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For the revenant drop, see Bandos scrimshaw.
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Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
A player activating a scrimshaw

A scrimshaw is an item that is equipped in the pocket slot. Most of them can be created at the scrimshaw crafter in the workshop of a player-owned port with the Fletching skill. They impart a range of benefits, many of which are geared towards increasing level gain during high-levelled training.[1] All scrimshaw have both a tradeable and a superior, untradeable version.

They can be activated and deactivated while worn: tradeable scrimshaw last for shorter amount of activation time, while superior scrimshaws last for 4 hours, after which they will vanish. Logging out, or switching worlds will cause the scrimshaw to deactivate. When the scrimshaw runs out of time, this message appears in the chat window (unless Game Messages is turned off):
Your scrimshaw has run out of charge and disintegrates[sic]

Partially used scrimshaws can be used on each other to combine the remaining time back equal to a newly made scrimshaw.

High-level fletchers can make scrimshaws starting at level 85, up to level 95 for the higher tier scrimshaw. Temporary skill boosts do not work. Scrimshaw can be only made at the player-owned port, in a refitted workshop or a workshop of a higher tier. Each scrimshaw requires between 2 and 10 ancient bones to make, and gives 4,000 Fletching experience. The experience bonus of the workshop applies to making scrimshaw.

The Voyage Gift of Gu may give a random superior player-owned port scrimshaw with only 50% charges.

Special scrimshaws are obtained as rewards from other sources like promotions, motherlode maw and giant mimic.

Player-owned port scrimshaws[edit | edit source]

Image Tradeable version (3 hours) Fletching
GE price Ancient bones Price per ancient bones Untradeable version (4 hours) Examine & Effect (Superior effect)
Log-splitting scrimshaw.png Log-splitting scrimshaw 85 1,064,817 4 266,204 Superior log-splitting scrimshaw 15% (20%) chance to split a log as you chop it, earning additional Woodcutting experience and not collecting the log.
Rock-crushing scrimshaw.png Rock-crushing scrimshaw 85 1,178,847 4 294,712 Superior rock-crushing scrimshaw 2% (3%) increased critical hit chance when mining.
Whopper-baiting scrimshaw.png Whopper-baiting scrimshaw 85 1,197,338 4 299,335 Superior whopper-baiting scrimshaw 15% (20%) chance to bait a whopper fish, gaining additional Fishing experience even though you won't land it.
Memory-crushing scrimshaw.png Memory-crushing scrimshaw 85 1,113,873 4 278,468 Superior memory-crushing scrimshaw 15% (20%) chance to instantly convert memories as you obtain them, gaining Divination experience. You need level 80+ Divination to learn the ability from Boni how to make this scrimshaw
Tree-shaking scrimshaw.png Tree-shaking scrimshaw 90 415,302 2 207,651 Superior tree-shaking scrimshaw Increases the drop rate of bird nests by 300% (400%).
Gem-finding scrimshaw.png Gem-finding scrimshaw 90 392,383 2 196,192 Superior gem-finding scrimshaw 2% (3%) increased chance of finding a geode.
Casket-salvaging scrimshaw.png Casket-salvaging scrimshaw 90 207,436 2 103,718 Superior casket-salvaging scrimshaw Successful fishing catches have a chance of finding various caskets. Higher-level fishing provides better chances.
Energy-gathering scrimshaw.png Energy-gathering scrimshaw 90 1,260,290 2 630,145 Superior energy-gathering scrimshaw 15% (20%) chance to gather double the energy received when gathering memories. You need level 80+ Divination to learn the ability from Boni how to make this scrimshaw
Scrimshaw of vampyrism.png Scrimshaw of vampyrism 92 5,983,590 10 598,359 Superior scrimshaw of vampyrism For every successful melee attack, this scrimshaw absorbs a small (moderate) amount of the enemy's health, giving it to the scrimshaw bearer.

[5% (6.66%) lifesteal from melee attacks]

Scrimshaw of the elements.png Scrimshaw of the elements 92 5,830,351 10 583,035 Superior scrimshaw of the elements Every magic attack hits with a small (moderate) amount of elemental damage.

[5% (6.66%) increased magic damage]

Scrimshaw of cruelty.png Scrimshaw of cruelty 92 5,976,050 10 597,605 Superior scrimshaw of cruelty Ranged attacks deal increased damage.

[5% (6.66%) increased ranged damage]

Scrimshaw of ranging.png Scrimshaw of ranging 95 3,188,129 10 318,813 Superior scrimshaw of ranging Adds 2% (4%) to ranged accuracy.
Scrimshaw of magic.png Scrimshaw of magic 95 2,718,973 10 271,897 Superior scrimshaw of magic Adds 2% (4%) to magic accuracy.
Scrimshaw of attack.png Scrimshaw of attack 95 1,685,507 10 168,551 Superior scrimshaw of attack Adds 2% (4%) to melee accuracy.

