RuneScape talk:WikiGuilds/Mapbuilding

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Anyone want to hammer out policy for this project with me? Planeshifted 18:26, 21 June 2008 (UTC)

Are you the project leader in this case? It's a virtual ghost town on the project page with the complete lack of project members, names, etc.

What do I do next...

after I have made a map and uploaded it? --Magic potion (4).pngCFLM Talk # Sign 13:52, 26 July 2008 (UTC)

Put it on the page it's for, then delete its entry from both sections on RuneScape:WikiGuilds/Mapbuilding - (the Nomintion section, and the Adoption section). Quest.png Gaz Lloyd 7:^]Events!99s 19:34, 26 July 2008 (UTC)
OK, thanks Gaz =) --Magic potion (4).pngCFLM Talk # Sign 11:31, 27 July 2008 (UTC)

software suggestions

What are popular programs to use for building maps? My interest is in capturing the full and accurate detail that is available only on the ground floor of Gielinor, any other enhancements beyond that seem relatively easy. Mini-map captures have often proven to be rather tedious as the client java app not only does random angle shifting, but also slight zoom shifting and even colour shifting (which I found out while patching together the Braindeath Island minimap, worse one corner I was not able to map (someone else filled it in yet I don't know how they did so accurately. ~kytti khat 13:59, 24 October 2008 (UTC)

All these are indeed important problems and there is no quick & easy solution that I know of! The best I can offer is that it seems tough at first but it gets easier through experience. I've a lot of maps recently and here's my method:
Use a paint program with good tools. I mostly use GIMP -- it's a bit hard to learn but easy to use once you get it. And, it's free, which is great. I use SnagIt to capture screens.
Getting the lines straight on a map is a challenge, as Jagex shifts the minimap constantly to make this difficult (possibly to confuse bots rather than to jam mapmakers?). The best way I've found is to repeatedly jiggle the minimap with the left and right keys until the lines are straight as possible. Jiggle it a lot until you get something you like. Then take a screenshot. Usually, not all the lines are straight, but enough of them are to make it usable. Then move a bit in the game and do it again. That way, you can paste the good portions over the crooked ones.
There will still be a few uneven lines this way, but with a bit of GIMP experience these can be "ironed out". GIMP is really good and fast at pixel editing, so I just blow up the image to 800%, use the pencil at width 1, and straighten the lines by hand. This is too laborious if there's a lot of crooked lines but otherwise works OK.
Another problem as you note is that Jagex scales or zooms the minimap as you move about, so that it can be hard to piece together the screenshots. A couple of times a corridor simply would not meet up with itself as I stitched the map together. The best approach here seems to be to start in the centre of what will be the map and work outwards, doing the four corners last. That minimizes the problem -- the edges may well end up a bit distorted (but rarely noticeably so) but it works since they don't have to meet up with anything.
And, Jagex, changes the colours on the minimap. That bothered me a lot until I realized that this meant there was no one correct colour! So now, I just choose one of the colours that looks good and bucket-fill the appropriate places with that colour. This turns out to have another good benefit: it makes the map clearer and easier to use. Jagex often uses a range of similar colours even on one minimap/screenshot. This looks nice and blended in the game but having just one colour every for the floor makes the map very clean.
An alternate technique is to be deliberately imprecise. Some maps are just too big and complex to even try to get straight lines. Instead, I stitch the screenshots together, set the pencil to width 3, and then drawn the edge of the wall with a thick line. The outline of the rooms are good and the map is quite usable, although some detail has been lost. See the Chaos Tunnels map for an example. Inelcirc 23:47, 25 November 2008 (UTC)


See RuneScape talk:Maps#Merge. White partyhat old.png C Teng talk 22:56, 28 November 2008 (UTC)


It's really hard to find any area with a map submitted. Maybe someone should alphabetize them. Just a thought. --Milestone cape (50).pngAmeobea10Talk Contribs #Virtus mask.png 21:50, 4 March 2009 (UTC)

Unmakeable maps

The stealing creation map is impossible to make, because it changes with every game, and besides, its just a huge square. Unless you want boxes or something to show where the resources/kilns could be, or where the bases are.  —The preceding unsigned comment was added by Mage of Zaros (talk) on 19:26, March 7, 2009.

True, but a few example maps won't hurt. Please remember to sign your comments on talk pages (with four tildes (~)). Quest.png Gaz Lloyd 7:^]Events!99s 22:17, 7 March 2009 (UTC)


Would it be possible to incorporate this suggestion into the works of this project? It seems like it would probably be pretty easy to fit in. —Triforce 14

Curse of Arrav

A map of the area of Zemouregal's base that is accessed during The Curse of Arrav is mapped, but deleted in the almighty wisdom of Urbancowgurl777. If one of the mapbuilders cares about the map, it can be found as deleted file :File:Curseofarrav zemmy base map.png|Curseofarrav zemmy base map.png and needs some names and pointers I think. I will finish the quest now and won't be able to return to the area to fix anything in the map I made. To be honest I get a bit sick of sysops reverting and deleting a lot of stuff without even checking if it can be easily fixed or might be useful (like this map, which was made after a mapnom template on the page), not even contacting the editor/uploader why they did that... Sumurai8 21:09, December 12, 2011 (UTC)