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"Praefectus Praetorio" redirects here. For the relic used in Archaeology, see Seal of the Praefectus Praetorio.
Sliske (Children of Mah) chathead.png

Sliske (pronounced SLISS-kay) was a mysterious, cunning, and powerful Mahjarrat responsible for the death of the god of balance, Guthix. Although he was always loyal to Zaros, events following the death of Guthix have caused fellow Zarosians to doubt this, and his dubious actions eventually led to his excommunication from the Zarosian following. He was also the first Mahjarrat to switch allegiance and follow Zaros in the Second Age, after which he became the praefectus praetorio in Senntisten.[1] Azzanadra describes him as "Sliske the serpent-tongued, who delves the shadows"[2] and Zemouregal calls him "one of the more powerful of our number" and "a slippery fellow."[3]

Sliske enjoyed using tricks and lies to manipulate others, while being elusive unless he desires to seek someone himself. He also collected strong warriors and adds them to his collection as his undead wights, who he uses in battle. In Year 169 of the Fifth Age, he established his name permanently in the history of Gielinor when he slew Guthix using the Staff of Armadyl, ending the age abruptly and began the start of the Sixth Age, along supplying himself with significant amounts of power.

Personality[edit | edit source]

Well now, I don't have an answer to that. In fact, I do. You shouldn't.
— Sliske's response to why he should be trusted.
Sliske (shadow) chathead.png

Although supposedly a devout Zarosian, Sliske was very unlike his fellow Zarosian Mahjarrat. In line with his titles, Sliske is extremely cunning, confident, an excellent liar, and able to betray allies at a whim. He often works towards his own goals while making his allies believe what they want. This is most evident when he turned against an allied adventurer at the 18th Rejuvenation Ritual and even more so when he pretended to agree with Wahisietel, Akthanakos, and Azzanadra to wake and bargain with Guthix to return Zaros, when in reality he had somehow obtained the Staff of Armadyl and like Saradomin and Zamorak's followers, was planning to slay the god and managed to do so in the end.

Sliske's complacent demeanour

Sliske was devious and manipulative and whatever he does, it was always for the good of Zaros or himself.[4] Sliske chose the path he deemed the most 'fun', regardless of others' opinions. For example, he persuaded Saradominists to release Nex (a Zarosian general powerful enough to dwarf the other generals inside the God Wars Dungeon) rather than doing it himself, enjoying how they would summon their allies' own doom. Sliske was devoutly Zarosian, regarding the Zamorakians as stupid and misguided.[5] Nevertheless, he was willing to agree with a Zarosian sacrifice at rituals, should that be necessary. At the 18th ritual, Sliske agreed to have Lucien sacrifice Jhallan, his once powerful but now weakened Zarosian ally, although he did join the other Zarosians in protecting him and fighting the Zamorakians.

As suggested by the fellow Mahjarrats' comments, Sliske has been proven to be quite intelligent and very cunning, and he is very aware of how he is regarded. His "serpent-tongued qualities" seem to be similar to the abilities of the ring of Charos. Azzanadra states that "too many would assume this to be just his manner of speaking – he is far from being a snake. Rather, his words carry weight in the mind, and have a way of bending the weak to his will".[6] He has also stated that "power is fleeting, and Sliske always gets what he wants out of deals; I'd advise, should you ever meet him, not to make deals with him." This has been evident many times in history, e.g. when Sliske tricked a few Saradominists into releasing their dreaded enemy Nex, when he claimed the souls of the Barrows Brothers, when he attempted to get a new wight at the 18th Ritual, and when he pretended to agree with the other Zarosians to not kill Guthix.

Despite his playful yet devious demeanour, Sliske is prone to mood swings from the playful yet devious, to completely insane at a whim. Trindine, who worked with Sliske as his subordinate, stated that she was exempt from his "jokes", but considered him to be a "nightmare" to work with. The Prefect Livia Drusilla likewise considers him to be crazy, expressing relief that Trindine was sent instead of him. Following the events of Kindred Spirits, Sliske becomes increasingly unhinged and angered at the World Guardian, wishing them to suffer immensely before they die.

Abilities[edit | edit source]

Sliske - Lord of the Shadow Realm.
Sliske disappears into the Shadow Realm.

Not much is known of Sliske's powers. He is known for "delving the shadows" and having "powers over shadows", as Zemouregal mentioned in his notes. Sliske's "power over shadows" is noted to be very useful by Azzanadra, who states that "Not many of our kind are able to reach into the Shadow Realm, but of those who can, Sliske's mastery is unmatched."[6] Azzanadra has also said of Sliske, "An ally he may be, but I did not become master of my Lord's legions without being sure of the powers wielded by those close to me. Sliske is one whose actions can be seen each and every day in the smallest of this world's details."[7] Sliske's powers were greatly enhanced after he killed Guthix and obtained the Stone of Jas at the start of the Sixth Age, achieving a similar level of power to that of the World Guardian.[8][9]

Sliske has great control over the undead, as he is the stranger described in The Fall of Six who granted the Barrows Brothers their abilities and reanimated their spirits[6]; the stranger in the tale is described as "delving into the shadows at [the camp's] edge".[10] Azzanadra states that "Sliske himself did not kill his Barrows toys, but it was the power he granted them that sealed their fate." This is true, for the brothers died naturally before Sliske claimed them for his collection. It seems Sliske only controls specific warriors of whom he thinks are worthy of becoming his slaves, unlike Zemouregal, who takes any zombie as his servant, and trains them later.

Aside from his power over his wights, the ability to convert new warriors to wights and his hitherto unrivalled mastery of the Shadow Realm (although it is rumoured that Zaros has an even better grasp on it[11]). Although he did slay Guthix, Elder Weapons do not seem to require sufficient experience to be used, as was proven with Guthix's stabbing of Skargaroth, the former of whom, at the time, was nothing but a mere craftsman or farmer with no experience in battle whatsoever. In fact, it appears Sliske tries to avoid direct confrontations whenever possible. After the God Wars had begun, Sliske disappeared and when he later emerged during the Battle for the Godsword, he took the effort to gather Saradominists to release Nex instead of doing it himself, likely because he deemed it the most fun way to accomplish his goal. Nevertheless, it can be assumed that Sliske, being a Mahjarrat and quite a powerful one too, is very proficient at combat and has great magical skill.

Sliske's combat abilities are finally seen during the events of Sliske's Endgame, and he is proven to be a formidable adversary to the World Guardian. His main attack appears to be a spell similar to Shadow Blitz, which also drains the prayer points of his opponent. He can create shadowy hands beneath his target that deal heavy damage and continue to appear beneath his target if they run away. He can also create walls of purple lightning that travel across the ground.[12] He is durable enough to withstand simultaneous attacks from both Zamorak, at the time a tier-4 god, and the World Guardian chanelling energy from the Stone of Jas, although he was wounded and needed to retreat to the shadow realm to heal from his injuries.[13]

History of Sliske[edit | edit source]

Arrival to Gielinor[edit | edit source]

Like the other Mahjarrat, Sliske was born on Freneskae, a planet of perpetual warfare, along with many other tribes of the Dreams of Mah. Here, he and the other Mahjarrat would live to survive the elements and the destructive power of the legendary "Mother Mah", an Elder God that created their race and whom they would prevent from wreaking havoc on Freneskae through the Rituals of Rejuvenation and Enervation that Seren taught them while impersonating her, although at least one Mahjarrat regarded her as a mere myth and the rituals as superstitious traditions.[14] Due to the constant conflict with neighbouring tribes such as the Mahserrat as well as the frequent sacrifices at the Rituals, the Mahjarrat tribe never counted more than a few hundred members and was ruled kratocratically.[15] It is known that Sliske and Azzanadra were childhood friends. Out of boredom, Sliske murdered Azzanadra's younger brother and framed a rival tribe forcing them into extinction.[16]

In the Second Age of Gielinor, however, the two demi-gods Icthlarin and Amascut travelled to Freneskae in order to recruit the Mahjarrat to fight the Zarosian invaders of their homeland, the Kharidian Empire, in the Kharidian - Zarosian War. Some Mahjarrat opposed the proposal while others agreed to go, causing a large battle to break out. Both Azzanadra and Temekel - two of the strongest Mahjarrat at the time - argued that the Mahjarrat should go with Icthlarin. Sliske was quite happy to leave Freneskae, as he considered it an extremely boring place with nothing to do.[17] Eventually, after the death of Salisard and the sacrifice of Abrogal, Sliske and the others in favour of travelling to Gielinor emerged victoriously and the entire Mahjarrat tribe accompanied the two gods to Gielinor.[15] There, Sliske aided the Menaphite warriors in driving back the Zarosian army, with success. During this time, they were known as the Stern Judges of Icthlarin.

