Reward Shop (Soul Wars)
Reward Shop | |||||||||||||||||||
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Please upload an image of the shop area! | |||||||||||||||||||
Release date | 10 February 2009 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Location | Soul Wars lobby | ||||||||||||||||||
Owner |
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Specialty | Soul Wars rewards | ||||||||||||||||||
Map | |||||||||||||||||||
Please add a map! |
The Reward Shop is a shop selling Soul Wars rewards in exchange of Zeal and it is initially run by Nomad and Zimberfizz.
Obtaining Zeal[edit | edit source]
Players receive Zeal based on the outcome of the game: one for losing, two for a tie, or three for winning. The only exception is if you join the waiting lobby (box) and the game was already half over; for example, you join the waiting lobby at fourteen minutes until the next game starts (therefore, the current game will last eleven more minutes), then if you get into the game, you will get your Zeal. On the other hand, if you join at six minutes until the next game, and get in, you will receive zero Zeal. Seventy Zeal is awarded for completion of the Grandmaster Quest Nomad's Requiem.
Players may trade these in with Nomad, or Zimberfizz after completion of Nomad's Requiem, or Zimberfizz ashes or Zanik after completion of Nomad's Elegy, for a variety of rewards such as experience, charms, and other items. Players can store a maximum of 50,000 Zeal. This is equivalent to playing and winning over 16,665 games at 23 minutes per game cycle, which is equal to just over 266 days of continuous gameplay.
Stock[edit | edit source]
Experience[edit | edit source]
See the Experience breakdown section for more information on experience per level.
Item | Number in stock | Price sold at | Description | |
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![]() | Attack XP | ∞ | 1![]() | Gain Attack XP |
![]() | Strength XP | ∞ | 1![]() | Gain Strength XP |
![]() | Defence XP | ∞ | 1![]() | Gain Defence XP |
![]() | Constitution XP | ∞ | 1![]() | Gain Constitution XP |
![]() | Magic XP | ∞ | 1![]() | Gain Magic XP |
![]() | Ranged XP | ∞ | 1![]() | Gain Ranged XP |
![]() | Slayer XP | ∞ | 1![]() | Gain Slayer XP |
![]() | Prayer XP | ∞ | 1![]() | Gain Prayer XP |
Charms[edit | edit source]
See the Charms breakdown section for more information on amount of charms received.
Item | Number in stock | Price sold at | Description | |
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![]() | Gold Charms | ∞ | 4![]() | Gives gold charms based on your combat level |
![]() | Green Charms | ∞ | 5![]() | Gives green charms based on your combat level |
![]() | Crimson Charms | ∞ | 12![]() | Gives crimson charms based on your combat level |
![]() | Blue Charms | ∞ | 30![]() | Gives blue charms based on your combat level |
Pets[edit | edit source]
Pets can be unlocked by spending Zeal and an additional item which will be destroyed upon purchase. If players bring a stuffed or unstuffed trophy, Nomad will then supply the player with a pet of that type. If players have a mounted head in their player-owned house, removing the mounted head will not yield back the item necessary to purchase a pet.
Item | Price sold at | Description | |
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![]() | Creeping hand | 5![]() | You require a crawling hand trophy to buy this pet. |
![]() | Minitrice | 25![]() | You require a cockatrice head trophy to buy this pet. |
![]() | Baby basilisk | 40![]() | You require a basilisk trophy to buy this pet. |
![]() | Baby kurask | 70![]() | You require a kurask head trophy to buy this pet. |
![]() | Abyssal minion | 85![]() | You require a Abyssal demon head trophy to buy this pet. |
![]() | TzRek-Jad | 100![]() | You require a fire cape to buy this pet. |
Other[edit | edit source]
In this tab, players can gamble for random items or imbue certain rings. See the Random loot section for a table of items that can be obtained from buying random loot.
Imbuing rings increases their damage bonuses by a small amount. To remove the imbue on a ring, players may use it on Zimberfizz or Zanik, depending on quest completion. The Zeal used to initially imbue the ring will not be refunded.
