Special moves

From the RuneScape Wiki, the wiki for all things RuneScape
(Redirected from Special move)
Jump to: navigation, search
Not to be confused with Summoning points.
For special moves done with certain weapons, see Weapon special attack.
Headless arrow detail.png
This section or article is incomplete and could do with improvement.
Reason: Missing several familiars' scrolls
You can discuss this issue on the talk page or edit this page to improve it.
The familiar interface for a Spirit Wolf. The Summoning spell points is the blue bar in the middle of the interface and is fully charged. The 0 above the howling wolf head means that the player has no Howl scrolls in their inventory or familiar.

Special moves are a feature of the Summoning skill. They are unique abilities possessed by Summoning familiars, and are activated by using Summoning scrolls. Their effects include dealing more damage to an opponent, healing the player, banking items, and many other aids to combat and skilling. The potency of a special move increases with higher level familiars.

In addition to Summoning scrolls, special moves cost points, represented as a spell point bar in the Summoning interface. A full bar equates to 60 spell points. Each use of a special move depletes these points, until there are not enough for the familiar to perform any further moves. Special moves can be activated by clicking on the howling wolf icon in the Summoning interface or by setting it as the left click option on the Summoning icon on the action bar. Mousing over the howling wolf icon details the special move and how many points it costs. The number above the icon indicates how many scrolls are held.

By storing in a familiar the necessary scrolls, it will use its special move automatically, given it has the required spell points. The amount of attacks between special moves can be changed by right-clicking the spell point bar. Values from 0 to 15 are permissible; choosing 0 means the familiar will never use its special move. A combat familiar can hold up to 500 scrolls, which can be withdrawn by using the take beast of burden items button. If a familiar despawns whilst holding a set of scrolls, unconsumed scrolls will be placed in the player's inventory if there is space, and on the ground if there is not.

The points cost for each special move varies, ranging from 3 points for low-level moves like Howl and Dreadfowl Strike to 20 for the Wolpertinger's Magic Focus and the Unicorn stallion's Healing Aura. The spell point bar will recharge over time at a rate of 15 points per every 30 seconds, thus taking 2 minutes to recharge fully.

A Summoning potion restores 15 of the familiars Summoning spell points per dose as well as restoring a players Summoning points.

Owning a Spirit cape will reduce the spell point cost by 20%, but only for combat familiars and the Unicorn stallion.

Each potency level of Spirit weed incense sticks provides 10% increased familiar special attack recovery rate. The potency level will increase every 10 minutes and will reach its maximum at level 4 meaning a 40% increased recovery rate. Overloading consumes 6 sticks but instantly provides the maximum potency.

The Prism of Restoration is a Seren spell that creates a 15x15 area of effect prism that works on any non-Ironman player with accept aid on and lasts for 40 seconds. It heals familiars and increases their special attack energy by 1 special point overtime. It also has an approximate 10% chance of saving special move scrolls when they're used near it.

The level of spell points remains with the player even after a familiar is gone.

List of all Special moves[edit | edit source]

