64 104
25 65 105
26 66 106
27 67 107
28 68 108
29 69 109
30 70 110
31 71 111 34 8.5
32 72 112
33 73 103
34 74 114
35 75 115
36 76 116 34 8.5
37 77 117 38
38 78 118
39 79 28 7 119
40 80 120

Rock Pools[edit | edit source]

The rock pool fishing spot with toy pirate battleships in the water.

The rock pools can be found on the east side of the beach, overseen by Wellington. Raw tropical trout can be caught here from the four fishing spots for Fishing experience. At level 99 Fishing, 239.3 Fishing experience is gained for each trout caught. Further Fishing experience can be gained by depositing the raw trout at the table north of Nigel, by the grills. This gives quarter of the experience received when catching the trouts (59.8 Fishing experience at level 99 Fishing).

Toy pirate battleships can also be found here, to fight toy royal battleships, earning the player Construction experience.

Players can gain 100,000 experience an hour at the Rock Pool activity with level 50 Fishing and usage of decorated fishing urns, scaling up to over 150,000 experience an hour at level 98 Fishing. 94 trouts can be fished before reaching 100% temperature, with each trout contributing 16/15%. Trouts consumed by the Furnace perk don't contribute to the temperature. Unlike with many other activities, the time it takes to fill the temperature bar fully varies slightly due to nature of Fishing; sometimes the bar can be filled in 14 minutes of active fishing or less. Depositing the fish at the table does not increase the temperature and can thus be done even after reaching the maximum temperature.

The following table shows some typical values for Rock Pool Fishing at 99 Fishing, assuming moderate efficiency in switching the spots and depositing fish.

Method Experience per gauge Time to fill the gauge Item drops per gauge
Depositing the fish 28,115.4 13.8 minutes 3.1
Dropping the fish 22,494.2 12.8 minutes

If a fish mask is worn while luring the tropical trout, Reyna compliments the player instead of the fish.

Rock Pools experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level.

Experience per trout
Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP
1 8.0 2.0 26 76.0 19.0 51 160.6 40.1 76 176.0 44.0
2 9.6 2.4 27 80.0 20.0 52 161.2 40.2 77 177.8 44.0
3 11.2 2.7 28 92.0 23.0 53 161.9 40.4 78 179.6 44.9
4 12.8 3.2 29 96.0 24.0 54 162.4 40.6 79 181.3 45.3
5 14.4 3.6 30 100.0 25.0 55 163.1 40.7 80 183.1 45.7
6 16.0 4.0 31 104.0 26.0 56 163.7 40.9 81 184.9 46.2
7 17.6 4.4 32 112.0 28.0 57 164.3 41.0 82 186.7 46.6
8 19.2 4.8 33 116.0 29.0 58 164.9 41.2 83 188.5 47
9 20.8 5.2 34 121.6 30.4 59 165.6 41.4 84
10 22.4 5.6 35 128.0 32.0 60 166.1 41.5 85
11 24.0 6.0 36 131.2 32.8 61 166.8 41.7 86
12 25.6 6.4 37 134.4 33.6 62 167.4 41.8 87
13 27.2 6.8 38 137.6 34.4 63 168.0 42.0 88 204.4 51.1
14 29.6 7.4 39 140.8 35.2 64 89
15 32.0 8.0 40 144.0 36.0 65 90 212.8 53.2
16 36.0 9.0 41 145.6 36.4 66 187 47 91 213.5 53.3
17 40.0 10.0 42 147.2 36.8 67 92
18 44.0 11.0 43 148.8 37.2 68 93
19 48.0 12.0 44 150.4 37.6 69 94
20 52.0 13.0 45 152.0 38.0 70 172.3 43 95 227.6 56.9
21 56.0 14.0 46 153.6 38.4 71 172.9 43.2 96 230.5 57.6
22 60.0 15.0 47 155.2 38.8 72 97 233 58
23 64.0 16.0 48 156.8 39.2 73 98
24 68.0 17.0 49 158.4 39.6 74 175 43.68 99 239.3 59.8
25 72.0 18.0 50 160.0 40.0 75

Sandcastle Building P2P icon.png[edit | edit source]

Sandcastle building area, with four buildings in progress

Foreman George runs the sandcastle building, located in the north-western corner of the beach. Building the sandcastles rewards Construction experience. Players can build the corresponding tower to the current NPC guest to earn double experience. The NPC guest will spawn just south of Foreman George and will change every 2.5 minutes.

