RuneScape talk:Events Team/Revenant Hunting (F2P - 22 Jan 2011)

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This talk page is for discussing the RuneScape:Events Team/Revenant Hunting (F2P - 22 Jan 2011) page.

Poll[edit source]

Did you enjoy the event and how often would you like to see it come around?
Please vote below. Results will be shown when you have voted.
You are not entitled to view the results of this poll before you have voted.
There were 0 votes since the poll was created on 02:43, 3 October 2018.
poll-id F7BBC4298A13A504DC10A4D3CB3F8A86

Prayer[edit source]

I thought range was the prayer that froze you its shaped like an arrow afterall so range would be the better prayer if thats true Defence cape (t).png Rabbit FearArmadyl godsword.png 00:16, January 18, 2011 (UTC)

Even if u pray against range, u still get freezed.  —The preceding unsigned comment was added by 202.156.10.225 (talk) on 08:21, January 18, 2011 (UTC).
I dont think so from experience praying range and running has saved me then they just attack with magic Defence cape (t).png Rabbit FearArmadyl godsword.png 18:35, January 18, 2011 (UTC)
I don't know if the protect from range prayer will protect you from the freezing attacks, but the way I see it: You can get frozen and hardly hit at all if you pray from magic, or you can protect from range, hope you don't get frozen, and get mauled by magic attacks. sssSp7p.pngIjLCqFF.png 18:37, January 18, 2011 (UTC)
1) Even if you pray against range, you can get frozen by the ranged attack. 2) I have read (don't know if it is true) that if you pray against range, revs are less likely to use the freezing (ranged) attack on you, and they are less likely to use the teleblock attack if you are praying against magic. 3) ... But if the group is large enough, it won't matter a lot what (or if) you pray, as the damage should be spread around enough. JalYt-Mej-Wynde 20:13, January 18, 2011 (UTC)
Hi. What level should i be to hunt reverants in F2P?
Around 90, or having about 60+ Defence ScionCrush 23:14, January 19, 2011 (UTC)
so the minimum level I should be in this hunting trip is 30? Nich1124 13:42, January 20, 2011 (UTC)nich1124

CC[edit source]

I'd love to come, but it won't let me join the CC, it says I'm not high enough rank to join plz help —The preceding unsigned comment was added by 71.51.18.120 (talk) on 17:01, January 18, 2011 (UTC).

The event isn't until the 22nd. (: sssSp7p.pngIjLCqFF.png 17:15, January 18, 2011 (UTC)

I know, so the CC will be open to all who wish to join on the 22nd? and also, I was wondering if someone could help me get a Gravite 2H by the hunt, my Dungeoneering is 39. thx  —The preceding unsigned comment was added by 71.51.18.120 (talk) on 18:53, January 18, 2011 (UTC).

Fighting the revs[edit source]

Yo. Scaper12123 here. I just saw the rev hunt thing and i thought that it would be good to let you all know how to be able to defend yourself from a reverent's most powerful attacks. Back in the day, i used to get money by collecting white berries in the wildy. i found that a dragonhide top and legs, along with your weapon of choice, will effectively lower the damaging effect of their magic and range attacks, which i find to be their most powerful forms of combat. Scaper12123 17:18, January 20, 2011 (UTC)

Yes, but note that this hunt is in f2p, where the only d'hide is green, which is not nearly as good of protection as black d'hide. I believe that is why the suggestion was to wear metal armour and pray Mage. However, if your Prayer level isn't high enough for Protect from Magic (37) then, yes, green d'hide is the best "compromise" armour to protect against range and mage. JalYt-Mej-Wynde 17:59, January 22, 2011 (UTC)

Revenants: A basic overview[edit source]

For those of you who have decided to join this hunt, but have never had the pleasure of meeting our blue-tinged friends and are about to run into a group of Revanants like a chicken chasing a fox, I'm doing this basic overview so you know what you're up against, in case you're too lazy to look up their page, which can however be found here.

  • Attack Style: Melee, Range, Magic. (The latter two have a very long range!)
  • Poisonous: Yes (Only in level 50+)
  • Poisonable: Yes (However, they can cure themselves!)
  • Aggressive: Hell yeah!

As you can see, Revenants are amongst the trickiest monsters to kill in all of RuneScape. They can cure themselves a limited number of times, freeze you, and even Teleblock you. It's also worth noting that their freeze and Teleblock attacks for Range and Magic, respectively, DO hit through prayer, however only the effects will hit; no damage will be dealt. Revenants attack the player's weak points, e.g when wearing Rune Armour, which provides excellent Melee and Range bonuses, but dismal Magic protection, they will primarily use Magic against you. As you probably know, Revenants are FAR more dangerous than their Combat Level suggests. (A level 7 Revenant Imp can hit 90s!) There are many different species of Revenants, ranging from the humble level 7 Imp to the ferocious and incredibly rare Revenant Dragon, at level 135. These monsters are not to be taken likely, but hopefully the hunting group will be large enough to extinguish the remains of their spirits, before Jagex make the huge mistake of taking away these fascinating monsters forever, and restoring even more chaos back to the Wilderness. Good luck to you all today, and may Jagex realise their mistake before it is too late. Peace.