He was described by Gram Kobold, a mercenary for the Menaphites at the time, as being dangerous and untrustworthy, yet Kobold felt a connection with him.[18] Sliske fought with immense pleasure, constantly moving through the Shadow Realm to surprise his Zarosian opponents before quickly killing them and resurrecting them as undead wights. On one occasion, he saved Kobold from the blade of a Zarosian scout, put his finger to his lips, grinned and disappeared, leaving the mercenary in awe. Soon, however, Sliske's methods began to displease Icthlarin, especially because he kept dead warriors from moving to the afterlife, using them as his slaves instead. After the Zarosians were repelled from the desert, Icthlarin requested for Sliske hand over his wights, and when he refused, he took all of Sliske's wights by force and released their souls.[19]

Serving Zaros[edit | edit source]

Due to the aforementioned feud with Icthlarin, he approached the Zarosian legate, a Chthonian demon named Duke Ceres, and made arrangements to desert the Menaphites and join Zaros.[20][21] He convinced most of the other Mahjarrat to join him, and they convened at the fortress of Kharid-et, where they met Zaros and joined him after he showed understanding of their ways. Sliske and the other Mahjarrat soon emerged from the fortress, joining arms with the Zarosians, proceeding to slaughter the retreating Menaphite armies.[22] The god Tumeken, father of Icthlarin and Amascut, swiftly interfered by sacrificing himself, his armies and half of his empire to repel the Zarosians; he used his powers of fire to create a massive explosion, turning half of the empire into a desert wasteland as well as obliterating his own army and most of the Zarosian one. Of the approximately five hundred Mahjarrat present, less than a fifth survived the explosion due to Azzanadra, who quickly erected a magical barrier as protection. Sliske was amongst those to survive and join the remainder of the Zarosians on the march to Forinthry.[22]

He was given the rank of Praefectus Praetorio in the Zarosian empire, effectively making him the head of Senntisten's secret police.[23] Here, he had nearly limitless power, with another Mahjarrat known as Trindine serving under him, and few dared to question him. At some point, Sliske wrote and performed a play for Senntisten's elite, including demons and powerful humans merchants and bureaucrats. Before the play, Sliske would take 'unwanted' humans from the city streets, dress them with brightly coloured costumes and fit them with crude wooden masks. These masks would speak aloud and control the adventurers' movements, causing them to perform Sliske's play jerkily, able only to watch themselves carry out these actions, powerless to resist. The climax of the play often saw the adventurers forced to stab each-other to death with their weapons, though in one particularly memorable showing one 'actor' died mid-way through the performance - in response, Sliske's masks continued to control the corpse as if it were alive, and the show continued. Sliske's play was immensely popular with the crowds and was performed a dozen times until Sliske himself grew bored and moved on to another pet project.[24]

Curiosity of Xau-Tak[edit | edit source]

While looking for inspiration for a play, Sliske soon heard of a human named Gustaf from fellow Mahjarrat Nabor, deciding to investigate the incident himself. Upon arriving, he saw that Gustaf was in a filthy condition. Gustaf crawled to the bars and told Sliske the following:

Do you really think you can save them, Player? You can't. The spiral of time leads only to the gaping maw of eternity. And this is Xau-Tak.
Gustaf Joannhes Death at Sea

The inmates in the cells around Gustaf then began screaming and banging the bars of their cells, while Gustaf fell to the floor weeping. Nabor and his orderlies took care of the situation, while Sliske returned to his office. Sliske was unable to get the words Gustaf spoke out of his head, and began pondering who the adventurer and Xau-Tak were. Sliske later returned to the asylum to speak with Gustaf once more, only to learn that he had died.

He then looked through Nabor's records for information on Gustaf, and questioned Nabor as to whether or not he had mentioned the adventurer and Xau-Tak previously. After finding out that Xau-Tak was a frequent part of Gustaf's howling, Sliske decided to investigate further, and decided to try and track down the crew of the Glory of Zaros.

Sliske learned from his contacts at the coastline that the Glory had been wrecked, and its crew scattered. Sliske questioned the admiral of the fleet that the Glory belonged to, and learned much of what had happened on the Glory up to the point where Gustaf returned from the ocean. He then tracked down Lygrass, and questioned him in a tavern as to what else happened on the ship. While Lygrass gave evasive and unhelpful answers to most of Sliske's questions, after he asked about Xau-Tak, Lygrass whimpered and began singing a disturbing song about the deity, which eventually degraded into simply repeating the name "Xau-Tak" over and over again.

The other people in the tavern then preceded to accost Sliske and Lygrass, and despite Sliske's rank, he was unable to prevent them from attacking Lygrass to try to get him to be quiet, with the werewolf continuing to cry out Xau-Tak's name even to his dying breath. After Lygrass's death, Sliske proceeded to have the brawlers executed and the owner of the bar arrested. While desiring to investigate the matter further, other more pressing matters called Sliske's attention, and he decided to let the matter rest, although he did take note when a human with the name Gustaf mentioned was born.

Zaros' Downfall[edit | edit source]

Not a lot is known about Sliske's actions during the fall of Zaros, when Zaros's general Zamorak started a rebellion which ended with Zaros vanished and Zamorak becoming a god himself, save that when Zamorak struck, Sliske was 'elsewhere'.[25] Zamorak and Saradomin attempted to capture and convert everything and everyone that remained of the Empty Lord's empire throughout the God Wars, which Zamorak had declared in an attempt to reclaim the Stone of Jas.[26] This Zarosian Extermination proved mostly successful, seeing that nearly all Zarosian settlements fell or were captured and most of his followers switched sides, went into hiding (Sliske among these) or were slaughtered. While Sliske did not actively participate in the wars, unlike allies such as Azzanadra or Wahisietel, he certainly did have involvement in them, and is known to have done a number of things in them, mostly to further the Zarosian cause.

Morytania Campaign[edit | edit source]

The gifts I bestowed upon you have served you well, and you, in turn, have served your god. Now, it is time to begin your servitude to my god. (...) But first, you must die...

At an unknown date, Sliske and vampyre overlord Lowerniel Vergidiyad Drakan reached an agreement that allowed Sliske to use the Barrows for his own purposes. What Drakan received in return is unknown.[27] Some time after his aid in the coup of Zaros, Drakan took up the plan to conquer Hallowland and claim it as his own, after which he invaded the country with his army of vampyres. The country eventually fell despite the defences of the Icyene. When Drakan reached the capital Hallowvale, where humans and Icyene lived in peace, he managed to kidnap their queen's husband Ascertes, forcing Queen Efaritay to surrender and give up the city. Drakan gave power to an already strong vampyre named Vanstrom Klause to find the last Icyene of Hallowland, Efaritay's son Safalaan, and renamed the city Meiyerditch. Soon, he turned the city into a ghetto where humans were farmed for blood and the entire continent was permanently covered in dark clouds. Its once pristine environment became a haunted swamp, infested with ferocious monsters.

The last resting place of the six brothers.

A Saradominist campaign was launched at the end of the God Wars (one of several in history that attempted to liberate the Sanguinesti region, the area from which Drakan ruled), consisting of an army of several thousand mercenaries and warriors, in an attempt to reclaim "Morytania" in the name of Saradomin. They were led by six brothers, each very adept at their branch of combat. Sliske appeared before them as the campaign was about to set off, disguised once again, and granted them great powers. The campaign advanced, albeit with difficulty. After one last stop at the Barrows, the army reached the walls of the capital Darkmeyer and Castle Drakan. Sliske then appeared before the six brothers, Ahrim, Dharok, Guthan, Karil, Torag and Verac, and spoke to them. He told them that he had given them power so that they could serve their god, but now, it was time for them to serve his own. The brothers all subsequently died the next night and were interred under barrows just outside Darkmeyer, ending their campaign. Sliske raised the brothers as his undead minions and tasked them with guarding a precious Zarosian artefact. Drakan had suffered a blow, but due to the brothers' deaths, the campaign failed and the vampyres turned out victorious.

Sliske then proceeded to fulfil an assignment for his ally Azzanadra, who had been imprisoned in Jaldraocht pyramid after fruitlessly attempting to restore communication with Zaros. Sliske took an ancient artefact and concealed it within the Barrows crypts, ordering his wights to guard it.[28] The artefact was an icon that absorbed prayer energy and Azzanadra figured he would later need it. The Barrows Brothers did a good job, as the icon was never stolen until Azzanadra later ordered its retrieval, which by the time was overflowing with energy.

Release of Nex[edit | edit source]

Nex, a terrifying and infamous Zarosian general.
The Temple of Lost Ancients, today known as the God Wars Dungeon.

As the purge of Zaros' followers reached its peak, the last army of Zaros was trying to secure the location of the Mahjarrat ritual stone when they were attacked by Saradominists. Zaros' forces were led by the devastating creature Nex. The Saradominists had no hope of defeating such a strong force, so with great effort they drove Zaros' army back into a cave where they were sent into an enchanted sleep, after which the cave was sealed. Saradomin then erected the Temple of Lost Ancients around it. As even Zaros's most powerful champion, Azzanadra, fell to the forces of Zamorak and Saradomin, and the settlements of Zaros fell one by one, Sliske did what he did best and went into hiding.