Item | Number in stock | Price sold at | Description | |
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![]() | Random loot | ∞ | 2![]() | You are given a random item from a drop table. |
![]() | Imbue Gold Ring | ∞ | 5![]() | You require a Gold Ring to buy this Imbue. |
![]() | Imbue Sapphire Ring | ∞ | 5![]() | You require a Sapphire Ring to buy this Imbue. |
![]() | Imbue Emerald Ring | ∞ | 5![]() | You require a Emerald Ring to buy this Imbue. |
![]() | Imbue Ruby Ring | ∞ | 5![]() | You require a Ruby Ring to buy this Imbue. |
![]() | Imbue Diamond Ring | ∞ | 5![]() | You require a Diamond Ring to buy this Imbue. |
![]() | Imbue Lunar Ring | ∞ | 5![]() | You require a Lunar Ring to buy this Imbue. |
![]() | Imbue Ring of Charos | ∞ | 5![]() | You require the Ring of Charos to buy this Imbue. |
![]() | Imbue Dragonstone Ring | ∞ | 5![]() | You require a Dragonstone Ring to buy this Imbue. |
![]() | Imbue Onyx Ring | ∞ | 8![]() | You require a Onyx Ring to buy this Imbue. |
![]() | Imbue Archers' Ring | ∞ | 8![]() | You require a Ranger Ring to buy this Imbue. |
![]() | Imbue Seers' Ring | ∞ | 8![]() | You require a Seers Ring to buy this Imbue. |
![]() | Imbue Warrior Ring | ∞ | 8![]() | You require a Warriors Ring to buy this Imbue. |
![]() | Imbue Berserker Ring | ∞ | 8![]() | You require a Berserker Ring to buy this Imbue. |
Experience breakdown[edit | edit source]
Players can claim experience in combat-related skills:
XP calculation[edit | edit source]
One Zeal () is worth a set amount of experience depending on the level () in that skill.
- To calculate Constitution, Attack, Strength, and Defence experience, the formula is:
- To calculate Ranged and Magic experience, the formula is:
- To calculate Prayer experience, the formula is: .
- To calculate Slayer experience from level 1 to 30, the formula is: .
- To calculate Slayer experience from level 30 to 99, the formula is: .
- Redeeming 100 Zeal at a time grants you 10% bonus experience.
Derivation of formulas[edit | edit source]
Note: Useful XP charts are available below, and it will help to have them open when reading this section.
Constitution/Attack/Defence/Strength:
For these skills, one first notices that the experience gained for levels 25 and up occur only as multiples of 525. This suggests that some floor or other integer function is being multiplied by 525. The next thing one has to notice (and this is not so easy) is that the sizes of the level intervals that give the same XP per Zeal is decreasing, and is decreasing just like the derivative of the square root, meaning that, to find the intervals, one can take evenly spaced points on the y-axis of the graph of , then find which intervals on the x-axis produce such intervals on the y-axis (by projecting the points to the right onto the function, then down onto the x-axis), and the lengths of the intervals on the x-axis will look exactly like the intervals of levels used in Zeal calculation (and will decrease just as quickly). This finding tells us that there is a involved, and some searching proves that is the correct answer: , , etc.
The function then, for Constitution/Attack/Strength/Defence XP with levels () over 25, is per Zeal ().
Magic/Ranged and Prayer:
A similar process applies to the Magic/Ranged and Prayer categories, the only difference being that the XP step sizes are 480 and 270, respectively, in place of 525, yielding:
Magic/Ranged XP per Zeal ();
Prayer XP per Zeal ().
Slayer:
The Slayer formula is similar, but the level intervals that produce the same XP are different. 349 now needs to replace 600, and 45 replaces 525 (or 480 or 270) as the XP step size:
Slayer XP per Zeal ().
The 1 is added because all Slayer XP rewards are otherwise exactly 45 too low.
