Shooting Star

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A size-4 crashed star

Shooting Star is a Mining Distractions and Diversion, introduced with the 2 September 2008 gaming update. It is available to all players. Stars can be mined for experience in addition to a daily reward.

Shooting Stars fall from the sky every two hours or so. They generally fall across all worlds within fifteen minutes of each other. If players reach the core of the star before the next star falls on that world, a Star sprite appears and gives rewards.

Seconds before the star lands, a shadow is cast which players can examine to read: The shadow of a shooting star. There is also a sound while the shadow is visible and when the star lands. If the shooting star lands on top of the player, you will walk out of the star, then begin mining. Additionally, logging into a world while standing on the spot of the star will allow the player to clip into the star itself, moving out when clicking elsewhere, or attempting to mine the star.

A fast guide for solo star hunters can be found here.

Requirements & Recommendations[edit | edit source]

There are no level requirements to mine a fallen star. Furthermore, players should consider bringing the following:

  • Any pickaxe suitable to the player's mining level
  • Mining Urns, providing an extra 20% xp upon completion
  • Urn enhancer, which brings the extra XP from urns to 25% from 20%

Fallen stars do not give geodes, so geode-finding equipment provides no benefit.

A still-falling star viewed through a telescope.

Locating[edit | edit source]

  • Members can use a telescope in a study room in a player-owned house to find the approximate area and time of the next landing. It is possible to use telescopes in another player's house.
  • Shooting stars land roughly once every two hours.
  • Stars may land in a different location on each world.

Star crash sites[edit | edit source]

Members may make use of a telescope to reveal the area in which the star will fall. In each area, there are a number of predetermined locations in which the star may actually land. There will generally be a mine or bank within the given area.

The only way to locate the actual crash site is to search each possible crash site in the given area until the star is found. The following areas are available for all players.

Al Kharid[edit | edit source]

Name: Location Fastest way to get there World Map location
Al Kharid bank Next to cart, north west edge of Palace.
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Al Kharid mine
a.k.a. Scorpion mine
In the mine north of Al Kharid and west of Het's Oasis.
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Het's Oasis bank chest At Het's Oasis south of the entrance to the Mage Training Arena.
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Asgarnia[edit | edit source]

Name: Location Fastest way to get there World Map location
Crafting Guild Inside the Crafting Guild by the gold rocks. (40 Crafting required to enter)
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Artisans' Workshop To the north of the Artisans' Workshop in south-eastern Falador
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Rimmington mining site In the centre of the big mine north of Rimmington.
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Falador west mine In the mine east of the dark wizard tower, north of Makeover Mage, west from Falador.
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Crandor[edit | edit source]

Name: Location Fastest way to get there World Map location
Southern Crandor mine The south-western mining area on Crandor. Accessible via the underground tunnel though the Crandor and Karamja Dungeon after Dragon Slayer. Enter the dungeon via the entrance atop Karamja Volcano, south-east of the entrance to TzHaar City. To get to the Karamja volcano:
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Fremennik lands or Lunar Isle[edit | edit source]

Name: Location Fastest way to get there World Map location
Keldagrim entrance mining site (Keldagrim mine) In the mine located south of cave entrance to Keldagrim.
  • Fairy ring to DKS
  • Enchanted lyre teleport
  • House teleport if house in Rellekka
  • Slayer ring to Slayer dungeon, then head north
  • Arctic Bear teleport (Requires 71 Summoning)
  • Fremennik lodestone home teleport
Jatizso mine (outside above the mine proper) To the right of the mine's entrance on north-west Jatizso. Go through west gate to reach.
Lunar Isle mine Aboveground at the ladder to the Rune essence mines on Lunar Isle. Watch out for the aggressive suqah, which can deal heavy damage.
Managing Miscellania mining site A few squares south of coal mine on Miscellania.
Central Fremennik Isles mining site (Neitiznot Drakolith mine) From Neitiznot, go across the first bridge to where the Ice troll runts are and it will still be green grass not white snow, then as far east as possible. Take some food against the aggressive trolls.
Rellekka mining site The mining site in the fenced off area inside the town of Rellekka.
  • Enchanted lyre teleport
  • House teleport if house in Rellekka
  • Fairy ring to AJR or DKS
  • Fremennik lodestone home teleport

