Cape of Accomplishment
|A selection of Capes of Accomplishment|
A Cape of Accomplishment (more commonly known as a skillcape amongst players) is a cape that symbolises achieving Skill mastery (level 99) in a particular skill, or the completion of every quest. Each skill, in addition to the cape for quests, has its own distinct cape of accomplishment. Each cape also comes with a matching hood, although the hoods do not offer any bonuses. It is possible to combine the hood with the cape to change the cape's appearance - the cape will show the hood down when worn.
Capes of Accomplishment are obtainable, when the requirements are met, by buying them from specific skill masters, who may be seen proudly displaying the cape that they sell. They cost 99,000 coins each or 92,000 coins if wearing a ring of Charos, regardless of the type of cape being bought (e.g. trimmed/untrimmed). A temporary skill boost that raises a skill level to 99 will not allow the player to obtain the corresponding cape. The skill master is located in a place related to his/her skill. These capes can only be bought and equipped on a members' world, but once equipped they may be worn on non-member worlds - the equipment bonuses will not apply but the emotes of capes can still be performed.
When a player only has one skill at level 99, the "trim" of the cape - the bands of material around the edge of the cape - will be the same colour as the rest of the cape. However, once a player achieves a second level 99 skill, all of their skill capes of achievement (including any earlier obtained capes) will receive a graphical enhancement in the form of a trim of a different colour. This is irreversible. This process does not apply to the quest point cape - this cape cannot be visually trimmed, nor can it be used to trim other capes of accomplishment. These so called "trimmed skillcapes" can be used to identify that someone has more than one skillcape. For this reason, the process of getting a second level 99 skill is sometimes referred to as "trimming" a cape.
Players can toggle the "retro" appearance of skillcapes in Settings, under Gameplay, Legacy, Retro Skillcapes; or by speaking to the skill master that sells the cape. This makes the cape look as it did prior to the graphical update of the capes in 2015. Keepsaked capes can also be affected by this change.
Each cape has an individual emote that plays only when that cape is worn. Each cape also offers a perk specific to that cape, which is a positive effect that operates either passively or via activation, depending on the cape. Additionally, each of the skill capes offer a temporary level boost in their respective skill. Besides offering a temporary level boost in their respective skill, each cape also provides a boost to obtaining strange and/or golden rocks.
Once a player achieves true skill mastery in a skill (level 120, including virtual levels), they may also buy a Master cape of Accomplishment from the same skill master that the Cape of Accomplishment is bought from. Similarly, the quest point cape has a master version for completing additional quest-related requirements, however the master version is sold by someone else. These capes are separate items and may be owned simultaneously with the regular Cape of Accomplishment, but they share many properties with the regular capes, such as the equipment bonuses, perks, emote (with a few exceptions), and skill boost.
Development history[edit | edit source]
The Capes of Accomplishment were formally released on 18 October 2006 after having been alluded to several times within the official forums, after Jagex had received many complaints from dedicated high-levelled players of not being able to have much to flaunt with. The capes' restriction to paying members has often been a source of debate on RuneScape.
On 16 March 2015, all skillcapes were graphically updated, as well the option of attaching a hood to them being added. The main differences in the graphical update was the skill icon being updated and the frontal tassels and shoulder pads being removed. All trim and main colours remained similar to their previous state. On 7 April 2015, an update added the ability to toggle between the old and new skillcape designs, which can be done by talking to any of the masters. The quest point cape wasn't updated together with other skillcapes; it was updated on 8 June 2015.
On 20 February 2017 each cape gained a unique perk, some of them passive and some of them requiring activation. Capes of Accomplishment may be consumed by the max, completionist, and trimmed completionist capes in order to unlock up to three of those effects. The perks are shared across all three capes.
Combat stats[edit | edit source]
All the different Capes of Accomplishment provide the same combat bonuses.
|99 of the respective skill|
|Armour||33.9||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Emote[edit | edit source]
Each cape comes with a special emote that can only be performed while wearing the cape, activated by selecting the Cape emote in the emote list. The emotes are meant to represent each cape's respective skill/quest achievements and differs between capes. Trimmed and retro versions of the capes share the same emote. The respective Master capes of Accomplishment also share this emote, with the exception of the Dungeoneering, Farming, Herblore, Invention, and Slayer master capes.
Skill boost[edit | edit source]
Wearing the cape and selecting the "Boost" option in the equipment menu temporarily boosts the player's effective level in the cape's skill by one, up to 100, or 120 if that skill trains to 120. This does not apply to the quest point cape. The Constitution, Prayer, and Summoning capes have a one-minute cool-down period between uses of this effect. The boost effects from the capes can last from 2 seconds to 60 seconds, as with other Temporary skill boosts. For every cape the boost cannot be reactivated until the skill has dropped back to 99. When the player equips the cape, the boost automatically activates.
