Short-fin & edicap potato
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Short-fin & edicap potato | |
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Release | 12 April 2010 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Restricted |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat, Drop-X |
Values | |
Value | 240 coins |
High alch | 144 coins |
Low alch | 96 coins |
On death | Always a safe death |
Weight | 0.5 kg |
Examine | |
Nice...an edicap potato crammed with delicious short-fin. Tasty! (Tier 5) | |
Advanced data | |
Item ID | 18147 |
Links | MRID • recipe |
FAQ • doc |
Short-fin & edicap potato is a unique food that can only be found in Daemonheim when training Dungeoneering. It is made by combining a baked cave potato with cooked short-finned eel and an edicap mushroom. You must have all three ingredients in your inventory in order to make this food. It heals up to 1225 life points depending on your Constitution level and requires 49 Cooking to prepare.
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61.8 XP | - | 1 (0.6s) [r 1] | - | |
Requirements | ||||
![]() | 49 | |||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | Short-fin eel potato | 1 | N/A | - |
![]() | Edicap mushroom | 1 | N/A | - |
- ^ All items are finished at once.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 49) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Update history[edit | edit source]
Dungeoneering Potatoes | |
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Raw | |
Regular | |
Gissel | |
Edicap |