Players will automatically stop shoveling when they tire out after 20 scoops of sand. For each scoop at the incorrect location with level 99 Construction, 36.7 Construction experience is awarded, and building the correct sandcastle doubles this to 73.4 Construction experience. One scoop takes three seconds. Scoops at the correct sandcastle cause the temperature to rise by 1/3% and incorrect sandcastles by 0.2%, so 300 correct scoops or 500 incorrect ones can be made before reaching 100% temperature.

Each sandcastle model has four different states and players can work together to advance the states. One state requires a total of 250 scoops of sand. Once a sandcastle has remained in a state long enough, it collapses to its unbuilt state but retains the progress to the next state.

The following table shows which sandcastle is the correct one to build for a guest who is just south of Foreman George.

Sandcastle NPC
Lumbridge Sandcastle Duke Horacio
Sand Exchange Sally the Grand Exchange clerk
Sand Pyramid Ozan
Wizards' Sandtower Archmage Sedridor

The following table shows some typical values for Sandcastle Building at 99 Construction, assuming moderate efficiency in switching the spots and restarting the building.

Method Experience per gauge Time to fill the gauge Item drops per gauge
Building correct sandcastles 22,020 16.1 minutes 10
Staying at one sandcastle 19,660.7 21.4 minutes 14.3
Building incorrect sandcastles 18,350 26 minutes 16.7

Sandcastle Building experience[edit | edit source]

Based on the time it takes to fill the temp bar building the correct sandcastle and the number of correct scoops to fill the bar (300 scoops / 16.1 minutes), you can scoop about 1,118 times/hour. Multiplying that by your experience per tick will give you the approximate xp/hour.

Experience per move
Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile
1 26 34 51 49.6 24.8 76 61,4
2 27 34.5 52 77
3 28 35.33 53 78 28.5
4 29 36 54 79 57.9 28.9
5 30 36.66 55 55.5 27.3 80 58.4 29.3
6 31 37.33 21 56 56 28 81 60 30
7 32 38 57 82 60.2 30.1
8 33 42 22 58 83 61 30.5
9 34 43 22 59 84 61.8 30.9
10 35 44 22 60 85 62.6 31.3
11 36 45 22 61 51.5 25.6 86
12 37 45.33 23 62 87
13 38 63 88 69.4 32.7
14 39 64 89
15 40 65 90
16 41 66 61 91 67.2 33.7
17 42 67 57.6 28.8 92 67.8 34.5
18 28.5 43 68 93 79 40
19 29.5 44 69 94 88 45
20 45 70 95 82 40
21 46 46.5 23.5 71 53 26 96
22 47 48 25 72 97
23 32 48 73 98 72.6 36.3
24 32.5 49 48.2 24.1 74 54 27 99 73.4 36.7
25 33.5 50 48.8 24.4 75 55 27

Weight Training[edit | edit source]

The body building podia.
The body building interface

There are five body building podiums south of where Clawdia spawns; these podiums are run by two bodybuilders, Ivan and Greta. Participating in the activity gives Strength experience when doing one of the following four actions:

  • Curl
  • Lunge
  • Fly
  • Raise

There is a warning about gaining Strength experience that can be toggled off permanently. Players earn experience for each of the actions that they perform and quadruple experience can be gained by following the bodybuilders' demonstration. The correct action changes randomly; unlike at Sandcastle Building, the correct action can remain for a very short amount of time. At level 99 Strength, 19.8 Strength experience is gained for every incorrect action and 79.2 Strength experience for correct ones. After starting working out, the player continues to work out until leaving manually. Experience is gained in 2.4-second intervals. Each incorrect action grants 1/15% temperature and correct ones 4/15%.

The following table shows some typical values for Weight Training at 99 Strength, assuming moderate efficiency in switching the actions.

