Some Like It Cold
|Some Like It Cold (#184)|
|Release date||7 August 2012 (Update)|
|Main developer(s)||Nancy J|
|Quality assurance||Unknown edit|
|Infobox • Talk page|
- 1 Official description
- 2 Quest outline
- 3 Overview
- 4 Rewards
- 5 Achievements
- 6 Required for completing
- 7 Gallery
- 8 Transcript
- 9 Update history
- 10 Trivia
Official description[edit | edit source]
Teddy - an agent of the PBJ - has gone missing while on the trail to find Larry. Chuck has received a ransom note from the Walrus and has asked you to investigate. Become a roadie for the famous Ping and Pong and break into a PoW camp to save Larry.
Quest outline[edit | edit source]
|“||While following a lead regarding the whereabouts of a lost comrade, Teddy the polar bear spy has been captured by long-standing enemies, the seals. Diplomatic relations between the two factions are already frosty, and tempers are starting to heat up in this cold war.
Your mission - should you choose to accept it - is to infiltrate the POW (Prisoner of Walrus) camp in which Teddy is incarcerated. With the help of rock gods Ping and Pong, you'll locate Teddy, incite a riot, beat the guards at Battlefish, and enact a prison break like no other.
Overview[edit | edit source]
|Start point||Chuck at Ardougne Zoo.|
|Member requirement||Members only|
|Official length||Long to Very Long|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
|Enemies to defeat||
PBJ MIA[edit | edit source]
Go to the Ardougne Zoo and speak to Chuck the polar bear. He will tell you that his agent, Teddy, was caught spying on the Penguins while gathering information about Larry, and was made a PoW (Prisoner of Walrus). Chuck will give you a ransom letter to read from the walrus. Players will now be notified to find the seals in Rellekka near the rock crabs. Speak to Chuck again for a teleport to the Rellekka dock.
Convincing the seals to allow you inside[edit | edit source]
Wake up the seal near the rock crabs on the beach, and choose the option "I'm looking for a Polar Bear". He will be uncooperative. Next choose the option "How can I entertain you?". Use the jump for joy or dance emote (not all emotes work) and talk to the seal again. Ask about the Penguins and then about his band. He will explain "Where all Penguins Live" and tell you that his favourite band is oppressed by "some guard".
Visiting Ping and Pong[edit | edit source]
Ping and Pong inform you they were not fooled by your Penguin suit, and a humorous dialogue follows. After speaking with them, they ask you to make a Rock costume and Pop costume in the War Room in the penguin glacier, or a Crafting table in your POH. They provide you with the following materials to make them:
If you lose any of these supplies, you will have to re-obtain them yourself.
You have two choices to make the suit:
- Use the clockmaker's bench in your POH (must be "Crafting table 4")
- Go to Jim, the Polar Bear in the North east Corner, and activate Tuxedo-Time to get into your penguin suit. Head northwest and investigate the snow avalanche. Once inside, go north through the corridor. Talk to the gate guard in the Control panel booth and he will let you through, not wanting to be drugged up by you again. Proceed to the War-Room in the north-east corner of the cave. Select "Craft" on the work bench to create the suits. Press the red button west of the large double doors (the one you just passed) to exit.
Go back to Ping and Pong and give them the suits.
Tuxedo-Time out of your penguin suit, take the boat back to the seals and wake the seal to activate a cutscene. Afterwards, talk to the seal again to be transported to the PoW Camp. You cannot wear any items or have anything in your inventory, but at this point you will be given the option to bank your items.
The Walrus Prison Camp[edit | edit source]
When you arrive at the PoW Camp talk to Teddy, the bear in a clown suit. Then talk to Larry (who is in a penguin costume and is a bit unhinged).
Return to Teddy and then talk to Noodle (located south, by the gate). Noodle may not appear in the building, at first glance. It seems as if this NPC appears when the player speaks to Teddy. If Noodle does not appear, simply speak to Teddy again or exit the camp.
