Skeleton (Dungeoneering)

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For other uses, see Skeleton (disambiguation).

Skeletons in Daemonheim can use any of the three different attack styles. They can only be found in the Abandoned, Occult, and Warped floors, and, with the minor exception of the mage, they are weak to all forms of attack, particularly crush attacks. They also serve as primary enemies in the Skeletal Horde fight.

Overview[edit | edit source]

Warrior[edit | edit source]

Similar to the ones found outside of Daemonheim, has the highest number of variations in appearance out of the 3. As they are melee fighters, they are considerably weak against magic attacks. They often wield weapons such as Hatchets, Warhammers, Longswords, and more. On occasion, they can drop these weapons when defeated. They can deal considerable damage for their level; the highest levelled (178) skeletons can even hit over 350. The max hit of a warrior skeleton depends on what weapon (if any) it is wielding - the more powerful the weapon, the higher the skeleton's max hit. For example, skeletons wielding longswords, flails, or warhammers will generally hit harder than similarly-levelled skeletons wielding shortswords, hatchets, or no weapon at all.

Ranger[edit | edit source]

Attacks by throwing skulls at players, and frequently changes targets. These skeletons don't hit as high for their level as the warrior and mage skeletons, but they have somewhat high defence, attack quickly, and are very accurate to compensate. They are weak to crush attacks. These skeletons have a tannish colour, and their attack has a distinctive sound. The highest level (198) skeleton rangers tend to hit into the low to mid-400s against players in magic armour. They will also target random players that are attacking it or other players (unless the other player uses a shadow silk hood). These skeletons should be targeted first, unless there are other high-levelled dangers (such as mysterious shades) nearby in the room.

Mage[edit | edit source]

Attacks with a purple magic spell, and will frequently change targets just like the ranged skeletons. They have relatively high defence to melee attacks and moderate magic defence, but are weak against ranged attacks, specifically thrown weapons. Being a mage, it can attack players wearing a Shadow silk hood. However, unlike Forgotten mages, they will not disable its effects. In addition, they cannot use binding or stat reduction spells, but they do attack slightly faster to compensate. The highest levelled (198) skeleton magi can hit into the mid 500s or more. Fortunately, they have extremely low accuracy. These monsters are similar in appearance to the skeleton magi found outside of Daemonheim, but they use a purplish spell instead of the Earth Bolt and Fire Blast spells used by the magi on the surface.


Drops[edit | edit source]

100% drops[edit | edit source]

Weapons[edit | edit source]

These are only dropped by warrior skeletons. The type of weapon dropped depends on the skeleton's combat level and the weapon type it is wielding. For example, a promethium hatchet can only be dropped by a level 126 skeleton wielding a hatchet.

Item Tier Smuggler value Members only?
Novite rapier.png Novite rapier 1 210 No
Novite longsword.png Novite longsword 1 210 No
Novite warhammer.png Novite warhammer 1 210 No
Novite hatchet.png Novite hatchet 1 105 No
Bathus rapier.png Bathus rapier 2 510 No
Bathus longsword.png Bathus longsword 2 510 No
Bathus warhammer.png Bathus warhammer 2 510 No
Bathus hatchet.png Bathus hatchet 2 255 No
Marmaros rapier.png Marmaros rapier 3 960 No
Marmaros longsword.png Marmaros longsword 3 960 No
Marmaros warhammer.png Marmaros warhammer 3 960 No
Marmaros hatchet.png Marmaros hatchet 3 480 No
Kratonite rapier.png Kratonite rapier 4 1,320 No
Kratonite longsword.png Kratonite longsword 4 1,320 No
Kratonite warhammer.png Kratonite warhammer 4 1,320 No
Kratonite hatchet.png Kratonite hatchet 4 660 No
Fractite rapier.png Fractite rapier 5 1,830 No
Fractite longsword.png Fractite longsword 5 1,830 No
Fractite warhammer.png Fractite warhammer 5 1,830 No
Fractite hatchet.png Fractite hatchet 5 915 No
Zephyrium rapier.png Zephyrium rapier 6 2,130 Yes
Zephyrium longsword.png Zephyrium longsword 6 2,130 Yes
Zephyrium warhammer.png Zephyrium warhammer 6 2,130 Yes
Zephyrium hatchet.png Zephyrium hatchet 6 1,065 Yes
Argonite rapier.png Argonite rapier 7 2,670 Yes
Argonite longsword.png Argonite longsword 7 2,670 Yes
Argonite warhammer.png Argonite warhammer 7 2,670 Yes
Argonite hatchet.png Argonite hatchet 7 1,335 Yes
Katagon rapier.png Katagon rapier 8 3,030 Yes
Katagon longsword.png Katagon longsword 8 3,030 Yes
Katagon warhammer.png Katagon warhammer 8 3,030 Yes
Katagon hatchet.png Katagon hatchet 8 1,515 Yes
Gorgonite rapier.png Gorgonite rapier 9 3,450 Yes
Gorgonite longsword.png Gorgonite longsword 9 3,450 Yes
Gorgonite warhammer.png Gorgonite warhammer 9 3,450 Yes
Gorgonite hatchet.png Gorgonite hatchet 9 1,725 Yes
Promethium rapier 10 4,080 Yes
Promethium longsword.png Promethium longsword 10 4,080 Yes
Promethium warhammer.png Promethium warhammer 10 4,080 Yes
Promethium hatchet.png Promethium hatchet 10 2,040 Yes

Other Drops[edit | edit source]

Quantities and rarities are random. Dropped food will usually be the second best the player can fish and cook and drops in general will become less generous as players progress.

Food
Weapons
Runes
Torn bags
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Ores
Branches
Textiles
Herbs
Seeds
Miscellaneous

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 February 2012 (Update):
    • The ranger skeletons in Dungeoneering have had their impact sounds quietened.

Trivia[edit | edit source]

  • Prior to the Dungeoneering dual wielding update, the mage skeletons were weak to arrows. Their weakness was changed to thrown with the update.