Method Experience per gauge Time to fill the gauge Item drops per gauge
Following the orders 29,700 16.4 minutes 13.7
Doing just one action 34.3 minutes 28.6
Disobeying the orders 51.6 minutes 43

While working out, the player occasionally says one of the following lines:

  • Feel the burn!
  • Oof!
  • Uuuh!
  • Weugh!

Weight Training experience[edit | edit source]

Experience per move
Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move
1 26 7.1 1.7 51 16.9 4.2 76 50.8 12.7
2 3.0 1.0 27 7.3 1.8 52 17.8 4.4 77 52.5 13.1
3 3.1 1.0 28 7.6 1.9 53 18.8 4.7 78 54.2 13.5
4 3.2 1.0 29 7.9 1.9 54 19.8 4.9 79 55.9 13.9
5 3.2 1.0 30 8.1 2.0 55 20.7 5.1 80 57.5 14.0
6 3.3 1.0 31 8.5 2.1 56 21.7 5.4 81 58.9 14.7
7 3.4 1.0 32 8.9 2.2 57 22.7 5.6 82
8 3.5 1.0 33 9.2 2.3 58 23.7 5.9 83 61.4 15.3
9 3.6 1.0 34 9.6 2.4 59 24.6 6.1 84 62.7 15.6
10 3.6 1.0 35 9.9 2.4 60 25.6 6.4 85 63.9 15.9
11 3.8 1.0 36 10.3 2.5 61 27.1 6.7 86 65.2 16.3
12 4.0 1.0 37 10.7 2.6 62 28.6 7.1 87
13 4.2 1.0 38 11.0 2.7 63 30.1 7.5 88
14 4.4 1.1 39 11.4 2.8 64 31.6 7.9 89
15 4.5 1.1 40 11.7 2.9 65 33.1 8.2 90 70.2 17.5
16 4.7 1.1 41 12.2 3.0 66 34.6 8.6 91
17 4.9 1.2 42 12.6 3.1 67 36.1 9.0 92 72 18
18 5.1 1.2 43 13.0 3.2 68 37.6 9.4 93 73 18.5
19 5.3 1.3 44 13.4 3.3 69 39.1 9.7 94 74.2 18.5
20 5.4 1.3 45 13.8 3.4 70 40.5 10.1 95
21 5.7 1.4 46 14.2 3.5 71 42.3 10.5 96 76 18.7
22 6.0 1.5 47 14.6 3.6 72 44.0 11.0 97
23 6.3 1.5 48 15.1 3.7 73 45.7 11.4 98 78.4
24 6.5 1.6 49 15.5 3.8 74 47.4 11.8 99 79.2 19.8
25 6.8 1.7 50 15.9 3.9 75 49.1 12.2

Clawdia[edit | edit source]

Clawdia fighting the players

Clawdia is an hourly boss who emerges from the water-filled hole in the middle of the crater 45 minutes after every hour. This is indicated by rain falling at the beach. She is level 250 and has 10,000,000 life points, with damage dealt scaling to the player's level and life points. If Clawdia retreats before being killed (after 5 minutes), participating players will obtain loot, but no killcount for unlocking rewards.

Upon defeat, Clawdia rewards players with the items obtained by skilling on the beach. Fighting Clawdia doesn't increase the temperature gauge and she can thus still be fought for rewards even if the temperature gauge is full. Killing Clawdia does not award combat or equipment experience.

An update on 2 August 2018 prevented the use of a deathtouched dart to kill Clawdia.[2]

Sandy Clue Scrolls[edit | edit source]

Players may right-click to Reyna to request a Sandy Clue Scroll. This event is similar to completing Treasure Trails with a unique set of various clues. A new trail becomes available each day, and any missed days' trails may be completed retroactively. Rewards include various treasure trail rewards, as well as beach items such as water balloons. When completing a clue, two caskets are rewarded.

A list of possible clues can be found on the Sandy Clue Scroll article.

Events[edit | edit source]

Happy Hour[edit | edit source]

A "Happy Hour" is a scheduled set time which makes every activity a spotlight plot (making them yield 10% additional experience), allows players to participate in the activities without the temperature gauge increasing, and increases chance to receive items from activities by roughly 10–20%.

