Saradomin
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Saradomin | |
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Release date | 22 July 2013 (Update) |
Also known as | God of Shiny Light, The Blue Giant, Lord of Light, Holy Archmage, Lord of Order, Bringer of Light, Polemarchos Autokrator |
Members only | No |
Gender | Male |
Original race | Human[1] |
Quest NPC | The Death of Chivalry, Missing, Presumed Death, Sliske's Endgame, Azzanadra's Quest |
Status | Alive |
Location | Edgeville Monastery, Empyrean Citadel, White Knights' Castle |
Examine | • God of order and wisdom. • The god of order, locked in battle with his rival, Zamorak. • The god of order. • The god of order and wisdom, above all else. • A worried sheen of sweat hangs upon his brow. He seems to be having difficulty coping with his rekindled mortality. (during Sliske's Endgame) |
Alignment | Order and wisdom |
Symbol | ![]() |
Ascended by | Prolonged exposure to multiple magical artefacts, beginning with the Elder Crown |
Godhood tier | 3 |
Colours | Blue, yellow, white, silver |
Adjective | Saradominist |
Infobox • Talk page |
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Saradomin | |
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Release date | 14 September 2011 (Update) |
Also known as | God of Shiny Light, The Blue Giant, Lord of Light |
Members only | No |
Gender | Male |
Original race | Human[1] |
Quest NPC | Ritual of the Mahjarrat, The World Wakes, Dishonour among Thieves, Azzanadra's Quest |
Status | Unknown edit |
Location | Annakarl, Fist of Guthix cave, Guthix's cave, Unknown |
Examine | The god of order and wisdom, above all else. |
Alignment | Order and wisdom |
Symbol | ![]() |
Godhood tier | 4 |
Colours | Blue, yellow, white, silver |
Adjective | Saradominist |
Infobox • Talk page |
![]() | |
Saradomin | |
---|---|
Release date | 22 February 2021 (Update) |
Also known as | God of Shiny Light, The Blue Giant, Lord of Light |
Members only | No |
Gender | Male |
Original race | Human[1] |
Quest NPC | Ritual of the Mahjarrat, The World Wakes, Dishonour among Thieves, Azzanadra's Quest |
Status | Unknown edit |
Location | Annakarl, Fist of Guthix cave, Guthix's cave, Unknown |
Examine | He looks like Saradomin but without a crown. |
Alignment | Order and wisdom |
Symbol | ![]() |
Godhood tier | 4 |
Colours | Blue, yellow, white, silver |
Adjective | Saradominist |
Infobox • Talk page |
Saradomin (pronounced /ˌsærəˈdoʊ̯mɪn/[2]) is the god of order and wisdom, and is believed to be the most widely worshipped god on Gielinor. Additionally, he appears to be strongly associated with light as well, with various attributes, such as the Book of Light, referring to him as such.[3] In the Third Age, he founded the Ordo Templi Saradominis, a highly secretive, military and espionage organisation based near Falador, from the remnants of the Zarosian order of a similar name. He is even said to give direct orders in person to their current head of operations and second-in-command (after Saradomin himself) - Sir Vey Lance.
Presently, Saradomin has a vast number of followers, most of whom believe him to be the god of good, and there are far more churches dedicated to him than to other gods. Most of his modern followers reside in Misthalin, Asgarnia, Kandarin and Entrana, but there are several groups outside these areas. Unlike those of Zamorak or Guthix, his followers consist almost entirely of humans, though that was not always the case. Saradomin's symbol is a four-pointed star (that is usually coloured gold or silver), which he likely took from his crown. Saradomin was the first god to return to Gielinor in the Sixth Age, after Guthix's death.
Saradomin possesses one of the twelve Elder Artefacts, The Locator. This item is used to locate all the other artefacts. However, possessing any of the other artefacts will likewise reveal the crown's location. It is known to have been in his possession for well over 10,000 years.
