Shattered Heart

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Shattered Heart is a Distraction and Diversion centred on collecting strange and golden rocks. It was first mentioned on 12 February 2010 in the developer blog "A History of Non-violence." Golden rocks were added with the addition of Prifddinas on 22 September 2014.

The D&D can be freely disabled or re-enabled by talking to any of the archaeologists in the Varrock Museum for strange rocks and Auron Ithell for golden rocks.

Introduction[edit | edit source]

The Shattered Heart distraction and diversion is focused upon obtaining two strange rocks for each of the non-combat related skills and two golden rocks for Prifddinas-related skills. These are acquired simply by training those skills and will randomly appear in the inventory or get automatically added into the statue collection bag if it is in the inventory or equipped. The chance to get the second rock for a skill is reduced if the last rock obtained was also from the same skill. When a pair of strange rocks of any particular skill have been obtained, they can be used on the plinth in the Varrock Museum to build a statue for a reward of experience in that skill and a part of a replica statue for one's player-owned house upon completion of the whole statue in Varrock. Similarly, if a pair of golden rocks have been obtained, they can be used on the statue plinth in the Tower of Voices in Prifddinas. Though both rocks in a pair are identical, they do not stack in the bank.

Dahmaroc statue[edit | edit source]

The statue of Dahmaroc crumbling.

The statue to which one adds strange rocks in the Varrock Museum is that of Dahmaroc. He was a mage in the Second Age, when runes were quite rare. Runecrafting wasn't yet discovered, so mages had to use what Guthix supplied Gielinor with. Battles were fought everywhere, and some remaining artefacts can be found while skilling in the form of strange rocks. Dahmaroc was a scholar, a skilled crafter, and was cursed and killed while seeking runestones.

When his statue is rebuilt, Dahmaroc becomes alive for a moment, after which the curse makes the statue fragile and crumble, allowing the player to build a new one.

Building the statue in the player's player-owned house is a trimmed completionist cape requirement, Stone's Throw Away, which requires building the original statue a total of 30 times.

Statue of Rhiannon[edit | edit source]

The statue of Rhiannon is a second statue that can be built in a similar way to the statue of Dahmaroc, in this case using golden rocks.

Building the statue of Rhiannon in the Max Guild is a trimmed completionist cape requirement, Who Will Be Her Lover?, which requires building the original statue a total of 32 times.

Requirements[edit | edit source]

Only members can find rocks. There are no minimum level requirements for strange rocks. Golden rocks, however, require the player to have access to Prifddinas and at least level 75 in all Prifddinas-related skills. Players may complete the set of strange and golden rocks as many times as they wish, however players must first turn in the complete set of all strange or golden rocks before they can receive a new set of the respective rocks.

Getting started[edit | edit source]

Since a player may end up having up to 30 strange rocks and 32 golden rocks for their corresponding statues, it is advisable to go to Barnabus Hurma, who gives a statue collection bag to store the strange and golden rocks in, thus freeing up space in the bank or inventory.

Players occasionally receive a strange rock while training non-combat skills. Players get two rocks, an identical pair, from each non-combat skill released before March 2010 (i.e. no Divination, Dungeoneering, Invention, or Archaeology rocks). Players can go to the Varrock Museum to add the pairs of rocks to an incomplete statue plinth located south of the museum entrance on the ground floor[UK]1st floor[US]. Every time a pair of rocks is added, experience is gained in the same non-combat skill. After adding 30 rocks, the statue is complete, but it immediately explodes in a cutscene and the player has start again.

Each time the statue explodes, a replica statue piece is obtained for building a replica statue in the player's own player-owned house. In order to complete the replica statue, 15 pairs of rocks must be added.

When players train Prifddinas-related skills, they occasionally receive a golden rock. These go in pairs on the incomplete statue plinth located in the Tower of Voices in Prifddinas. Similarly as for the Dahmaroc statue, experience is gained for each pair of rock, but on combat skills (e.g., Melee, Ranged, Magic), they get to choose the combat skill to receive the experience. It takes 32 rocks to complete the statue, exploding afterwards and being able to start again.