Because the temperature gauge is frozen, players can continue skilling even if they had previously capped both ice cream and temperature for the day.

Happy Hours' starts are notified with the following message: Happy Hour has started on Lumbridge beach! Gain more XP, no temperature increases, and a better chance of drops for the next hour! and occur daily at 01:00, 09:00, 14:00, 16:30 & 21:00 UTC game time on all worlds simultaneously.

During a happy hour or heatwave, Ironman players will receive 50% less experience while skilling with a full temperature gauge.[3]

Heatwave[edit | edit source]

Every weekend a heatwave will occur. Heatwaves last from 12:00 game time on Friday until 12:00 game time on Monday. During a heatwave players will be able to keep training their skills regardless of the thermometer for the entire duration of the heatwave.

While eating the ice cream is not required to continue with the activities during the heatwave, it is still possible to eat it at full thermometer. During the heatwave the daily limit for eating ice cream is increased to six. (Excluding Ironmen)

Logging in during a heatwave prompts the following message.

  • It's a scorcher! You can carry on skilling at the beach regardless of your temperature gauge!

Participating in a relevant activity with maximum temperature prompts the following messages.

  • It's a scorcher! Your temperature bar is off the scale. You can carry on though during the heatwave!
  • During a heatwave you can reset the temperature gauge if you wish with ice creams or you can carry on regardless!

At full temperature, the former message is shown each time when entering the beach, and the latter repeats once a minute when training at a relevant activity.

Portals[edit | edit source]

The Distraction and Diversion portals, with several portals active

The south-western corner features several Distraction and Diversion and location portals, which can be entered to teleport the player to the corresponding D&D or location. A lifeguard announces which D&D activities are active on the player's world.

The portals featured are the following:

If the world's current Shooting Star is in the Wilderness, players will be given a warning beforehand.

Rewards[edit | edit source]

When the summer beach event is active, all rewards from the past years remain available: This includes previously released titles, cosmetic items (including some from Solomon's General Store), and cocktails. Old tokens can be bought with oddments. While newer tokens are freely tradeable, the 2015 tokens obtained this way or kept from previous events are tradeable, but not via the Grand Exchange.

Most activities yield items approximately once in 30 times of gaining experience. Tokens are much rarer than the other rewards.

Unlike previous years' events, where tokens to unlock rewards from previous years could be randomly obtained through activity drops after unlocking all of the most recent year's rewards, this year players continue to receive drops for the new items only. This effectively means that it is only possible to unlock any missed rewards from previous occurrences of the Summer Beach Party by purchasing the corresponding token, and not through gameplay.

New rewards[edit | edit source]

Tokens may be earned through skilling, from Clawdia, or purchased with RuneCoins from Flo's New Item Shop. Tokens can also be purchased on the Grand Exchange as they are all tradeable.

Rewards Unlocks RuneCoins G.E. price
Wardrobe
Crustacea armour token.png: RS3 Inventory image of Crustacea armour tokenCrustacea armour token Crustacea armour 150 25,135
The Leveller and Bucket token.png: RS3 Inventory image of The Leveller and Bucket tokenThe Leveller and Bucket token The Leveller wand and Bucket orb 50 3,922
Caller of the Sea token.png: RS3 Inventory image of Caller of the Sea tokenCaller of the Sea token Caller of the Sea 100 8,762
Shark bait token.png: RS3 Inventory image of Shark bait tokenShark bait token Shark Bait 50 3,488
Vegetable apron token.png: RS3 Inventory image of Vegetable apron tokenVegetable apron token Vegetable apron 50 5,174
Beach apron token.png: RS3 Inventory image of Beach apron tokenBeach apron token Beach apron 50 5,507
Zarosian apron token.png: RS3 Inventory image of Zarosian apron tokenZarosian apron token Zarosian apron 50 3,504
Pets
Bucky token.png: RS3 Inventory image of Bucky tokenBucky token Bucky 200 1,029,879
Animations
Shade thrower rest token.png: RS3 Inventory image of Shade thrower rest tokenShade thrower rest token Shade Thrower Resting 100 125,558
Selfie! emote token.png: RS3 Inventory image of Selfie! emote tokenSelfie! emote token Selfie! 100 31,031
Surfboards
The Completesunist board.png Completesunist board token The Completesunist board Free N/A
Jaws board.png Jaws board token Jaws board Free N/A
Riding the Wave board.png Riding the Wave board token Riding the Wave board Free N/A

Old rewards[edit | edit source]

Rewards from last years' events may be purchased with oddments from Sheldon's Oddments Store. Tokens can also be purchased on the Grand Exchange as they are all tradeable, with the exception of tokens from the 2015 event.

