Reward Shop (Soul Wars)

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This article or section is incomplete and could do with improvement.
Reason: Charm and experience reward rates and the effect of combat level on them need to be determined and finalized.
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The Reward Shop is a shop selling Soul Wars rewards in exchange of Zeal and it is initially run by Nomad and Zimberfizz.

Obtaining Zeal[edit | edit source]

Players receive Zeal based on the outcome of the game: one for losing, two for a tie, or three for winning. The only exception is if you join the waiting lobby (box) and the game was already half over; for example, you join the waiting lobby at fourteen minutes until the next game starts (therefore, the current game will last eleven more minutes), then if you get into the game, you will get your Zeal. On the other hand, if you join at six minutes until the next game, and get in, you will receive zero Zeal. Seventy Zeal is awarded for completion of the Grandmaster Quest Nomad's Requiem.

Players may trade these in with Nomad, or Zimberfizz after completion of Nomad's Requiem, or Zimberfizz ashes or Zanik after completion of Nomad's Elegy, for a variety of rewards such as experience, charms, and other items. Players can store a maximum of 50,000 Zeal. This is equivalent to playing and winning over 16,665 games at 23 minutes per game cycle, which is equal to just over 266 days of continuous gameplay.

Stock[edit | edit source]

Experience[edit | edit source]

See the Experience breakdown section for more information on experience per level.

Charms[edit | edit source]

See the Charms breakdown section for more information on amount of charms received.

Pets[edit | edit source]

Soul Wars pets rewards interface.png

Pets can be unlocked by spending Zeal and an additional item which will be destroyed upon purchase. If players bring a stuffed or unstuffed trophy, Nomad will then supply the player with a pet of that type. If players have a mounted head in their player-owned house, removing the mounted head will not yield back the item necessary to purchase a pet.

Other[edit | edit source]

Other Soul Wars rewards

In this tab, players can gamble for random items or imbue certain rings. See the Random loot section for a table of items that can be obtained from buying random loot.

Imbuing rings increases their damage bonuses by a small amount. To remove the imbue on a ring, players may use it on Zimberfizz or Zanik, depending on quest completion. The Zeal used to initially imbue the ring will not be refunded.

Experience breakdown[edit | edit source]

The Soul Wars experience rewards

Players can claim experience in combat-related skills:

XP calculation[edit | edit source]

One Zeal () is worth a set amount of experience depending on the level () in that skill.

  • To calculate Constitution, Attack, Strength, and Defence experience, the formula is:
  • To calculate Ranged and Magic experience, the formula is:
  • To calculate Prayer experience, the formula is: .
  • To calculate Slayer experience from level 1 to 30, the formula is: .
  • To calculate Slayer experience from level 30 to 99, the formula is: .
  • Redeeming 100 Zeal at a time grants you 10% bonus experience.

Derivation of formulas[edit | edit source]

Note: Useful XP charts are available below, and it will help to have them open when reading this section.

Constitution/Attack/Defence/Strength:
For these skills, one first notices that the experience gained for levels 25 and up occur only as multiples of 525. This suggests that some floor or other integer function is being multiplied by 525. The next thing one has to notice (and this is not so easy) is that the sizes of the level intervals that give the same XP per Zeal is decreasing, and is decreasing just like the derivative of the square root, meaning that, to find the intervals, one can take evenly spaced points on the y-axis of the graph of , then find which intervals on the x-axis produce such intervals on the y-axis (by projecting the points to the right onto the function, then down onto the x-axis), and the lengths of the intervals on the x-axis will look exactly like the intervals of levels used in Zeal calculation (and will decrease just as quickly). This finding tells us that there is a involved, and some searching proves that is the correct answer: , , etc. The function then, for Constitution/Attack/Strength/Defence XP with levels () over 25, is per Zeal ().

Magic/Ranged and Prayer:
A similar process applies to the Magic/Ranged and Prayer categories, the only difference being that the XP step sizes are 480 and 270, respectively, in place of 525, yielding:
Magic/Ranged XP per Zeal ();
Prayer XP per Zeal ().

Slayer:
The Slayer formula is similar, but the level intervals that produce the same XP are different. 349 now needs to replace 600, and 45 replaces 525 (or 480 or 270) as the XP step size:
Slayer XP per Zeal ().
The 1 is added because all Slayer XP rewards are otherwise exactly 45 too low. The level 1-30 Slayer formula, just by the looks of it, seems to be exponential. So we use an exponential interpolation as follows:
We know that at level 1, the XP per Zeal is 7, and at level 30 it is 135 (keep in mind that the XP per Zeal at level 30 should be the same from both the 1-30 and the 30-99 formula), and we know that the XP function is of the form

Hence we look at , which will eliminate A from the equation:

Solving for B gives

Now, all that is necessary to solve for A is to use a known value. Let's plug in :



But the function we then get is a little off: noticeably, the XP values are low for levels 2, 3, 4, and 5, which can be immediately tested. We therefore add a small correction, by assuming that the experience per Zeal at level 1 is slightly larger (let's say 7.5), and replacing this value for all the 7's in the equation:



And, of course, we take the floor of this function to give the integer XP values. This equation works for all XP per Zeal returns in Slayer for levels 1-30.
The equation itself can be simplified using decimal approximations:
.