Kandarin[edit | edit source]

Name: Location Fastest way to get there World Map location
Legends' Guild mining site (Ardougne eastern mine) At the mine south-west of the Legends' Guild.
South-east Ardougne mining site (Monastery mine) At the iron rocks north of the monastery, south of East Ardougne.
Coal truck mining site In the middle of the coal rocks that supply the Coal trucks. Crossing the balance log requires 20 Agility.
Yanille Bank (Magic Guild) In Yanille, between bank and Magic Guild.
Fight Arena mining site The mining spot north-east of Yanille, south-west of Port Khazard.

Karamja[edit | edit source]

Name: Location Fastest way to get there World Map location
Karamja north-western mining site (Horseshoe mine) North west of Brimhaven, near the northern gold mines north of the summoning obelisk. Often called the "Horseshoe mine" by shooting star hunters, due to its shape.
Brimhaven mining site At the gold rocks south of the entrance to Brimhaven Dungeon.
Karamja mining site (Nature mine) In the mine west of the Nature altar. Near the direct centre of the Karamja landmass. Often called 'Nats' or 'Nature mine' by shooting star hunters.
Shilo Village mining site Next to the gem rocks in Shilo Village north-west corner.

Kharidian Desert[edit | edit source]

Name: Location Fastest way to get there World Map location
Uzer mining site At the necrite mine north of Uzer. North-east of the Desert hunting area.
Nardah mining site (Desert adamantite mine) (Vulture mine) At the mine just west of the place on the world map labelled "Vultures".
Nardah bank Just south-east of the bank in Nardah.
Western desert mining site (Granite and sandstone quarry) In the centre of the granite and sandstone quarry

Misthalin[edit | edit source]

Name: Location Fastest way to get there World Map location
Lumbridge south-east mine In the Lumbridge swamp, just north of the eastern mining area.
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Varrock South-East mine South of the mine south-east of Varrock, outside the fence.
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Varrock South-West mine
a.k.a. Champions' Guild mine
Southern end of the mine south-west side of Varrock, west of the Champions' Guild.
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Aubury's Rune Shop South-east of Varrock's eastern bank, between the bank and the rune shop.
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  1. ^ a b The destination of the Varrock Teleport spell can be changed by the Varrock achievements

Piscatoris, Gnome Stronghold or Tirannwn[edit | edit source]

Name: Location Fastest way to get there World Map location
Gnome Stronghold Bank In the Gnome Stronghold, near the stairs to the bank in the middle of the stronghold. South-west of the spirit tree.
Lletya bank Inside the lodge of Lletya, a bit south of the entrance.
Piscatoris mining site A few squares south of the mining site just south of Piscatoris Fishing Colony.

Morytania or Mos Le'Harmless[edit | edit source]

Nearby Bank/Mine Location Fastest way to get there World Map location
Burgh de Rott Bank About 10 squares north-east of the bank.
Canifis Bank Right next to Canifis bank. North-west side of the bank.
Mos Le'Harmless bank North-east of the Mos Le'Harmless docks.

Wilderness[edit | edit source]

Name Location Fastest way to get there World Map location
Wilderness (Level 6) South mine
a.k.a. Zamorak mage/Abyss mine
North of the Mage of Zamorak that teleports one to the Abyss. East of the Obelisk of Air.
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Wilderness (Level 9) South-West mine North of the Black Knight's Fortress and north-west of Edgeville
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Wilderness Volcano Just north of the south-east entrance to the Wilderness Volcano, outside of the volcano's crater. North of the Wilderness (Level 14) Volcano mine.
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Wilderness (Level 35) Hobgoblin Mine North of Dark Warriors' Fortress and Bandit camp.
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Wilderness (Level 47) Lava Maze mine At the phasmatite rocks north-east of the caged greater demons, north-west of the Lava Maze.
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Wilderness (Level 54) Pirates' Hideout mine South of the mine, west of the Mage Arena.
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Mage Arena bank Level 56 Wilderness, north of the Mage Arena entrance
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  1. ^ The destination of the Varrock Teleport spell can be changed by the Varrock achievements

