Spirit Realm

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Not to be confused with Spirit Plane or Shadow Realm.
Not to be confused with the Spirit Realm of Aminishi, part of the Arc region.

The Spirit Realm is a different plane, parallel to the Wilderness. It is accessible during and after completing the Spirit of Summer quest. It can be entered by standing on a spiritual portal, and selecting operate on a Jennica's ring when worn. After the Summer's End quest, the weak portals will become available to travel through. The area was released on 19 July 2008.

Spiritual portals[edit | edit source]

Two portals are available during the quest Spirit of Summer, and the reward item from the quest, Jennica's ring, activates additional portals after the completion of Summer's End. The first portal is used at the beginning of the Spirit of Summer quest. It is in the entrance of a house in the Ruins (east). Experience is only given after Summer's End. Refer to the 'Weak portals' section for this.

Notes Image Map
  • Dareeyak reward - Visible; at the flower farming patch where the diseased Limpwurt plant was grown in the quest at the Ruins (west) in level 22 Wilderness.
    • Coordinates: 16° 44' N, 17° 15' E
    • Gives 15,000 Farming experience to those with 50+ Farming
    • Contains a Cursed Magic Tree (82 woodcutting required), which when cut down will spawn a magic tree in the real world and vice-versa.
    • Located at the ruined Zarosian fortress of Dareeyak
Wilderness Ruins (west portal).png
Spirit Realm portal (Ruins west) location.png
Axe Hut (portal).png
Spirit Realm portal (magic axe hut) location.png
Forgotten Cemetery (portal).png
Spirit Realm portal (Forgotten Cemetery) location.png

Weak portals[edit | edit source]

There are also five weak portals that can be activated using the upgraded version of Jennica's ring received after completing Summer's End:

Notes Image Map
  • Farm reward - Weak but visible; at Summer's farm in level 28 Wilderness
    • Coordinates: 17° 58' N, 24° 45' E
    • Gives 7,500 Farming experience to those with 46+ Farming.
    • This is the same portal that leads to the Spirit Beast during the quest.
Wilderness Ruins (east portal).png
Spirit Realm portal (Wilderness Ruins) location.png
  • Fortress reward - Very weak and invisible; in the very centre of the Dark Warriors' Fortress in level 14 Wilderness.
    • Coordinates: 14° 43' N, 18° 22' E
    • Gives 15,000 Defence experience to those with 80+ Defence.
    • If full black armour is worn, Tormented Wraiths will become aggressive and attackable here.
Dark Warrior Fortress (portal).png
Spirit Realm portal (Dark Warriors' Fortress) location.png
  • Chaos reward - Weak but visible; at the Chaos Temple in level 12 Wilderness.
    • Coordinates: 14° 0' N, 25° 5' E
    • Gives 7,500 Prayer experience to those with 50+ Prayer.
    • It also has a Spirit who tells about the God Wars and how Guthix ended it (ghostspeak amulet needed).
Chaos Temple (Wilderness portal).png
Spirit Realm portal (Chaos Temple) location.png
  • Rogue reward - Very weak and invisible; in the north of Rogues' Castle in level 53 Wilderness.
    • Coordinates: 24° 18' N, 26° 33' E
    • Gives 15,000 Thieving experience to those with 60+ Thieving.
    • The portal is located within the wall, but outside the castle. It is 2 steps east of 3 stacked boxes. Players should be extremely wary of the Chaos Elemental which roams that area.
    • This portal allows players to lock the prison door in the Spirit Realm to unlock the doors in the real world and free the imprisoned rogue. When players talk to him, he advises them to meet him in Varrock, in the house behind the archery shop, where he will buy unenchanted jewellery for a modest price (see the Rogue jewellery shop article).
    • This also allows you to loot chests in the spirit world and real world which contain blood runes.
Rogues' Castle (portal).png
Spirit Realm portal (Rogues' Castle) location.png
  • Dragonkin reward - Weak but visible; in the castle ruins far east of the Demonic Ruins, in Level 47 Wilderness.
    • Coordinates: 22° 56' N, 29° 9' E
    • Gives 7,500 Smithing experience to those with 50+ Smithing
    • In the spirit realm at this point, there are images of the dragonkin icon on the walls.
    • When in the spirit world, the nearby cape seller Edward can still be found wandering around, alive and well. He can be talked to in the same way as in the real world.
Ruins east of demonic ruins portal.png
Spirit Realm portal (east of Demonic Ruins) location.png

Duality[edit | edit source]

Based on the quest, the Spirit Realm is known to be an exact opposite of the real realm in RuneScape (However, the realm is limited to the Wilderness part of RuneScape.) For example, emptying a bucket of water in the real realm fills up the bucket in the Spirit Realm, and repairing a wardrobe in the real realm destroys the wardrobe in the Spirit Realm. Scaperune is another opposite to Runescape; however, it is separate from the Spirit Realm and has various locations of Runescape beyond the Wilderness. 

Due to this fact, it is possible that when the player killed the Spirit Beast in the Spirit Realm, the player released the opposite into the real world, the Corporeal Beast.

The realm is not technically a part of the Wilderness, so players can teleport out of the Spirit Realm regardless of what the Wilderness level is in the real realm. However, the teleblock rule still applies when attempting to access the Spirit Realm. In addition, when players enter the Spirit Realm, items on the ground in the real RuneScape realm are no longer accessible.

Non-player characters and monsters in the real realm cannot be seen in the Spirit Realm, therefore the portal can be used as an easy escape when hunted by PKers or monsters. Note: You cannot enter the Spirit Realm when teleblocked or in combat!

Inhabitants[edit | edit source]

Achievement[edit | edit source]

  • Summary Spirits (RuneScore.png 20) – Claim the XP from all Wilderness spirit realm portals.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 11 March 2019 (Update):
    • Removed a tile in Spirit of Summer spirit realm that counted as Wilderness.
  • patch 4 January 2012 (Update):
    • The cursed magic tree in the Spirit Realm has been returned.
  • patch 8 July 2009 (Update):
    • Fixed some height mapping in the Spirit Realm.

Trivia[edit | edit source]

Hidden Dragonkin symbols on the walls of the Deep Wilderness Castle Ruins
  • Cursed magic logs become normal magic logs when the player leaves the spirit world.
  • With the Wilderness update of 1 February 2011, the experience the portals give has been increased. Players who already claimed experience may visit them again for the additional experience.
  • When in the Spirit Realm, you can teleport as if you were not in the Wilderness, and the wavy lines signaling the spirit world flash, then disappear.
  • Since the Wilderness graphical update of 13 December 2011, going up the stairs in the Dark Warriors' Fortress Spirit Realm causes players to be in level 108/109 Wilderness.
  • The portal in the castle ruins far east of the Demonic Ruins, in the north-east region of the Wilderness, has three symbols on the walls in the Spirit Realm. These symbols are of the mystical race of Dragonkin.
  • When entering the castle ruins portal, you used to be able to see the Wilderness level change for a moment. However, with the addition of the Dragonkin Laboratory elite dungeon, the small peninsula on which it resides is a non-pvp area partitioned from the Wilderness, in a similar manner to the Daemonheim Peninsula.

See also[edit | edit source]