RuneScape Mobile

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This article is about the mobile RuneScape client. For the companion app, see RuneScape Companion.
RuneScape Mobile promo.png

RuneScape Mobile is an upcoming mobile client for RuneScape and Old School RuneScape (known as Old School Mobile) announced on 17 July 2017. There will be two separate apps for the games,[1] and the apps will be available for free on iOS and Android.[2]

There is currently no scheduled release date for the mobile app for the main version of RuneScape. The app for Old School RuneScape was originally slated for release in Winter 2017, but was released on 30 October 2018.[3] It is easier to port Old School RuneScape to mobile devices due to it using a smaller engine.[4]

Features[edit | edit source]

RuneScape Mobile will allow players to play both RuneScape and Old School RuneScape on their mobile devices. It will work cross-platform with players on PC, and players will be able to play using the same characters as they do on their desktop clients.[5]

Microtransactions will be accessible in the same way that they are on PC, and no microtransactions will be available for Old School RuneScape. Players will be able to access Solomon's General Store and purchase Treasure Hunter keys or bonds.[4]

The apps will have suspend and resume support which will keep players logged in but idle (for as long as they would be in the desktop version) if the player switches to another app, e.g. to take a phone call. Additionally, audio that is playing from other apps will continue to play while the game is open, though the player can choose to listen to the in-game music instead.[4]

Mod Pi is working on a "tab targetting" system which will allow users to cycle through nearby monsters to attack, rather than having to select a monster manually.[6]

Founders packs[edit | edit source]

Steel Panther (pet).png

Along with the release of the Android open beta, the first of three sets of founders pack rewards became claimable by all mobile users with access to the beta. This means that the pack is only claimable with certain Android devices. However, the pack will continue to be available upon the release of the iOS version.

History[edit | edit source]

Major development on a mobile client for RuneScape began sometime between March and April 2017. Jagex decided that it was the right time to start work on a mobile client because of player lifestyle changes such as having to go to work or to college. They note that they are trying to "make the games as accessible as possible" and appeal to new players.[4]

In May 2017, Jagex invited a number of content creators and streamers to their headquarters in Cambridge, UK. During this time, they had the opportunity to test an early build of RuneScape Mobile and their response to it was positive.[4] In September, attendees of RuneFest 2017 had the opportunity to test the mobile client during the event.[7]

A closed technical test for RuneScape Mobile began on 24 October 2017 and lasted until 30 October.[8] Invites were sent to a small number of players through email and the Message Centre.[9] Work in progress images of different interfaces from RuneScape Mobile were shown on 7 November:[10]

The closed beta for Old School Mobile was expected to start in late 2017 but was postponed. A technical beta involving 2,000 players ran from 2 February to 8 February 2018.[11] On 10 April, another beta for Old School Mobile began for 5,431 players using iOS, lasting until 19 April.[12] An open beta test for Android was released on 5 July, with the Android mobile app being available to download on the Google Play store. Although free to download, only players with a members subscription were able to sign in and play. An open beta for iOS is expected to release later in Summer 2018.

A screenshot of a beta build of RuneScape Mobile on iOS.

A closed beta for RuneScape Mobile on iOS began on 3 May 2018, with invites being sent out to a selected group of people who registered their interest.[13] The results of the beta were reported in a newspost on 4 July. A closed playtest for Android began on 2 August.[14]. On 8 October 2018, an open Android beta available to all members began. 25,000 slots were available on a first-come, first-served basis.[15]

Old School RuneScape was released for mobile devices on 30 October 2018.[16]

The cap for the RuneScape Android-only members beta was increased by 25,000 players on both 5 and 6 March 2019, bringing the new total to 75,000 slots.[17]

At RuneFest 2019 it was revealed that RuneScape Mobile for Android would move to early access with unrestricted access for members later in 2019, while early access for RuneScape Mobile for iOS is expected later in 2020.[18]

