Slayer training
General information[edit | edit source]
Slayer experience is gained when players kill monsters of slayer assignments that were assigned to them in varying amounts by a Slayer Master. To get started, players should get assignments from the highest accessible levelled Slayer Master, since higher levelled Slayer Masters assign monsters that provide better experience rates, loot and more Slayer points.
Access to masters[edit | edit source]
Knowing your Slayer Master is a very good way to gain Slayer experience. Through the use of quests and other sources (e.g Distractions and Diversions), it is recommended to start training with a Slayer Master upon reaching level 50 Slayer (or 75) to begin using Duradel or Kuradel respectively, since they begin to assign tasks more in line with the player's combat bracket. The slayer masters below them are generally discouraged due to their varied tasks that can severely impede experience rates.
Master | Location | ![]() |
![]() |
---|---|---|---|
Turael / Spria [1] | Burthorpe | N/A | N/A |
Jacquelyn | Lumbridge | N/A | N/A |
Vannaka | Edgeville Dungeon | 30 ![]() |
N/A |
Mazchna | Canifis | 50 ![]() |
N/A |
Chaeldar | Zanaris | 75 ![]() |
Lost City |
Sumona | Pollnivneach | 90 ![]() ![]() |
Smoking Kills |
Duradel / Lapalok [1] | Shilo Village | 100 ![]() ![]() |
Shilo Village |
Kuradal[2] | Ancient Cavern | 110 ![]() ![]() |
Barbarian Training |
Morvran | Prifddinas | 120 ![]() ![]() |
Plague's End |
Laniakea | Anachronia | 120 ![]() ![]() |
N/A |
Mandrith [3] | Deep Wilderness | 120 ![]() ![]() |
N/A |
Notes:
- ^ a b Spria and Lapalok replace Turael and Duradel upon completion of While Guthix Sleeps.
- ^ Barbarian Training requirement can be bypassed using NPC Contact.
- ^ Mandrith's assignments must be completed in the Wilderness.
Access to monsters[edit | edit source]
The following monsters can only be assigned once the corresponding (mini)quest has been completed. While the monsters may be available in other locations, the quest will still need to be completed before Slayer Masters assign them.
Slayer monster | ![]() |
![]() |
---|---|---|
Mithril dragons | Barbarian Training | 1 |
Chaos giants | Birthright of the Dwarves | 1 |
Jungle and cave horrors | Cabin Fever | 1, 58 |
Nightmares | Children of Mah | 80 |
Killerwatts | Ernest the Chicken | 37 |
Nihil, Muspahs | Fate of the Gods | 1, 76 |
Dagannoths | Horror from the Deep | 1 |
Mutated bloodveld, Skeletal hands, Zombie hands | Legacy of Seergaze | 50, 5, 5 |
Suqahs | Lunar Diplomacy | 1 |
Mogres | Mogre (miniquest) | 32 |
Celestial dragons | One of a Kind | 1 |
Warped tortoises, Warped terrorbirds | The Path of Glouphrie | 56 |
Glacors | Ritual of the Mahjarrat | 1 |
Fever spiders | Rum Deal | 42 |
Tormented demons | While Guthix Sleeps | 1 |
Automatons | The World Wakes (full completion) | 67 |
Seeker, Soulgazer | Dishonour among Thieves | 71, 99 |
Slayer points[edit | edit source]
Slayer points are used to purchase various rewards from any of the Slayer Masters. Slayer points are awarded for every completed task after the fourth consecutive task, and the amount depends on which Slayer Master assigned the task. It is highly recommended to complete the Smoking Kills quest as soon as possible to receive full Slayer points from assignments and challenges. Players who have not completed the quest will only receive half of the Slayer points per task.
Tasks assigned by Turael/Spria do not award Slayer points nor do they count towards the Slayer task count. Changing a task with Turael or Spria will reset the task count to zero, and therefore require the player to complete another four assignments to start receiving points again.
Upon completing tasks assigned by Mandrith, the player will be awarded a wilderness slayer chest. Without dying, killing outside the Wilderness, or skipping tasks, the player will also be awarded one Reaper point.
Every 10th and 50th task, players earn 5 and 15 times the Slayer Master's standard amount of points. It is possible to complete the first 9 assignments with a low-level master and then switch to a higher-level master for the comparatively larger bonus.