Special scrimshaws[edit | edit source]

Image Tradeable version (1 hour) GE price Untradeable upgraded version (4 hours) Fletching
Level required to upgrade
Upgrade cost Examine & Effect (Superior effect)
Scrimshaw of sacrifice.png Scrimshaw of sacrifice (inactive) 1,622,871 Superior scrimshaw of sacrifice 95 10 Ancient bones.png: RS3 Inventory image of Ancient bones A scrimshaw twisted with corrupt power, when worn you will receive no drops but will receive more Combat and Slayer XP. Lasts 1 hour. (Lasts 4 hours).
Scrimshaw of aggression.png Scrimshaw of aggression (inactive) 567,771 Superior scrimshaw of aggression 95 10 Ancient bones.png: RS3 Inventory image of Ancient bones A scrimshaw twisted with corrupt power, when worn these compel most enemies to become aggressive towards you. Lasts 1 hour. (Lasts 4 hours).
Scrimshaw of corruption.png Scrimshaw of corruption (inactive) 1,893,638 Superior scrimshaw of corruption 95 10 Ancient bones.png: RS3 Inventory image of Ancient bones A scrimshaw twisted with corrupt power, when worn these compel most enemies to become aggressive towards you and you will receive no drops but will receive more Combat and Slayer XP. Lasts 1 hour. (Lasts 4 hours).

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 13 July 2020 (Update):
    • All scrimshaw buffs now list the effects.
  • patch 21 January 2019 (Update):
    • The damage modifiers from damage enhancing scrimshaws, Berserker auras and the Metamorphosis ability are now calculated earlier. This means that bosses phase correctly when they reach their HP threshold and mechanics that rely on damage to progress (such as Telos' tendrils or Vorago's pushback phases (Phase 5 - Normal Mode, Phase 10/11 - Hard Mode)) will now take the additional damage from the modifiers into the equation.
  • patch 9 July 2018 (Update):
    • Corrected the model view for superior scrimshaws of aggression, corruption, and sacrifice on the scrimshaw crafter's make-X interface.
  • patch 25 June 2018 (Update):
    • Reduced cost of XP scrimshaws from 10 ancient bones to 4.
    • Reduced cost of gathering scrimshaws from 10 ancient bones to 2.
    • Added superior scrimshaws of sacrifice, aggression and corruption to the ports scrimshaw crafter.
  • patch 23 April 2018 (Update):
    • Fixed an issue where a scrimshaw could be activated and deactivated to preserve charges.
  • ninja 12 February 2018 (Update):
    • Scrimshaws and God books can now be deactivated immediately.
  • patch 23 October 2017 (Update):
    • Fully recharged scrimshaws will now stack in the bank with brand new ones.
  • ninja 11 September 2017 (Update):
    • Scrimshaws of lower charge can now be combined to fully restore charge. For example, combining two 3 hour superior scrimshaws will create one fully charged scrimshaw (4 hours) and one 2 hour scrimshaw.
  • ninja 26 June 2017 (Update):
    • Removing active scrimshaws will no longer require you to turn them off first.
  • patch 11 April 2016 (Update):
    • Scrimshaws will now degrade by 10% instead of 20% if unprotected when reclaiming from Death.
  • patch 29 March 2016 (Update):
    • Reclaiming a fully charged non-superior scrimshaw from a gravestone will no longer cause it to vanish.
  • patch 21 March 2016 (Update):
    • Superior scrimshaws will no longer disappear when reclaimed after dying if the player disconnects before reclaiming.
  • patch 29 September 2014 (Update):
    • Scrimshaws of Strength have been renamed to Scrimshaws of Attack and now require an Attack level of 85 rather than Strength. These, as well as the Scrimshaws of Ranging and Magic now provide accuracy bonuses to their relevant combat style instead of their previously underwhelming damage bonus.
  • patch 18 August 2014 (Update):
    • Active scrimshaws and auras now display on the buffs/debuffs interface once again.
  • ninja 22 July 2014 (Update):
    • Active scrimshaws and auras now display on the buff panel.
  • ninja 7 January 2014 (Update):
    • The scrimshaw deactivate timer option can now be used 10 seconds after activation, down from 30 seconds.
  • ninja 17 December 2013 (Update):
    • A new activation animation has been added for scrimshaws.
    • Players can now combine semi-used scrimshaws.
  • patch 10 September 2013 (Update):
    • It is now possible to start a duel with scrimshaws equipped before the fight begins.
  • patch 24 June 2013 (Update):
    • Scrimshaws now default to the superior category and also default to only make one when using the scrimshaw crafter.
  • patch 16 April 2013 (Update):
    • Scrimshaws now deactivate themselves correctly if you die with one equipped and active.
  • patch 20 May 2013 (Update):
    • A small typo with the message for when a scrimshaw runs out of charges has been fixed.

References[edit | edit source]

  1. ^ Jagex. "Player-Owned ports." 11 December 2012. RuneScape News.