Reward Unlocks Oddments G.E. price
2018
Beach armour override token.png: RS3 Inventory image of Beach armour override tokenBeach armour override token Beach Armour Outfit 5,000 9,357,399
Hot sand walk override token.png: RS3 Inventory image of Hot sand walk override tokenHot sand walk override token Hot Sand Walk 2,500 8,176,135
Sandy sandwich rest override token.png: RS3 Inventory image of Sandy sandwich rest override tokenSandy sandwich rest override token Sandy Sandwich Resting 2,500 286,145
Cocktail flare rest override token.png: RS3 Inventory image of Cocktail flare rest override tokenCocktail flare rest override token Cocktail Flare Resting 2,500 794,524
Crusty companion pet token.png: RS3 Inventory image of Crusty companion pet tokenCrusty companion pet token Crusty 10,000 272,349
Arthur companion pet token.png: RS3 Inventory image of Arthur companion pet tokenArthur companion pet token Arthur 10,000 787,163
Sandy maul override token.png: RS3 Inventory image of Sandy maul override tokenSandy maul override token Beach Sandy Maul 1,000 8,764
Sandy 2h sword override token.png: RS3 Inventory image of Sandy 2h sword override tokenSandy 2h sword override token Beach Sandy 2h Sword 1,000 94,651
Sandy club override token.png: RS3 Inventory image of Sandy club override tokenSandy club override token Beach Sandy Club, Beach Off-hand Sandy Club 1,000 4,545
Bucket staff override token.png: RS3 Inventory image of Bucket staff override tokenBucket staff override token Beach Bucket staff 1,000 297,465
Pufferfish launcher override token.png: RS3 Inventory image of Pufferfish launcher override tokenPufferfish launcher override token Beach Pufferfish Launcher 1,000 8,498
Shovel sword override token.png: RS3 Inventory image of Shovel sword override tokenShovel sword override token Beach Shovel Sword (2h) 1,000 22,818
Goebie backpack override token.png: RS3 Inventory image of Goebie backpack override tokenGoebie backpack override token Beach Goebie Backpack 500 501,255
Mint hair head token.png: RS3 Inventory image of Mint hair head tokenMint hair head token Beach Mint Hair 500 191,117
Strawberry hair head token.png: RS3 Inventory image of Strawberry hair head tokenStrawberry hair head token Beach Strawberry Hair 500 173,665
Chocolate hair head token.png: RS3 Inventory image of Chocolate hair head tokenChocolate hair head token Beach Chocolate Hair 500 328,590
Vanilla hair head token.png: RS3 Inventory image of Vanilla hair head tokenVanilla hair head token Beach Vanilla Hair 500 158,317
Banana boat mount token.png: RS3 Inventory image of Banana boat mount tokenBanana boat mount token Banana boat mount 500 729,442
2017
Sandcastle companion pet token.png: RS3 Inventory image of Sandcastle companion pet tokenSandcastle companion pet token Sandy (pet) 8,000 51,513
Octopus companion pet token.png: RS3 Inventory image of Octopus companion pet tokenOctopus companion pet token Octo 8,000 164,596
Kauai parasol token.png: RS3 Inventory image of Kauai parasol tokenKauai parasol token Kauai parasol 400 16,859
O'ahu parasol token.png: RS3 Inventory image of O'ahu parasol tokenO'ahu parasol token O'ahu parasol 400 15,657
Kahului parasol token.png: RS3 Inventory image of Kahului parasol tokenKahului parasol token Kahului parasol 400 16,956
Maui parasol token.png: RS3 Inventory image of Maui parasol tokenMaui parasol token Maui parasol 400 22,874
Hawai'i parasol token.png: RS3 Inventory image of Hawai'i parasol tokenHawai'i parasol token Hawai'i parasol 400 23,361
Pyramid hat head token.png: RS3 Inventory image of Pyramid hat head tokenPyramid hat head token Pyramid hat 400 12,265
Bubble blower token.png: RS3 Inventory image of Bubble blower tokenBubble blower token Bubble blower 2,000 427,253
Palm tree rest emote token.png: RS3 Inventory image of Palm tree rest emote tokenPalm tree rest emote token Palm tree Resting 2,000 157,281
2016
Conga eel whip token.png: RS3 Inventory image of Conga eel whip tokenConga eel whip token Conga Eel Whip 650 12,317
Ice lolly wand token.png: RS3 Inventory image of Ice lolly wand tokenIce lolly wand token Ice Lolly Wand 650 603,269