Attempt to enter the building that Walrus is in (located in the south, east of the gate). This will initiate a short monologue by Walrus, confirming that he has an egg.
Take the bat in a box from outside The Walrus's house. Then encourage Teddy, Bouncer (the seal at the south eastern part, with the other seals) and Ping & Pong to make enough noise to get The Walrus out of the tent. Continue clicking on all four characters, maintaining their sound levels for a couple of minutes. The character bars should all be blue. (Ping and Pong count as a single entity during this part of the quest. Although they have separate progress bars for noise, clicking on one of them encourages both. You still need to repeatedly click on all four characters individually to progress though.) After 3 angry dialogues from The Walrus, he will grow increasingly annoyed, and eventually will approach the penguins to complain.
When he walks outside, click through his dialogue until your character says you should go inside and get the egg. If you try to enter his tent before clicking through the Walrus' dialogue the cut scene will end and you will find yourself back at the gates to the camp. If this happens, simply attempt to enter the Walrus' tent and he will come out again.
Enter the tent and steal from the table to get the egg. Walk out and give it to Larry. Talk to Teddy after that. He will ask you to talk to all 6 unnamed penguins to gather ideas on how to escape. Talk to Teddy then talk to the 6 penguins. There are four wandering in the central area, one hidden between the buildings to the left of Larry, and one in the northeast corner near a fishing hole. Report back to Teddy after speaking to all 6 penguins. He will tell you to talk to the older penguin, who turns out to be Plaza, the chess playing penguin by the kitchen. Plaza gives you a list about how to make Battlefish - a Battleship style board game.
Here are the steps for gathering the supplies for the game set:
- Fish in the hole to the north east for a shark tooth and a squid. (Make sure to not stand directly on the fishing spot or you won't be allowed to fish, refer to the picture for where to stand.)
- Take the board from the wood scrap pile north of kitchen.
- Search the kitchen for olive oil, a popsicle tray and a hammer.
- Talk to Teddy to get a chequered piece of cloth.
- Search the shelves in the southwest washroom to get lye and a cork screw. It is also possible to obtain the hammer here instead of in the kitchen.
Once you have all the supplies:
- Use the lye on the olive oil to make unmoulded soap
- Use the unmoulded soap on the popsicle tray.
- Use the squid on the popsicle tray to colour half of the pieces black.
- Use the hammer on the soap to carve it into game pieces.
- Use the ripped fabric on the board to make a game board.
- Take the game board back to Plaza. He will then give you the blueprints to the submarine. (If you leave the camp before turning in the board game you can retrieve the pieces that you have already made from Teddy)
Give the blueprints to Teddy. He tells you that there is a problem with the engine. After going through the dialogue, return to Astoria and ask her for help. She will only provide help if you defeat her in a game of Battlefish.
Tips for Battlefish[edit | edit source]
If you've played Battleship, this should be relatively easy. The shortest piece in the game is 3 squares - therefore, you should space your shots out by 2 (vertically and horizontally) from your previous shot if it is a miss. A good starting method is to hit the centre first (E5, E6, F5, F6) since there is almost always a ship there. Fire at only one of these 4 spots. Assuming you chose E5, your next shots would be B5, H5, E2, and E8. Slowly work your way out from there by choosing shots that are 2 squares apart. If you get a hit, check the squares to the north, south, east and west of it until you get another hit, then continue that way. If you get a miss, go the opposite direction. Example: Say you have a hit at E5 and E6, but get a miss at E7, reverse direction would be E4, as that is the next square in line with the other hits. See below for an example of how to implement the 2 square spacing. Also, if you manage to sink both 3 square pieces and still have to find one or both 4 square pieces, you can change the space between the squares to 3. AI can place the battlefish at the edges.
If Astoria says, "Ha! You missed!", it's an indication that one of her Battlefish is close to your last shot (usually around two to three spaces away).
If you happen to fail, but have hit a battlefish, the battlefish will still be in the same spot when you restart.