The following skills have no uses from the skill boost unless their level is temporarily decreased: Construction, Dungeoneering, Herblore, Crafting, Fletching, and Farming.
Trimmed capes[edit | edit source]
Skill capes have two styles: regular and trimmed. If a player only has one level 99 skill, the cape will be in the regular style, with all of the cape having the same colour except for the icon. With more than one level 99 skill the cape will be trimmed - the band of material around the edge of the cape will be a different colour to the rest of the cape. There is no way to manually choose the style, as it is entirely dependent on the number of level 99 skills the player has. Once trimmed, a skill cape will never be untrimmed again. Regular skill capes will automatically be changed into the trimmed style the instant the player obtains a second level 99.
A player can keepsake a skillcape to retain the untrimmed skillcape as an override. After obtaining the first level 99, but keepsaking the skillcape of the first 99 before obtaining another level 99, will not alter the appearance of the keepsaked skillcape.
The exception here is the quest point cape, which does not have a trimmed style, even if the player has two or more level 99 skills. It also does not count towards the two level 99 skills needed for a trimmed cape.
It is possible to trim a skill cape in a free-to-play world, provided that the player has one level 99, or they are wearing an untrimmed skill cape at the time.
Hoods[edit | edit source]
The cape of accomplishment hoods are bought together with the cape for 99,000 coins (or 92,000 with the ring of Charos). The colour of the hood is the same as the untrimmed cape's base colour, and can also be worn without the cape and vice-versa. The hoods can be attached to their respective capes by using them on capes. This process can be reversed at will.
Using the hood on a cape won't change any currently keepsaked cape's version.
List of Capes of Accomplishment and perks[edit | edit source]
Each of the Capes of Accomplishment are listed below, along with the location it may be bought from and its unique perk. Each perk is an effect given by the cape either passively when it is worn or upon activating via the cape's right-click options.
|Skillcape||Image||Buying the cape||Perk|
|Brimhaven Agility Arena||Cap'n Izzy No-Beard||The cape's perk prevents the player from failing any Agility obstacles, except for the Agility Pyramid sliding block and the Brimhaven Agility Arena sawblade (both can still deal damage if timed improperly, even whilst cape is equipped).||Passive|
|Varrock Dig Site||Acting Guildmaster Reiniger||The cape's perk provides the ability to access the relic powers interface at banks, and an additional 1% sprite focus is gained whenever some is gained.||Passive|
Archaeology master cape
|The cape gains a new perk that provides 5–15% of progress to the next discovery when discovering an artefact.||Passive|
|Warriors' Guild||Ajjat||The cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).||Passive|
|Duel Arena||Surgeon General Tafani||The cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude.||Passive|
|Varrock, Falador, Seers' Village, Ardougne, Prifddinas||Any Estate agent||The cape's perk has a chance to save planks when building. This perk will activate when training in the player-owned house, during construction contracts, and while using the portable workbench.||Passive|
|Cooks' Guild||Head chef||The cape's perk prevents all food from burning while cooking, making it superior to the cooking gauntlets.||Passive|
|Crafting Guild||Master Crafter||The cape's perk provides unlimited thread and removes the need for thread when crafting leathers, and provides a chance to cut all gems of the same type in the player's inventory at once.||Passive|
|Lumbridge Market||Harlan||The cape's perk provides the effects of a sign of life/portent of life once an hour, and unlike them, it is not destroyed upon activation. It has a 1 hour cooldown, shared with the sign of life, portent of life, sign of death, and the portent of death. It cannot activate in PvP areas, except for Deathmatch.||Passive|
|South of Draynor Village||Orla Fairweather||The cape's perk gives non-enriched wisps a fixed 30-second lifespan when harvested from, unless combined with the Ethereal Connection buff from the Memorial to Guthix, which boosts the duration by 10 seconds to a total of 40 seconds. With all of the prior boosts and a Fading Memory equipped, the lifespan of a spring will increase to 100 seconds.||Passive|
|South of Daemonheim||Thok, Master of Dungeoneering||The cape's perk provides unlimited teleports to any available resource dungeon. The cape can be worn inside Daemonheim (the ability to wear the cape inside Daemonheim does not extend to the support cape, max cape, or completionist cape).||Activate|
Dungeoneering master cape
|The cape gains a new perk that gives a chance to choose the boss faced on a floor and increases the chance of lore drops inside Daemonheim and elite dungeons.||Passive|
|Draynor Village||Martin the Master Gardener||The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.||Passive|
Farming master cape
|The cape gains a new perk that automatically treats Farming patches with supercompost and allows the player to increase the health and happiness of all of their player-owned farm animals by 20% once per day.||Passive/Activate|
|Forest south of Seers' Village||Ignatius Vulcan||The cape's perk acts as a light source with level 3 brightness (which also works in the inventory) and increases the chance of receiving clue scrolls from fire spirits.||Passive|
|Fishing Guild||Master fisher||The cape's perk provides a chance to gain an additional catch. No experience is given for the additional catch.||Passive|
|Catherby||Hickton||The cape's perk provides a chance to make extra bolts, arrows, and darts when fletching them.