Towards the end of the God Wars, a small flock of Armadyl's Aviantese followers were ambushed by a much larger group of demons that Zamorak had sent. The Aviantese carried the "Godsword", an exceptionally powerful weapon imbued with the power of a deity. Unable to repel the attack, the Aviantese fled into the very same temple, unaware of what it covered. Forces from all sides soon arrived, and the Battle for the Godsword erupted.

Sliske, seizing the opportunity, disguised himself as a follower of Guthix and used his manipulating influence on a group of Saradominists. He told them that Guthix was an almighty god, the only one powerful enough to stop the war (which, some time later, turned out to be true) and that a ritual had to be performed to awake Guthix from his slumber. The priests, amongst whose number was Ashuelot Reis, converted to Guthixianism and performed the ritual. To their horror, the ritual instead unlocked the seal Saradomin had placed, thus opening the Ancient Prison, as had been the Mahjarrat's intention. Nex and her forces were free, and caused huge losses amongst all sides. Sliske slipped away again, his work done.[29]

Unbeknownst to Sliske, all four forces (those of Zamorak, Armadyl, Saradomin and Bandos) united for the only time in history to drive back the Zarosians. Eventually, they succeeded and they sealed the army of Nex behind a frozen door. Its key was smashed into four pieces, one to be guarded by each faction. Their common threat defeated, the factions once again broke into fighting one another. Ashuelot saw the error of her ways and became a nature spirit in the icy prison, ready to warn people for the atrocities ahead should they ever breach the frozen door.

When the God Wars were brought to an end by Guthix's large campaign and subsequent banishment of the gods with the Edicts of Guthix, the god of balance ordered a powerful mage, Aeternam, to freeze the temple in time, causing Nex and all others to enter a magical sleep.

During the Fourth Age[edit | edit source]

In the early Fourth Age, Gregorovic met Sliske in the Barrows crypt, informing him that the illness he was afflicted with was soon to take his life. He explained that he attempted to experiment with kidnapped Cywir elves to discover their secrets to elven long lives but failed to find it. He then pleaded with Sliske for help, agreeing to whatever Sliske desired as long as he could have eternal life. Sliske killed him on the spot, and then reanimated him in the Mort Myre Swamp as an undead creature with a terrible hunger. Sliske informed him that his body would have to be sustained by consuming of other creatures, and that the more powerful the creatures that he consumed, the more powerful he would become. Initially shocked by the change, Gregorovic came to embrace it, and agreed to faithfully serve Sliske from then on.

18th Ritual of Rejuvenation[edit | edit source]

I have been following your progress for some time now, watching from the shadows. You have grown most powerful, and now I am rejuvenated, I have an opportunity to expand my collection.
The following takes place during Ritual of the Mahjarrat.
Sliske commanding his wights to attack Arrav.

Sliske, as always, arrived to the Ritual in 169 of the Fifth Age shortly after Lucien. He revealed himself to the present adventurer as the individual who had been keeping The Barrows Brothers trapped as vengeful spirits. He appeared at Ghorrock for the Ritual of Rejuvenation just at the time the adventurer, whom he had been following for a while, Wahisietel, Sir Tiffy Cashien and a battalion of Temple Knights were about to fight Lucien and his forces, and joined the fight against Lucien, aiding in defeating the powerful Ice Demons that he summoned.

Sliske is content with his ally Jhallan being sacrificed.

When the Ritual commenced, Sliske went along with Lucien's suggestion that the fellow Zarosian Jhallan should be sacrificed because he had become the weakest of their kind. When the decision was about to be made, Wahisietel demanded that Lucien had to be the one sacrificed due to the danger he posed to Gielinor, starting a fight between the Zarosian and the Zamorakian Mahjarrat. During the fight, Sliske summoned the Barrows Brothers once more to fight off Zemouregal's followers, starting with Armoured Zombies and ending with Zemouregal's second-in-command, Sharathteerk. Zemouregal summoned Arrav to keep Sliske and his wights at bay, but the adventurer broke Arrav's curse using the latter's heart and the hero of Varrock proceeded to send a flurry of attacks at Zemouregal. Unable to withstand both Arrav's and Azzanadra's attacks, Zemouregal begged Lucien for help, but after his cousin simply ignored him, he realised Wahisietel had been right and prompted all Mahjarrat to turn on Lucien. They agreed and both Zarosians and Zamorakians focused their attacks on the aspiring god.

After the Ritual was completed and Jhallan was sacrificed, Azzanadra summoned the power of Zaros, severely damaging Lucien in the process. Enraged, Lucien brought in and touched the Stone of Jas in attempt to use its power to punish the opposing Mahjarrat. However, the Dragonkin were summoned and they killed Lucien after a short but intense brawl. After witnessing Lucien's death, most of the Mahjarrat teleported away, terrified by the Dragonkin but satisfied by the outcome of the Ritual. Sliske was one of the two Mahjarrat that did not teleport away (the other being Wahisietel). Instead, impressed by the adventurer's power, Sliske remained to attempt to claim them as a new addition to his collection, but failed as the priest Akrisae saved them by jumping in front of the spell that Sliske had cast. Akrisae was then turned into a wight called Akrisae the Doomed and Sliske teleported away with his new minion, commenting that he would do for now, before Sir Tiffy could attack him.

Hunt for the Dragonkin[edit | edit source]

After the ritual, Sliske went in pursuit of the Dragonkin trio and found out that one of them, Strisath, had been assigned to guard the shaft of the Staff of Armadyl. Upon spotting the Mahjarrat, Strisath charged at him, holding the staff. However, this led him right into Sliske's trap for the Dragonkin in the Shadow Realm and the Dragonkin was immediately captured by him. Sliske proceeded to repair the staff by attaching another orb made from shards beneath the ritual plateau before turning his attention to his prisoner again.

Now in possession of the Staff of Armadyl, Sliske's powers and characteristic traits were amplified, causing him to gain a deeper desire for the treacherous plots he considered "fun".[30]

Discovery of Guthix's retreat[edit | edit source]

We will not kill Guthix. You have my word.
The Shadowed Figure reveals himself as Sliske.
The following takes place during The World Wakes.

Later, Sliske disguised himself as a shadowed figure to do some reconnaissance around Gielinor and to follow the adventurer. He could be found around the Grand Exchange, the entrance to the God Wars Dungeon, and near the ruins by the Legends' Guild. Some time afterwards, an archaeologist from Varrock Museum, Orlando Smith, discovered an ancient Guthixian site in Kandarin. Thinking it may be the resting place of Guthix himself, a location that many Mahjarrat had looked for a long time after the end of the God Wars, Sliske quickly formed a plan of action to find Guthix and undo his edicts. Azzanadra, Wahisietel and Akthanakos also became aware of this and decided to attempt and negotiate Zaros' return with Guthix once they would have reached him, for there would be much to learn from such an ancient being and it would be more beneficial to have only their god return. Sliske, though initially disagreeing, seemingly went along with the plan. Despite Wahisietel's reminders of Sliske's cunning nature, Azzanadra put his full trust in him.

When Orlando enlisted the adventurer's help to explore the dungeon (the adventurer strangely being able to open the ancient door), they accidentally set off the alarm system of the cavern, unbeknownst to them also awakening Guthix. After Orlando was slain by three automatons, which were part of the security system, thinking he was a Mahjarrat, Sliske presented himself, pretending to be Guthix. The adventurer did not believe this however, and Sliske revealed his true identity, explaining why the automatons had traced a Mahjarrat life-form. He stated that his intention was to find Guthix and negotiate Zaros' return with him and not killing him, which is what other gods' followers would attempt. He explained that they were standing in Guthix's resting place and that triggering the alarm was sensible all over the world. He predicted that many other creatures were about to storm in, eager to reach Guthix and kill him to return their own god. As such, he advised that the adventurer side with the Zarosians, who would not kill Guthix, while pretending to side with the Guthixians (who would want to protect Guthix, obviously) to reach him first. When asked why Sliske should be trusted, he simply replied he shouldn't be.

Sliske senses that Zamorakians have discovered the alarm.

After that, he concealed them in the Shadow Realm, and they visited the Wilderness Crater, where the sword Guthix had slammed into the ground when declaring his edicts was pulsating red light. Sliske explained that the sword had been activated when the alarm was triggered and that it is communicating with all the stone circles - including the Zamorakian one near Varrock. They then spied on Zemouregal and Sharathteerk in the former's fortress, seeing Zemouregal finding out that Guthix's cave has been discovered as some dark wizards reported to him that their stone circle was crying out with pain. They moved on to the entrance of the God Wars Dungeon and noticed Commander Zilyana flying off towards the cave to return Saradomin. As they returned to the cave, the ground began shaking when Zilyana, Kree'arra and K'ril Tsutsaroth stormed in, in their attempt to assassinate Guthix, to which Sliske teleported away, advising the adventurer to try not to die. He then proceeded to the Ancient Prison and released Nex, while Azzanadra travelled to notify Char.