On 29 October 2019 the Android version of RuneScape Mobile was opened for an early access program for all members, introducing founders packs for all players with access to the program.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 December 2019 (Update):
    • Improvements have been made to the Clan Citadel resource minigames interface, including increased sizing of the panels and text to better fit the space on mobile.
    • Fixed an issue that was causing certain prayer abilities to display the incorrect prayer when added to the action bar on mobile.
    • Using spells from the spells book will no longer lock the interface from being used on mobile.
    • Fixed an issue where some spells and abilities would not activate from the mobile action bar.
    • Fixed an issue that was affecting "Tap-through chat boxes" setting on mobile. The setting was not being applied correctly meaning users could tap-through when the setting was disabled, this was incorrect behaviour.
    • Run button is now redrawn after hiding the minimap and then re-logging on mobile.
  • patch 21 October 2019 (Update):
    • Based on player beta feedback we have made it more easier to cycle between hidden, minimised and maximised chat box sizes on mobile by tapping the envelope icon.
    • On mobile the interaction menu will now appear to the left/right of where you tap so you can see what you tapped
    • Added tooltip information onto the three icons (total level, combat level, quest points) on mobile.
    • When Dungeoneering the map is now fixed to the centre of the screen, you're still able to interact with game world with it open.
  • patch 25 November 2019 (Update):
    • An issue that was stopping the progress of tutorial island on mobile has been resolved.
    • Fixed an issue with quest dialogue on mobile.
    • Fixed an issue with selling animals at the PoF on mobile.
    • Fixed a client crash on Mobile when the player is possessed by Mother Mallum during the Salt in the Wound quest.
    • Fixed a crash when attempting to purify the crystal in the Hefin cathedral during The Light Within.
    • Players who equipped items required by specific Burthorpe path achievements before reaching that stage in the selected path should now complete the achievement if they currently have the correct melee/ranged/magic/spiked-gauntlets item equipped. The backpack/worn equipment is now only brought to front if an item is currently being highlighted in that inventory.
  • patch 18 November 2019 (Update):
    • Fixed an issue with the on-screen dialogue window where a user was unable to tap on the right side to continue if the dialogue window featured an item on mobile.
    • Fixed an issue with the mobile founders pack interface loading to soon in certain situations which was causing a blank screen.
    • To prevent unresponsive behaviour on mobile. The emotes tab has been removed from the Social window on mobile only.
    • Mobile players can still access all their emotes and transmogs from the right hand side ribbon or by dragging a favourite to an action bar slot.
    • Added a "Toggle Minimap" option to the minimenu of the toggle button on mobile.
    • Fixed an issue with Treasure Hunter prize collect screen on mobile that caused part of the background texture to be out of position.
    • When entering a Player Owned Port in mobile the Visitors section of the Ports HUD is no longer on by default.
    • Resolved a problem with the Visitors section which caused it to become unresponsive and unable to be reopened if it was open when you began viewing a cutscene.
    • Resolved an issue which was preventing users from comparing two crew members when editing the crew in the Edit Ship interface. You can now drag units to the compare section.
    • Fixed an issue that was preventing users from selecting and auto-cast spell if selecting selecting from the Spells tab of the Powers interface on mobile.
    • Fixed an issue that was causing the right hand ribbon on mobile to be forcibly cleared other than the "Minigames" panel in certain gameplay situations on mobile.
    • Resolved issue with keyboard not being prompted on clan naming interface (mobile).
  • patch 11 November 2019 (Update):
    • Added the same gold circle outline that exists for the Prayer globe to the Summoning globe on the combat HUD on mobile.
    • The "drag and drop" areas that are part of the Backpack interface on mobile have been improved for user accuracy.
    • Fixed double cancel op being displayed on player item examine.
  • update 28 October 2019 (Update):
    • We've added the ability for your phone to receive a notification when your Ports ship returns, to get these notifications send your ships out on your phone!
  • patch 7 October 2019 (Update):
    • Long pressing the prayer globe on mobile now populates the menu with all saved presets in all instances.
    • Some minor improvements and changes have been made to the login screen.
    • The account create button has been reinstated on mobile.
    • Added numeric values to both the Health and Adrenaline bars on mobile.
    • Updated the worn equipment item layout on mobile to resemble desktop layout.
    • Fixed an issue with health-bar value not updating after respawning on mobile.
    • Fixed an issue with the Prismatic Dye colour selector in the Wardrobe so it now functions on mobile.
    • Fixed an issue on mobile with the keyboard window being dismissed after entering username and pressing enter.
  • patch 30 September 2019 (Update):
    • After looking at a year’s worth of device data we have decided to disable RuneScape Mobile access for some devices, mainly running on Android 5, due to their poor performance and ability to run the game smoothly.
  • patch 2 September 2019 (Update):
    • It’s a special edition! Since this week has been mobile-focused, we thought we’d give you some insight into some of the smaller, less exciting changes we’ve made to the mobile version of the game:
      • Made text positioning changes on the name your character interface.
      • Changed the visual appearance of the currency popup in the inventory.
      • Made the close button bigger on treasure hunter.
    • Made text use the correct skin colour on the following interfaces:
      • Treasure hunter
      • Name your character
      • Hero summary tab
      • Upgrades and extras
      • Bond interfaces
      • Invention materials
      • Currency
      • POF storm barn
    • Made the close button on all models bigger.
    • Made some interfaces widescreen to improve appearance on mobile.
    • Updated lots of interfaces to use the correct skin.
    • Improved the look of the "have you played RuneScape before" interface.
    • Improved the performance of the world map.
    • Fixed an issue with key-binds not setting correctly.
    • Improved how interfaces handle tablets.
    • Improved the appearance of choose a tool interface.
    • Few bug fixes to quick prayers.
  • patch 1 July 2019 (Update):.
    • Removed some PC terminology on mobile when interacting with the help screen for the Customisations / Wardrobe interface.
    • Android users can now dismiss the mobile controls interface using the back button on their device.
    • Fixed an issue with the new 2D cutscene system (used in Desperate Times) so it scales correctly on mobile devices.
    • Updated the Soul Wars reward interface to modernize and standardize it compared to other rewards interfaces.
  • patch 10 June 2019 (Update):.
    • Fixed an issue where loading screens could sometimes get stuck.
    • Fixed a crash on Nokia 8's that prevented startup of the application
    • Some shader issues impacting the Google Pixel phones have been resolved.
    • Fixed some issues with shadows.
    • Fixed some issues with phones not defaulting to correct settings.
    • An issue causing particle effects to disappear when swapping focus on a mobile device has been resolved.
    • An issue causing crashes on mobile devices when logging in has been resolved.
    • Optimised animation data for mobile devices
    • Fixed some issues around right-clicking on PC and tap-and-hold actions on mobile.
    • An issue with strike-through text, where previously misaligned, has now been resolved.
    • Fixed a long standing issue with swapping items between inventories.
    • Fixed a potential crash when locations changed states.
  • patch 28 May 2019 (Update):.
    • Certain devices were having issues with the loot window interface appearing in the top let corner of the screen, so we have moved it to the center of the screen when opened, the mobile team have plans to improve this in the future
    • Fixed a bug that was blocking progression through dialogue with NPCs if there were two chat heads displayed simultaneously. This includes places we have seen reports about this in the past including during the cabbage section of the Gower Quest and during some of the memories during Tales from the God Wars.
    • Fixed an inconsistency with the way 'View info' mode works for the spring cleaner. The Salvage tab was functional on mobile and the Items tab was not, we have corrected this so both function identically.
    • Converted some PC terminology on the world map help interfaces on mobile.
    • Fixed an issue on mobile that was preventing the stick traps in Tirannwn being reset when you fail to pass them.
  • patch 29 April 2019 (Update):
    • Re-enabled MSAA on mobile after it was previously temporarily disabled.
    • As part of ongoing work to reduce the size of the game for the mobile project, we have removed about 89 interfaces that are no longer used.
  • nxt 25 April 2019:
    • Fixed a clickthrough bug on Mobile on the logout prompt
    • Fixed client crash caused by particles on mobile
    • Fixed an issue with lighting on mobile
    • Fixed an issue with MSAA that causes a crash on mobile
    • Fixed an issue affecting certain devices that caused crashes when altering shadow quality settings
    • Fixed an issue with app restart when using home button on mobile
  • patch 18 March 2019 (Update):
    • A client error when opening the quest accept/decline screen on the Mobile client has been fixed.
    • We've added an option from the minimenu to completely close the minigames interface from the ribbon. This will only work for non area related minigames interfaces (such as the Dungeoneering party interface).
    • Operating the Ring of Kinship to start a Dungeoneering party will now correctly open the minigames interface (rather than just populating it on to the ribbon).
    • Removed some PC terminology in favour of something more generic in the authenticator input box on the login screen.
  • patch 11 March 2019 (Update):
    • The Voice of Seren icons can once again be clicked through on Desktop; when on mobile, players are shown the information for the buff tapped.
    • Made a number of improvements to the World Select interface:
      • Increase the height on the rows to be bigger on mobile.
      • Increase the majority of text size on mobile.
      • Increased the spacing between the settings for easier selection on mobile.
      • Toggle world-hop confirmation will be toggled ON by default on mobile.
      • The world-hop confirmation toggle is now independent to each platform, so toggling on/off on one doesn't effect the other.
  • patch 4 March 2019 (Update):
    • Fixed an issue with the "Report Offensive Player Examine" option within the player report interface. It is now passed through the correct flow that asks if you wish to temporarily ignore the player.
      • We have also fixed an issue that this system could fire off a report even if the player had no information in their My Examine, these things combined both help to combat these reports being spammed / false reports.
    • Fixed some double spacing issues with text on Tutorial Island.
    • Fixed a variety of colour highlights on text around the game to make it more visible on the mobile client.