Slayer Master | per task | per 10th task | per 50th task |
---|---|---|---|
Turael/Spria | 0 | 0 | 0 |
Vannaka | 2 | 10 | 30 |
Mazchna | 4 | 20 | 60 |
Chaeldar | 10 | 50 | 150 |
Sumona | 12 | 60 | 180 |
Duradel/Lapalok | 15 | 75[1] | 225 |
Kuradal | 18 | 90 | 270 |
Morvran | 20 | 100 | 300 |
Laniakea | 22 | 110 | 330 |
Mandrith | 15 + the player's threat level[2] | (15 + the player's threat level) × 5[3] | (15 + the player's threat level) × 15[4] |
Gear[edit | edit source]
Slayer helmet[edit | edit source]
The most essential piece of gear is the Slayer helmet and its variants. It provides a 12.5-14.5% increase to damage and accuracy when slaying monsters on-task and incorporates all slayer headgear effects.
Maximum of 5 fully charged Ring of slaying and 6 fully charged Ferocious rings can be stored in the slayer helmets with 60 and unlocking the ability for 500 Slayer points.
All slayer helmets can be stored on the Anachronia slayer helmet stand, granting its on-task damage and accuracy boost as a passive effect, allowing players to wear any style specific helmet. Ring of slaying and Ferocious ring effects do not work with the helmet on the stand.
Slayer helmet variant | Damage and accuracy buff | ![]() |
Armour bonus | Materials |
---|---|---|---|---|
![]() |
12.5% ![]() |
55 ![]() ![]() |
40.4 | Spiny helmet, face mask, earmuffs, nose peg, black mask |
![]() |
12.5% ![]() ![]() ![]() |
55 ![]() ![]() |
40.4 | Slayer helmet, Hexcrest, Focus sight |
![]() |
13% ![]() ![]() ![]() |
55 ![]() ![]() |
90.8 | Full slayer helmet, 100 ![]() |
![]() |
13.5% ![]() ![]() ![]() |
55 ![]() ![]() |
170 | Reinforced slayer helmet, 400 ![]() |
![]() |
14% ![]() ![]() ![]() |
55 ![]() ![]() |
297.2 | Strong slayer helmet, 600 ![]() |
![]() |
14.5% ![]() ![]() ![]() |
55 ![]() ![]() |
297.2 | Mighty slayer helmet, 1000 ![]() |
Equipment[edit | edit source]
General equipment tips:
- Power armour is more useful than tank armour. If available, always wear augmented gear when training Slayer.
- Cinderbane gloves are best-in-slot for poisonable monsters.
- Slayer helmet variants are best-in-slot for any task.
- Demon horn necklace and its lesser variants in combination with a bonecrusher are best-in-slot for slaying monsters that drop bones.
- Blood amulet of fury is ideal for healing off of monsters that do not drop bones.
- For all combat styles, two-handed weapons are preferred, as almost all area-of-effect abilities can be cast with two-handed weapons. For melee, halberd-type weapons are particularly effective for its area-of-effect damage potential.
- Luck rings are generally the best to use, as they offer bonuses to all combat styles, and increase the chance of getting a rare drop table drop.
- Vampyrism aura and Penance aura are ideal to use for low-intensity Slayer, by restoring life points and prayer points, respectively.
- Items that are not available in the section below should be replaced by lower-level items, preferring damage bonuses over tank bonuses.
Slot | Item (most effective → least effective) | ||||
---|---|---|---|---|---|
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() | ![]() | ![]() | N/A | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
Slot | Item (most effective → least effective) | ||||
---|---|---|---|---|---|
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() | ![]() | ![]() | N/A | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
Slot | Item (most effective → least effective) | ||||
---|---|---|---|---|---|
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() ![]() ![]() | ![]() | ![]() | ![]() ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
![]() | ![]() | N/A | N/A | N/A | N/A |
![]() | ![]() | ![]() | ![]() | N/A | N/A |
![]() | ![]() | ![]() | N/A | N/A | N/A |
Useful items and unlocks[edit | edit source]
Essential
Food
Prayer restoration
Combat-boosting potions
Aggression potion
Weapon poison (+++)
Air runes if using Magic[?]
Spring cleaner variant
Enhanced Excalibur
Ancient elven ritual shard
Dwarf multicannon /
Oldak coil and cannonballs
Summoning pouches and scrolls
Herb bag
Seed bag
Gem bag (upgrade)
Spirit gem bag
Large rune pouch with
to cast
High Alchemy
Dreadnips may help speed up kills on higher-level monsters.