The Saradominist religion makes heavy use of symbolism and glorification, and thus Saradomin may at times have been portrayed in a different light throughout the history of Gielinor than what may be the case, and although Saradomin is largely benevolent and wants to do things he regards as good, this does not mean that he is the personification of good itself, nor that his methods reflect his goals, as Saradomin is indeed relentless in his pursuit for order and peace.[2] Saradomin has himself expressed a hope that the ends justify the means.[4] Saradomin is also quick to anger, and has according to himself done things in his past that he regards as shameful and now regrets having undertaken them,[5] such as razing the city Askroth to the ground when they angered him by refusing to accept his rule.[6][7]
Although Saradomin is from Teragard, he has little remaining tie to the culture or technology of that world. Saradominist culture is instead based largely on icyene culture, filtered through the interpretation of Saradomin himself and his many human followers. As more and more humans from the former Zarosian Empire joined Saradomin, they brought with them Zarosian cultural mores, some of which were adopted into the culture as a whole. Saradomin's people and forces are nearly fanatically loyal to him, as he devotes a great deal of effort to making sure this is the case.
Contents
History of Saradomin[edit | edit source]
Powers and abilities[edit | edit source]
As a god, Saradomin has been shown to have extreme power and abilities. He can teleport himself, objects, and other beings anywhere on a whim except when another being that also has extreme power that either doesn't allow it, or can't be forced on.[8] He can also enlarge both himself and objects to gigantic sizes and infuse power into weapons and other beings. He is also in possession of the Elder Crown, which makes it possible for Saradomin to locate other Elder Artefacts while exposing him to other gods who are in possession of other Elder Artefacts.[9] However, the Crown can only pinpoint which planet these Artefacts are on, and not their specific locations, much to Saradomin's frustration.[10]
According to Sir Tiffy Cashien, Saradomin is also capable of reviving a fallen Temple Knight with the "Gaze of Saradomin", allowing a fallen Temple Knight to respawn in Falador Castle to begin their adventures again. However, it cannot work in 'evil' places such as the Wilderness.
Despite maintaining a powerful beam while locked in battle with Zamorak, he could still produce area of effect spells that would empower his followers or weaken his enemies.
Furthermore, as evidenced by his interactions in The Death of Chivalry, Saradomin is capable of creating manifestations of himself elsewhere in the world, that can interact with the world and its inhabitants,[11] as well as teleport and cast spells, even while the true Saradomin is focused on other tasks (such as battling Zamorak); a privilege of being a high-tier god.
Saradomin also gained a great deal of power after he won the Battle of Lumbridge, fuelled by Guthix's divine energy.

Followers[edit | edit source]
“ | A wise man with nothing may defeat a thousand fully armoured foes before they have even realised they are under attack, for wisdom is one of the greatest gifts I can bestow upon my followers.[12] | ” |
Saradomin has a vast following, both on Gielinor and across the Multiverse. Because of all the people and races allied with him, many Saradominists have varying opinions on numerous issues. These opinions may not be shared with Saradomin himself. Some Saradominists believe that there are only three gods, denying the existence of other gods/demi-gods. Others go as far to claim that he is the only true god in existence.
Groups and races[edit | edit source]
- Humans - Most citizens of RuneScape, primarily in Misthalin, Asgarnia and Kandarin, follow Saradomin.
- Monks - Men who have devoted their life to the follow of Saradomin.
- The Myreque - An organisation plotting against Lord Drakan in Morytania.
- H.A.M. - A group of human refugees seeking the destruction of various non-human races.
- White Knights - An organisation of religious knights, centred in and devoted to the protection of Asgarnia. Headquartered in Falador.
- Temple Knights - An ancient organisation with ties to the White Knights who perform acts of espionage, surveillance and infiltration.
- Icyene - A race of winged humanoids with notable power against Vampyres.
- Holy Order of Paladins - A division of the Royal Army of Ardougne.
- Imcando dwarves - A tribe of dwarves driven to near extinction by the Runecrafting Crusades.[13]
- Saragorgak - A goblin tribe sold to Saradomin by Bandos.
- Centaurs - Half-horse, half-human creatures.
- Unicorns - Horned equine creatures
- Blue Order - An order of wizards who support Saradomin and were one of the founding orders of the First Wizards' Tower.
- Golems - Golems were used during the Third Age by various factions and are still used by Saradominists today as evidenced by the Saradominist colossus and the Prototype colossus.
