||11 December 2013 (Update)
||30 seconds (50 ticks)
|Offer a sacrifice, leaving the target forsaken.
- 20%-100% ability damage.
- Damage ignores the target's protection prayers.
- Heal 25% of the damage you deal.
- Heal 100% of the damage you deal if the target dies.
|Infobox • Talk page
Sacrifice is a basic Constitution ability, that can be unlocked for 3,500 Reward Currency from the Anima Islands Distraction & Diversion, which became available following the fall of Tuska at the Tuska Comes world event. It requires level 10 Constitution to use.
When Sacrifice is used, the player deals 20-100% weapon damage to their target regardless of protection prayers, and is healed by 25% of the damage dealt, or 100% if the ability kills the target.
It was first obtainable by participating in the second world event, at a cost of 21,000 renown and a gold event token. With the death of Bandos and end of the event, it can now be obtained as a rare drop from General Graardor and Kree'arra. It is also obtainable from their bodyguards and from other aviansie in Armadyl's Eyrie and other Bandos followers within the dungeon.
These abilities are individual drops, however it is possible to receive multiple abilities in a single kill. When received as a drop it is automatically learned; it does not drop as an item. When learned, the message "You have unlocked the Sacrifice ability!" appears in the chatbox.
If the Swift gloves' extra shot passive effect activates while using Sacrifice, both hits will heal the player.
- While training combat, it may be helpful to save Sacrifice until you are nearly certain that it will kill your target. However, mistiming Sacrifice may result in less-than-expected healing.
- Berserk and similar effects can increase the damage of Sacrifice. In general, when Sacrifice's damage is increased, its healing is increased as well.
- Certain monsters like Death spawns have low Life points that make Sacrifice heal more because the ability could one-hit kill them.
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- ^ a b c d e f g h i j k l There is further information on this drop; see the associated page for details.
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- patch 7 January 2014 (Update):
- Sacrifice now gains adrenaline when used.
- Sacrifice initially always did 100% of the weapon damage. This was changed on 17 December 2013. The ability now deals damage up to 100%.
- When released, the ability did not work with magic weapons. This was fixed on 17 December 2013. It can also be used without a weapon.
- When released, it initially did not generate any adrenaline.
- The ability only bypasses protection prayers from other players. It will not hit through the prayers of monsters such as Elite black knights.
- During the third world event, Tuska Comes, this ability was available for 3,500 Reward Currency.
- In PvP Sacrifice will always heal you for 25% of the damage dealt, and when the target dies it will heal you for 100% of the damage dealt on top of that. Essentially healing you 125% of the damage dealt in total. It is unknown if this is a bug or not.
- Sacrifice is speculated to provide increased healing if the enemy reaches 0 health by the attack, but not necessarily killing it. If Sacrifice is used to bring Yakamaru's health to 0 at a pool (even if this isn't the final pool), or if Sacrifice is used to bring Araxxor's health to 0 (even if the Araxyte spiders immediately heal him for 5,000 health), Sacrifice will still heal for 100% of damage dealt.
- ^ Jagex. Mod Moltare's Twitter account. 11 Dec 2013. (Archived from the original on 13 December 2013.) Mod Moltare: "Will the abilities be available after the event ends? - yes, as a very rare drop from Graardor and Kree."