When feathering bolts, the effect has an unknown chance of triggering, and when it does, the following message is shown:
When tipping bolts, the effect has approximately 0.75% chance of triggering, and when it does, the following message is shown:
|Taverley||Kaqemeex||The cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this.||Activate|
Herblore master cape
|The cape gains a new perk that enables the creation of overload, supreme overload, and elder overload potions in batches of five, using 20% fewer ingredients.||Passive|
|Feldip Hills||Hunting expert||The cape's perk allows the player to place the next box trap, marasamaw plant or tortle trap instantly.||Activate|
|Invention Guild||Doc||The cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions.||Passive|
Invention master cape
|The cape gains a new perk that increases the chance of receiving uncommon and rare components when disassembling by 20%.||Passive|
|Wizards' Guild||Robe Store Owner||The cape's perk provides the ability to change your spellbook at banks, which is the same as an unlimited book switcher.||Activate|
|Mining Guild (Falador entrance)||Gadrin||The cape's perk provides a 5% double ore chance on all core rocks. Whenever double ore is received, bonus XP equal to the level requirement to mine that rock is awarded.||Passive|
|Edgeville Monastery||Brother Jered||The cape's perk provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house, and also acts like a first age cape if the player owns one.||Passive|
|Ranging Guild||Armour salesman||The cape's perk increases the special effect chance of ranged ammunition by 20% of its current chance.||Passive|
|Runecrafting Guild||Larriar||The cape's perk reveals the third random rune slot for the Rune Goldberg Machine when activated.||Activate|
|Kuradal's Dungeon||Kuradal||The cape's perk provides the ability to teleport to available Slayer Masters.||Activate|
Slayer master cape
|The cape gains a new perk that gives a 20% chance to choose what a new task will be from a Slayer master.||Passive|
|Mudskipper Point||Thurgo||The cape's perk provides the effect of whenever an unfinished Smithing item is reheated, the next strike generates +5 base progress. This works with the Autoheater item and the Superheat spell, providing the same bonus.||Passive|
|Warriors' Guild||Sloane/Yadech Strongarm||The cape's perk causes Dismember's damage over time to last an extra 3.6 seconds (an extra 3 hits for a total of 8).||Passive|
|Taverley||Pikkupstix||The cape's perk provides a 2% chance to not consume a charm when infusing Summoning pouches, which stacks with spirit gems and the modified shaman's headdress.||Passive|
|Rogues' Den||Martin Thwait||The cape's perk automatically notes all Thieving loot from pickpocketing, and acts like an Ardougne cloak if the player owns one.||Passive|
|West of the Falador lodestone||Wilfred||The cape's perk provides an increased chance of receiving a bird's nest or crystal geode.||Passive|
Quest point cape
|Draynor Village||Wise Old Man||The cape's perk adds 30 seconds onto the player's Tears of Guthix time.||Passive|
Master quest cape
|Varrock Museum ground floor[UK]1st floor[US]||Curator Haig Halen||The cape gains a new perk that brings together a variety of lore-related teleports into one item.||Activate|
Comparison with other capes[edit | edit source]
Update history[edit | edit source]
- patch 6 July 2020 (Update):
- Misleading info that Max Capes could be taken into Daemonheim has been removed for the Dungeoneering Perk.
- ninja 29 June 2020 (Update):
- All Skillcapes, Master Skillcapes, and Expert Capes now have a right-click/long press 'Emote' option when the item is worn. This includes the Max Cape but not the Completionist Capes due to lack of space for menu options.
- patch 8 June 2020 (Update):
- Fixed an issue where Skillcape hoods wouldn't display their retro counterpart when toggled to do so.
- ninja 3 April 2018 (Update):
- The skill guide will now display skillcape perks in the 99 section of the skill.
- patch 23 October 2017 (Update):
- The boost and activate options on the action bar for equipped skill capes have been swapped around.
- patch 9 October 2017 (Update):
- The issue preventing retro skillcapes from activating has been resolved.
- patch 27 February 2017 (Update):
- patch 20 February 2017 (Update):
- Players can now correctly wear trimmed skillcapes if their second level 99 skill is Invention.
- ninja 16 January 2017 (Update):
- patch 21 March 2016 (Update):
- Toggling retro skillcapes in the miscellaneous settings interface now also changes the player's quest point cape.
