|Release||15 March 2006 (Update)|
|Quest item||Freeing Evil Dave|
|Backpack||Eat, Smell, Destroy|
|High alch||12 coins|
|Low alch||8 coins|
|On death||Always kept outside Wild|
|It's a meat and potato stew with fancy seasoning. Give it a whiff to see how hot it is.|
|Links||MRID • recipe|
|FAQ • doc|
Spicy stews are stews with special coloured spices from Hell-Rats added to the stew. They can temporarily increase or decrease a player's skill levels, but are available only to those who have completed the Freeing Evil Dave subquest in Recipe for Disaster. Players can make spicy stews themselves, but they can also be obtained by completing Evil Dave court case or the Hefin Agility Course.
Evil Dave's spicy stew, or 'EVIL STEW OF DOOM' as he calls it, requires all four colours of spice and can boost or decrease a wide number of skills by up to 6 levels. Each of the four colours of spice affects its own specific set of skills, so players making spicy stew after the quest usually only use one colour of spice, to get a temporary boost in a particular skill.
How to make spicy stew[edit | edit source]
- Stews may be made or bought from the Forester's Arms pub, food shop in the Warriors' Guild, pub on Mos Le'Harmless or the Grand Exchange.
- Spices must be obtained by catching hellrats in the basement of doom in Doris’s house west of the Edgeville bank. Hellrats can be caught using a cat (or hellcat), but can also be caught barehanded after completion of Evil Dave's Big Day Out (without the need of a cat). Evil Dave's Big Day Out quest is therefore highly advised because it not only makes stews more powerful, but it also makes them easier to obtain. After catching a hellcat with a cat a spice shaker with up to 4 doses of spice of a single colour in it will be dropped on the floor. When catching a hellcat barehanded the spices will be placed in your inventory instead. You can combine same-coloured doses up to 4 in each shaker, just like with potions.
The effects of spices[edit | edit source]
Each colour spice affects a certain set of skill levels by giving them a temporary boost or reduction, similar to taking a potion except that the boosts are random every time. The amount of doses of a colour will determine how much the set of the skill levels affected by that colour can be boosted or reduced, as noted in the table. Shown levels are the maximum amount of levels that can be boosted or reduced for each amount of doses (for the odds per boost, see Boost probabilities). A player can also try putting doses of different colours into the same stew to get an extremely variable concoction. In contrast to the stew in Freeing Evil Dave, you do not need to make a full 4 colour spicy stew; you only need to add the spices you particularly want to boost your stats with. Stews can be smelled to find out how many doses of each colour are present in the stew, where a single dose smells like “a little” is present, 2 doses smell like “some” is present and 3 doses smells like “a lot” is present.
Note: spicy stew boosts do not stack and cannot exceed the maximum boost for one stew of that type (see Eating multiple stews below).
|Skill Boost Range|
|Before Evil Dave's Big Day Out||After Evil Dave's Big Day Out|
|1||-1 to +1||-1 to +3|
|2||-3 to +3||-3 to +5|
|3||-5 to +5||-5 to +6|
|Red||Combat skills||Attack, Strength, Defence, Ranged, Magic|
|Orange||Production skills||Smithing, Crafting, Fletching, Runecrafting, Cooking, Construction, Firemaking|
|Yellow||Character development||Agility, Hunter, Slayer, Thieving, Prayer*|
|Brown||Resource skills||Woodcutting, Farming, Fishing, Mining, Herblore, Divination|
* Yellow spice affects prayer points but not your prayer level; therefore, you will not be able to use prayers you do not normally have access to.
Boost probabilities[edit | edit source]
The probability of getting a particular boost before Evil Dave's Big Day Out, based on observation, is approximately:
|Spice doses||Boost amount - probability of occurrence before Evil Dave's Big Day Out|
Players who have completed Evil Dave's Big Day Out are much more likely to obtain a positive boost and even have a 25% chance of getting a +6 boost when using 3 spice doses. The probability of getting a particular boost after doing Big Day-out, based on observation, is approximately:
|Spice doses||Boost amount - probability of occurrence after Evil Dave's Big Day Out|
Note: An explaination of how the odds and boosts after Evil Dave's Big Day Out are altered can be found in the discussion.
Eating multiple stews[edit | edit source]
Only one spicy stew can be made at a time, but the player can have several normal stews in their inventory along with several spices and mix the next one right after consuming the previously-made spicy stew.