Armour spikes (alloy) may help speed up melee tasks.
Ring of slaying can be used to teleport to Sumona, Slayer Tower, Fremennik Slayer Dungeon or terror dogs.
Ferocious rings can be used to teleport to Kuradal or Morvran up to five times. When worn, they also increase damage dealt to monsters in Kuradal's Dungeon by 4%.
Headhunter's sacrifices, to speed up tasks, if prioritising Slayer points over experience.
Headhunter's thrills, to extend tasks, if prioritising experience over Slayer points.
Torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
Drop cleaners are useful and, arguably, essential items to bring when training Slayer. Drop cleaners automatically convert specific monster drops into experience, or automatically add specific monster drops to the player's inventory. All drop cleaners work when either worn, in the inventory or in the toolbelt, and have the option to customize its settings.
All items in the table below can be added to the toolbelt, effectively turning their effects into permanent passives. Learning how to add each to the toolbelt costs 500 Slayer points per item.
Item | Effect (toolbelt/inventory/worn) | Requirements to obtain |
---|---|---|
![]() |
Bones dropped by monsters are automatically converted into Prayer experience. | 21 ![]() ![]() ![]() |
![]() |
Adds the option to the bonecrusher to automatically collect bones. | 25,000 ![]() ![]() |
![]() |
Unnoted herbs dropped by monsters are automatically converted into Herblore experience. | 21 ![]() ![]() ![]() |
![]() |
Adds the option to the herbicide to automatically collect unnoted herbs. | 25,000 ![]() |
![]() |
Charms and Spirit gems are collected or converted into Summoning experience. | 21 ![]() ![]() ![]() |
![]() |
Seeds dropped by monsters are automatically converted into Farming experience. | 2,200 ![]() ![]() ![]() |
![]() |
Coins dropped by monsters are automatically added to the player's money pouch, destroying 10% of the coins it gathers. | 1,500,000 ![]() |
For most assignments, it is the most beneficial to use a Beasts of Burden, for its ability to store valuable loot, and withdraw food and prayer potions, effectively extending trips before needing to restock. Higher level Beasts of Burden last longer and have more inventory slots.
When extra inventory slots are not needed, healing familiars (e.g. Bunyip68 and Unicorn stallion88
) or fighter familiars (e.g. Ripper demon96
and Steel titan99
) can be used instead.
Quick ways of recharging Summoning points include the Tribute stone near the Falador lodestone, and the Altar of War in War's Retreat.
Summoning familiar | Requirement ![]() |
Inventory slots | Durationminutes |
---|---|---|---|
![]() |
52 | 12 | 36 |
![]() |
67 | 18 | 43 |
![]() |
96 | 30 | 64 |
Any perk that increases damage output is beneficial while slaying monsters. The perks shown in the table below are specifically useful for Slayer. Scavenging is arguably the best perk for Slayer and should be prioritised.
Refer to the perks' main pages for information on how to obtain the perks.
Perk | Gizmo type | Effect |
---|---|---|
![]() |
Weapon | Chain and Ricochet hit 1 extra target per rank. |
![]() |
Armour | 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). |
![]() |
Armour | Deal up to 7% extra damage depending on how far you are through your Slayer task. |
![]() |
Armour | Deal 7% additional damage to dragons. |
![]() |
Armour | Deal 7% additional damage to demons. |
![]() |
Armour | Deal 7% additional damage to undead. |
All relic powers that increase dealt damage are useful for Slayer. The following Archaeology relics are particularly useful for training Slayer:
Relic power | Effect | Requirement ![]() | |
---|---|---|---|
![]() |
Fury of the Small | All adrenaline generating basic abilities generate +1% adrenaline. | 97 |
![]() |
Berserker's Fury | Deal up to +5.5% damage the lower your life points are below max. | 56 |
![]() |
Luck of the Dwarves | You will always gain the effect of tier 4 luck. | 83 |
![]() |
Persistent Rage | Your adrenaline will not drain outside of combat. | 98 |
![]() |
Slayer Introspection | When requesting a new slayer assignment, you will have a choice between the minimum and maximum assignment amounts. | 119 |
![]() |
Inspire Love | You will gain 2% more XP when training support skills. | 116 |
Other useful information[edit | edit source]
Transportation[edit | edit source]
The following transportation methods may help players get to their Slayer targets faster:
- Fairy ring system - Grants quick access to many high-level Slayer tasks. Players must have started A Fairy Tale II - Cure a Queen to use the rings with a Lunar/Dramen staff. However, the staff is no longer required after completing A Fairy Tale III - Battle at Ork's Rift.