The level 1-30 Slayer formula, just by the looks of it, seems to be exponential. So we use an exponential interpolation as follows:
We know that at level 1, the XP per Zeal is 7, and at level 30 it is 135 (keep in mind that the XP per Zeal at level 30 should be the same from both the 1-30 and the 30-99 formula), and we know that the XP function is of the form
Hence we look at , which will eliminate A from the equation:
Solving for B gives
Now, all that is necessary to solve for A is to use a known value. Let's plug in :
But the function we then get is a little off: noticeably, the XP values are low for levels 2, 3, 4, and 5, which can be immediately tested. We therefore add a small correction, by assuming that the experience per Zeal at level 1 is slightly larger (let's say 7.5), and replacing this value for all the 7's in the equation:
And, of course, we take the floor of this function to give the integer XP values. This equation works for all XP per Zeal returns in Slayer for levels 1-30.
The equation itself can be simplified using decimal approximations:
.
Charts[edit | edit source]
Chart of experience per Zeal per level in any skill:
Calculators[edit | edit source]
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Templates used |
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Soul wars attack strength defence constitution calc |
template = Template:Soul wars attack strength defence constitution calc form = swasdcf result = swasdcr param = 1|Skill's level|1|int|1-99 param = 2|# of Zeal|1|int
Attack/Strength/Defence/Constitution calculator |
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Calculator is loading...! |
Result |
0 Experience Points |
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Templates used |
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Soul wars magic ranged calc |
template = Template:Soul wars magic ranged calc * magic ranged calc form = swmrf result = swmrr param = 1|Skill's level|1|int|1-99 param = 2|# of Zeal|1|int
Magic/Range calculator |
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Calculator is loading... |
Result |
0 Experience Points |
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Templates used |
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Soul wars prayer calc |
template = Template:Soul wars prayer calc form = swpf result = swpr param = 1|Prayer level|1|int|1-99 param = 2|# of Zeal|1|int
Prayer calculator |
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Calculator is loading... |
Result |
0 Experience Points |
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Templates used |
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Soul wars slayer calc |
template = Soul wars slayer calc form = swsf result = swsr param = 1|Slayer level|1|int|1-99 param = 2|# of Zeal|1|int
Slayer calculator* |
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Calculator is loading... |
Result |
0 Experience Points |
* Due to the current uncertainty, this calculator may be incorrect.
Charms breakdown[edit | edit source]
Players can choose to use their points to purchase charms. Gold, Green, Crimson, and Blue charms are available; the number of charms a player receives depends on their Combat skill levels. Charms cannot be obtained if the player has a Combat level of 30 or lower.
A specific amount of Zeal is exchanged for a specific amount of charms. Please note that the amount of charms received at specific combat levels is currently under investigation, please see the talk page for more information or to contribute. This is the current chart based on data collected for the number of charms a player would receive when trading in Zeal for a charm reward.
Combat Level | ![]() |
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12-74 | 6 | 4 | 4 | 5 |
75-82 | 14 | 9 | 9 | 9 |
83-99 | 24 | 15 | 15 | 19 |
100-108 | 34 | 22 | 22 | 22 |
109-125 | 41 | 27 | 26 | 36 |
126-136 | 47 | 31 | 30 | 41 |
137+ | 52 | 34 | 34 | 45 |
Random loot[edit | edit source]
The Random loot option will reward players with a random item. Below is an unconfirmed list of possible rewards from the loot table. The option costs two Zeal. The rewards are related to either the Prayer, Summoning and to a lesser extent Hunter, Herblore and Crafting skills. Due to the fact that the rewards were not listed in any official form at the time of release, there were widespread rumours of players receiving valuable items such as amulets of fury, dragon platebodies, abyssal whips, Elysian spirit shields, and white partyhats, but this has been proven false.
This is a decent way to make money from Zeal, as the least valuable option (desert goat horn) is still worth 1,068 coins. However, it is recommended to spend the Zeal on XP rewards or charms, since you can only get nine Zeal per hour if you win every single game and obtaining a high-priced reward is rare.