A player using the Stony Shell special move for a Granite Crab
Familiar Special move Effect Cost Combat
Abyssal lurker Abyssal Stealth Temporarily increases a player's Agility and Thieving by 4 levels. 20 No
Abyssal titan Essence Shipment Sends all essence (pure and rune) in the player's and the titan's inventory to the bank. 6 No
Arctic bear Arctic Blast Deals up to 921 magic damage, with a chance of stunning the opponent. 6 Yes
Adamant minotaur Adamant Bull Rush Deals up to 993 ranged damage, with a chance of stunning the opponent. 6 Yes
Barker toad Toad Bark Launches a cannonball at the opponent, dealing up to 1152[1] ranged damage. 6 Yes
Bloated leech Blood Drain Drains 100 life points, but restores stats and removes poison. 6 No
Bunyip Swallow Whole Allows players to eat an uncooked fish, restoring life points as if it were cooked, if they have the Cooking level to cook the fish. 3 No
Dreadfowl Dreadfowl Strike Long-ranged magic attack which deals up to 51 life points and has a chance to hit twice simultaneously 3 Yes
Evil turnip Evil Flames Magic attack which drains the enemy's magic level and slightly heals the Evil turnip when used. 6 Yes
Forge regent Inferno Deals up to 993 magic damage, disarming an enemy's weapon or shield. 6 Yes
Fruit bat Fruitfall Sends the bat in search of fruit, dropping up to eight random fruit around the player. 6 No
Geyser titan Boil Deals magic damage based on the enemy's armour bonus, hitting a max of 1600 against unarmoured enemies. 6 Yes
Ghast Ghastly request Restores 100 prayer points. 20 No
Giant ent Acorn Missile Deals up to 1022 magic damage. 6 Yes
Granite crab Stony Shell Temporarily boosts the player's Defence by 4 levels. 12 No
Granite lobster Crushing Claw Deals up to 964 magic damage and temporarily decreases an opponent's Defence by 5 levels. 6 Yes
Hydra Regrowth When used on a farming tree stump, it automatically regrows the associated tree without delay. 6 No
Iron titan Iron Within Inflicts three attacks instead of one in the next attack, each hit dealing up to 1238 damage. 18 Yes
Lava titan Ebon Thunder Deals up to 1300+ magic damage, and can drain an enemy's adrenaline by 10% if they have over 50% adrenaline. 4 Yes
Meerkat Fetch casket Digs at the location of an active clue scroll, bypassing any god wizard fights that would have ensued normally. 12 Yes
Spirit mosquito Pester Familiar attacks an enemy even if it is not currently a target of the player 3 Yes
Mithril minotaur Mithril Bull Rush Deals up to 864 ranged damage, with a chance of stunning the opponent. 6 Yes
Obsidian golem Volcanic Strength Temporarily boosts the player's Strength by 9 levels. 12 No
Pack yak Winter Storage When used on an item in the player's inventory, instantly banks it remotely. 12 No
Praying mantis Mantis Strike Deals up to 979 magic damage, drains the opponent's prayer, and binds them for 1.8 seconds (3 ticks). 6 Yes
Ravenous locust Famine Allows the locust to "eat" a piece of the opponent's food. 12 Yes
Rune minotaur Rune Bull Rush Deals up to 1123 ranged damage, with a chance of stunning the opponent. 6 Yes
Smoke devil Dust Cloud Deals up to 792 magic damage on up to 6 random nearby enemies. 6 Yes
Spirit cobra Ophidian Incubation Transforms a single egg from the player's inventory into a corresponding variety of Cockatrice egg. 3 No
Spirit dagannoth Spike Shot Deals up to 1080 magic damage, with a chance of stunning the opponent. 6 Yes
Spirit spider Egg Spawn Spawns up to 5 red spiders' eggs on the ground next to the player. 6 No
Spirit terrorbird Tireless Run Restores the player's run energy by half their Agility level rounded up, and temporarily boosts the player's Agility level by 2. 8 No
Spirit wolf Howl Causes nearby enemies to flee for a few seconds. 3 Yes
Steel titan Steel of Legends Inflicts four attacks instead of one in the next attack, each hit dealing up to 1296 damage. 18 Yes
Stranger plant Poisonous Blast Deals up to 1036 magic damage. 6 Yes
Swamp titan Swamp Plague Deals up to 1108 magic damage. 6 Yes
Talon beast Deadly Claw Deals three rapid magic hits, each hit dealing up to 1008 damage. 6 Yes
Thorny Snail Slime Spray Deals up to 80 ranged damage. 3 Yes
Unicorn stallion Healing Aura Heals the player by 10% of their maximum life points. 20 No
War tortoise Testudo Temporarily boosts the player's Defence by 8 levels. 20 No
Wolpertinger Magic Focus Temporarily boosts the player's Magic by 7 levels. 20 No

Special moves shared by multiple familiars[edit | edit source]

Familiar Special move
Moss titan, Ice titan and Fire titan Titan's Constitution
Void ravager, Void spinner, Void shifter and Void torcher Call to Arms
Spirit cockatrice, Spirit guthatrice, Spirit saratrice, Spirit zamatrice, Spirit pengatrice, Spirit coraxatrice, and Spirit vulatrice Petrifying Gaze
Spirit war pig, Spirit pack pig and Spirit prayer pig Bacon blast
Ice nihil, Blood nihil, Smoke nihil and Shadow nihil Annihilate
Phoenix, Reborn phoenix Rise from the ashes

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 2 November 2010 (Update):
    • Several Summoning special move messages have been removed from the game’s spam filter.
  • patch 11 January 2010 (Update):
    • Made the Summoning "Special Move" consistent on the Summoning left-click options.
  • patch 26 October 2009 (Update):
    • Using the fruit bat special move scroll now correctly decreases your Summoning points.
  • patch 17 September 2009 (Update):
    • Fixed a combat issue with the phoenix familiar’s special move.