The Sorcerer's Tower is a tower south of Seers' Village. It is the residence of Thormac the sorcerer. It can also be accessed by entering the west portal on the 2nd floor[UK]3rd floor[US] of the Wizards' Guild. This is one of the hard Ardougne Tasks.
Getting there[edit | edit source]
The best ways to get there are:
- Ardougne Cloak teleport to the nearby allotment.
- Home teleport to the Seers' Village lodestone and run south by south-east.
- Fairy ring code BLR to the Legends' Guild and run west.
- Combat bracelet teleport to the Ranging Guild and run east.
- A sixth-age circuit teleport to Guthix's Cave and run east.
Features[edit | edit source]
At the Sorcerer's Tower, players may begin the Scorpion Catcher quest by talking to Thormac, the completion of which allows the player to pay Thormac 40,000 coins (or 27,000 coins if the player uses a Seers' headband 3) to enchant any elemental battlestaff into a mystic staff. There is a bookshelf on the ground floor[UK]1st floor[US] containing the notched book, the start point to the Elemental Workshop IV quest.
The Sorcerer's Tower is extremely popular for players with high Woodcutting because it contains the second largest number of magic trees in one area (4), as well as being easily accessible. There are also three magic trees directly north-east, behind the tower.
There is also a knife spawn at the ground floor[UK]1st floor[US] and 3 flax plants in the garden where the magic trees are. The closest bank to the Sorcerer's Tower is inside the Legends' Guild. The second closest bank is in Seers' Village.
A clue from a clue scroll leads to the 1st floor[UK]2nd floor[US] of this tower. "Read 'how to breed scorpions' by O.W.Thathurt", Search the northern bookcase on the 1st floor[UK]2nd floor[US] to solve the clue scroll in your treasure trail.
The music track, Magical Journey, is unlocked the first time the tower is entered.
Update history[edit | edit source]