For each time that the statue explodes, a piece gets added in the replica statue of Rhiannon in the Max Guild garden. In order to complete this replica, it requires completion of the Statue of Rhiannon 32 times.

The D&D can be said to be completed when 900 strange rocks and 1024 golden rocks have been turned in, making it unique among D&Ds in the sense that it can be finished. Even after the replica statues have been completed, players may continue to receive rocks. A Varrock Museum archaeologist can stop the player from receiving strange rocks and Auron Ithell from golden rocks if wanted. This is not advised, however, as players would be missing out on free experience for completing additional statues. If players opt to not receive rocks, the earlier mentioned NPCs can be talked to to start receiving the corresponding rocks again.

Rocks can potentially replace the item that the player was acquiring with the skill activity. If that happens they may get:

  • " Something odd happens to the (item name) and you are left with a strange rock."
  • " Something odd happens to the (item name) and you are left with a golden rock."

To prevent this, players can choose to not receive rocks by asking the corresponding NPCs, or they can make sure to simply have enough space for an extra rock in their inventory. The statue collection bag also prevents this by adding the rocks straight into the bag, giving the message:

  • " You find a strange rock and add it to your bag." or " You find a golden rock and add it to your bag."

Rocks can be an excellent way of obtaining experience. If the activity is only undertaken for the time required to obtain the two rocks, in many skills the experience reward from the rocks may be greater than the experience received from the time spent on the activity itself. This is especially useful on "slow" skills, like Runecrafting, where at approximately level 70, it is possible to obtain 5,000 experience from the rocks gained from the time taken to earn 500 experience actually Runecrafting (death runes at 10 experience each). On the other hand, with skills that have a high experience per chance this situation can be reversed. For instance, at skill level 70 Hunter it is quite possible to have to earn 25,000-50,000 experience (say hunting Carnivorous Chinchompas at 265 experience each) in order to get the 5,000 experience rocks.

Starting and stopping[edit | edit source]

For players who do not wish to play the D&D, destroying any strange rock will only cause it to appear again later. To prevent rocks from appearing altogether, the D&D must be turned off. Talk to any of the archaeologists in the Varrock Museum (the six workers sitting at desks to the south on the ground floor[UK]1st floor[US]) to disable strange rocks and Auron Ithell to disable golden rocks. To re-enable the D&D, talk again to them at any given time.

Hints and tips[edit | edit source]

The reason this distraction and diversion was created was to add a little reward for players training their non-combat skills, so for those people who think of Shattered Heart in that way it is better to continue training their skills as normal rather than quickly making low experience items. However, many activities that are valid training methods never have a chance of a rock (for example, stringing bows). Also some "power training" techniques, while delivering a large amount of experience, actually give comparatively few chances at a rock (for instance, farming trees). It is also best to alternate between skills upon getting the strange rocks as continuing in the same skill for the second rock has a reduced chance to yield a rock.

To maximise the chance of getting strange rocks when training a skill, it is recommended to try the method that performs actions the fastest; for example, big net fishing gains strange rocks faster than lobster caging because the fishing rate per hour is higher. Failing to catch something may also yield a strange rock. Strange rocks can be obtained from Woodcutting, Fishing, and Mining while gaining approval rating for Managing Miscellania. However, these activities cannot be continued on Miscellania once 100% approval has been reached.

For people who wish to complete the replica statue as quickly as possible, and for those who do not wish to spend time training a particular skill (for example, those who have level 99 or even level 120 in a skill and do not wish to devote time to further training), it may be more prudent to keep a store of cheap, low level items (maple logs, gold bars, raw tuna, clean guam, and eye of newt, etc.) to quickly and efficiently obtain strange rocks without devoting undue time to the skill in question.

