Shooting Star is a Mining Distractions and Diversion, introduced with the 2 September 2008 gaming update. It is available to all players. Stars can be mined for experience in addition to a daily reward.
A fast guide for solo star hunters can be found here.
Shooting Stars fall from the sky every two hours or so. They generally fall across all worlds within fifteen minutes of each other. If players reach the core of the star before the next star falls on that world, a Star sprite appears and gives rewards.
Seconds before the star lands, a shadow is cast which players can examine to read: The shadow of a shooting star. There is also a sound while the shadow is visible and when the star lands. If the shooting star lands on top of the player, you will walk out of the star, then begin mining. Additionally, logging into a world while standing on the spot of the star will allow the player to clip into the star itself, moving out when clicking elsewhere, or attempting to mine the star.
A player mining a size-4 crashed star
Players mining all 7 layers of a crashed star (high-speed).
Requirements & Recommendations[edit | edit source]
There are no level requirements to mine a fallen star, however higher mining levels are recommended for higher tiered stars. Furthermore, players should consider bringing the following:
A still-falling star viewed through a telescope.
- Members can use a telescope in a study room in a player-owned house to find the approximate area and time of the next landing. It is possible to use telescopes in another player's house.
- If the telescope is blocked by another room in the house or it is underground, it will not work.
- Better telescopes provide a more accurate time:
- If a star is not in the sky, your player will say one of the following:
- "Hmm... are the stars really small, or are they just very far away?"
- "One of these stars has... little stars moving around it. Interesting..."
- "Oh no! A giant space spider is eating the moon!", followed by "Oh, it was just a spider crawling across the lens."
- "It's overcast; I can't see anything."
- "My goodness... it's full of stars!"
- The location given for each star will be one of the following:
- Shooting stars land roughly once every two hours.
- Stars may land in a different location on each world.
Members may make use of a telescope to reveal the area in which the star will fall. In each area, there are a number of predetermined locations in which the star may actually land. There will generally be a mine or bank within the given area.
The only way to locate the actual crash site is to search each possible crash site in the given area until the star is found. The following areas are available for all players.
Shooting stars come in sizes from 1 to 9. Players can find out how large the star is by examining it or prospecting it. Additionally, prospecting it will reveal the progress to the next level. (See Star sizes below for experience for each star size.)
The first person to mine the star will be rewarded with Mining experience equal to 75 times their Mining level. This is called a tag. You do not need a pickaxe to get the tag, though you cannot mine the star further without a pickaxe. This player's name will also be added to the Shooting Star Noticeboard in the house north of the Observatory.
Each layer of the star is mined from 0% to 100%, at which point the outermost layer sloughs off and the star's size is reduced by one. The amount left to mine of the current layer can be determined by prospecting while mining. The more people mining a star, the faster getting through the layers.
Players will receive stardust as they mine the star, receiving experience every time a piece of stardust is mined. Players can only own a maximum of 200 stardust at a time.
Stardust can be banked, but the 200 maximum counts stardust in your bank as well. If 200 stardust has been reached, experience will still be received for mining in exactly the same manner as with lower amounts stardust.
Once the final layer (when the star is size one) is fully mined, a star sprite will be released, and players will not be able to mine any more. The star sprite in the remains of its star can be spoken to in order to exchange stardust for a reward (See Rewards, below). Star sprites will reward only once per day; a day is the 24 hour period beginning at 00:00 (UTC). The star sprite will stay for ten minutes before eventually disappearing.
If the star is not fully mined and the sprite not released by time the next star falls, the rock vanishes without an opportunity to exchange star dust. However, stardust need not be exchanged at the star at which it was received, meaning that if a player mines some dust but didn't manage to break open the star, they could still exchange it with the star sprite in the next star.
- The Star fall cycle will reset during a system update and stars on the ground before the update will vanish.
- It is possible that the telescopes of two POH will show different timers. (For example, one might say its 10–12 minutes away while the other says 9–11 minutes). In this case the landing time is narrowed down to the time when the timers overlap (In this case in 10–11 minutes)
- At very infrequent intervals the star will fall in a different kingdom than the one named. This may happen on one world, or across many. Most instances of this glitch it has affected only a single fall, although it has lasted up to half a day.
- Only one star can be crashed per given world at a time. If a star is not mined or finished being mined, it will automatically despawn when the star from the next wave arrives.
- The following terms are very common amongst star hunters:
- Scoper: When working in a team, the person remaining at the telescope to tell everyone when the star crashed.
- Spotter: When working in a team, the people who stand at possible star landing sites and wait until the star lands at one of their spots. Once they have found the star they advise the Scoper and the other spotters.
- Tag: To first reach the star and receive the exp for it (see rewards).
- Teletubby/Tubby: nickname for the star sprite.
- "To tub a star": To finish mining the last layer, releasing the star sprite.
- Higher star sizes will give less total stardust than at lower sizes, so for the same number of miners, a high star size reduces to the next size faster than for a low star size.
||Number of stardust/star size
- The first person to click on the star will receive experience equal to 75 times their Mining level. Once the Star Sprite is free, it will last 10 minutes before disappearing. Any player with 200 stardust can turn it in during that time period.