Sliske murders Guthix using the Staff of Armadyl.

As the adventurer defeated Kree'arra and ventured further into the cave, allying themselves with the Guardians of Guthix and other important Guthixians, they arrived in the central chamber when all factions attacked at once. A mighty battle erupted and, after dealing with General Graardor, K'ril Tsutsaroth, Zemouregal and Enakhra (all come to return Bandos and Zamorak respectively) Zilyana appeared with her army and killed the Guardian of Guthix Cres, thinking him to be Guthix. Having secretly followed the Saradominists, the powerful Zarosians (Sliske excluded) swarmed the room and after a tense discussion, while no one payed attention, Sliske betrayed his faction and the adventurer, broke into the last chamber and quickly killed Guthix with the legendary Staff of Armadyl, proving his allies' trust misplaced. Even Azzanadra was surprised by Sliske's act, despite earlier warnings by Wahisietel not to believe that Sliske would not kill Guthix.

Audio options icon.png
Sliske chuckling, moments before slaying Guthix.

It later became known that Sliske acquired some power from Guthix, and that Guthix had manipulated him with the promise of plenty of power and great interest in the adventurer to help strengthen the enchantment he had bestowed upon them in his final moments, as Guthix saw Sliske as the only one with enough knowledge on shadow magic that it would be necessary to protect Gielinor. Sliske's allies at this point stated with much security that such betrayal is normal for Sliske and that he was loyal to Zaros. Additionally, the other Zarosian Mahjarrat believe that he has not achieved godhood by killing Guthix, which eventually turned out to be true.[31][32][33]

Sliske's Grand Ascendancy[edit | edit source]

You are just in time for the main event. Oh yes, an event for the ages. Sliske's. Grand. Ascendancy!
The following takes place during Missing, Presumed Death.
Audio options icon.png
Sliske, showing off to the gods he has gathered.
Sliske, showing off his captured Dragonkin: Strisath.

Some time after the death of Guthix, Sliske contacted or was contacted by a mysterious voice. She appointed him as her agent in order to gather the gods at The Heart and revealed to him how to use the staff to discover the connection between Strisath and the Stone of Jas, allowing him to pinpoint its location.[34][35][36][37] Depending on the coordinate the adventurer had had in mind after the ritual, Sliske found the Stone either beneath the Barrows, on the bottom of the Crandor sea, underneath Trollheim, underneath the Temple of Lost Ancients or in the cave where he had killed Guthix. He kept his possession of both Elder Artefacts a well guarded secret.

Having learnt of the Dragonkin's wrath due to the events at the 18th ritual, Sliske did not use the Stone to empower himself any further. Instead, he found out it could also be used to transfer knowledge only, and by doing so he saw visions of Saradomin, V, and Lucien, among others, using it.[38]

His power greater than ever and possibly in possession of the two most powerful Elder Artefacts, Sliske decided to host a game amongst the gods returning to RuneScape after the death of Guthix when he was ordered by Zaros himself to create a distraction for his return. To this end, he captured the Empyrean Citadel in the sky, where the aviantese of Armadyl once held court. He took it over with his wights and transformed the throne room into a stage for himself with podiums for several gods to stand on. He began planning his "Grand Ascendancy", an event at which he would announce his ascension to godhood to the gods.

Soon after the end of the cataclysmic Battle of Lumbridge, Sliske set his plans in motion. He knew Armadyl would attend because he had conquered his citadel and Zamorak would not miss an event wherein another Mahjarrat would follow his path and invited them without expecting any protests. He also assured Bandos' attendance by promising him war and the presence of his fellow gods. Additionally, he invited Zaros, Guthix (symbolically, being his murderer), Marimbo and Brassica Prime, although only the latter would attend in person. Next, he set up a plot involving the murders of several Saradominist monks and Serenist elves and made it seem as if elves had slain the monks and Saradominists the elves, thus assuring the attendance of Saradomin, who travelled to the citadel to confront Seren. The crystal goddess was absent, however, having shattered herself after the God Wars, so Ilfeen acted as her representative. Although Zaros was not corporeally present, a purple haze did appear above his podium. Additionally, the gods took some of their followers with them, all of whom were denied access to the throne room by the Barrows Brothers and Akrisae, including Sliske's Zarosian Mahjarrat allies, to their great dismay. Finally, Sliske needed to ascertain the presence of his nemesis Icthlarin, god of the dead, and to accomplish this he kidnapped Harold Death, reaper of souls.

This kidnapping rendered the souls of the dead unable to pass on to the Grim Underworld and so Icthlarin began an investigation as to what had happened to his colleague while Harold's helpers would attempt to fulfil his duty during his absence. While doing this, Icthlarin joined forces with the World Guardian who was investigating the murders of Saradominists and Serenists. When they noticed Icthlarin's arrival, wights to whom Sliske had assigned his task emerged from the ground and attacked, leaving an invitation box upon defeat, which contained Icthlarin's invitation. Although the god realised it was another of Sliske's tricks, they were forced to go to the citadel to rescue Death. The World Guardian began searching for him, while Icthlarin entered the throne room.

A heated discussion immediately sparked up between the gods, with Icthlarin desperately attempting to convince them of Sliske's manipulative and devious nature. As the World Guardian reached the end of Sliske's puzzles and received an invitation to the event rather than finding Death, Sliske himself arrived as well. He presented Death in a cage, and Strisath in another before revealing the ascendancy had been a ruse, announcing his possession of the Stone of Jas and declaring a contest: he promised he would give the Stone to whoever would manage to kill the most deities by the next solar eclipse. The shocked gods responded in various ways when Sliske released Strisath and tossed the adventurer the key to Death's cage before retreating into the Shadow Realm. Strisath, a necrosyrte, immediately gave in to his rage and began firing dragonfire at the various false users around the room, prompting all the gods, save Brassica and Icthlarin, to teleport to safety. The adventurer managed to release Death, who retrieved his scythe and teleported himself and his two companions away. Afterwards, Strisath caused some destruction around the citadel before leaving as well. Only Brassica Prime remained on his podium, although it seems he was oblivious to the events that had transpired, thinking the ascendancy to be a tribute to himself and enjoying the feeling of his podium's cushion against his leaves.

As it would transpire, the true purpose of the ascendancy was to serve as a diversion for Zaros. With the other gods preoccupied with Sliske's 'tournament', Zaros could now return unnoticed and unchallenged, as he had planned.[39]

Some time after the Ascendancy, a large battle broke out between Bandos and Armadyl, the former aiming to win the Stone, the latter to stop his arch nemesis. The Mahjarrat himself at one point began experimenting with his power by torturing and manipulating the minds of the Barrows Brothers, amplifying their powers immensely.[40]

A short while later, a number of men, women, wizards and witches began to follow Sliske's ideals, presumably learning of him through Relomia, and sought to turn the Godless against the other factions during the battle between Bandos and Armadyl that broke out after the Ascension. Others would play a little "game" before giving one of the factions a set of Golem parts.

Return of Zaros and Excommunication[edit | edit source]

The following takes place during Fate of the Gods.
Zaros returns.

Sliske was later enlisted by Azzanadra to pull the World Gate out of the Shadow Realm and allow Zaros to return to Gielinor. Sliske informed the World Guardian about how to repair the World Gate and helps in returning it to the material realm. While in the Shadow Realm, Sliske attempted to poison their mind by telling them that they could harm or stop Zaros' return if they needed to. Should the World Guardian die several times on Freneskae, Sliske will tease them about their deaths.

When Zaros finally returned to Gielinor, he gathered his loyal followers, along with Sliske. Due to his suggestion to sabotage Zaros, Zaros decided to excommunicate him, and Sliske angrily told the World Guardian that Zaros' protection would wear off soon, much to their confusion.

Audio options icon.png
Sliske, explaining his plans for the future.

Later, the World Guardian encountered Sliske again in the Empyrean Citadel, and Sliske promises to answer one of their questions. He revealed that he did not, in fact, ascend to godhood by killing Guthix and confirmed his possession of the Stone of Jas when asked, although he stated that he has used it sparingly, in order to avoid the wrath of the Dragonkin. When asked whose idea it was to kill Guthix, he admitted it was his own; not Zaros', and when asked what his plans were, he revealed that he intended to allow the second God Wars to continue, taking a back seat in the events - he claimed to keep the few promises he does make, meaning that he will continue to aid Zaros through the distraction provided by his tournament, despite his excommunication.

