Settings/Combat & Action Bar

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This page is a subcategory of Settings.

Players can select one of three combat modes, in decreasing level of user involvement and damage done.

  • Full manual.png
    Full Manual mode requires each ability to be triggered manually, as in previous incarnations of the ability system. This gives the greatest control to players and gives the best damage output, but it also is the most click-intensive.
  • Revolution.png
    Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. Other basic, threshold and ultimate abilities can also be used without turning off Revolution. The revolution window can be resized, and basic, threshold and ultimate abilities can all be triggered. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.
  • Legacy Mode is the old combat system before Evolution of Combat. This mode allows you to hit more consistently, but limits your abilities to only special attacks.

Combat Mode[edit | edit source]

Settings Combat Mode.png

Change which style of combat you use.

  • Full Manual
    • Trigger all abilities manually for full control.
  • Revolution
    • Automate ability usage on the main action bar. Manual input overrides automation until it is activated.
  • Legacy Combat Mode
    • Simplified combat, removing abilities and closer to Old School combat. Only melee special attacks are available.
  • Show HUD combat mode icon.
    • Display a HUD icon for the current combat mode.

Revolution Combat and Abilities[edit | edit source]

  • Revolution size
    • Set how many slots on the action bar are automatically used in revolution combat mode (1-14)

Automated Ability Activation[edit | edit source]

  • Automatically trigger basic abilities
  • Automatically trigger threshold abilities
  • Automatically trigger ultimate abilities


Action Bar[edit | edit source]

Settings Combat Actionbar.png

Main article: Action bar

Fine-tune your action bars to your liking.

  • Toggle ability cooldown timer
    • Display the seconds left until the ability can be used again.
  • Allow ability queueing
    • Trying to trigger an ability on cooldown will set it to activate once ready.
  • Automatically trigger regenerate
    • Automatically trigger regenerate when leaving combat.
  • Manual spell casting
    • Require selecting a target when using spells.
  • Allow incoming share offers
    • Receive requests from other players to share their action bar setups.

Display Additional Action Bars[edit | edit source]

Choose up to four existing action bar setups


Action Bar Binding[edit | edit source]

Settings Combat Actionbar Binding.png

Action bar binding can be used to switch your primary action bar and any additional action bars when changing your weapon

Action Bar Equipment Binding[edit | edit source]

  • Switch bar when loading bank presets
  • Disable action bar binding

Action Bar Binding Setup (1-13)[edit | edit source]

Allows automatical switching of your actionbars when equipping weapons.

  • Weapon style (No style, All, Dual Wield, 2h)
  • Action bar (Additional action bar 1-4)
  • Actionbar preset (None, Actionbar 1-9)


Targeting[edit | edit source]

Settings Combat Targeting.png

Change how you interact with the combat system.

  • Show target information
    • Display target information when your cursor is over a target.
  • Target reticules
    • Display an active target marker on the floor when attacking a target.

Default Attack Options[edit | edit source]

  • Player attack option
    • Left click: First option, left click to select
    • Combat Level: First option if their combat level is equal to or below your own.
    • Right Click: Always a secondary option.
    • Hidden: Always hidden.
  • NPC attack option
    • Left click: First option, left click to select
    • Combat Level: First option if their combat level is equal to or below your own.
    • Right Click: Always a secondary option.
    • Hidden: Always hidden.

Target Cycling Keybinds[edit | edit source]

  • Cycle target - Forwards keybind (Opens Keybind)
  • Cycle target - Backwards keybind (Opens Keybind)
  • Direct targeting keybind (Opens Keybind)

Target Cycling Settings[edit | edit source]

  • Targeting mode
    • The pattern is used when cycling through targets
    • Radial - Selection in rings surrounding your character
    • Conal - Selection in a conal arc from your character in the direction the camera faces.
  • Maximum target distance
    • Maximum distance from the player that a target can be cycled to. (2-9)
  • Set maximum target distance to weapon distance
    • Uses the distance of the current weapon as the maximum target distance.
  • PvP area target selection
    • Types of targets that can be cycled to (NPCs and Players, Players only, NPCs only)

Combat XP[edit | edit source]

Settings Combat XP.png

These settings control the experience gained in combat. At least one skill must be selected in each of Melee, Ranged, and Magic categories.

Each setting splits the experience gained equally between the selected skills and Constitution.

Melee Combat XP[edit | edit source]

Select any combination of Attack XP, Strength XP, and Defence XP

Ranged Combat XP[edit | edit source]

Select any combination of Ranged XP and Defence XP

Magic Combat Experience[edit | edit source]

Select any combination of Magic XP and Defence XP

Block Combat XP from Specific Activities[edit | edit source]

  • Block PvP XP
    • XP will no longer be granted from Player vs Player combat.