Activity doubling effects from exploration achievement rewards (double ore smithing with Varrock armour or double pickpocketing with high Agility, etc.) give two chances at a rock and this appears to be how people have reported getting two rocks with a single action.[source needed]

Strategies[edit | edit source]

The strategies subpage lists strategies for players looking forward to complete the D&D using quick or inexpensive methods. If, however, there is no time constraint in completing the D&D, rocks can be gained on the go with regular skilling methods. For a full list of methods of obtaining rocks, see the individual pages of strange rocks and golden rocks.

Rewards[edit | edit source]

Summary[edit | edit source]

  • Experience in a skill for each pair of stones added to the statue. The experience depends on the skill level and from which skill the rocks were received.
  • For Dahmaroc's statue:
  • For the statue of Rhiannon:

Experience reward formula[edit | edit source]

The formula for the statue of Dahmaroc is , where x is the skill level. An alternate formula, showing the same answer, is .

Think of the cumulative reward as this: Total experience gain after 30 complete replicas with level 80 non-combat skills is 190,200 experience per skill.

The statue of Rhiannon gets a 20% increase from the experience given by Dahmaroc's statue, since the experience given is , where is the skill level.

Templates used
Dahmaroc calc
Rhiannon calc
 template = Template:Dahmaroc calc
 form = shf-dah
 result = shr-dah
 param = 1|Skill's level||int|1-120
 param = isvirtual|Virtual level?|true|check
 template = Template:Rhiannon calc
 form = shf-rhia
 result = shr-rhia
 param = 1|Skill's level||int|1-120
 param = isvirtual|Virtual level?|true|check
Shattered Heart calculator
Dahmaroc calculator
Calculator is loading...
0 Experience points
Rhiannon calculator
Calculator is loading...
0 Experience points
Level Experience gained (Dahmaroc) Experience gained (Rhiannon)
1 99 118.8
10 180 216
20 460 552
30 940 1128
40 1620 1944
50 2500 3000
60 3580 4296
70 4860 5832
80 6340 7608
90 8020 9624
99 9703 11643.6
110 11980 14376
120 14260 17112

For virtual levels past 99, the experience gained will be that of level 99. Temporary skill boosts do not affect the experience gained.

Since the curve of the exponential experience curve is different from the parabolic curve of the reward formula, there are differing (decreasing) rewards measured in terms of percentage of current level.

Achievements[edit | edit source]

Detailed information[edit | edit source]