- Lunar spells - NPC Contact allows the player to talk to any Slayer Master without travelling to them. Spellbook Swap grants access to non-tablet teleports like Trollheim Teleport and Ghorrock Teleport from the Ancient Magicks book. Lunar Diplomacy is required to use Lunar spells, and Desert Treasure to use Ancient Magicks.
- Ring of slaying - Offers teleports to several Slayer locations; obtained from a Slayer Master for Slayer points.
- The Hoardstalker ring and Dungeoneering cape - provide teleports to any accessible Resource Dungeon. (The ring comes with 8 charges and can be recharged for 10,000 Dungeoneering tokens, while the cape has unlimited use). This is very useful for tasks such as Hill giants, Moss giants, Fire giants, Blue dragons, Iron dragons, Steel dragons, Mithril dragons, Celestial dragons, Hellhounds, Lesser demons, Black demons, Kal'gerion demons, Polypore creatures, and Edimmu.
- Ferocious ring - Can be used to teleport to Kuradal's Dungeon and is obtained by killing monsters in said dungeon.
- Player-owned house - Players can strategically place their house where there are no other handy means of teleportation. Completing Love Story allows players to teleport to any house portal by chipping teleport tablets.
- Karamja gloves 3 - Provides a teleport to Shilo Village, allowing quick access to Duradel/Lapalok; requires completion of the hard Karamja Tasks
- Juju teleport spiritbag or the witchdoctor mask - Both can be used to teleport to the Herblore Habitat, directly east of Shilo Village.
General[edit | edit source]
Enchanted gem or
Ring of slaying. These items are used for checking how many kills left in your assignment. The Ring of Slaying also provides teleport to several locations. The Rellekka Slayer Caves teleport brings the player close to a fairy ring. The Sumona teleport will bring the player close to the Slayer Master and the smoke dungeon. However, the "Slayer counter" in the Interface settings (subsection: Interface options) shows the remaining number of kills more conveniently.
- NPC Contact (requires 67 Magic and the completion of Lunar Diplomacy) allows players to ask their Slayer Master for a new assignment remotely. This is only useful if you aren't planning on using Magic for a Slayer task, or have the Magic cape, as the cape provides the holder to switch their spellbook an unlimited number of times.
Ferocious rings can be used to teleport to Kuradal or Morvran up to five times. Wearing a Ferocious ring also increases damage dealt to monsters in Kuradal's Dungeon by 4%. (The ability to fuse Ferocious rings to Slayer helms can be unlocked for 500 Slayer points; the 4% damage boost is also transferred to the helm, freeing up the ring slot for a Ring of Wealth or a ring with combat bonuses.)
TokKul-Zo (Charged) provides unlimited teleports to several locations inside Tzhaar city. (It is worth noting that there is a Fairy ring and a bank immediately next to the ring's teleport to the Fight caves.) The Tokkul-Zo also increases damage dealt to Tzhaar monsters by 10%.
Headhunter's thrill, for the chance of a kill to not affect the Slayer counter, but still award experience.
- Slayer masks obtained from Shattered Worlds can grant additional drops and allows players to force a slayer master to assign a particular monster once per day.
Slayer VIP tickets allow players a choice between two different assignments, allowing players to avoid tasks they do not wish to do.
Torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
Combat Equipment and Supplies[edit | edit source]
- Combat boosting potions (e.g. Super set, Extreme potions, Overloads, and Combination potions) speed up most tasks immensely. Though high-level potions such as overloads are relatively expensive, the time one saves usually more than makes up for the cost.
Summoning pouches and scrolls. Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether. Combat familiar pouches for faster experience, in particular Nihil pouches, as these will damage your target, but will also boost the aligned attack style, whether it be Melee, Magic or Range 5%. The highest-levelled players will use a steel titan with their helmet and their inventory loaded with special attack scrolls for faster tasks even on dragon tasks, using a Bonecrusher for those tasks. A unicorn would be brought if a steel titan may not.
Demon horn necklace (or weaker variant) with a Bonecrusher (for monsters that drop bones) or an Ectoplasmator (for monsters that drop demonic ashes). Using the necklace with one of these items can provide an effectively unlimited supply of prayer points, as long as target monsters are slain quickly.
