Servant

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This article is about the NPCs in player-owned houses. For other uses, see Servant (disambiguation).

A Servant is an NPC that players can hire for various services in their player-owned house. There are seven different servants, each having a higher Construction level requirement and offering better services than the last.

Hiring a servant[edit | edit source]

Players can hire a servant at the Servants' Guild, which is located north of the marketplace in East Ardougne. All five servants wander inside the building except for the servant you have hired. Before hiring any servant, the player must meet three requirements:

  • The player must have the required Construction level.
  • The player's house must have at least two bedrooms with beds constructed in each one. If one of the beds is removed, then the servant will not become present again until the bed is rebuilt and the player exits and re-enters the house.
  • The player must not have a servant already hired. If you want to switch servants, you must fire your current servant by talking to him or her in your house before going to the Servants' Guild.

Types of servants[edit | edit source]

Servant Construction
level
Cost
(after Love Story)
Food served Sawmill Capacity Trip
Rick chathead.png Rick 20 500 coins
(375 coins)
Shrimps No 6 items 60s
Queen's Guard chathead.png Royal Guard 20 500 coins
(375 coins)
Shrimps No 6 items 60s
Maid chathead.png Maid 25 1,000 coins
(750 coins)
Stew No 10 items 30s
Cook (servant) chathead.png Cook 30 3,000 coins
(2,250 coins)
Pineapple pizza Yes 16 items 17s
Butler chathead.png Butler 40 5,000 coins
(3,750 coins)
Chocolate cake Yes 20 items 12s
Demon butler chathead.png Demon butler 50 10,000 coins
(7,500 coins)
Curry Yes 26 items 7s
Mind-controlled monkey butler chathead.png Monkey butler 50 Free Banana Yes 26 items 7s

Services[edit | edit source]

The services provided by servants can be cosmetic or vital resources for training Construction efficiently. All of the servants have the same basic services, but the main difference is that the higher-level servants have larger inventories and quicker response times. All of the servants can:

In addition, the cook, butler, demon butler, and mind-controlled monkey butler can take logs to the sawmill for conversion into planks. You can use noted logs, but the servant must first un-note them and upon returning to you with the un-noted logs, instead of being automatically deposited to your inventory, you have the option of having them take them directly to the sawmill.

Payment[edit | edit source]

The costs of a servant may seem expensive for low level players, but for serious trainers and high level players, servants are well worth the money. After completion of the Love Story quest, servant prices are 25% cheaper. Players with at least level 60 invention can unlock the monkey mind-control helmet from the cave goblin technology tree to hire Steve, who is similar to the demon butler in services but does not require payment. When the servant asks for payment, you can pay with money in your backpack, money pouch or bank.

After using a servant's paid services seven times, players will be asked to pay the wage - at this point the payment can be made or denied. After using a servant's paid services eight times, players are required to either pay or fire him or her. The servant cannot be used for anything else before the payment is made; the servant will temporarily keep the items and will not give them until the player pays. Any items that the servant is holding will be deposited in the bank if you leave the house or if the servant is fired.

The asking of payment can be toggled to not appear when the payment is made via the servant's dialogue. In this case, the money is automatically taken from your backpack, money pouch or bank after 8 actions.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 10 September 2018 (Update):
    • The servants have come back from their brief holiday - although they're not too happy about the farm that's just moved in!
  • ninja 20 July 2015 (Update):
    • Players can no longer spawn multiple servants in their Player-Owned House.
  • ninja 26 May 2015 (Update):
    • Player-owned house servants will no longer get stuck when following players.
  • ninja 23 March 2015 (Update):
    • Player-owned house servants now remember the 'take my money' settings across sessions.
  • ninja 9 March 2015 (Update):
    • The options when a butler returns from un-noting logs have been swapped around, making "Send logs to sawmill" option 1.
  • patch 19 April 2011 (Update):
    • A POH servant will no longer drop tea on top of players that are seated, if they have a full inventory.
  • patch 15 March 2011 (Update):
    • Servants will no longer display a blank chatbox when not typing a number when collecting from bank.
  • patch 4 January 2011 (Update):
    • Fixed some issues with POH servants returning to your house after their bedroom had been deleted.
  • patch 25 May 2010 (Update):
    • Fixed the servant section of the Construction skill guide.
    • Close the ‘servant going to the bank’ interface when necessary.
  • patch 19 January 2010 (Update):
    • Prevented your POH servant from spawning on the roof.
  • patch 18 August 2009 (Update):
    • Fixed an issue with the Player-owned house (POH) servants potentially circumventing a bank pin.
  • patch 10 August 2009 (Update):
    • Spelling error when talking to players' butlers.
  • patch 9 June 2009 (Update):
    • Updated the code to better handle your POH servant trying to withdraw items that you'd already withdrawn.

Trivia[edit | edit source]

  • In May 2009, the servant's summoning via the bell pull was changed. Prior to this, the servant would appear nearby and then walk to the player's location. This would sometimes result in a path resolution glitch where the servant got "trapped" behind an object. The short-lived "fix" made the servant spawn in the same place the player was standing and "walk out of the player". This was changed shortly after implementation, and the servants now spawn the old way, but with a more robust pathfinding algorithm.
  • The servant spawns in or near the location of the parlour. When the house has multiple parlours, the parlour with the most chairs in it is chosen as spawn location. If multiple parlours all have an equal number of chairs, the parlour you last built a chair in gets assigned as spawn location. This is mostly a trivial matter, except for when you build parlours on different levels, as the servant won't use stairs and is effectively locked onto the floor they spawn unless you call them.