Spirit Plane

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Not to be confused with Spirit Realm.
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Spirit Plane
Release date 16 February 2010 (Update)
Members area Yes
Main music Unknown edit
Leader None
Teleportation Pikkupstix
Features
Bank map icon.png None Altar map icon.png None
A map of playing area within the Spirit Plane.

The Spirit Plane is a plane of existence from which Summoning energy can be used to summon creatures called familiars. Although very little is known or seen of it, it appears to be a lush, wooded plane in which spirit shards are abundant. The plane is inhabited by a wide variety of spirit creatures, some of which greatly resemble creatures native to other worlds, while others are unique. The exact nature of the Spirit Plane is unknown. Some have claimed that it is an underworld for creatures of limited consciousness,[1] whereas the Amlodd Clan believe that its inhabitants are ideas made manifest.[2] According to Lady Hefin, the plane can act as a dream place, playing on the subconscious desires of whoever enters it, but this theory is refuted by Lord Amlodd.[3]

Inhabitants[edit | edit source]

The most well-known inhabitants of the Spirit Plane are spirit creatures called familiars. Although they often appear to look like normal animals, these spirits posses a variety of supernatural traits. According to Lord Amlodd, they do not require to eat, but do so anyway; he theorises they are sustained by a connection between the worlds and feed on the memories of others.[4] Some Familiars, such as the Pack Yak, posses memories of a life before becoming spirits. The Pack Yak claims that it moved beyond its physical body and became the "spirit-ancestor" of its people.[5] When a familiar is summoned, it does not come to Gielinor in its entirety. Instead, summoning takes a small shard from the familiar's being, which later rejoins the whole with new experiences.[6] These shards cannot remain on Gielinor indefinitely; to maintain their link to the Spirit Plane, familiars require a constant supply of energy: the Summoner's summoning energy. More powerful familiars require more energy to remain on Gielinor and as such can only be summoned by powerful summoners.[7]

The prime incarnations of familiars are known as Elder Spirits,[8] and Pikkupstix's ex-apprentice Lunatrix went insane when he angered them by trying to commune with them.[9] Mohegan is the original Spirit Wolf, from which the other Spirit Wolves originate.[10]

A race of sentient humanoids known as the gorajo are also known to inhabit the plane.[11] Unlike most of the other residents of the plane, players can only summon them within Daemonheim, as they have dedicated themselves to thwart Bilrach.[12] The gorajo are known to accomplish this using a process known as a 'spirit wake,' which allows them to transfer their consciousness to a spirit form on Gielinor.[13] Although gorajo who die in their spirit form do not die in their real form as well, they must rest afterwards for one week due to sustaining wounds.[14] Some gorajo are known to have travelled to Gielinor without the use of a spirit wake, such as the Ramokee Skinweaver, and have gone as far as the Eastern Lands.[15]

The Mahjarrat Akthanakos was able to use the Spirit Plane to create new creatures. By making camels tell stories of Camel Warriors, the latter slowly started to manifest on the Spirit Plane. He then permanently summoned them by switching them out for normal camels.[16]

Familiarisation[edit | edit source]

Main article: Familiarisation

The druids need to make regular trips to the Spirit Plane to replenish their supply of spirit shards. Spirit shards are shards from obelisks, but only the obelisk in the Spirit Plane is correctly attuned, giving the shards the properties necessary for summoning and binding a familiar.[17] The druids project their consciousness onto the plane to gather raw shards, a process known as familiarisation. This is a mentally exhausting activity and can therefore only be performed once a week. Once the raw shards have been gathered, they are then attuned to Gielinor, creating a link between it and the Spirit Plane.[18] Recently, some druids haven't been returning with shards, being stopped by the spirits; and rogue spirits have begun to manifest on Gielinor. As a result, the spirit plane is filled with discarded shards. [19] The player can aid the druids and retrieve the lost shards in the Distractions and Diversions game Familiarisation.

Familiarisation's area looks fairly similar to Gielinor, but features a desaturation in colour for the environment, and the familiars that roam the area have an inversion and desaturation of colour as well (although this may simply be an illusion of the mind created through the familiarization process). An Obelisk is featured at the centre of the area which can be used to leave the Spirit Plane.

The objective of that activity is to collect as many raw shards as possible, in a certain time and by avoiding the "enemy" familiars. The maximum number of raw shards is 60. When you are running in the Spirit Plane your run percentage will decrease significantly, up to 4 times faster then usual.