Finally, he rewarded the World Guardian with a 'gift', the ability to see into the Shadow Realm without the ring of visibility, as he wishes for them to see him coming in future.

Zamorak's Heist[edit | edit source]

The following takes place during Dishonour among Thieves.
Zamorak attacks Sliske

Sliske was watching the Empyrean Citadel in the Shadow Realm, noticing Moia talking with the World Guardian about a heist. After she departed, he dragged them into the Shadow Realm and asked them what they would do; help Zamorak, sabotage him or say nothing. If they decided to sabotage Zamorak, Sliske was pleased, while if they support or refuse to tell him, is disappointed in them. After the short conversation, he sends them off.

With Zamorak's heist team prepared, they enter Sliske's caverns where he is hiding the Stone of Jas. They are able to get through his security measures and hordes of wights when he awaits them. He laughs when Moia is shocked that she did not sense or see him, then defends her from Zemouregal by stating that her human ancestry made her harder to track. To protect the Stone, he sends his elite wights and shadow clones of the heist team in battle, while he sent a Foreshadow against the World Guardian in the Shadow Realm.

Despite his overwhelming forces, his elite wights are taken down by Nomad while his shadow clones are defeated by the adventurer after the Foreshadow is killed. After Nomad's betrayal, Sliske incapacitates all of the heist members except the World Guardian with shadow magic and has a short conversation with Zamorak before he attacks him.

Depending on their choice, the World Guardian may help Sliske, help Zamorak or stay neutral. If the World Guardian helps Sliske, after the two launch an attack on Zamorak, Sliske grabs them with him into the Shadow Realm, pleased with their actions. If the World Guardian helped Zamorak or remained neutral, Sliske is hit by an attack from Zamorak before running into the Shadow Realm with the Stone.

Siege on Nomad[edit | edit source]

The following takes place during Nomad's Elegy.
Sliske takes Nomad's corpse away.

Sliske appears after Nomad's defeat and the death of Gielinor at the hands of either Icthlarin or Death, inviting its killer and the World Guardian to his contest. Regardless of whether they spare or kill Nomad, Sliske teleported him away, turning him into a wight.

God Scoreboard[edit | edit source]

As a mockery of Guthix's Sword of Edicts, and to get people talking about on his "game", Sliske dropped the God Scoreboard into the middle of the Grand Exchange. The Scoreboard would be updated any time a God died, or an important battle occurred. Winners would then appear to move up the board, or be added. If a God died, then they were removed from the board, with a mask of their symbol tossed to the ground.

Adventurers could locate 50 Sliskelion pieces in the course of their combat or skilling, and return them to the scoreboard for a reward every week.

Battle For The Heart[edit | edit source]

Sometime after Nomad's Elegy, Sliske heard of an anima source in the Heart. He sent Gregorovic, along with groups of his followers to claim it in his name.

Sliske and the Chocolate Factory[edit | edit source]

The following takes place during 2016 Easter event.

Sliske is the antagonist of the 2016 Easter event, where he turns the Empyrean Citadel into a chocolate factory. He invites five guests: Wendy, Gilly Willikers, Farmer Jimbo, Farquie the Cleaner and the adventurer on a tour. He gave them a tour of the factory with his Barrows wights and explained how he makes and prepares chocolate, in addition to a special fizzy drink.

The Easter Bunny is suspicious of his motives and told the adventurer to dispose of the others in a way that they would not be suspected, which they do. At the end of the tour, Sliske already knew of their motives and revealed that he had recovered the other guests and gave them his chocolate, turning them into wights. The adventurer saved them and confronted Sliske in his office, where he reveals the chocolate factory was just a way to test an experiment without arousing suspicion, before teleporting out.

After he left, the Easter Bunny gave the adventurer an everlasting gobstopper, which Sliske made for unknown reasons, but was harmless.

Opening Rifts to the Shadow Realm[edit | edit source]

The following takes place during Runecrafting & Summoning Rifts.

Sliske took control of a former ZMI mage named Janus, and began working with him to open a Large Rift near Draynor Manor and a number of smaller rifts appearing at random around Gielinor.

Janus' former associate Zumblefloof and a number of adventurers used the power of Summoning or Runecrafting to close the portals.

Kidnappings[edit | edit source]

The following takes place during Kindred Spirits.

Sometime after opening rifts to the Shadow Realm, Sliske concocted another scheme to get the World Guardian to participate in his games, seeing that the gods were being too cautious following Bandos' death.

With the use of his shadow magic and an elaborate dragonkin disguise, Sliske had several items robbed from various Varrock businesses before kidnapping Major Mary Rancour. Sliske pretended to have been kidnapped by the Dragonkin also and waited for them in a dragonkin jail. After they broke out of their cell, Sliske revealed it to be a simple ruse to get their attention.

After leaving through the door, Sliske explained that he was playing a game, giving the Barrows brothers some of their memories back at the cost of being tortured through his "games". To ensure that the World Guardian would be forced to play, he killed Brother Samwell, one of the hostages, threatening to kill the others if they refused to.[41]

The World Guardian played through his games, first freeing Dharok from the fighting pits, then Ahrim from the maze. When they arrived to help Verac, the adventurer grabbed the Saradomin key from his chest. When the Saradomin statue collapsed, they found a secret room and decided to investigate it. Linza and the other hostages covered some of the masks to ensure that Sliske would be unaware of their whereabouts when they reached the next area.

At the final area of the game, Sliske wondered where the World Guardian was. When Meg failed to impersonate their personality, Sliske became enraged and entered the room to find out where they were. The World Guardian then arrived, and Sliske prepared to "give" the Staff of Armadyl to them. Sliske proceeded to drain some of their soul with the staff, upon which he realised that they had learned of his plans.

Enraged, Sliske brutally pummelled them senseless up close and personal. After he was done, he revealed to them that Linza had betrayed them and that she had gone to him for protection from the Dragonkin due to her stealing their smithing arts and materials. He later double crossed Linza and forcefully converted her into a wight.[42] Sliske then ordered the wights to attack them, but the Barrows Brothers refused to. He then cast a spell to collapse the Vault to bury the World Guardian and the remaining hostages, but they were able to escape.

Rejuvenation[edit | edit source]

The following takes place during Children of Mah.

Sliske appears in the quest Children of Mah, though only as a flashback in Kharshai's memory, where he is seen talking with another Mahjarrat, Trindine.

When the other Mahjarrat arrived at the Ritual Marker, Akthanakos realised that Sliske is not present among them, and presumes that Sliske may have found his own solution. Though unconfirmed, it is likely that Jas protected Sliske from being drained by Mah, given the fact that he had already made contact with her and she had the power to prevent his force from being siphoned. Sliske saw the debacle where Zaros easily overpowered Zamorak, who had his wings removed in the battle with him. [43]

Endgame and Death[edit | edit source]

The following takes place during Sliske's Endgame.

Sliske subjected the adventurer, the Gods, Vorago, and the Dragonkin to a game for his own enjoyment, forcing them to traverse an enormous labyrinth. Though unassuming, Jas' power began draining the gods and Vorago of their divinity (anima in Vorago's case), rendering them mortal again. The World Guardian, the gods' followers and the Dragonkin were fairly unaffected by this pull. Sliske observed his participants navigating the labyrinth, and attempted to instigate fights whenever possible.

Eventually, one of the gods (Armadyl, Saradomin, or Zamorak) reached the final chamber at the same time the World Guardian did. Sliske then had them race down a narrow pathway towards the Stone. Though the god had a straight path to the stone, and Sliske set the World Guardian on a looping path with obstacles to climb, Sliske gave the World Guardian a head start and several levers which could be pulled to distract the competing god.

After the winner of the race reaches the Stone, Sliske asked them what they plan to do with it. Regardless of the answer, Zaros and Seren suddenly teleport in and invoke their respective oaths with the god (if the player wins, Zaros attempts to convince them to give the stone to him) in order to claim the Stone for themselves. At this point, Sliske claims that the reason for all of his plans was to relieve his unending boredom at the universe and that a new God Wars would finally make things "interesting" again. However, before the Stone can change hands, Kerapac appeared and destroyed the Stone with the Mirror, freeing the Dragonkin from their curse, which also enrages Sliske.

Sliske then attacks the World Guardian, who is aided by Zaros and Seren. At first, he sends hordes of common wights against them, but when that fails, he summons the Barrows brothers to finish them. Much to his surprise, they refuse to comply with his orders, and the World Guardian reveals that he left a shadow artefact untouched during the events of Kindred Spirits, which enraged Sliske further.[44] He then summoned Gregorovic, Linza, and Nomad against the player, who defeated all three of them, prompting Sliske to personally fight them himself. Because Sliske threatened the adventurer's life at the moment, Guthix's enchantment kicked in, allowing them to easily overwhelm Sliske. They then proceeded to stab him with the Staff of Armadyl. However, Sliske was able to force the other end into the player, transferring some measure of his essence into the World Guardian before his corpse petrified and collapsed.