- Stardust can be exchanged with a star sprite in a fully mined star for a reward determined by how much dust the player had with them, up to (for 200 stardust):
- 152 cosmic runes (71,136)
- 52 astral runes (24,752)
- 20 gold stone spirits (7,180)
- 50,002 coins
- The GE values for these items currently add up to: 153,070.
- A 15 minute mining boost to receive "double ore" when mining (The timer on the bonus pauses when logged out). However, the chance of getting an additional ore is actually +25%. This boost works on runite, as well as special ores such as red sandstone, bane ore, and corrupted ore. This bonus does allow the player to exceed the daily limit for mining red and crystal sandstone.
- The extra ore bonus stacks with the Varrock armour or golden mining suit, so it is possible to mine three ores from one rock (only up to adamantite ore).
- The extra ore bonus can be used at Red sandstone mine and Crystal-flecked sandstone mine to bypass the daily limit of these locations, and therefore is highly recommended.
- It is possible to receive 4 ores at once while mining in Living Rock Caverns, having the extra ore bonus active and wearing the Varrock armour.
- It does NOT seem possible to get the effects of this boost while mining with stone stone spirits in your inventory. Stone spirits will be used by default and the chance of an extra ore appears to be eliminated until stone spirits are banked or used up.
- There is a chance that you mine geodes from various layers of the star. Wearing a charged amulet of glory increases this chance. Wearing a ring of Wealth doubles the chances of receiving a metamorphic geode as opposed to an igneous geode. This has nothing to do with the stardust limit, meaning that you will keep getting geodes regardless of being maxed out on stardust.
The Shooting Star noticeboard
A different distraction and diversion is chosen each week to give the player a Key token for simply participating. Once every 4 weeks, the player may gain a key token for mining a crashed star. Key tokens can only be received when the Shooting Star D&D is the designated D&D of the week.
In addition to obtaining extra key tokens for Treasure Hunter, players can receive D&D tokens for shooting stars, allowing them to exchange stardust with the sprite once more on top of the daily limit. Each token can be used once and players may only use one token per day, meaning the player can only exchange stardust with the star sprite up to a maximum of twice per day.
In the Observatory professor's house is a noticeboard which lists the last five stars to be discovered on that world, how long ago they were, and who discovered them.
It's Late and I'm Awake ( 10) – Hand in 200 stardust to a star sprite after mining a shooting star.
The update history project
is a work-in-progress – not all updates to this topic may be covered below. See here
for how to help out!
- patch 11 March 2019 (Update):
- As Shooting Stars can now be mined at any level, their milestone entries on the Mining skillguide have been removed.
- patch 14 January 2019 (Update):
- Shooting stars have been re-enabled.
- hotfix 11 October 2017 (Update):
- The Evil Tree and Shooting Star D&D buffs now restart correctly upon logging in on a free world.
- ninja 9 October 2017 (Update):
- The Shooting Star and Evil Tree D&Ds are now available to free players.
- patch 9 January 2017 (Update):
- Mining a shooting star will now give augmented pickaxes XP.
- patch 25 May 2011 (Update):
- Shooting stars will now appear within 30 minutes of a system update.
- patch 19 April 2011 (Update):
- The Shooting Star D&D no longer disappears when spawning too close to the Circus in Falador.
- patch 4 January 2011 (Update):
- Large crashed stars had a z-bias issue fixed.
- patch 9 November 2010 (Update):
- Shooting stars will now appear much sooner after a system update.
- patch 6 October 2010 (Update):
- A shooting star spot will no longer crash on a cactus.
- patch 8 April 2009 (Update):
- Fixed a typo in the Shooting Star chat.
- patch 20 January 2009 (Update):
- The Shooting Star distraction and diversion code has been adjusted so that you're no longer given strange estimates of the next landing e.g. 1 hour 61 minutes should obviously be 2 hours 1 minute.
- Stars used to land in bounty hunter worlds, but they would always land in the wilderness.
- On 27 October 2011, as part of celebrations for measures against botting, the experience received for mining a star was tripled for the day, and the reward for exchanging stardust was improved. The experience received for finding a star was tripled, but the chance of receiving double ores was the same.
- While looking through the telescope in your player-owned house, if a star is not in the sky, your player may say "Woah, It's full of stars!" This is a reference to the 1968 movie '2001: A Space Odyssey' and it's 1984 sequel '2010,' based on the novels by Arthur C. Clarke.
- While looking through the telescope in your player-owned house, if a star is not in the sky, your player may also say "Oh no! A giant space spider is eating the moon!", followed by "Oh, it was just a spider crawling across the lens." This is likely a reference to 'The Shooting Star,' the 1948 Tintin adventure, in which a similar incident occurs.
- On 2 April 2012 the Squeal of Fortune was updated to allow players to receive a spin ticket from the Shooting Star D&D. However, a ticket could only be obtained from this D&D when it was the designated Distraction and Diversion of the week. The Squeal of Fortune has since been replaced by Treasure Hunter.
- As of 9 October 2017 the Shooting Star D&D can be played in F2P worlds.
- Until the Mining and Smithing Rework on 7 January 2019, fallen stars required a Mining level ten times that of the stars tier (Size 7 star required 70 Mining). They also used to give gems occasionally.