Mining[edit | edit source]

Size9star.png Shooting star
Mining levelMining-icon.png 1
CoreX mark.svg
Rock stats
Base ore0

Shooting stars come in sizes from 1 to 9. Players can find out how large the star is by examining it. Additionally, prospecting it will reveal the progress to the next level. (See Star sizes below for experience for each star size.)

The first person to mine the star will be rewarded with Mining experience equal to 75 times their Mining level. This player's name will also be added to the Shooting Star Noticeboard in the house north of the Observatory.

Each layer of the star is mined from 0% to 100%, at which point the outermost layer sloughs off and the star's size is reduced by one. The amount left to mine of the current layer can be determined by prospecting while mining. The more people mining a star, the faster getting through the layers.

Players will receive stardust as they mine the star, receiving experience every time a piece of stardust is mined. As shooting stars only have 1 Hitpoint, with at least an iron pickaxe, stardust is received at the same rate regardless of stamina level, which only determines experience rate.

Players can only own a maximum of 200 stardust at a time.

A Size-9 Crashed Star.

Stardust can be banked, but the 200 maximum counts stardust in your bank as well. If 200 stardust has been reached, experience will still be received for mining in exactly the same manner as with lower amounts stardust.

Once the final layer (when the star is size one) is fully mined, a star sprite will be released, and players will not be able to mine any more. The star sprite in the remains of its star can be spoken to in order to exchange stardust for a reward (See Rewards, below). Star sprites will reward only once per day; a day is the 24 hour period beginning at 00:00 (UTC). The star sprite will stay for ten minutes before eventually disappearing.

If the star is not fully mined and the sprite not released by time the next star falls, the rock vanishes without an opportunity to exchange star dust. However, stardust need not be exchanged at the star at which it was received, meaning that if a player mines some dust but didn't manage to break open the star, they could still exchange it with the star sprite in the next star.


  • The Star fall cycle will reset during a system update and stars on the ground before the update will vanish.
  • It is possible that the telescopes of two POH will show different timers. (For example, one might say its 10–12 minutes away while the other says 9–11 minutes). In this case the landing time is narrowed down to the time when the timers overlap (In this case in 10–11 minutes)
  • At very infrequent intervals the star will fall in a different kingdom than the one named. This may happen on one world, or across many. Most instances of this glitch it has affected only a single fall, although it has lasted up to half a day.
  • Only one star can be crashed per given world at a time. If a star is not mined or finished being mined, it will automatically despawn when the star from the next wave arrives.
  • The following terms are very common amongst star hunters:
    • Scoper: When working in a team, the person remaining at the telescope to tell everyone when the star crashed.
    • Spotter: When working in a team, the people who stand at possible star landing sites and wait until the star lands at one of their spots. Once they have found the star they advise the Scoper and the other spotters.
    • Tag: To first reach the star and receive the exp for it (see rewards).
    • Teletubby/Tubby: nickname for the star sprite.
    • "To tub a star": To finish mining the last layer, releasing the star sprite.
    • Higher star sizes will give less total stardust than at lower sizes, so for the same number of miners, a high star size reduces to the next size faster than for a low star size.
Star size Number of stardust/star size
9 15
8 40
7 40
6 80
5 175
4 250
3 439
2 700
1 1,200

Loot[edit | edit source]

Rewards[edit | edit source]

Audio options icon.png
Claiming the rewards
The Star Sprite
  • The first person to click on the star will receive experience equal to 75 times their Mining level.
  • Once the Star Sprite is free, it will last 10 minutes before disappearing. Any player with stardust can turn it in during that time period, for a reward determined by how much dust the player had with them, up to (for 200 stardust):
The Shooting Star noticeboard

Treasure Hunter[edit | edit source]

A different distraction and diversion is chosen each week to give the player a Key token for simply participating. Once every 4 weeks, the player may gain a key token for mining a crashed star. Key tokens can only be received when the Shooting Star D&D is the designated D&D of the week.