This apparently damaged the World Guardian's soul, as Icthlarin somewhat sensed a shadow that wasn't theirs,[45]. The Minister noticed that there appeared to be a hole in their soul, cryptically stating that in time, "he will know".[46] Relomia herself also appeared to be rather unconcerned with his apparent demise. [47]

After Sliske's "death", the World Guardian is brought before Jas, who reveals herself to be Sliske's master.

Working in Death[edit | edit source]

The following takes place during Azzanadra's Quest.

Despite his death, as Sliske was able to transfer part of his essence into the World Guardian before his demise, he was able to manifest both a light and shadow voice to communicate with them. Although initially comical at first, Sliske's shadow voice allowed the World Guardian to realise that the Zarosians had hidden their true intentions from them.[48] Sliske's essence also allowed the World Guardian to beckon Gregorovic to them[49], who then proceeded to distract Helwyr and his warriors to allow the World Guardian, Azzanadra and Ariane to enter Gielinor's Elder Halls.

Godhood[edit | edit source]

There was much debate as to whether Sliske had achieved godhood after his slaying of Guthix. This is now known to be false; he absorbed a significant amount of power, but did not ascend.[50]

Guthix himself achieved his godhood by slaying the ancient god Skargaroth with one of the Elder Artefacts, transferring Skargaroth's power to Guthix in a similar way to how Zamorak would become a god. This suggested that Sliske's fate may have been of similar nature. His claim to have obtained the Stone of Jas made this even more likely, if true. Azzanadra, however, states that, while the killing of Guthix may have changed Sliske, he is strongly convinced that Sliske is not intent on achieving godhood, although Wahisietel is unsure.[31] This does not mean he hasn't received any godly powers from Guthix after his slaying. Sliske himself held a party in the Empyrean Citadel, claiming it to be his "Grand Ascendancy", although this was merely a ruse to attract the gods, and he refused to say whether he actually was a god or not, saying that "it's fun to keep you all guessing."

A symbol for Sliske created by Relomia.

Nevertheless, he is still believed to be a god by Relomia, an Ardougnese housemaid who somehow managed to get stuck in the Shadow Realm and claims to have been rescued by Sliske, now proclaiming "Sliske's ways" as his emissary, and players are able to follow him as one of the factions in the aforementioned emissaries. She is strongly convinced of Sliske's being a god and even made a symbol for him, although she is fairly uninformed.[32] His symbol resembles a green mask of Sliske's face, referencing Sliske's habit for deception and his collection of sentient masks. Sliske himself describes Relomia as a "lovely girl", though needy, and her followers as "his groupies" and her "little fan club".[51]

Relationships[edit | edit source]

Icthlarin[edit | edit source]

Icthlarin chathead.png

Sliske was never favoured by the god of the dead due to his methods of converting the Zarosian invaders into semi-undead wights. Sliske was allowed to continue as long as the war lasted, however, for the sake of protecting the Kharidian Lands at all costs. Their relationship was permanently damaged when Icthlarin released all of the wights' souls to the Grim Underworld after the Kharidian - Zarosian War.[52] This led to Sliske offering his and the other Stern Judges' services to Zaros and thus abandoning Icthlarin and the Menaphite Pantheon. Even now, Sliske holds a grudge against Icthlarin for what he seems to think of as 'betrayal' by 'stealing' his minions and the god seems to be the person Sliske would like to see suffer the most.[53] At the Ascension, Sliske almost killed Icthlarin by knocking him off his feet with a spell before unleashing a Dragonkin upon him, but he was rescued by his acquaintance Harold Death. In Nomad's Elegy Sliske taunted him and Death. Later in Sliske's Endgame when Icthlarin was drained from his divinity by Jas and returned to his dog-like instincts in progress Sliske was bullying him, if the player arrived first and dismisses his own entourage so Icthlarin would no longer be mentally tortured this upsetted him.

Azzanadra[edit | edit source]

Azzanadra (Children of Mah) chathead.png

While Azzanadra and Sliske have long been close allies - with Azzanadra having known Sliske for his entire life - they have quite different views on how to handle situations. A notable difference is Azzanadra's loyalty to his companions and to Zaros, whereas Sliske will not hesitate to turn against the former at a whim. Additionally, Sliske always seeks a profit for himself in a situation. Nevertheless, the two have worked together on various occasions. For example, just before Azzanadra was imprisoned in Jaldraocht, he gave a powerful artefact to an ally almost certainly known to be Sliske for safekeeping, knowing it would be key in reestablishing contact with Zaros.[28] Seemingly seeing the importance of this, Sliske heeded this request and his wights have guarded the item faithfully for many centuries, until Azzanadra was released and ordered the retrieval of the artefact soon after.

It seems, however, that, while Azzanadra is more than aware of Sliske's slippery and deceitful nature, he will sometimes give Sliske 'the benefit of the doubt' and fully trust him to cooperate. For instance, when Sliske agreed with the suggestion of Azzanadra, Wahisietel and Akthanakos to negotiate with rather than kill Guthix in order to convince Nex and Char to do the same, Azzanadra was completely confident Sliske would keep his word, despite Wahisietel's warning that he could and would betray them.[54] After Guthix' murder, Azzanadra did not seem happy with his ally's betrayal, although he realised his mistake in blindly trusting him - nevertheless, he was content with the result anyway, for Zaros had indeed become free to return.[55]

Azzanadra seems to know Sliske quite well, aware of his desire for freedom of action and disliking of responsibility. As such, he states it extremely unlikely for Sliske to be striving for godhood when asked.[31] After the events at the Empyrean Citadel, however, he considers Sliske to have gone too far and does not quite think of him as an ally anymore. During Sliske's endgame, Azzanadra tried talking sense into Sliske, trying to remind him of their youth, only for the Mahjarrat to learn that Sliske was the one that murdered his younger brother.

Wahisietel[edit | edit source]

If nothing, you can always trust that you can't trust Sliske.
— Wahisietel[56]
Wahisietel (Children of Mah) chathead.png

Wahisietel is Sliske's half brother, with whom he shares the same mother.[57] Due to the fact that they are siblings, he seems to be the Mahjarrat who best understands him. For instance, Wahisietel had suspected Sliske to remain after the 18th ritual to get a 'reward' and was not surprised when he attempted to acquire a new wight. In addition, he seems to have been the only one who realised Sliske would not stick to the plan of not killing Guthix.[58]

Sliske appears to respect Wahisietel, having come to his aid on several occasions, most recently when he faced Lucien and his ice demons at the 18th ritual. And, although he initially agreed to sacrifice Jhallan, he immediately backed up Wahisietel by summoning the Barrows Brothers and having them hold off Zemouregal's troops.

However, during and after the Grand Ascendancy, which involved Sliske proposing a gladiatorial-type competition between the gods, Wahisietel seemed to recant his views - displaying animosity towards Sliske and stating that he no longer believes Sliske to be loyal to Zaros.[59]

Sliske in turn has a low view of Wahisietel. In the Endgame he told Zaros that if he wasn't born as a god he would be a boring entity forced to create plans that no one would listen to, much like Wahisietel.[60],

The adventurer[edit | edit source]

The adventurer whom Sliske first met in person at the 18th ritual (in the quest Ritual of the Mahjarrat), but whom he had been following for a longer while, is of great interest to Sliske due to their prowess and skill, as well as them sharing the name mentioned by the insane asylum inmate he visited during the Second Age. Sliske planned to convert them into a wight after the ritual, but Akrisae Kolluym jumped in front of the spell, saving the adventurer's life and becoming one of Sliske's wights instead. While Sliske was satisfied for the time being, he still desired to add the adventurer to his collection. In Guthix' refuge, he led them to believe he wanted to bargain with Guthix, like the other Zarosians, and praised them for not trusting him easily. When he did, in fact, kill Guthix, he looked at the adventurer with a large grin on his face, enjoying their shock at his broken promise. Despite the obvious grudge held against him, Sliske continues to monitor the adventurer's actions.

After Zaros' return, Sliske mentions that he's no longer interested in converting the World Guardian, but cryptically states that you're already "his" anyway, possibly by you frequently having to react to his schemes. Despite the World Guardian dislike of him, he's willing to give one straight answer and permanent shadow realm visibility as a parting gift.