  • The higher a player's current level in the relevant skill, the more experience they will receive as a reward.
  • There is a piece of the Dahmaroc statue for each of the non-combat skills mentioned above. Each one is made up of two strange rocks found while training. Once a pair has been obtained, no further strange rocks will be received from that skill until the pieces from all other non-combat skills have been received and the statue has been completed. It is not possible to add one rock to the statue, the rocks must be added in pairs. They can be stored in the bank but do not stack (they can be stored in the bag).
  • After getting all of the pieces and assembling the Dahmaroc statue, a cutscene plays where the statue tries to come alive but turns back to stone and explodes as the curse is still active. The player will then be given a statue plinth (only for the first time) and a replica statue piece. The statue plinth can be placed in the study of the player's player-owned house, though the replica statue piece needs its twin in order to be put onto the plinth in the player-owned house. There are 30 replica statue pieces required to fully build the statue in the study (15 'twins'); the statue in the Varrock Museum has to be fully built 30 times (a total of 900 overall statue pieces found) in order to obtain all 30 replica statue pieces.
  • After the statue in the museum has exploded, strange rocks can immediately be collected again in the same manner as before and pairs can be added to the now empty plinth.
  • Prior to an update on 13 September 2021, players could only complete the Dahmaroc statue once per week, therefore it took a minimum of 30 weeks to complete the player-owned house replica statue. This means from the release on the 3 March 2010, the earliest someone could have completed the statue was on the 22 September 2010. Exactly four years later the golden rocks were added.
  • If the study is removed while the Dahmaroc statue still stands in it, then when a new study is built and a new plinth is obtained and set up, the new statue should be as complete as the previous one. However, if the statue is removed from the study, all replica pieces added so far will be lost.
  • On 19 March 2010 in a recent updates thread, Mod Maz confirmed that the fully assembled statue in the player's player-owned house will be a cosmetic reward only and thus won't serve any extra purposes. After an update on 3 May 2011, the trimmed completionist cape required completing the Dahmaroc statue in their player-owned house, along with other requirements, making it an extended reward of the Shattered Heart Distraction and Diversion.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 13 September 2021 (Update):
    • The weekly limit on the Shattered Heart D&D has been removed.
    • Strange and Golden Rocks can now be added to their respective statues directly from the Statue collection bag or the Backpack.
      • Added feedback messaging upon trying to add Rocks without currently possessing any.
      • Strange and Golden Rocks will now be sent to the Bank if you don't have enough Backpack space.
      • If your Bank is full, the Rock will either replace the last item received or be lost entirely, depending on the skilling method.
      • Info-boxes will now be displayed when receiving Strange or Golden Rocks.
    • The Statue Collection Bag can now be filled via the Bank while it's in the Backpack.
  • patch 26 October 2020 (Update):
    • God Statue and Strange Rock Statue interfaces no longer interfere with the size of the chat window when opened.
  • patch 2 November 2010 (Update):
    • Receiving a Shattered Heart statue bag and turning off the receiving of statue parts no longer conflict with each other.
  • patch 15 March 2010 (Update):
    • Added the chance of getting strange rocks from a few places that were missing it.

Trivia[edit | edit source]

Congratulation message sent to early completers of Shattered Heart
  • If the statue is examined during the cutscene, this message will appear: "A completed statue of a cursed Second Age mage."
  • Although very rare, obtaining two rocks of the same skill type for the same statue at once is possible.
  • When completing the replica statue, the player's adventurer's log will read: "Each time I rebuilt the statue of Dahmaroc in Varrock Museum, the archaeologists granted me a replica piece. It was a lot of work, but today I completed my own statue at home."
  • When a strange rock is received while having a pet rock in the inventory, a message appears saying: Your pet rock is so happy to have stone-based company that it jiggles about a little in your pack.
  • The experience given as rewards does count toward reducing the experience needed to make another trip to perform Tears of Guthix collection.
  • The advent of Shattered Heart meant that many players started gaining levels in little used skills, making the overall rankings table considerably more competitive.
  • Players who completed the player-owned house statue of Dahmaroc early were sent messages of congratulations from Mod Maz and Mod Emilee.
  • When adding multiple pairs of rocks at once, if a level is gained in a skill, the normal chat messages will not appear until all pairs of rocks have been added from the inventory.
  • The name "Dahmaroc" may be a play on words meaning "Damn a rock", since the mage Dahmaroc was cursed into stone.

Glitches and changed features[edit | edit source]

  • A bug on the release date allowed players to get multiple stones while fishing. This has now been fixed.
  • Smelting gold ore did not yield stones on the day of release.
  • In the early days of Shattered Heart, the chance of receiving a Runecrafting rock was counted per use of altar and not per essence. For the highest chance of getting a rock, essence had to be dropped and bound one piece at a time. Mod Maz confirmed that this has been fixed.
  • In the first two weeks the fastest way of getting agility rocks was to repeat an obstacle, notably "climb low wall". This wasn't how Shattered Heart was intended to be played; Jagex changed this so that only completing whole courses has a chance of getting rocks.
  • There was a glitch that made it possible to receive a strange rock on non-members' worlds, resulting in the creation of a members object (although players would still receive the message You find a strange rock.). This glitch has been fixed.
  • On 25 March 2010, players with multiple statues in their house found the statues removed. When finishing their next statue; however, they could retrieve the plinth and all replica pieces they had added before the removal.