Charts[edit | edit source]

Chart of experience per Zeal per level in any skill:

Attack / Strength / Defence / Constitution
Level 1 Zeal.png: RS3 Inventory image of Zeal 10 Zeal.png: RS3 Inventory image of Zeal 100 Zeal.png: RS3 Inventory image of Zeal
1-24 0 0 0
25-34 525 5250 57750
35-42 1050 10500 115500
43-48 1575 15750 173250
49-54 2100 21000 231000
55-59 2625 26250 288750
60-64 3150 31500 346500
65-69 3675 36750 404250
70-73 4200 42000 462000
74-77 4725 47250 519750
78-81 5250 52500 577500
82-84 5775 57750 635250
85-88 6300 63000 693000
89-91 6825 68250 750750
92-94 7350 73500 808500
95-97 7875 78750 866250
98-99 8400 84000 924000
Magic/Ranged
Level 1 Zeal.png: RS3 Inventory image of Zeal 10 Zeal.png: RS3 Inventory image of Zeal 100 Zeal.png: RS3 Inventory image of Zeal
1-24 0 0 0
25-34 480 4800 52800
35-42 960 9600 105600
43-48 1440 14400 158400
49-54 1920 19200 211200
55-59 2400 24000 264000
60-64 2880 28800 316800
65-69 3360 33600 369600
70-73 3840 38400 422400
74-77 4320 43200 475200
78-81 4800 48000 528000
82-84 5280 52800 580800
85-88 5760 57600 633600
89-91 6240 62400 686400
92-94 6720 67200 739200
95-97 7200 72000 792000
98-99 7680 76800 844800
Prayer
Level 1 Zeal.png: RS3 Inventory image of Zeal 10 Zeal.png: RS3 Inventory image of Zeal 100 Zeal.png: RS3 Inventory image of Zeal
1-24 0 0 0
25-34 270 2700 29700
35-42 540 5400 59400
43-48 810 8100 89100
49-54 1080 10800 118800
55-59 1350 13500 148500
60-64 1620 16200 178200
65-69 1890 18900 207900
70-73 2160 21600 237600
74-77 2430 24300 267300
78-81 2700 27000 297000
82-84 2970 29700 326700
85-88 3240 32400 356400
89-91 3510 35100 386100
92-94 3780 37800 415800
95-97 4050 40500 445500
98-99 4320 43200 475200
Slayer
Level 1 Zeal.png: RS3 Inventory image of Zeal 10 Zeal.png: RS3 Inventory image of Zeal 100 Zeal.png: RS3 Inventory image of Zeal
1-24 0 0 0
25 82 820 9020
26 90 900 9900
27 100 1000 11000
28 110 1100 12100
29 122 1220 13420
30-32 135 1350 14850
33-37 180 1800 19800
38-41 225 2250 24750
42-45 270 2700 29700
46-49 315 3150 34650
50-52 360 3600 39600
53-56 405 4050 44550
57-59 450 4500 49500
60-61 495 4950 54450
62-64 540 5400 59400
65-67 585 5850 64350
68-69 630 6300 69300
70-72 675 6750 74250
73-74 720 7200 79200
75-77 765 7650 84150
78-79 810 8100 89100
80-81 855 8550 94050
82-83 900 9000 99000
84-85 945 9450 103950
86-87 990 9900 108900
88-89 1035 10350 113850
90-91 1080 10800 118800
92-93 1125 11250 123750
94-95 1170 11700 128700
96-97 1215 12150 133650
98 1260 12600 138600
99 1305 13050 143550

Calculators[edit | edit source]

Templates
Templates used
Soul wars attack strength defence constitution calc
template = Template:Soul wars attack strength defence constitution calc
form = swasdcf
result = swasdcr
param = 1|Skill's level|1|int|1-99
param = 2|# of Zeal|1|int
Attack/Strength/Defence/Constitution calculator

Calculator is loading...!