Water balloon launcher token.png: RS3 Inventory image of Water balloon launcher tokenWater balloon launcher token Water Balloon Launcher 650 34,258
Surfboard shield token.png: RS3 Inventory image of Surfboard shield tokenSurfboard shield token Surfboard Shield 650 3,730,663
Clawdia claws token.png: RS3 Inventory image of Clawdia claws tokenClawdia claws token Clawdia Claws 650 2,805,139
Ink shooter token.png: RS3 Inventory image of Ink shooter tokenInk shooter token Ink Shooter 650 1,687,247
Coral sword token.png: RS3 Inventory image of Coral sword tokenCoral sword token Coral Sword 650 55,119
Coral dagger token.png: RS3 Inventory image of Coral dagger tokenCoral dagger token Coral Dagger 650 14,890
Shark fin token.png: RS3 Inventory image of Shark fin tokenShark fin token Shark Fin 325 64,940
Lifeguard chair head token.png: RS3 Inventory image of Lifeguard chair head tokenLifeguard chair head token Lifeguard Chair Hat 325 13,711
Clawdia wings token.png: RS3 Inventory image of Clawdia wings tokenClawdia wings token Clawdia Wings 325 109,392
Duck ring token.png: RS3 Inventory image of Duck ring tokenDuck ring token Duck Ring 325 3,074,829
Beachball orb token.png: RS3 Inventory image of Beachball orb tokenBeachball orb token Beachball Orb 650 4,489,858
Starfish follower pet token.png: RS3 Inventory image of Starfish follower pet tokenStarfish follower pet token Sandra 6,500 2,128,584
Pufferfish follower pet token.png: RS3 Inventory image of Pufferfish follower pet tokenPufferfish follower pet token Gus 6,500 2,900,370
Seahorse follower pet token.png: RS3 Inventory image of Seahorse follower pet tokenSeahorse follower pet token Coraline 6,500 20,509,935
Sand dunk resting emote token.png: RS3 Inventory image of Sand dunk resting emote tokenSand dunk resting emote token Sand Dunk Resting 1,500 8,285
Hacky sack resting emote token.png: RS3 Inventory image of Hacky sack resting emote tokenHacky sack resting emote token Hacky Sack Resting 1,500 224,575
2015
Bunting whip token.png: RS3 Inventory image of Bunting whip tokenBunting whip token Bunting whip 500 N/A
Stick of rock token.png: RS3 Inventory image of Stick of rock tokenStick of rock token Stick of rock sword 500 N/A
Throwing starfish token.png: RS3 Inventory image of Throwing starfish tokenThrowing starfish token Throwing starfish 250 N/A
Snorkel token.png: RS3 Inventory image of Snorkel tokenSnorkel token Snorkel 250 N/A
Bucket head token.png: RS3 Inventory image of Bucket head tokenBucket head token Bucket head 250 N/A
Clawdia hat token.png: RS3 Inventory image of Clawdia hat tokenClawdia hat token Clawdia hat 250 N/A
Buried in sand rest emote token.png: RS3 Inventory image of Buried in sand rest emote tokenBuried in sand rest emote token Buried in Sand Resting 1,300 N/A
Surfboard emote token.png: RS3 Inventory image of Surfboard emote tokenSurfboard emote token Surfboard emote 1,300 N/A
Dragon ring token.png: RS3 Inventory image of Dragon ring tokenDragon ring token Dragon ring 250 N/A
Gillbert pet token.png: RS3 Inventory image of Gillbert pet tokenGillbert pet token Gillbert 5,100 N/A
Phoebe pet token.png: RS3 Inventory image of Phoebe pet tokenPhoebe pet token Phoebe 5,100 N/A
Beach ball token.png: RS3 Inventory image of Beach ball tokenBeach ball token Beach ball 250 N/A
Throwing disc token.png: RS3 Inventory image of Throwing disc tokenThrowing disc token Anti-dragon throwing disc case 250 N/A
Other
'the Completesunist' title [Name] the Completesunist 250 N/A
'the Feathered' title [Name] the Feathered 250 N/A
'the Sun-sational' title [Name] the Sun-sational 250 N/A
'King/Queen of the Sandcastle' title [Name], King / Queen of the Sandcastle 250 N/A
'Emperor/Empress of the Sandcastle' title [Name], Emperor / Empress of the Sandcastle 250 N/A
'the Bronzed' title [Name] the Bronzed 250 N/A
'the Sunburned' title [Name] the Sunburned 250 N/A
'Beachcomber' title Beachcomber [Name] 250 N/A
Swimming outfit Swimming outfit 250 N/A
Summer Fun outfit Summer Fun outfit 250 N/A
Slomo Slomo Walk 250 N/A