Item | Quantity | Rarity | GE price | High Alch | |
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![]() | Coins | 20,000–250,000 | Common | 20,000–250,000![]() | 20,000–250,000 |
![]() | Bones | 209–290 | Uncommon | 21,527–29,870 | 209–290 |
![]() | Wolf bones | 18–39 | Uncommon | 29,466–63,843 | 18–39 |
![]() | Big bones | 60 | Uncommon | 9,720 | 60 |
![]() | Dagannoth bones | 3–5 (noted) | Uncommon | 24,549–40,915 | 3–5 |
![]() | Baby dragon bones | 23 | Uncommon | 15,985 | 23 |
![]() | Dragon bones | 11 | Uncommon | 22,264 | 11 |
![]() | Wyvern bones | 11–23 | Uncommon | 108,867–227,631 | 11–23 |
![]() | Snake hide | 10 (noted) | Uncommon | 23,920 | 210 |
![]() | Dagannoth hide | 5 | Uncommon | 12,925 | 180 |
![]() | Green dragonhide | 10 (noted) | Uncommon | 8,020 | 120 |
![]() | Ogre coffin key | 42 (noted) | Uncommon | 88,452 | 2,520 |
![]() | Desert goat horn | 6 (noted) | Uncommon | 1,068 | 42 |
![]() | Potato cactus | 18–19 (noted) | Uncommon | 30,204–31,882 | 18–19 |
![]() | Bagged plant 1 | 20 (noted) | Uncommon | 36,440 | 12,000 |
![]() | Evil turnip | 7 | Uncommon | 26,040 | 126 |
![]() | Carved evil turnip | 7 (noted) | Uncommon | 73,668 | 210 |
![]() | Marigolds | 6–8 | Uncommon | 60,636–80,848 | 6–8 |
![]() | Graahk fur | 5–21 | Uncommon | 99,315–417,123 | 430–1,806 |
![]() | Kyatt fur | 4–9 | Uncommon | 70,008–157,518 | 460–1,035 |
![]() | Larupia fur | 4–12 | Uncommon | 163,848–491,544 | 228–684 |
![]() | Proboscis | 12 | Uncommon | 108,912 | 36 |
![]() | Red flowers | 9 (noted) | Uncommon | 36,396 | 540 |
![]() | Thin snail | 20 (noted) | Uncommon | 30,040 | 720 |
![]() | Unicorn horn | 22 | Uncommon | 34,078 | 264 |
![]() | Vampyre dust | 19–28 (noted) | Uncommon | 47,101–69,412 | 19–28 |
Analysis[edit | edit source]
- Zeal as a time-saving or money-making method
Assuming the general way of training Prayer is by offering dragon bones at a Gilded altar, the cost of Prayer is 8.03 coins per XP. The Zeal experience of Prayer is pegged to the Zeal experience of Ranged/Magic and Constitution/Defence/Strength/Attack at 1:1.78 and 1:1.94 respectively. Hence the opportunity cost of Ranged/Magic is 4.52 coins per XP and the opportunity cost of Constitution/Defence/Strength/Attack is 4.13 coins per XP. Earning Zeal to spend on experience is a waste, as there are usually much faster ways of getting experience in all of the skills which you can buy experience for. Earning Zeal to spend on the "Gamble!" option is never a good idea as there are much faster money making methods. As for Slayer, you get about a quarter of Prayer's XP, hence the cost is about 32.13 coins per XP.
As for Summoning, it is not worth it as you can only gain about twenty crimson charms or eleven blue charms per hour. This only amounts to approximately 6,000 experience per hour. Harvesting charms can be done with easier and faster methods.
However, if you play Soul Wars for fun and need the charms, it's up to you to weigh the benefits of the charms versus other rewards.
Update history[edit | edit source]
- patch 27 January 2020 (Update):
- Fixed a bug that let the Soul Wars shop steal Zeal if you didn't have the requirements for one of its pets.
- patch 9 December 2019 (Update):
- Made it easier to imbue rings at Soul Wars.
- Zanik is now called Zanik when imbuing rings.
- The ability to imbue rings through the Soul Wars shop has been added.
- patch 14 October 2019 (Update):
- Exchanging more than 69 zeal on any xp with trader Zanik, now works correctly with the player being informed "you may only spend another 69 zeal on XP or charms rewards in Ironman mode" and no zeal being deducted.
- patch 1 July 2019 (Update):
- Updated the Soul Wars reward interface to modernise and standardise it compared to other rewards interfaces.
Trivia[edit | edit source]
- The amount of Zeal each pet costs is equal to the Slayer level required to kill the respective Slayer creature, with the exception of TzRek-Jad.
NPCs | |
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