In addition to obtaining extra key tokens for Treasure Hunter, players can receive D&D tokens for shooting stars, allowing them to exchange stardust with the sprite once more on top of the daily limit. Each token can be used once and players may only use one token per day, meaning the player can only exchange stardust with the star sprite up to a maximum of twice per day.

Scoreboard[edit | edit source]

In the Observatory professor's house, there is a noticeboard that lists the last five stars to be discovered on that world, how long ago they were, and who discovered them.

Achievement[edit | edit source]

It's Late and I'm Awake (RuneScore.png 10) – Hand in 200 stardust to a star sprite after mining a shooting star.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 11 March 2019 (Update):
    • As Shooting Stars can now be mined at any level, their milestone entries on the Mining skillguide have been removed.
  • patch 14 January 2019 (Update):
    • Shooting stars have been re-enabled.
  • hotfix 11 October 2017 (Update):
    • The Evil Tree and Shooting Star D&D buffs now restart correctly upon logging in on a free world.
  • ninja 9 October 2017 (Update):
    • The Shooting Star and Evil Tree D&Ds are now available to free players.
  • patch 9 January 2017 (Update):
    • Mining a shooting star will now give augmented pickaxes XP.
  • patch 23 June 2014 (Update):
    • The examine information for the size 7 shooting star has been adjusted.
  • patch 18 March 2013 (Update):
    • The Blast Mining cosmetic override animation has been tweaked when mining a Shooting Star and rubium.
  • patch 25 May 2011 (Update):
    • Shooting stars will now appear within 30 minutes of a system update.
  • patch 19 April 2011 (Update):
    • The Shooting Star D&D no longer disappears when spawning too close to the Circus in Falador.
  • patch 4 January 2011 (Update):
    • Large crashed stars had a z-bias issue fixed.
  • patch 9 November 2010 (Update):
    • Shooting stars will now appear much sooner after a system update.
  • patch 6 October 2010 (Update):
    • A shooting star spot will no longer crash on a cactus.
  • patch 8 April 2009 (Update):
    • Fixed a typo in the Shooting Star chat.
  • patch 20 January 2009 (Update):
    • The Shooting Star distraction and diversion code has been adjusted so that you're no longer given strange estimates of the next landing e.g. 1 hour 61 minutes should obviously be 2 hours 1 minute.

Trivia[edit | edit source]

  • Stars used to land in bounty hunter worlds, but they would always land in the Wilderness.
  • On 27 October 2011, as part of celebrations for measures against botting, the experience received for mining a star was tripled for the day, and the reward for exchanging stardust was improved. The experience received for finding a star was tripled, but the chance of receiving double ores was the same.
  • While looking through the telescope in your player-owned house, if a star is not in the sky, your player may say "Woah, It's full of stars!" This is a reference to the 1968 movie '2001: A Space Odyssey' and its 1984 sequel '2010,' based on the novels by Arthur C. Clarke.
  • While looking through the telescope in your player-owned house, if a star is not in the sky, your player may also say "Oh no! A giant space spider is eating the moon!", followed by "Oh, it was just a spider crawling across the lens." This is likely a reference to 'The Shooting Star,' the 1948 Tintin adventure, in which a similar incident occurs.
  • On 2 April 2012, the Squeal of Fortune was updated to allow players to receive a spin ticket from the Shooting Star D&D. However, a ticket could only be obtained from this D&D when it was the designated Distraction and Diversion of the week. The Squeal of Fortune has since been replaced by Treasure Hunter.
  • As of 9 October 2017, Shooting Star can be played in F2P worlds. Free players can still receive astral runes, a members item.
  • Until the Mining and Smithing Rework on 7 January 2019, fallen stars required a Mining level ten times that of the stars tier (Size 7 star required 70 Mining). They also used to occasionally give gems.
  • Old School RuneScape released its own version of Shooting Stars on 17 March 2021.