Result
0 Experience Points

Templates
Templates used
Soul wars magic ranged calc
template = Template:Soul wars magic ranged calc
* magic
 ranged calc
form = swmrf
result = swmrr
param = 1|Skill's level|1|int|1-99
param = 2|# of Zeal|1|int
Magic/Range calculator
Calculator is loading...
Result
0 Experience Points

Templates
Templates used
Soul wars prayer calc
template = Template:Soul wars prayer calc
form = swpf
result = swpr
param = 1|Prayer level|1|int|1-99
param = 2|# of Zeal|1|int
Prayer calculator
Calculator is loading...
Result
0 Experience Points

Templates
Templates used
Soul wars slayer calc
template = Soul wars slayer calc
form = swsf
result = swsr
param = 1|Slayer level|1|int|1-99
param = 2|# of Zeal|1|int
Slayer calculator*
Calculator is loading...
Result
0 Experience Points

* Due to the current uncertainty, this calculator may be incorrect.

Charms breakdown[edit | edit source]

The Soul Wars charm rewards

Players can choose to use their points to purchase charms. Gold, Green, Crimson, and Blue charms are available; the number of charms a player receives depends on their Combat skill levels. Charms cannot be obtained if the player has a Combat level of 30 or lower.

A specific amount of Zeal is exchanged for a specific amount of charms. Please note that the amount of charms received at specific combat levels is currently under investigation, please see the talk page for more information or to contribute. This is the current chart based on data collected for the number of charms a player would receive when trading in Zeal for a charm reward.

Combat Level Gold charm.png: RS3 Inventory image of Gold charmGold charms Green charm.png: RS3 Inventory image of Green charmGreen charms Crimson charm.png: RS3 Inventory image of Crimson charmCrimson charms Blue charm.png: RS3 Inventory image of Blue charmBlue charms
12-74 6 4 4 5
75-82 14 9 9 9
83-99 24 15 15 19
100-108 34 22 22 22
109-125 41 27 26 36
126-136 47 31 30 41
137+ 52 34 34 45

Random loot[edit | edit source]

Mod Rathe confirming on the RuneScape Forums that rares cannot be obtained from the Random loot, formerly known as "Gamble!", option.

The Random loot option will reward players with a random item. Below is an unconfirmed list of possible rewards from the loot table. The option costs two Zeal. The rewards are related to either the Prayer, Summoning and to a lesser extent Hunter, Herblore and Crafting skills. Due to the fact that the rewards were not listed in any official form at the time of release, there were widespread rumours of players receiving valuable items such as amulets of fury, dragon platebodies, abyssal whips, Elysian spirit shields, and white partyhats, but this has been proven false.

This is a decent way to make money from Zeal, as the least valuable option (desert goat horn) is still worth 1,068 coins. However, it is recommended to spend the Zeal on XP rewards or charms, since you can only get nine Zeal per hour if you win every single game and obtaining a high-priced reward is rare.

Analysis[edit | edit source]

Zeal as a time-saving or money-making method

Assuming the general way of training Prayer is by offering dragon bones at a Gilded altar, the cost of Prayer is 8.03 coins per XP. The Zeal experience of Prayer is pegged to the Zeal experience of Ranged/Magic and Constitution/Defence/Strength/Attack at 1:1.78 and 1:1.94 respectively. Hence the opportunity cost of Ranged/Magic is 4.52 coins per XP and the opportunity cost of Constitution/Defence/Strength/Attack is 4.13 coins per XP. Earning Zeal to spend on experience is a waste, as there are usually much faster ways of getting experience in all of the skills which you can buy experience for. Earning Zeal to spend on the "Gamble!" option is never a good idea as there are much faster money making methods. As for Slayer, you get about a quarter of Prayer's XP, hence the cost is about 32.13 coins per XP.

As for Summoning, it is not worth it as you can only gain about twenty crimson charms or eleven blue charms per hour. This only amounts to approximately 6,000 experience per hour. Harvesting charms can be done with easier and faster methods.

However, if you play Soul Wars for fun and need the charms, it's up to you to weigh the benefits of the charms versus other rewards.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 27 January 2020 (Update):
    • Fixed a bug that let the Soul Wars shop steal Zeal if you didn't have the requirements for one of its pets.
  • patch 9 December 2019 (Update):
    • Made it easier to imbue rings at Soul Wars.
    • Zanik is now called Zanik when imbuing rings.
    • The ability to imbue rings through the Soul Wars shop has been added.
  • patch 14 October 2019 (Update):
    • Exchanging more than 69 zeal on any xp with trader Zanik, now works correctly with the player being informed "you may only spend another 69 zeal on XP or charms rewards in Ironman mode" and no zeal being deducted.
  • patch 1 July 2019 (Update):
    • Updated the Soul Wars reward interface to modernise and standardise it compared to other rewards interfaces.
  • patch 2 October 2013 (Update):
    • The Soul Wars rewards screen has been updated to the new interface style.
  • patch 10 August 2009 (Update):
    • No animation on chathead when discussing rings that could be imbued.

Trivia[edit | edit source]

  • The amount of Zeal each pet costs is equal to the Slayer level required to kill the respective Slayer creature, with the exception of TzRek-Jad.