Notable followers[edit | edit source]
- Commander Zilyana - leader of Saradomin's army in the God Wars Dungeon, who is one of the few known Icyene currently in game.
- Padomenes - One of Saradomin's Generals and the leader of Saradomin's army in The Battle of Lumbridge.
- Wise Old Man - A famous Saradominist hero and mage.
- Sigmund - former advisor to the Duke of Lumbridge. He became the leader of his own split faction of the H.A.M cult.
- Drezel - the priest in Paterdomus, the ancient temple dedicated to Saradomin that protects Misthalin from Morytania's evil taint.
- Barrows Brothers - formerly a band of six legendary warriors in the Third Age who assisted the god in his campaign to conquer southern Forinthry during the God Wars and soon after ventured into Morytania, leading the Morytania Campaign. They were captured by the Mahjarrat Sliske and transformed into wights.
- Brother Jered - leader of the Monastery located west of Edgeville.
- Sir Amik Varze - leader of the White Knights of Falador and current ruler of Asgarnia.
- King Tyras - ruler of West Ardougne, brother of King Lathas
- Sir Tiffy Cashien - head of the recruitment of the Temple Knights.
- Akrisae - a Saradomin priest who acts as a representative of the Temple Knights during While Guthix Sleeps.
- High Priest - leader of the monastery on Entrana.
- Veliaf Hurtz - former leader of the Myreque in Mort Myre.
- Safalaan Hallow - lieutenant of the Myreque in Meiyerditch and a wyrd.
- Abbess Benita - head of the Abbey in Al Kharid.
- Julienne - the emissary of Saradomin in Falador.
- King Roald III - the current king of Varrock and Misthalin.
- King Vallance - the current, ill king of Falador and Asgarnia.
- Sir Vey Lance - head of operations of the Temple Knights.
- Johanhus Ulsbrecht - leader of H.A.M.
- The Missionary - a devout Saradominist who is trying to convert the inhabitants of the Eastern Lands to following Saradomin. He built a church in Hyu-Ji, an island in the Skull archipelago in order to help him to do that.
- Perien the Blue - the first Archmage of the new Wizards' Tower, and a member of the Blue Order.
- Unaia the Blue - the last Master of the Blue order of the first Wizard's tower.
- Saint Elspeth - a legendary woman from the God Wars who became a saint after sacrificing herself saving a village from The Ripper.
Animals[edit | edit source]
- Unicorns
- Saradomin owls
- Lions
- Rabbits
Relationships with other gods[edit | edit source]
Armadyl[edit | edit source]
Before and during the God Wars, Saradomin frequently allied with the avian god, as many of their ideals were similar, such as desiring peace for the innocent. However, tensions did exist between the two, as Armadyl is more pacifistic and Saradomin strives for order at any cost. The two remain on somewhat uneasy terms, although peace remains between their factions.
Bandos[edit | edit source]
Saradomin and Armadyl willing forged an alliance with the God of War in the hopes of bringing a swifter end to Zamorak, and pooled their powers to create the Godsword, hoping to slay the Mahjarrat deity. However, it is unlikely Saradomin held Bandos's warmongering ideology in any truly positive light, and whether he ever allied with him before or did more than purchase the Saragorgak goblin tribe from him is unknown.
Brassica Prime[edit | edit source]
The vegetable god sees Saradomin in a negative light following the death of a dozen cabbages at Edgeville Monastery. In turn, Saradomin looks at Brassica Prime in contempt, believing he has neither power nor followers.
Guthix[edit | edit source]
As the god of balance and enforcer of his Edicts, Guthix was seen as both help and hindrance by Saradomin, as he kept him away from Gielinor and the influence he wished to have. Long before his arrival on Gielinor, Saradomin arrived on the homeworld of the Naragi, Naragun. When he demanded worship owing to his possession of the Elder Crown and the locals refused to bow down, Saradomin grew enraged and attacked many Naragi settlements. He later grew to regret this and then struggled to protect Naragun from Tuska but failed, resulting in its destruction. Upon the death of Guthix, Saradomin returned to Gielinor, going so far as to chastise Commander Zilyana for celebrating the death of the god of balance and revealing he had some respect for Guthix's ideology after all.