    • You can now view the Terms & Conditions, Privacy Policy and Software Licence from the login screen.
    • The following changes have been made to the bug reporter to improve it's usability on both PC and mobile clients.
      • We have split the two fields, Description and Reproduction Steps into two screens. The intention behind this is that on mobile, the on-screen keyboard would cover the bottom text entry box so splitting them into two resolves this.
      • As part of the above, we have relocated the remaining characters counter to the top of the entry
    • As it is now split into multiple screens, there are now additional navigation buttons to allow you to go back and make a change to your report if you require it.
    • Fixed an issue that was not disabling access to the "Hide title bars when locked" setting under interface customization. This was causing an issue that showed title bars for interfaces (such as Backpack & Worn etc...) in legacy mode.
    • Fixed an issue that caused an FPS drop when viewing the Ports Captain's Log on an Android.
    • Fixed an issue on mobile that was preventing tooltips for the legendary pet special abilities from displaying. You can now view these by long pressing on the icon (similar to combat abilities).
    • Updated an old style frame and button on the Hefin Cathedral shop interface when you need to confirm your cleansing crystal purchase.
    • We have done more work to fix the issue where your NPC chat and multiple choice dialogues could end up squashed into the middle of the screen.
      • We thought we had resolved this but thanks to the efforts of you awesome beta testers we have managed to get a more accurate reproduction on the issue and resolved it!
    • Fixed an issue in the POP crew recruit interface that was not clearing your previous selection highlight on mobile.
    • We have made some further improvements to the mini-menu navigation and scrolling. You should notice the mini-menu is less likely to close when you are trying to navigate, and also you are less likely to lift your finger early and select something prematurely.
    • We need loading screens on the mobile client, as a result the following changes have been made to make sure they are doing what they are designed to do.
      • The graphics option to disable loading screens has been removed on mobile. PC is unchanged.
      • The option to disable loading screens (from within a loading screen) has been removed.
    • The following changes have been made to the Screen Sizing section of the graphics options to improve
      • Renamed 'resizable' to 'windowed' (alongside the removal of "fixed") this reflects an established PC standard naming convention. 'Fullscreen' is unchanged.
      • The resolution drop down field was only relevant when in 'fullscreen', to reflect this, the drop down has been placed within the 'fullscreen' button.
      • PC specific terminology has been removed from these descriptions, in favour of more ambiguous terms, so that it is mobile compliant.
    • Fixed Window restricts the game size to be 800x600 (4:3 aspect), a feature only used by 1% of NXT and Java players. In the future, we want to fully support 16:9 as our new standard for both desktop and mobile, which adds unnecessary complication to the code if we keep supporting Fixed Window mode. From today's update, this option has been removed from the game.
    • Fixed an issue that was causing a line of pixels on the side of certain Ports interfaces on mobile.
    • Fixed a mobile issue with the Grand Exchange Buy Item display. Also resolved an issue with the mobile on-screen keyboard in the Grand Exchange (and some other text search fields).
    • Fixed UV animation bug on mobile causing them not to function correctly.
    • Fixed a bug with SSAO causing it to not work on the Samsung S6.
  • patch 25 February 2019 (Update):
    • Server restarts should now be handled more gracefully on mobile devices.
    • Fixed a bug causing NPCs to be invisible on low end mobile devices.
    • Fixed a bug when swapping from WiFi to cellular data kicking users to the login screen.
  • patch 18 February 2019 (Update):
    • Changed position of text 'floor' on dungeoneering floor selector interface.
    • Tweaked DG floor select interface to make it clearer.
    • Fixed an issue that blocked the quest accept screen from being displayed for the Mourning's End quest meaning the quest could not be started on mobile.
    • Various UI improvements and bugs fixed found after launch of POP interface reskin.
      • The icons for Gunpowder and Black Slate have been corrected, previously they had swapped.
      • The Captain's Log once again defaults to Ship Status when opened.
      • Moved some text on Ship interface (In the voyage information at the bottom).
      • Moved the crew information to the right hand side so you can still see resources.
      • The crew drop-down is now taller so the information fits better inside the frame.
      • Made text boxes bigger on ship parts to improve visibility.
      • Moved 3D captains head down 10 pixels on the Crew Roster interface.
      • Added a divider line in the voyage frame to separate the name of the voyage from the information.
      • Resized the voyage interface down slightly.
  • patch 11 February 2019 (Update):
    • Made some improvements to the interaction for the Archipelago Map in the Player-Owned Port.
    • We have updated the interfaces in Player-Owned Ports to use the modern interface style.
    • Updated the Flash Powder Factory reward shop interface to use the modern reward shop style.
    • Updated the Duel Arena interfaces to use the modern interface frame style.
    • Further updates to older dungeoneering interfaces have been completed. This includes the Floor Select, Complexity Select, Floor Setting, Boss Select and Ring Customization interfaces.
  • patch 4 February 2019 (Update):