As with all player temporary skill boosts, spicy stews will not boost higher than the player's natural skill level plus the (maximum) regular boost amount. For example, eating stews with only one spice will never boost a skill by more than two levels. However, multiple negative boosts can add, taking the player's skill level as far down as zero. Therefore obtaining a small boost in a skill (either by eating a stew or by using another skill boost such as a Crafting potion or mature Greenman's Ale) will not increase the chance of getting a higher boost. The limitation means that already having a small skill boost from a stew makes no difference to the chance of getting a large one.
For example, if the player starts with a skill level of 50 and takes several 2-dose spicy stews, the effects could be something like:
|Start||Starting at base level 50 (for this example)||50|
|+4||Boost is not 3 + 4 = 7 but just +4||54|
|+1||Ignored since it is lower than the current boost||54|
|-3||= 54-3 (going down)||51|
|-4||= 51-4 (still going down)||47|
|-2||= 47-2 (temporary skill can keep dropping)||45|
Due to this, it is wise to have several lesser stat-boosting items to neutralize the effect of negative stews. When using this technique, it may also be useful to use a stat-boosting summoning familiar (or a restorative one, such as a Bloated leech with Blood drain scrolls). Super restore potions are a more expensive option. Using the Life altar portal from the Gower Quest will reset stats back to their normal levels if the desired stat boost wasn't given. As with other stat effects, logging out and then logging in does not restore stats to their original levels.
This boost gain limitation also applies to other player temporary boosts. However, some other boosts will stack with spicy stews, although not many. Crystal saws stack with stews (and with any other boost) because they do not actually boost your level; they simply allow you to build most constructed items as if your skill were three levels higher than it actually is, so they can be used with spicy stews for a maximum possible boost of +9 (as against +6 when the saw is used with tea, since tea gives an additional boost of only +3 even if you have the highest-level shelves in your kitchen - however, tea does make a good construction-stat recovery if your stew gives you a minus boost instead of the plus boost you wanted).
When trying to obtain a boost, it is important to note where the timer is for your skills to decay back to their normal levels. Prepare the stew and then switch to the Skills display and wait for a skill you already have boosted or reduced to change by 1 point. You then have 60 to 61 seconds before the next tick, so immediately eat the stew and you have the maximum time to use any positive effects it gives you. If you are simply smithing the helm for your Varrock Tasks, doing this will let you avoid the risk that you might obtain exactly the boost you need, only for it to tick down before you can touch hammer to anvil. If you are boosting your Herblore, it will allow you to make the maximum number of potions before your skill boost fades away.
However, there is a way to keep your boost for skills such as herblore for as long as you need to. Every time you lobby/log out, the timer for your skills going down resets to 60 seconds. This allows you to make some potions or smith what you desire, lobby, and then repeat. You can keep a boost for as long as you like using this tactic (It should be noted that this is not a bug. Due to the way the timer-pause function was implemented, this is merely an exploitable function, similar to safespotting creatures before the release of the Evolution Of Combat).
How useful spicy stew is for any given skill depends on what boost you could have got without the stew, and how much effort it would have taken you to train an extra level in the skill instead. For many skills, if your level is (say) 65 you may find that the time and effort of collecting enough spices to be in with a good chance of a +5 boost - for that special one-off level 70 task you need to perform - is so much that it would have been almost as quick to train two extra levels to 67 and collect enough spices for a +3 boost, which you are likely to need far fewer attempts to get. Of course, you would also then have the extra levels and not need to train them again. Whether it is worth it depends also on what alternative boosts were available. For example, Smithing or Herblore can be raised +2 at reasonable cost with a mature Dwarven Stout or Greenman's Ale, but beyond that there is only spicy stew, so aiming for the +3, +4 and +5 are valuable uses for the stew since one or two extra bonus levels can allow you to make that special item or potion you need. For Agility and Thieving on the other hand, +5 and +4 boosts are easily obtainable with pies or Summoning scrolls, so the stew is of relatively little value for these skills.
Drop sources[edit | edit source]
|Hefin Agility Course||77||1||Common|
Disassembly[edit | edit source]
|Disassembly category||Food and herbs|
|Item quantity required||1|
|Base junk chance||61.5%|
Update history[edit | edit source]
|A subquest of Recipe for Disaster|