Salmon
![]() | |
Salmon | |
---|---|
Release | 11 June 2001 (Update) |
Members | No |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat |
Values | |
Value | 88 coins |
High alch | 52 coins |
Low alch | 35 coins |
On death | Reclaimable Reclaim: 12 Sacrifice: 48 |
Weight | 0.5 kg |
Examine | |
Some nicely cooked salmon. Eat it to restore health. | |
Grand Exchange | |
Exchange | 85 coins (info) |
Buy limit | 10,000 |
Loading... | |
Advanced data | |
Item ID | 329 |
Links | MRID • recipe |
FAQ • doc |
Salmon is a food available to non-members as well as members. Eating a cooked salmon heals 200 to 625 life points depending on Constitution level.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 25) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Players need level 25 Cooking to cook a raw salmon and gain 90 Cooking experience when cooking on a range or 99 Cooking experience when cooking on a bonfire. Players can accidentally burn salmon to produce a burnt fish until their Cooking level reaches 55 (Lumbridge Castle range) or 58 on a normal range or fire. However, burning salmon becomes rare once a player's cooking level reaches level 43. Members may also use it as an ingredient in an admiral pie, though they need level 70 Cooking.
Creation[edit | edit source]
![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|
25 | 90 (99) | 4 (2.4s) | 85 | ||
Servings | 1 | ![]() | 625 | ||
Requirements | |||||
Burn level | 58 | ![]() | 55 | ||
![]() | |||||
Requires a range ![]() ![]() | |||||
Ingredients | |||||
Item | Quantity | Price | Total | ||
![]() | Raw salmon | 1 | 463 | 463 | |
Profit | −378 |
Products[edit | edit source]
Item | Skills | Materials | GE price |
---|---|---|---|
![]() |
| N/A | |
![]() | 782 | ||
![]() |
| 2,510 |
Store locations[edit | edit source]
Seller | Location | Cost | Currency | Base stock | Members? |
---|---|---|---|---|---|
Keepa Kettilon's Store | Jatizso | 88 | ![]() | 10 | ![]() |
West Ardougne General Store | West Ardougne | 88 | ![]() | 10 | ![]() |
Disassembly[edit | edit source]
Salmon | |
---|---|
Disassembly category | Food and herbs |
Disassembly XP | 0.7 |
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 72.5% |
Common materials | |
![]() | 89/100 |
Uncommon materials | |
![]() | 8/100 |
Rare materials | |
![]() | 1/100 |
![]() | 1/100 |
![]() | 1/100 |
Achievement[edit | edit source]
- Fishy Dishes (
30) – Sample all of the listed fish dishes.
Update history[edit | edit source]
Standard fish |
|
The Arc | |
Leaping fish | |
Trophy fish | |
Special fish | |
Quest |
|
Promotional | |
NPCs | |
Pets | |
Other |
- Items
- Grand Exchange items
- Items that can be disassembled
- Items that are reclaimable on death
- Tradeable items
- Items that disassemble into Organic parts
- Items that disassemble into Crafted parts
- Items that disassemble into Living components
- Items that disassemble into Healthy components
- Items that disassemble into Enhancing components
- Disassemble category/food
- Fish
- Food