[email protected] 15:06, January 22, 2011 (UTC)Flaysian

Thanks for the advice, but note that some of it is misleading. Since this hunt is in a f2p world, poison doesn't enter the picture either way. (Oh, and note that, in p2p, at least one of the revs - dragons, as I recall - can poison you anywhere in the wild, not just in level 50+.) Just wanted to make sure that your advice didn't confuse some of the f2ps.... JalYt-Mej-Wynde 18:04, January 22, 2011 (UTC)

Revenants aren't going away forever[edit source]

Jagex said there would be a special dungeon that will contain them. 99.117.82.109 17:05, January 22, 2011 (UTC)

Magic[edit source]

I plan to fight them with a mage account (magic 72, Def. 50, Prayer 50) and was wondering what spell is best against them? Crumble Undead or Fire Blast? Or does that depend on the Revenant's combat lvl? Like, crumble undead is a lvl 39 spell, so if a Rev's combat level is higher than that, should I switch to Fire Blast?
Fridi San 18:13, January 22, 2011 (UTC)

So for me the event is over, but FYI the level of the spell is irrelevant. YOUR magic level vs the magic level of the monster is what counts, generally. Otherwise, the higher-hitting spell is "better." (I won't go into the details. There are other pages for that.) Fire blast hits slightly higher than Crumble undead, but chaos runes are much cheaper than death runes currently. I'd have gone with Crumble undead. YMMV --Saftzie (talk) 20:14, January 22, 2011 (UTC)

Comments/Improvements[edit source]

So here's my early feedback. I left after about an hour of wandering around and only seeing one revenant.

  1. As with the GWD trip, there were no plans to handle a large group (e.g., different teams on different worlds, different teams on the same world, different chats per team, whatever).
  2. When the event covers such a large geographic area for a large number of people, the team leader needs to call out his location periodically, like once every 30 seconds, both in and out of chat. In the GWD trip it was virtually impossible to find people and loot since the chamber was carpeted with war tortoises. In this event, it was impossible to find anyone because we were always on the move. Without some kind of beacon, the only hope was to follow the purple dots and hope the group leader was in there somewhere.

It will be interesting to see the new habitant of the revenants. Another rev-hunting trip need not be loss, wherever they end up. --Saftzie (talk) 20:33, January 22, 2011 (UTC)

Comment - Here's my take. The CC needs to be able to be periodically muted so that the organizers can actually be heard when they call out directions. Obviously, this is implausible when the CC owner (222) is offline. Thus, either hold it in an event leader's CC, or create another account for use when 222 is sleeping.

Also, the event was way too chaotic. There needs to be a contingency plan in place to handle very large crowds. Someone mentioned to me that he didn't think anyone who attended this event will want to come back for another one. Personally, that's true for me, as far as F2P events are concerned, at least. F2P events are also more chaotic, as people seem to lose the ability to follow directions on an F2P server. --LiquidTalk 20:51, January 22, 2011 (UTC)

I thought they were using an Events Team member's CC. 222 talk 06:53, January 23, 2011 (UTC)
There was a last-minute change. Also, is Lootshare enabled for the Wiki Events chat? When I tried to enable it for myself, I got an error. --Saftzie (talk) 09:22, January 23, 2011 (UTC)
You need to be at least a friend rank in the clan chat to share any loot, though it can be set to higher in the interface. Unranked people are never able to share loot. Quest.png Gaz Lloyd 7:^]Events!99s 13:33, January 23, 2011 (UTC)
I also have access to the CC.   Swizz Talk   Events!   14:06, January 23, 2011 (UTC)
Account sharing is a massive no-no. I move we only use event members' CCs in future, simplifies the entire process. Quest.png Gaz Lloyd 7:^]Events!99s 20:59, January 23, 2011 (UTC)
Agreed ^. If ever in the future we have another bossing trip where 60+ people come, I think it'd be easier if we just split up people into different Events Team member Cc's. When it's a normal event where we don't need to do that, we should just have one designated chat to use, and having an alt account for it just sounds like it'd be a pain. Just my 2 cents. sssSp7p.pngIjLCqFF.png 21:04, January 23, 2011 (UTC)
Yeah, I figured it was because I wasn't on list. The challenge with using a "real" player's CC for a big event is that there's no distinction between lootshare friends and real friends. Maybe someone needs to volunteer to sit out of actual play just to run the chat, "friending" everyone who joins, booting people who sign out or world hop. Maybe it's time to dig up the "Tools for clans" thread I saw on the forums a while back, too. It seems Jagex has something in mind for improving clan chats, but I don't recall the details just now. --Saftzie (talk) 01:23, January 24, 2011 (UTC)
This dev blog is it. Basically it will be the ability to keep a list of clan members separate from a list of friends, you know, whenever it gets here. --Saftzie (talk) 01:43, January 24, 2011 (UTC)