RuneScape talk:Wiki Post/Editorials/Dungeoneering: Skill or Minigame?

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This talk page is for discussing the RuneScape:Wiki Post/Editorials/Dungeoneering: Skill or Minigame? page.

"Another aspect of skills is their versatility. Skills can be used for a variety of purposes. Prayer can boost one's attack, strength, drain opponent stats, or protect one from damage. Mining can be used to extract a variety of ores from rocks, mine pure essence, or mine crashed stars. Smithing can create weapons and armor. Agility boosts run energy everywhere. Dungeoneering itself, is good for just one: the ability to raid dungeons. While it is true that the rewards from Dungeoneering are versatile, Dungeoneering as a skill itself is completely useless in the RuneScape. It can't be used for anything outside Daemonheim. This is anther characteristic of a skill that Dungeoneering lacks."


We're obviously forgetting about those reward dungeons which give access to unique locations, handy at monsters that may be overcrowded.109.78.219.168 18:38, August 25, 2010 (UTC)


It has many minigame characteristics, but it is still a skill. Just because its like a minigame doesnt mean it is one. ~


Personally, I see it as more of a minigame than a skill. Dungeoneering has a set of rewards that can be purchased with a currency earned by entering Daemonheim (and ONLY by entering Daemonheim), which is disturbingly similar to how minigames work. The rediculous time-consuming nature associated with getting those rewards also falls consistently within Jagex's standard minigame format (not to mention the fact that the level requirements to use the rewards are priced comically below what you will have actually reached when you can buy the item). Plus, even within Daemonheim, dungeoneering has very limited use, with nearly everything relying on pre-existing skills to set difficulty and requirements.

Yes, there are bonus dungeons, but those are really just a gimmick. Almost any skill could have been used to give those dungeons a requirement. I.e. woodcutting to open up a doorway, mining to clear rubble, ranged to hit a target that opens the thing up, magic to enchant a door to open. See where I'm going here? Wrathanet talk edits Guthix mjolnir.png 01:06, September 16, 2010 (UTC)

Agility has exactly two benefits: run longer, and exactly those kind of gimmicks. 121.209.96.43 13:08, October 12, 2010 (UTC)


"The first 24 skills all had that in common: they could be trained or used anywhere in RuneScape." Oh yeah, I've had such fun building oak larders in the Varrock Museum. 121.209.96.43 13:08, October 12, 2010 (UTC)

Lets be realistic here[edit source]

Dungeoneering is way different than every skill for reasons that have been mentioned over and over again. Construction and agility were also strange skills in a similar way. The problem I have with this whole controversy is that no matter what, dungeoneering is still going to exist. It doesn't matter whether you call it or a skill or a mini-game, you'll still have the ability to raise your level in it, and you'll still be able to access resource dungeons and buy new armour with the tokens. Do any of you honestly expect Jagex to make a new tab on the bar just for dungeoneering? Why does it matter if the information for dungeoneering is contained within the same list as the rest of the skills? I'm having a lot of trouble understanding everybody's problem with it being called a "skill". Call it whatever you want, it won't change what it is. Oh, and dungeoneering is kind of fun. EmperorITNE 22:17, October 30, 2010 (UTC)

Second that. I enjoy dungeoneering. Achievements Coelacanth0794 Talk Contribs 22:18, October 30, 2010 (UTC)
Yep. I don't care what it is, I like training/playing it. (: sssSp7p.pngIjLCqFF.png 22:23, October 30, 2010 (UTC)
it's not that fun for me... it takes me hours to complete a dungeon(other ppl probably take a lot less time) but I still train it for the fact that runescape calls it a skill, as it is my lowest skill... I don't really care for the rewards through as it doesn't really help me(I am currently training magic by making b2p tablets) so I don'y really care for dungeoneering...

Comment[edit source]

Liquidhelium, you make good points, very good actually except for the las paragraph were you state that it can't be used for anything outside of Daemonheim. Actually there are doors in certian (sorry can't spell) areas like the mining guild, and blurite mine that require 45 and 85 dungeoneering to open. these doors lead to exciting new areas (more helpfull than exciting) that have things in them that players without the dungeoneering level would not be able to access, But everything else about your point is spot on and the reason im saying it like this is because i didn't want to change your artical. {FrozenFlame} 00:28, November 18, 2010 (UTC)