    • Fixed an issue with the mobile NPC chat that caused it to be compacted into the middle of the screen sometimes when speaking with an NPC.
    • Fixed an issue on mobile, when swapping from revolution combat to legacy combat the revolution bar (at the bottom) was not hidden. The main bar (the larger one) remains in legacy combat as you can use it for skilling.
    • Fixed an issue on mobile when interacting with a diseased plant on the Livid Farm the side panel interface would not open automatically.
    • Fixed an issue where the first letter of your first word would be omitted if you sent a private message.
    • Fixed an issue with the clan motto editor and the clan thread ID sections of the clan management and settings interface, the on-screen keyboard was not being called automatically when these interfaces were opened.
    • Fixed an issue that caused certain parts of the mobile interface to display with the legacy art style (from the legacy interface skin setting).
    • Removed a blocking layer that was intended to dismiss the keyboard on the login screen as it was causing users to have to double tap parts of the UI (as the first tap dismissed the keyboard).
    • Fixed the puzzle box interface on mobile devices so that the puzzle can be completed correctly.
      • We have also made the following changes to improve interaction with this interface on both clients.
        • The "Check" button now shows a message box letting the user know how many tiles are correct and which are not, or if you have completed the puzzle.
        • The "Toggle keyboard invert" has been removed on mobile only.
        • The "Hint" button is now a toggle so that you are able to view the hint for as long as you need.
    • The mobile action bar now functions as it did once before, you can now use all of your abilities and swap between each half of the bar without fear it of it breaking.
      • Please be aware that there are a few minor issues when swapping the bars, we're working hard to fix these
  • update 28 January 2019 (Update):
    • A toggle button has been added to swap the left and right action bar.
  • patch 28 January 2019 (Update):
    • Players can now reliably queue abilities while they are currently channelling an ability such as Concentrated Blast.
    • Fixed some PC terminology on mobile in relation to the toolbelt interface.
    • Resolved an issue where switching between client types would not remember your combat setting (legacy/modern).
    • In an effort to avoid reducing the size of the backpack and other side panel interfaces the action bars now no longer take priority over them.
  • update 14 January 2019 (Update):
    • Added a tap area to sets in the Grand Exchange. You can now tap on the icon under the Sets tab of the Grand Exchange to see the components of that set.
    • Increased the font size for the XP Tracker and Drop Log within the RuneMetrics interfaces.
    • Added an indicator on mobile when you are running the graphics auto-setup.
    • Added a tap area so users can see the tooltip that shows how many of each type of Treasure Hunter keys you have.
    • Updated the interface builders on the Black Marketeer and The Trader inside the Player-Owned Ports.
    • Added an info mode toggle and some information on the piano keys for the piano puzzle in the Rune Mysteries quest.
    • Update the observatory telescope interface to use a modern style frame. This fixed a bug where this interface did not have a close button and therefore was not able to be closed easily on mobile.
    • Updated the Lumbridge task ring interfaces to use the modern interface builder style.
    • Updated the Makeover Mage and the Photo Booth interfaces to use the modern builder style.
    • Updated the Big Chinchompa interfaces to use the modern builder style.
    • Updated the Ports Management interfaces (the ones used when monitoring your region and your scroll unlocks) to use the modern builder style.
    • Updated the Big Chinchompa reward shop to use the modern reward shop interface standard.
  • patch 14 January 2019 (Update):
    • Fixed some issues with text and button layout in the Challenge Gem interfaces.
    • Fixed some of the minigames interfaces within the circus, specifically the ones for the fire based activities and the magic trick activity.
    • Fixed an issue that was causing the NXT and mobile clients to have an incorrect setting related to "Water reflections".
    • Fixed a PC terminology issue in an error message when spamming a fishing spot.
    • Fixed an issue where sometimes PC users could see the mobile version of the graphics settings interface.
    • As part of a general cleanup for the game health in preparation for mobile, we have removed any remaining references to the Gielinor Games.
  • update 19 November 2018 (Update):
    • Overhauled the Expert Skillcape Shard Bag for both clients.
      • Updated the shards to use interesting colourful sprites that match the respective shard object.
      • Added skill icons to each shard to identify at a glance which ones are which.
      • Indication of which Expert Cape of Accomplishment has been unlocked.
      • Tapping a shard within the bag will inform you whether or not you have collected it.
    • Added a combat indicator (flashing red border) when you have an interface open that covers the full screen. This will let you know that you are in combat and being attacked. The speed of the flashing will increase as your health drops.
      • Drop area is there by default for all users. This is also slightly larger. This is there as an alternative to right click to drop or destroy anything. It also serves as an indicator as to what you are doing. Dropping an item in the game world can be confusing.
      • At the relevant magic levels a low alchemy, then later a high alchemy drop area exists below the drop area.
      • Lastly once you have passed the point in the tutorial a disassembly drop area is added.
