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Salamanders are versatile, two-handed ranged weapons that act as two-handed crossbows. Salamanders may be obtained through net trapping and must be fuelled using a variety of herb tars made with the Herblore skill.

When you die or drop a salamander it runs away. In contrast, when a beast of burden holding any salamanders is dismissed or dies, the salamanders are dropped on the ground and can be picked up as items instead.

A player holding a Black salamander
Weapon (creature) Hunter Level Ranged Level Damage Ammo
Green salamanderGreen salamander (hunter) 29 30 397 Guam tarGuam tar
Orange salamanderOrange salamander (hunter) 47 50 662 Marrentill tarMarrentill tar
Red salamanderRed salamander (hunter) 59 60 795 Tarromin tarTarromin tar
Black salamanderBlack salamander (hunter) 67 70 892 Harralander tarHarralander tar

Yellow salamander.pngYellow salamanders may also be caught through the Hunter skill, although these are not kept as a weapon once caught.

The combat bonuses for the weapons are as follows:

StyleSlotRangeAccDamageAttributeStyle bonusPrice
Green salamander.pngGreen salamander30Bolt2h slot.png7454382.5432------3,164
Orange salamander.pngOrange salamander50Bolt2h slot.png7850637.5720------7,573
Red salamander.pngRed salamander60Bolt2h slot.png71132765864------6,553
Black salamander.pngBlack salamander70Bolt2h slot.png71486892.51008------3,913

Salamanders may also be kept as livestock at Anachronia Dinosaur Farm, see Salamander (player-owned farm) for further detail.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • ninja 11 April 2016 (Update):
    • Salamander tar production now uses the current pestle & mortar animation.
  • patch 2 February 2015 (Update):
    • Dragging salamanders from the Worn Equipment screen will now release them as expected.
  • patch 4 December 2012 (Update):
    • Salamanders can now be sheathed.
  • patch 17 January 2011 (Update):
    • These weapons have had their wield and attack animations updated.
  • patch 10 January 2011 (Update):
    • Attacking with a salamander's magic attack no longer claims every hit is a max hit.
  • patch 8 April 2009 (Update):
    • Improved the code for salamanders in combat; no behavioural changes that you’ll be able to notice.
  • patch 20 January 2009 (Update):
    • The salamanders near the Chaos Altar were occasionally getting stuck near one of the trees, this should no longer occur.

Trivia[edit | edit source]

  • On the 17 January 2011 patch notes, salamanders had their idle animation stance updated.
  • When moving around, a salamander becomes a one-handed weapon rather than a two-handed one.
  • When salamanders were first released players would purchase them for 12,000 coins to upwards of 65,000 coins depending on the tier.
  • When you attack with salamanders, you appear to be pulling their tail.
  • When you are in the combat stance with a salamander, it is similar to holding a gun, or anything similar to that matter.