Holy wrench passively increases the Prayer points restored from potions. (This includes Super prayer potions, Prayer renewal potions, and Super restore potions). The Wrench can be worn in the pocket slot to save inventory space.
Dwarf multicannon and Cannonballs - for faster killing; moderately expensive to use but usually speeds up tasks and experience considerably; faster kill rates mean time saved that could have been spent doing more Slayer tasks or making money to make up for the cost of cannonballs. Although higher levelled players might find cannoning all possible tasks to be the most efficient route, lower levelled players or those on a budget should consider cannoning only the tasks with monsters that are aggressive (Dagannoths, Hellhounds, Warped terrorbirds, Suqahs, and Kalphites).
Dreadnips may help speed up kills on higher-level monsters.
Armour spikes and Armour spikes (alloy) may help speed up melee tasks.
Enhanced Excalibur may help sustain harder tasks.
- Several items are useful for loot collection, including the Gem bag (upgraded), the Herb bag, the Charming imp, the Spirit gem bag and the Gold accumulator.
Alternative methods of gaining experience[edit | edit source]
Apart from general bonuses, such as treasure hunter lamps and stars, special event xp rewards and Tears of Guthix the following methods award Slayer XP:
Methods | Notes |
---|---|
Phoenix lair | 500 (5,000 for the first completion) |
Wild Jade Vine | 2,500 experience every 19 hours. |
Daily slayer challenge | Equal experience to that of a large XP lamp. |
Wilderness warbands | Slaying the warband leader rewards Slayer experience equal to half of that given by the master jack of trades aura, capping at level 99 Slayer) based on your current (unboosted) Slayer level. |
Corrupted scarabs | Squashing these grants experience equivalent to a small XP lamp divided by five, with the experience per scarab dropping as you proceed. |
God Statues | Each statue grants experience equivalent to a medium XP lamp provided the Slayer experience option is chosen and the fanatic is killed. |
Killing Bork | Bork may be killed daily after completing the miniquest The Hunt for Surok, granting 1,500 experience, which increases to up to 8,000 after completing The Mighty Fall quest and completing the Hard Varrock achievements. |
Killing the Skeletal horror | The Skeletal horror may be killed weekly after completing the Rag and Bone Man and Fur 'n Seek wish list miniquests. Killing it grants 10,000 experience the first time, and 9,125-15,125 afterwards, depending on your Slayer level. |
Player-owned port | Complete special experience voyages with The Assassin, granting 10,000-35,000 Slayer experience depending upon distances traveled, unlocked regions and how often The Assassin visits the port. |
The Arc | After unlocking The Assassin in your Player-owned port, you can speak to her in Aminishi after completing the Impressing the Locals quest to receive contracts. When spoken to, she will give the player Slayer contracts to kill the Acolytes of Seiryu on the island. She can hand out three contracts per day (shared with Sojobo and Hubbub), but this can be increased to up to seven by buying "Contracts Per Day Increases" from Boni on Waiko. If you have main island contracts disabled on the board by Sojobo, the game will claim you do not have the requirements for any of Ling's contracts. The Acolytes of Seiryu in the Temple of Aminishi also count towards the contract so it's best if you complete it within there so you can also get Dungeoneering experience and the Elite Dungeon rewards along with the Slayer experience. |
Big Game Hunter | Successfully hunting a dinosaur on Anachronia will give some slayer exp depending on the tier of the dinosaur. Also requires at least 75 Hunter. |
Completing quests[edit | edit source]
Main article: Quest experience rewards - Slayer
- 4 x 10,000 experience from lamps after the Carnillean Rising quest may be used for the Slayer skill
- 3 x 50,000 experience from lamps after the The Branches of Darkmeyer quest may be used for the Slayer skill
- 3 x 75,000 experience from lamps after the Lord of Vampyrium quest may be used for the Slayer skill
- 4 x 100,000 experience from Idria after the While Guthix Sleeps quest may be used for the Slayer skill if the player is level 65 or higher.
- 3 x 80,000 experience from lamps after the Ritual of the Mahjarrat quest may be used for the Slayer skill if the player is level 72 or higher.
- Full list...
Total: 586,000 Experience
Free-to-play guides | |
Members' guides |
- ^ 80 after completing the elite Karamja achievements
- ^ For a maximum of 25
- ^ For a maximum of 125
- ^ For a maximum of 375