      • These are all sized so that they are all visible with the smallest inventory size on mobile.
    • Added a combat indicator (flashing red border) when you have an interface open that covers the full screen. This will let you know that you are in combat and being attacked. The speed of the flashing will increase as your health drops.
      • < 10 % health -> Flash every second.
      • between 10 and 25 % health -> Flash every 1.5 seconds.
      • between 25 and 50 % health -> Flash every 2 seconds.
      • > 50 % health -> Flash every 2.5 seconds.
    • Added special drag and drop areas on the left hand side of the backpack on mobile.
  • patch 19 November 2018 (Update):
    • Fixed a bug that caused certain sections of the wider menu buttons on the Options Menu from being unresponsive to taps.
    • Fixed an issue where the new choice select options were not displaying correctly for an interface we have zoomed in on.
    • We have removed the changing contextual button that changed the home teleport icon.
      • Instead we have returned the extra buttons at the bottom of the worn equipment interface, we have increased the size and spacing of these buttons noticeably. As part of this fix, rejoice for full access to the currency pouch has returned. Users can now access Oddments, Rare Item Tokens, Bonds etc... from the currency pouch.
    • We have made further improvements to the dungeoneering party minigames interface on both PC and mobile. Primarily around the size of buttons and the spacing of UI elements.
    • We have improved the Player-owned Ports Ships minigame interface elements so they are easier to tap and fill the interface better on mobile.
    • We have increased the size of the Hefin serenity posts minigame interface elements so they are easier to tap and fill the interface better on mobile.
    • We have increased the size of the livid farm minigame interface elements so they are easier to tap and fill the interface better on mobile.
  • patch 8 October 2018 (Update):
    • Fixed an issue with the new NPC chat for large chat trees where the wrong option was being selected.
  • patch 1 October 2018 (Update):
    • Added in game error messages when the client has failed to connect properly
    • RuneScape will no longer cause Spotify to cut out on mobile
    • Players will now see a visual confirmation when performing an action in the game-world
    • We have adjusted some of the Tutorial Island instructions and dialogue to remove more PC terminology on mobile.
    • Fixed some issues with the games tutorial when playing it through on mobile.
    • Fixed an issue that was causing the minigames interface button on the ribbon to appear in the setup interface when it was active on mobile. This was causing a variety of issues with the ribbon setup and the ribbon itself.
      • The minigames window will no longer appear on the ribbon setup, instead it will always occupy the top spot when it needs to be active.
    • Some right click menus (OP lists) called from an interface component were inverted on mobile (Think the chat filter settings / world map settings etc...)
      • These have now been corrected to be listed in the same way as on the PC client.
    • Resolved an issue that could cause the mobile targeting frame / target info panel to become combined with the chat and rendered unusable.
    • The worn equipment screen aura slot can now be interacted with while no aura is equipped to open the Aura Management interface.
      • Opening the mini menu here will have a list of your favourite auras.
    • Fixed an issue where taps would be offset on mobile devices
    • Improved memory performance on mobile devices
    • Fixed an issue on mobile where, the scrollbar within the skill guide would not appear upon leveling-up a skill. The font size within the guide has also been increased for this.
  • patch 24 September 2018 (Update):
    • The World Map zoom feature has been updated to be more gradual on mobile while utilising the pinch gesture. The zoom buttons on the world map remain unchanged.
    • Contextual Keyboard has been added for Android. This means that the keyboard will automatically change based on the input field (e.g. Withdraw X will bring up a numeric keyboard).
  • patch 17 September 2018 (Update):
    • Updated the layout of reward shops such as the Waiko and Elite Dungeon Rewards Shops to allow them to be more usable on mobile.
      • Reward shops will now have a standard layout size, allow scrolling and increased font size.
    • Updated the breakdown of the invention items levels in the Check Invention item interface.
      • Press the "Level information" button after you have Checked an augmented item to view item level information.
    • Replaced desktop terminology on mobile for Clan Chat and Guest Clan Chat windows when you are not in one of these chat channels.
    • Swiping action bars to cycle through them was not working for users in both out internal and external play testing.
      • We have removed the swiping of action bars in favour of buttons to select which bar is displayed. Numbered from 1 to 10. Tap the small numbered display button to bring up the selection bar.
    • Fixed an issue in the mobile client that was causing examine boxes / info boxes / error boxes etc... to render behind interfaces.
      • For zoomed in mobile interfaces these were not visible, they now should be.
    • Fixed an issue that was forcing the minigames side window open constantly on mobile. For example in dungeoneering while on the backpack, opening a door, solving a puzzle, defeating an enemy etc... any action had a chance to open the dungeoneering interface panel. The same was the case using Make-X in the POH (flatpacks). The side panels should now behave on mobile correctly.
  • patch 16 July 2018 (Update):
    • Performed maintenance on approximately 300 interfaces across RuneScape in preparation for mobile, such as Burthorpe Games Room, Pest Control rewards shop, Remote Farm, and much, much more.