Other[edit | edit source]

The following items can be earned from beach activities or killing Clawdia:

Item Description
Anti-sun potion.png: RS3 Inventory image of Anti-sun potion Anti-sun potion Gives a 5% experience boost to any activity done on the beach for the next 24 hours. Can only be obtained from Clawdia.
Ice cream.png: RS3 Inventory image of Ice cream Ice cream Used to reset the temperature gauge, up to 3 times a day (6 times a day during weekend heatwaves).
Large shell.png: RS3 Inventory image of Large shell Large shell Chance to lower temperature condition by 0.5–1% for a number of times before a crab scuttles away with the shell.
Lemon sour.png: RS3 Inventory image of Lemon sour Lemon sour Gives a 2% experience bonus (stackable to 10%) to all support skills (Agility, Dungeoneering, Slayer, and Thieving) for 30 minutes.
Oddments.png 5 oddments A currency from Treasure Hunter that can be redeemed for various items from the Oddments Store, or the store for old beach rewards.
Pineappletini.png: RS3 Inventory image of Pineappletini Pineappletini Gives a 2% experience bonus (stackable to 10%) to all gatherer skills (Divination, Farming, Fishing, Hunter, Mining, and Woodcutting) for 30 minutes.
Pink fizz.png: RS3 Inventory image of Pink fizz Pink fizz Gives a 2% experience boost (stackable to 10%) to all combat skills (Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength, and Summoning) for 30 minutes.
Purple Lumbridge.png: RS3 Inventory image of Purple Lumbridge Purple Lumbridge Gives a 2% experience bonus (stackable to 10%) to all artisan skills (Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing) for 30 minutes.
Yak Track task skip.png: RS3 Inventory image of Yak Track task skip Yak Track task skip An item that can be redeemed for a Yak Track Task skip.

Music unlocked[edit | edit source]

Trivia[edit | edit source]

  • The weights at the ends of the weight training dumbbells are labeled as "1 TON".

References[edit | edit source]

  1. ^ https://twitter.com/RuneScape/status/1033995029818171393
  2. ^ Jagex. Mod Poerkie's Twitter account. 2 August 2018. (Archived from the original on 2 August 2018.) Mod Poerkie: "#RSHotfix It's no longer possible to throw Deathtouched darts at Clawdia!"
  3. ^ Jagex. Mod Poerkie's Twitter account. 1 August 2018. (Archived from the original on 1 August 2018.) Mod Poerkie: "#RSHotfix Additionally, ironman will now receive only 50% of the usual XP rates at the beach when they’re at the maximum temperature gauge, allowing ironman more of a chance to gain the cosmetic tokens from the event at a reduced XP rate. (2/2)"