Slayer Bounties are a type of Slayer task that is only obtainable from Mandrith and must be completed in the Wilderness. Slayer Bounties are not separate from tasks - if you have a task, you must complete it before being able to get a bounty.
Slayer Bounties have the following additional rules on top of normal Slayer tasks:
- Can only be obtained from Mandrith
- Getting a task from Mandrith ignores the Slayer block and prefer lists
- Must be completed in the Wilderness
- Including underground areas, as long as it is still a part of the Wilderness (i.e. the Chaos Tunnels do not count)
Tasks[edit | edit source]
Possible tasks include most typical Slayer monsters available in the Wilderness, many of which are assigned by other masters - but it is not a bounty if it is assigned by another master.
Rewards[edit | edit source]
Experience[edit | edit source]
The normal Slayer and combat experience is awarded for completing Slayer bounties - however, some additional experience can be gained by several means:
- A special slayer contract (Wilderness) can be claimed from Erskine for 20% increased experience and a lump sum upon completion
- A demonic skull can be carried to gain an additional 20% experience
- A Wilderness slayer xp enhancer can be carried to gain an additional 100% experience
All three of these stack additively, for a total of 2.4x normal experience.
Slayer points[edit | edit source]
Mandrith awards the same amount of Slayer points as Morvran - 20. Slayer Bounties use a separate task counter to normal Slayer tasks, so points will only start to be awarded at the 5th bounty, even if you have a sizable task streak from other masters.
Emblems, potential, and Slayer Bounty points[edit | edit source]
If you are not carrying a bounty emblem when completing a task and do not have one banked, you are awarded a bounty emblem (t1). You can also buy a tier 1 emblem from the Slayer Bounty & Deathmatch Reward Shop for 50 Slayer Bounty points. It is generally better to buy an emblem instead of earning it from a task - if the emblem reaches high enough tier, 1 task is worth much more than 50 Slayer Bounty points.
If you are carrying an emblem for the entirety of a Slayer Bounty, you earn 100 potential on to that emblem, which will upgrade if it reaches the required amount of potential. Emblems can be converted into Slayer Bounty points, with upgraded emblems taking increasing numbers of tasks to upgrade but granting even higher amounts of points. A tier 10 emblem (the highest tier) takes 112 tasks to reach from tier 1, but grants by far the most points per task.
If you die while carrying an emblem, it will downgrade by 1 tier (and be set to 0 potential for that tier). If the killer was another player who is also carrying an emblem, the killer gains half of the potential of the original emblem's tier - e.g., if a player was carrying a tier 6 emblem, when killed they will then have a tier 5 emblem, and the killer gains 450 potential (as tier 5 to tier 6 takes 900 potential). Ironmen are unable to gain potential by killing other players (but they can have emblems downgraded by dying).
Update history[edit | edit source]