Starting in Kindred Spirits, Sliske begins to show signs of his hatred towards the adventurer, as upon realising that they looked into his plans, Sliske quickly became angered and yelled that pawns don't get to play by themselves and beat them to a near pulp in the process. [61] The hatred is further cemented in his Endgame, where he considers them a thorn in his side and a constant headache that would never go away. Depending on the dialogue choices, he can state that he is in love with them, but also states that he doesn't have to like them. [62] When the game has ended Sliske orchestrates a battle with the intention of a merciless, brutal and painful death for them, siccing hundreds of wights, the Barrows Brothers, Gregorovic, Linza and Nomad at them. But as his army fails to kill them, Sliske decides to finish them off for good himself, resulting in a final showdown, which ends with Sliske falling at their hands, but not before him stabbing them with the Staff of Armadyl for a last laugh. The brief connection conducted by the Staff of Armadyl seems to transport some of Sliske's essence into the person he loathes more than anything.

Gregorovic[edit | edit source]

Gregorovic chathead.png

It is unknown what relationship Sliske and Gregorovic had, but it is presumed that Sliske did not like him a lot, as during the memory review he is surprised that he is still alive. Sliske giving him the appearance of a jester suggests that he found Gregorovic laughable. Regardless, Sliske was able to manipulate him into becoming his minion.

Sliske's wights[edit | edit source]

Sliske's dark conversion spell hits Akrisae Kolluym.

Sliske owns of a collection of wights, which consist of powerful warriors who Sliske enslaved to serve him and, to a greater extent, Zaros. These wights do not become weaker with time, making perfect slaves for the Mahjarrat. Currently, the following wights of Sliske's are known;

Development history[edit | edit source]

Sliske has a notable development history insofar as it is rather unique: his first 'appearances' were obscure references in various Postbags from the Hedge, followed by in-game mentions before he was finally released in person and became one of the most important figures in the game's storyline.

The Legend of the Brothers book, released on 9 May 2005, speaks of a "stranger" who was involved with the Barrows Brothers' powers and deaths. Although nothing suggested the stranger to be a Mahjarrat at the time, the character was always intended to be the Mahjarrat who would later be named Sliske.[63] The name Sliske was first used in the 20th Postbag from the Hedge, released on 26 June 2007, where Azzanadra briefly mentioned him as serpent-tongued and delving the shadows.[2] On 24 July, barely a month later, a new Lore and History was released on the website, called The Fall of Six, describing the Barrows Brothers' tale in more detail. Although Sliske was not named in the story, the aforementioned stranger was now described as "delving the shadows", establishing a connection between him and Sliske.[10] The two had not been confirmed to be the same, however.

On 31 January 2008, Sliske was revealed to be a Zarosian Mahjarrat who had gone into hiding after his god's fall by Eblis, who responded in the 27th Postbag.[64] On 5 February 2009, Azzanadra spoke of Sliske yet again, this time in the 38th Postbag - he described him as an ally whose powers could be seen in the world's smallest details.[7]

The release of The Curse of Arrav on 21 July 2009 also saw the first direct reference to Sliske inside the game itself. Zemouregal, in his notes, described him as a powerful shapeshifter and a slippery fellow with powers over shadows.[3] A popular theory at the time was that Sliske was the Strange Old Man at the Barrows, due to the former's suspected connection to the brothers and the latter's constant digging, or delving. Further evidence suggesting this was provided by the 44th Postbag, released on 7 October 2010, wherein Azzanadra not only described him as a master of the Shadow Realm and advised not to make deals with him, but also confirmed him to be the person who "sealed the fate of his Barrows toys."[6] The second in-game reference to Sliske was released on 10 January 2011 in the form of the Ancient Prison. The nature spirit Ashuelot Reis would tell the story of how Sliske released Nex from her prison by tricking a group of Saradominists by pretending to be a druid.[29]

After five years of references and mentions, Sliske appeared in Ritual of the Mahjarrat, released on 14 September 2011. During the quest, he attends the Ritual of Rejuvenation, bringing along the Barrows Brothers and leaving with a new wight after the ritual. This also confirmed him to be a separate entity from the Strange Old Man.[26] His next appearance would come a while later, on 4 March 2013, with the release of The World Wakes (although a 'Shadowed Figure' was released on 18 February as a teaser for the quest, they were only confirmed to be Sliske during the quest itself). He has a much bigger role in this quest, slaying Guthix with the Staff of Armadyl. From then on, he would have frequent references in other content and would feature prominently in Sixth Age quests, such as Missing, Presumed Death and Fate of the Gods. In a Q&A about the latter quest, Mod Rowley mentioned that Sliske would take a backseat for some time and the focus would go to other characters.[65]

Gallery[edit | edit source]

Dialogue[edit | edit source]

Works[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 August 2014 (Update):
    • The Sliske dialogue before entering the portal during the Fate of the Gods quest has had an extra "the" removed.

Trivia[edit | edit source]

  • Sliske is the sixth individual known to have defeated a god, and the fifth to have killed one. The others were Jododu Otoku, who killed Ebeb; Bandos, who slew Jododu; Guthix, who slew Skargaroth; Zaros, who killed Loarnab; and Zamorak, who defeated Zaros. Like Zamorak, Sliske used the Staff of Armadyl. However Sliske did not ascend to godhood.
  • His favourite colour is black, although he also likes aquamarine and other blue-green colours.
  • Sliske's name is possibly derived from the Polish word "śliskie" meaning "slippery", which would reference his deceptive nature if true.
  • Sliske has a luchador mask aligned to him called El Serpiente (meaning the snake), referring to his title of "the serpent-tongued".
  • A common endonym for Sliske is "Sliskean". Mod Osborne's preferred term for Sliske is "scumbag". Mod Crow believes that the proper endonym for Sliske is "a crazy person".[66]

References[edit | edit source]