Known inhabitants[edit | edit source]

References[edit | edit source]

  1. ^ Lord Amlodd, "Plague's End", RuneScape. "I have also heard claims that the Spirit Plane is nothing more than an underworld for beings of limited consciousness."
  2. ^ Lord Amlodd, "Plague's End", RuneScape. "The Amlodd believe that familiars are nothing more than manifest concepts - ideas brought to life through the power of anima. A spirit wolf comes into being due to those of us who THINK about wolves and the idea of wolfiness."
  3. ^ The Voice of the Elders, written by Lord Amlodd, RuneScape. "Lady Hefin claims that the Spirit Plane does not always obey the normal laws of logic, but can be 'a dream-place that acts out the subconscious desires of whoever enters it'. This theory is ridiculous and I choose not to believe it."
  4. ^ Lord Amlodd, "Plague's End", RuneScape. "Food is an interesting thing in that place. You see, familiars don't need to eat. They're sustained by a strange connection between our worlds - possibly between all worlds. Truly, they feed off of the memories of others. ... Whatever is the case, they don't NEED to eat, and yet there I saw them, ever day, doing through the motions of eating. Predator and prey still going through the motions, and tiny spirit eating spirit forms of plant life. It was fascinating. And yet, for all my time there, I don't recall ever eating myself."
  5. ^ Pack Yak, RuneScape. "My youth is far behind me, as is my natural body.I have ascended from the dull life of the ordinary yak, and now I have come to know and to love all of them. I am the new spirit-ancestor of my people, and they send their dearest thoughts and wishes to me."
  6. ^ Pack Yak, RuneScape. "It is my lot for eternity to have one shard taken now and then, rent from my whole consciousness to rejoin it later, filled with experiences both grand and dull."
  7. ^ Pikkupstix, RuneScape. "They cannot remain in this world indefinitely; they require a constant supply of energy to maintain their link to the spirit plane. This energy is drained from your Summoning skill points. (...) The more powerful the familiar, the more it must 'feed' and the more 'food' it will need to be satisfied. As a result, only the most powerful summoners are able to maintain a link from a familiar to the spirit plane"
  8. ^ Mod Raven. "Campfire - Answers." 27 June 2013. General Forums.
  9. ^ Pikkupstix, "Wolf Whistle", RuneScape. "There was poor Lunatrix, who went mad. He tried to commune with the elder spirits, and they were not happy. Last I saw of him, he went running out of the door with his pants on his head..."
  10. ^ Mohegan, RuneScape. "Examine: From whom all spirit wolves originate."
  11. ^ Gorajo hoardstalker, RuneScape. "My name is not important. I am a gorajo, and my home is what you call the 'Spirit Plane'."
  12. ^ Stormbringer, RuneScape. "The gorajo's greatest duty is to hinder the one who created this place."
  13. ^ Deathslinger, RuneScape. "A gorajo is never on their own, naabe. Even now, as I fight by your side, I lie in a spirit wake with many other gorajo who are in this dungeon. Skinweavers oversee us in the wake and worldbearers feed us."
  14. ^ Hoardstalker, RuneScape. "Although we do not die in our spirit form, we must rest for a week due to our spirit wounds, so others would have to perform my role for me."
  15. ^ The Exile, RuneScape. "I have heard rumours of a ramokee trading in The Hook region."
  16. ^ The Ugthanatos, written by Akthanakos, RuneScape. "Behold the ritual was successful and my mighty Camel Warriors are now here... It was a genius idea to take spiritual creatures and swap them with creatures from our plane, even if I do say so myself. Getting the ugthanki to tell each other stories of these marvellous beasts caused them to slowly manifest in the spiritual realm. It's a novel way of recreating an army, though perhaps not without its flaws."
  17. ^ Pikkenmix, "Familiarisation", RuneScape. "You know of course, that spirit shards are made from chips of summoning obelisks (...) However, we found that shards from this realm don't work properly to bind a spirit between realms, so we have to use the shards from the spirit plane."
  18. ^ Pikkenmix, "Familiarisation", RuneScape. "Some of the braver druids use all their mental skills to enter the spirit plane and collect raw shards from the obelisk there. Then we attune those raw shards to this realm to create a lin. It's not easy, and requires great mental focus."
  19. ^ Pikkenmix, "Familiarisation", RuneScape. "Well, just recently, we've been having rogue spirits appearing on RuneScape...There have been an increasing number of these incursions, and now our druids aren't all returning from the spirit plane with shards. (...) Their corporeal form stays here; only their essence travels to the spirit plane. It seems that the familiars there are stopping them from taking any raw shards."