Repairing the engine[edit | edit source]
After defeating Astoria in Battlefish, go to the circus supplies storage building directly south. Search the Circus prop crate to recover circus props (a single inventory item) and return to Teddy. You will then have to repair the engine of the submarine.
- Select the bowling pin and use it on the lever opening
- Select the Hula Hoop and use it on the broken valve wheel
- Select the Circus plate and use it on the Pressure Gauge
- Select the Foam finger and use it on the Pressure Gauge
- Use the Purple Handkerchief on the Broken Pipe
- Select the balloon and use it on the metal wire in your supply box creating an insulated wire
- Use the insulated wire on the wirebox
When done, talk to Teddy again.
Escaping[edit | edit source]
There are two ways to attack the end puzzle of the quest. Either keep workers assigned to fixing the sub and hope to torpedo the other ships, or try to destroy the other ships by winning the battlefish game before your own ship is destroyed.
Ship Repair[edit | edit source]
It's paramount to keep your workers assigned to fixing the sub, as the bars will decrease if no worker is assigned to them. Players should keep an eye on the characters, as their spawning rate is quite fast. As soon as you see that they have regained the ability to work again (a full blue bar, rather than orange) you can assign them to another role. If their bars are not as blue, you may still assign them roles. This will simply cause them to stop working sooner. Continue to play Battlefish while doing this (you return to the board by looking through the periscope in the left room). Teddy will alert you when it is your turn. If you are too busy assigning roles or simply not on the game screen, you will randomly fire at a spot on the board if someone is assigned to torpedoes.
Over time, the submarine will gradually lose health. Getting hit will decrease your sub's maximum health. You can regain health by repairing the ship where needed, but once your maximum health decreases, there's no way to get it back up unless you die or log out. The health bar is reset for every seal ship you destroy. This means finding the opposing ships should be the first objective.
Battlefish[edit | edit source]
Unlike the previous game, the seals have two size 4 ships and one size 3 ship. Try centre and upper right first. When you find most squares of a ship, hunt for other ships until your health is low, and then finish destroying that first ship. Your health is fully restored every time you sink a ship. This will give you enough time to win the game.
Though it does not always work, it is possible to win without assigning any roles by finishing the game of battlefish as quickly as possible. This requires <10 mistakes and quick clicking on the player's part. The submarine will lose almost all health, but the quest will be completed nonetheless.
Clicking on the pop-up message that appears when you hit, miss, or sink a battlefish will make it disappear faster, causing this part to move much quicker than just waiting each time for the message to disappear. (Not clicking will make you wait about 4 seconds until you or the seals make a move. Clicking on the pop-up will cut down the 4-second waiting time)
If you die you will appear in front of the Grim Reaper with Ping and Pong. After a short dialogue, leave through the portal and you will appear near the boat to travel to the iceberg. Wake the sleeping seal to return to the sub, where you start over.
Logging out will change the positions of the enemy ships. Enemy ships may stay in the same location after death so check those areas first. Remember, you must get all ships in one go. You may retry shortly after by waking the sleeping seal.
When you destroy all of the enemy ships, you are taken back to the Ardougne Zoo, and after a short cutscene, the quest is completed.
Rewards[edit | edit source]
- 1 quest point
- 40,000 experience
- 40,000 experience
- 10,000 experience
- 10,000 experience
- Access to a new thieving event in the Circus
- Rock and Pop costumes for clockwork penguin
- Extension to Penguin Hide and Seek, which consists of a 3-point Penguin Spy that requires the seeker to be wearing a ring of visibility to be able to spot it. The penguin randomly teleports every few minutes. It can also travel across the water and over mountains to any part of the Gielinor surface.
- 2 Treasure Hunter keys and 2 Hearts of Ice (Ironman accounts will not receive these)
- Early bird bonus
- Early bird tome for players who completed the quest before 23:59 UTC on 28 August 2012.
- Music unlocked
Achievements[edit | edit source]
- Some Like It Cold ( 0) – Complete this Experienced quest.