  1. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven : "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was." (24:24) Above the Lore podcast, 20 June 2013.
  2. ^ a b Jagex. Postbag 20 - "Transcript:Tales from earlier ages", Letter 3, by Azzanadra. RuneScape Postbags from the Hedge.
  3. ^ a b Zemouregal, "Notes (k-z)", RuneScape. "One of the more powerful of our number. Sliske has particularly strong shapeshifting capabilities and powers over shadows. I would love to catch this guy, but he's a slippery fellow."
  4. ^ Wahisietel, "The World Wakes", RuneScape. "[Sliske] is slippery; always lurking in the shadows. You can never be quite sure what he is intending, but you can always guarantee his actions will either benefit himself or Zaros."
  5. ^ Sliske, "The World Wakes", RuneScape. "As idiotic as Zamorakian followers are, it won't take them long to decipher the origin of the alarm."
  6. ^ a b c d Jagex. Postbag 44 - "Transcript:Postbag from the Heim.", Letter 4, by Azzanadra. RuneScape Postbags from the Hedge.
  7. ^ a b Jagex. Postbag 38 - "Transcript:What's the matter, Jad? Chicken?", Letter 5, by Azzanadra. RuneScape Postbags from the Hedge.
  8. ^ Sliske, "Empyrean Citadel", RuneScape. "We both took some of Guthix's power. We both watched him die. That makes us connected in stronger ways than mere siblings. I'd count us as equals... if you didn't have so much catching up to do. Come at me, World Guardian. Who knows? You might even win."
  9. ^ Sliske, "Empyrean Citadel", RuneScape. "It's true I gained power from killing Guthix...but then so did you and you're no god."
  10. ^ a b Jagex. "The Fall of Six." RuneScape Lores and Histories.
  11. ^ Mod Osborne. "Campfire - Answers." 27 June 2013. General Forums.
  12. ^ Sliske's Endgame
  13. ^ Dishonour Among Thieves
  14. ^ Wahisietel, "Wahisietel's memory", RuneScape.
  15. ^ a b Bilrach, "Bilrach's memory", RuneScape.
  16. ^ Sliske, "Sliske's Endgame", RuneScape.
  17. ^ Sliske, "Fate of the Gods", RuneScape. "Freneskae is such a boring place; there's nothing to do there. Not like here – Gielinor is SO much more fun!"
  18. ^ Gram Kobold, "The Book of Sliske", RuneScape. "His name was Sliske, and he appeared and disappeared at will. He was feared by the soldiers and distrusted by his own kind. (...) Sliske had a different goal, and he moved in other directions. He moved silently. I was barely able to keep track of him as he shifted between shadows."
  19. ^ Gram Kobold, "The Book of Sliske", RuneScape. "Icthlarin demanded that Sliske release his wights to him, so he could guide them to the underworld. When Sliske refused, Icthlarin took them by force. With a swipe of his hand, Icthlarin obliterated their ranks. Sliske narrowed his eyes and smiled. With a gesture he was gone, and Icthlarin never counted Sliske as a friend from that day."
  20. ^ Ralvash, "Ralvash's memory", RuneScape.
  21. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven : "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was." (24:24) Above the Lore podcast, 20 June 2013.
  22. ^ a b Kharshai, "Kharshai's memory", RuneScape.
  23. ^ Jhallan, "Jhallan's memory", RuneScape.
  24. ^ Ralvash, "Ralvash's memory", RuneScape.
  25. ^ Mod Raven. Campfire:Quests & Lore.*
  26. ^ a b Paul. "Game Update FAQ - 14/09/11." September 2011. Recent Game Updates Forums.
  27. ^ A land writ, "The Lord of Vampyrium", RuneScape. "A land writ, signed by Drakan. It seems that Drakan and Sliske reached an agreement that the Barrows could be used by the Mahjarrat. There is no mention of what Drakan got in return."
  28. ^ a b Azzanadra, "The Temple at Senntisten", RuneScape. "It was no accident. An ally from the old days placed it in their care while I was trapped in that forsaken pyramid."
  29. ^ a b Ashuelot Reis, "Ancient Prison", RuneScape. "Our leader led us to a quiet area of these caverns - right here, in fact. The ritual was successful...from his point of view, at least. He got exactly what he wanted - the temple was reopened and our leader revealed himself to be a Zarosian Mahjarrat going by the name of Sliske."
  30. ^ Mod Jack. "Sliske's New Personality." 16 October 2013. RuneScape Lore Discussion Forums.
  31. ^ a b c Azzanadra, "The World Wakes", RuneScape. "I have known Sliske for my entire life. I do not believe he would ever strive for [godhood]. He is a faithful supporter of Zaros, and he has no wish to rule. It would be far too much responsibility for him."
  32. ^ a b Jagex. Above the Lore - episode 1 Mods Ollo and Osborne : "Sliske's is probably the most... ball, how'd I put it really?" "Uninformed?" "Yeah, the most fanatical in any way. She doesn't really know that much about Sliske. She just really likes him." (11:31) Above the Lore podcast, 2 May 2013.
  33. ^ Mod Emilee. "The World Wakes - FAQ." 8 March 2013. RuneScape News.
  34. ^ Jas, "Sliske's Endgame", RuneScape. "My agent[.] Explain its end" Jas is referring to Sliske.
  35. ^ Mysterious voice, "Kindred Spirits", RuneScape. "This will bring them?" Jas is referring to the gods.
  36. ^ Sliske, "Kindred Spirits", RuneScape. "Thank you for the tip-off about this delightful thing by the way, I would never have found it on my own. It never occurred to me that the staff could be used that way. [...] the look on that dragonkin's face was hilarious! Even better now that I have the stone. [...] The siren song of the Stone will bring all of the gods together."
  37. ^ Sliske, "Missing, Presumed Death", RuneScape. "With Strisath imprisoned, I used the Staff to reveal his connection to the Stone, leading me to exactly where you sent it."
  38. ^ Sliske, "Fate of the Gods", RuneScape. "Yes, I have made use of [the Stone of Jas]... but I am not making continual use of it. We both witnessed how that plays out, courtesy of Lucien. The Stone has more uses than simply transferring power - though we both have used it for such. It can also transfer knowledge! A much smaller transgression in the rage-addled minds of the dragonkin. I believe this to be how Guthix himself used the Stone - for knowledge, not power. Perhaps that is the difference between a 'false user' and a 'stonetoucher'. I have learned much of its past users: Guthix, V, Zamorak, Saradomin, Lucien... and you."
  39. ^ Sliske, "Fate of the Gods", RuneScape. "Zaros needed a diversion, so I gave him one. While the other gods are busy with their infighting, Zaros can return unchallenged and none will be the wiser."
  40. ^ Mod Slayer. "Rise of the Six - FAQ." 15 November 2013. Recent Game Updates Forums.
  41. ^ Sliske, "Kindred Spirits", RuneScape. "In reverse order; not exactly, it's a secret. No it isn't, it kind of is...and because I'll kill more of the hostages if you don't."
  42. ^ Sliske, "Kindred Spirits", RuneScape. "And speaking of turning, I know I agreed to wait until you were dead before making you a wight, but I've changed my mind."
  43. ^ Sliske, "Sliske's Endgame", RuneScape. "Remember when Zaros plucked the wings from you like a fly?"
  44. ^ Sliske, "Sliske's Endgame", RuneScape. "You... Ooh I am going to destroy you. I am going to break every bone in your body and then I am going to *really* hurt you! I will make you beg for death! Your agony will be legendary!"
  45. ^ Icthlarin, "Sliske's Endgame", RuneScape. "Are...are you ok [Player]? There is something about you that A shadow I can barely see."
  46. ^ The Minister, RuneScape. "Wait, I... What's up with your soul? It's like there's a blemish - a hole. How did you do that? Ah, I see. In time, then. In time, he will know."
  47. ^ Relomia, Emissary of Sliske, "Sliske's Endgame", RuneScape. "Oh yes. Dead. [Relomia winks at you in a knowing way.] Absolutely. He is definitely, totally dead. Yes sir, terrible tragedy."
  48. ^ Shadow Voice, "Azzanadra's Quest", RuneScape. "Even if they didn't know, surely they'd realise that Saradomin wouldn't help us. What about Trindine? Why was she even there? We got her into all those difficult to enter places, but all she did was stand around while we found nothing."
  49. ^ Gregorovic, "Azzanadra's Quest", RuneScape. "Master? I heard you calling."
  50. ^ Sliske, "Fate of the Gods", RuneScape. "I am no god. It would be a bit silly of me to start a tournament to kill gods right after becoming one. But I HAVE significantly grown in power."
  51. ^ Sliske, "Missing, Presumed Death", RuneScape. "Relomia just won't shut up about you - lovely girl, if a touch needy."
  52. ^ Gram Kobold, "The Book of Sliske", RuneScape. "Icthlarin demanded that Sliske release his wights to him, so he could guide them to the underworld. When Sliske refused, Icthlarin took them by force. With a swipe of his hand, Icthlarin obliterated their ranks. Sliske narrowed his eyes and smiled. With a gesture he was gone, and Icthlarin never counted Sliske as a friend from that day."
  53. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Ollie : "Who does Sliske hate the most?" "So, I wanna say Icthlarin, because people will know that, if you've looked into the lore and stuff, they've got a history together and, especially if you've read the recent book with the god emissaries, then you'll have found out a bit of backstory there and I think they have a bit of a rivalry." (19:00) Above the Lore podcast, 20 June 2013.
  54. ^ Azzanadra, "The World Wakes", RuneScape. "We may be united in our devotion to Zaros, but Sliske and I are not one and the same. (...) My brothers, Wahisietel and Akthanakos, agreed that Guthix did not need to die. Sliske disagreed; sometimes I think just for the sake of disagreeing. However, he did eventually align with the majority. (...) Sliske came to you and proposed our view; we believed he truly agreed with it. Of course, you should never believe anything Sliske tells you."
  55. ^ Azzanadra, "The World Wakes", RuneScape. "Sliske may have betrayed our trust, but he killed Guthix in the name of Zaros. However you look at it, the edicts have been broken, paving the way for Zaros' return. Sliske did us all a service, even if we would not agree with his methods. Sliske has always been his own master; we could blame ourselves for believing he would do anything else."
  56. ^ Wahisietel, "Ritual of the Mahjarrat", RuneScape.
  57. ^
  58. ^ Wahisietel, "The World Wakes", RuneScape. "And you trusted [Sliske's] word when he said he would abide by us? I warned you..."
  59. ^ Ali the Wise, "Nardah", RuneScape. "That snake has betrayed us for the last time. After murdering Guthix I was disappointed in him, but now I have lost all hope."
  60. ^ Sliske, "Sliske's Endgame", RuneScape. "A boring, pointless, dreary thing devoted to nothing but planning and thinking and planning and PLANNING! And no one would listen to a word you said because no one would care, and you wouldn't have the power to FORCE THEM TO! Why, that sounds a lot like Wahisietel, doesn't it?"
  61. ^ Sliske, "Kindred Spirits", RuneScape. "You're! Not! Allowed! You're just another pawn! Pawns don't get to play the game by themselves!"
  62. ^ Sliske, "Sliske's Endgame", RuneScape. "Ha ha ha ha ha! Love! A mahjarrat in love? Ah ha ha ha ha! I almost wish that were true. It would certainly make the universe a more interesting place. But then perhaps... I suppose I have never felt such contempt for someone. Never has anyone been such a thorn in my side. A constant headache that never goes away. An obsession that I have sought so hard to wipe from my mind. So perhaps I have loved you... But that doesn't mean I have to like you."
  63. ^ Jagex. Mod Rowley's Twitter account. 31 December 2013. (Archived from the original on 16 March 2014.) Mod Rowley: "The character was always intended to be Mahjarrat in the crumbling tome, always Sliske, I'm just not sure when he was named."
  64. ^ Jagex. Postbag 27 - "Transcript:Fashion, imps and one very relaxed chinchompa...", Letter 5, by Eblis. RuneScape Postbags from the Hedge.
  65. ^ Mod Slayer. "Fate of the Gods - FAQ." 25 March 2014. Recent Game Updates Forums. Lost reference
  66. ^ Mod Crow. Reddit Post by Mod Crow. 25 July 2013.*