Icthlarin[edit | edit source]
Saradomin holds a favourable view of the Menaphite god, respecting him as long as he does not interrupt his plans.
Marimbo[edit | edit source]
Similarly to Brassica Prime, Saradomin sees Marimbo in a contemptuous manner, referring to her as a 'drunken harlot'. Marimbo herself speaks of Saradomin as a 'stick in the mud', possibly because of his inability to avoid conflict with Zamorak. It is possible, given Marimbo's past, that she humiliated him at some point.
Seren[edit | edit source]
The crystalline goddess is seen in a somewhat negative light by Saradomin for her efforts to cure the elves of the sickness she mistakenly cursed them with, believing she should spread her care to other races as well. Upon meeting her in person, they spoke and left on friendly terms, although it is possible Saradomin is afraid of both her and Zaros. Seren believes Saradomin is mostly benevolent because he believes in doing what he feels is right but also that he has lost his way. However, she believes he can be redeemed of his past misdeeds.
Zaros[edit | edit source]
Longer even than Zamorak, Saradomin has warred and disputed with Zaros, seeking territory, followers and artifacts from him. When the Zarosian empire fragmented, many Saradominist armies invaded, one such force capturing the Stone of Jas, whilst a similar allied force claimed the Staff of Armadyl. The city of Senntisten was overrun and renamed 'Saranthium' in an attempt to eclipse the former god's name. Similar to Seren, Saradomin cautions against listening to Zaros.
Zamorak[edit | edit source]
Perhaps most famously of all, Saradomin is seen as the polar opposite of Zamorak, light vs dark, good vs evil, and order vs chaos. However, armies of the two gods have even co-operated on occasion to drive away a third party, usually Zarosian. Saradomin usually holds a zero tolerance policy for Zamorak, and vice versa, as is exemplified when they attacked each other in Lumbridge following the death of Guthix.
Dialogue[edit | edit source]
Gallery[edit | edit source]
Artwork of Saradomin's battle form for the Sixth Age.
Saradomin found in the FunOrb game Arcanists.
A young Saradomin, depicted in an Everlight Dig Site artwork.
Update history[edit | edit source]
- patch 13 February 2017 (Update):
- Saradomin - as he appears in The Death of Chivalry, Missing, Presumed Death, One of a Kind (including Dominion Tower) and Fate of the Gods - has been graphically updated to match his (non-diminished) Sixth Age appearance in Sliske's Endgame.
Trivia[edit | edit source]
- Saradomin is probably based on the monotheistic God of the Abrahamic religions, especially Christianity.
- His star symbol resembles the Christian cross.
- His followers include priests, monks, nuns, and knightly orders analogous to those of the Roman Catholic faith.
- His appearance as an old man with a white beard is similar to that of common personifications of God in classical and popular art alike.
- A side effect of his apotheosis is his blue skin, though he is unsure why.[14][15]
- In the FunOrb game Arcanists, statues of Saradomin can be found on the Sky Castle stage
- During The Death of Chivalry, when Sir Owen kneels before Saradomin and starts to praise him, one possible line of dialogue is Saradomin saying to the knight that there's "no need for groveling." This references the film Monty Python and the Holy Grail, in which God says to King Arthur: "If there's one thing I can't stand it's when people grovel." In another possible line depending on the player's choices when interacting with Saradomin, he almost directly quotes the film line: "If there is one thing I cannot stand, it is people grovelling."
- Saradomin is voiced by Voice Actor Stanley Townsend.
- In Sliske's Endgame, Death can be asked how Saradomin would die. Death claims that he hears "the crossing of swords and the warmth of light, then the coolness of shadow. These continue, light then shadow, until I pass."
- It is revealed during Sliske's Endgame that Saradomin has a daughter that is still alive and was being held by either Seren or Zaros, depending on the player's choice in previous quests. [16]
- Saradomin may be derived from the Latin phrase "Sanctus Dominus", meaning Holy Lord.
See also[edit | edit source]
References[edit | edit source]
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† denotes gods that are deceased; ๏ denotes gods part of the Menaphite Pantheon |
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