Required for completing[edit | edit source]
Some Like It Cold is directly required for the following quests/miniquests:
Gallery[edit | edit source]
The Grim Reaper is a fan of Ping and Pong.
Transcript[edit | edit source]
Update history[edit | edit source]
- patch 22 January 2018 (Update):
- patch 17 March 2014 (Update):
- The submarine section of Some Like It Cold now opens the overlay in the minigames HUD.
- patch 3 September 2013 (Update):
- The camera during the final battle on the submarine during Some Like It Cold has been fixed.
- The HTML5 client will no longer crash if you die in the final battle of Some Like It Cold.
- patch 29 August 2013 (Update):
- The Some Like It Cold quest journal now displays as "Quest complete" when the quest has been completed.
- patch 20 August 2013 (Update):
- Several debug messages from the quest Some Like It Cold have been removed.
- patch 13 November 2012 (Update):
- The battlefish interface in Some Like It Cold will now work correctly with the health overlay in fixed screen mode.
- patch 24 October 2012 (Update):
- The Some Like It Cold quest is now checking the right quest completion state in the Adventurer's Log.
- patch 2 October 2012 (Update):
- Corrected a typo in the seal's chat from the Some Like It Cold quest.
Trivia[edit | edit source]
- The player's line if the submarine sinks in the final battle "She cannae take no more! We're going down" is a reference to Engineer Scotty from Star Trek: The Original Series
- Ping's pop costume is based on Queen's ex-lead vocalist Freddie Mercury, whilst Pong's rock costume is based on Kiss' bass guitarist and co-lead singer Gene Simmons.
- When Ping and Pong are performing for the seals, the seals' "two clap then stamp" dance is a reference to the Queen song We Will Rock You, which has a similar beat.
- The Battlefish win screen says "You are the Champion." This is a reference to the Queen song We Are the Champions.
- The quest banner (pictured above) features the subheading "Do you want to break free?". This is a reference to the Queen song I Want to Break Free.
- Larry's line "I am the eggman. Where is the walrus?" is a reference to the The Beatles song I Am the Walrus.
- "Your mission - should you choose to accept it" is a reference to the TV show and film series, Mission: Impossible.
- Larry sings "Under the Sea", which may be a reference to a song from the Disney movie The Little Mermaid, or the Beatles song Octopus's Garden, which opens with "I'd like to be/ Under the Sea..."
- The line "More cowbell" is a reference to the American pop-culture catchphrase originally featured in a Saturday Night Live sketch.
- The name of the quest is a reference to the 1959 film Some Like It Hot.
- The personalities of Ping and Pong are a reference to the 1989 film Bill and Ted's Excellent Adventure.
- The seal navy is a reference to the United States Navy SEAL program.
- When the player asks Pong about his escape plan, Pong asks, "Where would we get rubber pants our size?". This is a reference to the cartoon Pinky and the Brain.
- The escape plan involving a replica of the iceberg and moving the seals while they sleep is a reference to Star Trek: Insurrection, as the Son'a had a similar plan to use against the Ba'ku to remove them from the planet.
- The escape plan in which they combine their powers to form a Megapenguin is a reference to the Power Rangers and their Megazord.
- Ping's line "To the canoe-mobile!" is a reference to the Batman franchise.
- Carving the soap into chess pieces with a rock hammer is a reference to the movie The Shawshank Redemption.
- When the player tells Juna a story for the Tears of Guthix, the response for this quest is "and then the egg hatched and a baby penguin came out. You should have seen the look on Larry's face." Juna then replies with "Larry's path was never an easy one, but this will complicate matters".
- Larry names the egg you give him Sheldon, which may be a reference to the chicken-still-in-his-shell character from U.S. Acres (AKA Orson's Farm), a secondary comic strip from Garfield creator Jim Davis that also had its own series of cartoons on the animated series Garfield and Friends.
|Part 3 of the Penguin quest series|