- patch 20 July 2015 (Update):
- Players will no longer keep their keepsaked retro quest cape equipped when a new quest is released.
- patch 15 June 2015 (Update):
- Players with insufficient coins in their money pouch will now be able to toggle their Quest Point cape at the Wise Old Man.
- Hooded skillcape names have been updated to help distinguish from the non-hooded versions.
- Unlocking agile legs is once again a requirement for equipping a trimmed Completionist cape.
- patch 26 May 2015 (Update):
- Detaching a hooded skillcape without a free inventory space will now give the correct message.
- patch 13 April 2015 (Update):
- Using the boost option on a Skillcape no longer causes it to be unequipped when a players stats are lowered.
- patch 5 January 2015 (Update):
- Skillcape hoods now grant 2000/3000 coins depending on the alchemy spell used.
- patch 1 June 2011 (Update):
- It is no longer possible to get an untrimmed skillcape with multiple maxed stats by leveling up on a free world.
- patch 17 January 2011 (Update):
- Bandos tassets no longer clip with these capes when players are smelting.
- Sitting in a chair no longer shows these capes through their legs.
- patch 6 October 2010 (Update):
- Stopped skillcape emote animations from continuing while teleporting.
- patch 17 November 2009 (Update):
- Various extra checks have been added to the skillcapes and resting.
- patch 9 November 2009 (Update):
- Rewrote some of the skillcape trimming code to better handle all scenarios.
- patch 2 September 2009 (Update):
- Players are no longer able to purchase additional skillcapes if they have one stored in their POH.
- patch 10 August 2009 (Update):
- When you cast Telegrab on a skillcape, the game now ensures that it's trimmed if it ought to be trimmed.
- patch 15 September 2008 (Update):
- The issue where skillcapes appeared slightly off-white, along with clipping and stretching issues, has been fixed. Skillcapes should now be cleaned and back to their original colours.
Trivia[edit | edit source]
- When attempting to use an augmentor on a hooded skillcape the message "You can't seem to work out how to augment that item." is displayed both above the player and in the chatbox. However if the hood is removed from the skillcape and the augmentor is used on either item the message "Nothing interesting happens." is displayed in the chatbox.
- When capes of accomplishments are dropped on the floor, a hood appears at the top of the cape. However, the hood can be a separate item.
- In the past, obtaining a skillcape ('Skill Mastery', as seen in the in-game skill guide) didn't state that it is members only. This has been changed.
- Capes of accomplishments are created using Raharni wildcat fur due to its properties. This accounts for the price of the capes.
- Before the Evolution of Combat, only trimmed capes had a prayer bonus, which was 4. Untrimmed capes did not have this. Now, both trimmed and untrimmed capes provide the same stats.
- It was once possible to have a skillcape without level 99 in the respective skill if a player's stats are reset with Nastroth after the player purchases a skillcape. However, the player would need to have achieved level 99 in that skill again to wear the cape. This is no longer possible because once a skill is reset, the skillcape is removed from the player's inventory, bank, and player-owned house.
- Skillcapes are level 60 armour, as they provide an armour bonus of 33.
- The models of the retro Prayer, Divination, and quest point capes differ slightly from other skillcapes. Prayer and Divination skillcapes stretch a bit further at the back, while quest point cape's frontal tassels are further away from the body.
- Skillcape perks were originally released on 20 February 2017. An update to the game on 6 August 2018 replaced the following perks with the current ones:
- Agility: Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.
- Constitution: Doubles life points regained over time.
- Construction: Reduces the cost of creating planks.
- Crafting: Thread is no longer needed when crafting.
- Divination: Gives a chance of saving divination materials.
- Firemaking: Active to light a fire on the spot you're standing on.
- Fletching: Gives a chance of automatically stringing a bow when fletching unstrung bows.
- Hunter: Activate to give your Herblore Habitat vine plant the effects of its hunter potion.
- Prayer: Imparts the same benefits as lit burners in a player-owned house.
- Thieving: Lowers your stunned time when caught from 4.2 seconds to 3.
- It is possible to switch the appearance of skillcapes on free worlds.
- When asked to sell a Cape of Accomplishment, if the player is wearing an activated Ring of Charos, the sellers mention the cape is sold at a discounted "half price". The actual price is 92,000 coins, this is a reference to the experience required to attain level 92 in a skill, which is roughly half of what's required to attain level 99 in a non-elite skill.
References[edit | edit source]
- ^ Mod Daze. Can we get an official confirmation on the state of the constitution cape's perk?. reddit.com. 30 August 2019.*
- ^ Mod Erator. Patch Notes Teasers - 3rd August. (Archived from the original on 19 June 2019.) "[How much does the cape increase it by?] 20%"
|Non-combat, quest- and minigame-related capes|