Samid's gloves

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For the full version, see Samid's gloves (full).
For the empty version, see Samid's gloves (empty).
Key token.png
Samid's gloves is a Treasure Hunter reward.
If the associated promotion is not currently active, it may not be obtainable.
Samid's gloves detail.png

Samid's gloves are a set of coin-generating gloves that were available for a limited time from Treasure Hunter (and previously, the Squeal of Fortune). This item was re-obtainable from Treasure Hunter during the Smashing Relics promotion in May 2017, July 2018, December 2018, January 2019, August 2019, February 2020, and July 2020. The gloves give off a cosmetic golden glow effect around the hands.

A fully charged pair of Samid's gloves were a different item, while an empty pair were obtained from using all charges or by reclaiming the gloves from Diango.

The gloves lost their charges on 3 June 2013 and became Samid's gloves (empty).

Combat stats[edit | edit source]

Mechanics[edit | edit source]

A player generating coins as they skill.

When equipped, the gloves will generate coins while the player trains skills. The gloves have 100 charges. As the player skills, they will randomly gain a sum of coins. Coins can only be generated when experience is earned. The amount of coins given is dependent upon total level, similar to cash bags. The amount of gold it produces at a time varies between the small and large cash bag's respective amounts, using between one and 11 charges depending on how much money is generated. When this happens, an animation plays where a shower of large coins drops from the sky and surrounds the player.

Each time coins are generated, at least one of the gloves' 100 charges is used, and the game tab message displays Your Samid's gloves produce some gold! followed by an indication of the number of coins that have been added to the player's money pouch. Multiple charges can be expended at once, receiving ten times the coins from one charge, at the cost of ten charges being removed. If fewer than ten charges remain, all the remaining charges can be used up and gold is received accordingly (for example, with 5 charges, all can be used and 5 times the regular amount of coins is received). This makes it difficult to predict how long a pair of gloves will last. Once all the charges have been used up, the gloves will remain purely cosmetic.

The effect of the gloves do not work with lamps or experience rewards, such as from completing quests and turning in strange rocks. It also does not work while training invention. However, there are a few exceptions to this rule, such as handing in runes to the Yellow Wizards at the Runespan and completing jobs at the sawmill. It is also worth noting that while wearing experience boosting gear (such as skill pendants) will not prevent coins from being received from the gloves, the bonus experience will not affect the rate at which the gloves generate coins.

Drop sources[edit | edit source]

This list was created dynamically. For help, see the FAQ.
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For an exhaustive list of all known sources for this item, see here (include RDT).

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 27 April 2020 (Update):
    • Samid Gloves will now work correctly when training Archaeology.
  • patch 19 August 2019 (Update):
    • Samid's gloves now activate correctly when training divination and invention.

Trivia[edit | edit source]

  • Samid is an anagram of Midas. King Midas is a figure in Greek Mythology, known for his ability to turn everything he touched to gold.
  • Despite their examine text and the animation, the gold will go directly to the money pouch and not on the floor.
  • If a player has 2,147,483,647 coins in their money pouch, upon activation the gloves will not use any charges and prompt the message Your Samid's gloves cannot produce any more gold as your money pouch does not have any room for it.
  • Despite being advertised in a way to suggest that money can only be gained from them by skilling, they can drop coins while fighting monsters. This is due to Constitution no longer being counted as a combat skill. [source needed]