References[edit | edit source]

  1. ^ Jagex. Mod Dolan‏'s Twitter account.
  2. ^ Mod Sween. "Old School Mobile FAQ." 17-Jul-2017 14:05:49. Old School RuneScape General Forums.
  3. ^ Old School Mobile: Release Date Announcement. 5 September 2018.*
  4. ^ a b c d e RuneScape & Old School Mobile - Q&A. 20 July 2017.*
  5. ^ Jagex. "RuneScape on Mobile – Coming Soon." RuneScape News.
  6. ^ Jagex. Mod Pi's Twitter account. 7 February 2018.
  7. ^ Mobile at RuneFest & Highlights!. 13 October 2017. (Archived from the original on 25 October 2017.)
  8. ^ Jagex. RuneScape's Twitter account. 30 October 2017. (Archived from the original on 31 October 2017.)
  9. ^ Mod Kelpie. Incoming ColdFix & Mobile Test. 24 October 2017. (Archived from the original on 25 October 2017.)
  10. ^ Jagex. RuneScape's Twitter account. 7 November 2017.
  11. ^ Mod Sween. "OSRS Mobile: Beta Invitations Sent." 30 January 2018. RuneScape News.
  12. ^ Mod Sween. "OSRS Mobile: iOS Beta Beginning." 31 April 2018. RuneScape News.
  13. ^ Mod Shauny. Shaunyowns comments on iOS BETA IS OUT. 3 May 2018. (Archived from the original on 3 May 2018.)
  14. ^ Mod Shauny. Runescape 3 Mobile - whats with the wait.. 2 August 2018. (Archived from the original on 2 August 2018.)
  15. ^ Jagex. "Mobile Members Beta." 8 October 2018. RuneScape News.
  16. ^ The Old School Team. "Global Launch of Old School Mobile!." 30 October 2018. RuneScape News.
  17. ^ Jagex. "RS Mobile Android Beta Cap Increase Incoming." 28 February 2019. RuneScape News.
  18. ^ Jagex. RuneFest Day 2! - Twitch. 5 October 2019. "We would like to announce that later this year, any member with an Android phone will be able to play without restriction. [..] And those of you on iOS can expect to play it later next year." During the RuneScape Keynote section at RuneFest 2019.