RuneScape Classic

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RuneScape Classic (abbreviated RSC, RS1 or RS Classic), publicly released as a beta on 4 January 2001, is the second version of RuneScape (DeviousMUD being the precursor). It was replaced on 29 March 2004, with what was then known as RuneScape 2.

The RuneScape Classic login screen

History[edit | edit source]

RuneScape Classic World Map

DeviousMUD, the precursor to RuneScape Classic, and the forefather of RuneTek, was created and developed by Andrew Gower some time in 1998. He created the platform solely based upon Java-dependent computing and 2D graphics. Later, seven months after the initial development of DeviousMUD, an open beta was announced for those who wished to play the Java-based game straight from their computer. In October 1999, Andrew enlisted the help of his brothers, Ian and Paul, to rewrite the game. The game was renamed to Runescape in the process. After much success, RuneScape was open to everyone after the Gower brothers decided to maintain and build upon their already existent business.

On 11 June 2002, Jagex announced a new, "much faster" 3D game engine for RuneScape. This update would later become known as RuneScape 2, which would be released on 29 March 2004, with the official game officially being renamed to RuneScape Classic, with a decreased number of servers still being active. During the first month of RuneScape 2, all stats were copied from RSC to RS2 and players were able to transfer items at various points between both games. Eventually this was disabled permanently and whatever items were left, remained on one game or the other. The same account was used for both games but items, progress and skills remained separate.

On 4 August 2005, Jagex discontinued and closed down the free version of RuneScape Classic; it remained accessible for many years for Members. Jagex claimed this was largely due to the free version being mainly used to break rules. On 15 January 2006, only players who had logged in between 4 August 2005 and 15 January 2006 could play RuneScape Classic, meaning that members could not access RSC unless they had logged in within that time frame. This was due to a number of problems, one being that Jagex simply decided that RuneScape Classic's upkeep imposed a heavy cost on hosting the servers, since it is no longer updated.

Logging into RuneScape Classic 5 years after it was closed.
A player on tutorial island

Before Jagex closed the RSC forums, they had a thread running for a few months on the RSC General forum asking players to sign if they wanted to keep on using the forums. Many players missed this thread and therefore they were denied access. However, after many players suggested it, Mod Stevew, a Jagex Moderator, added a new sticky thread to the Forum Feedback forum allowing players to sign if they wish to have access, provided that their account is an RSC account.

Jagex would later temporarily reopen RuneScape Classic to all members on various occasions, most often for celebrating RuneScape's anniversary. On 23 May 2018, Jagex announced that RuneScape Classic would be closing on 6 August 2018 due to numerous unfixable problems within the game. The servers were shut down around 9:06 UTC on 6 August 2018.

Skills[edit | edit source]

Woodcutting[edit | edit source]

There were originally only regular trees and bronze axes when the game first came out. When members were introduced into the game, Oak trees were added. However, Jagex later updated the game and introduced many more trees once they created the Fletching skill. Free-to-play players could still only chop regular trees, though.

Unlike RS2, in RSC, chopping trees takes more time, as you can 'slip and fall' and fail to cut the tree, and have to try to cut it again. However, you could continue to cut logs with a full inventory. Excess logs would be automatically dropped on the ground. In very early days, player had to use the axe on a tree to cut it, requiring a lot of clicks.

Firemaking[edit | edit source]

Only the logs of normal trees can be burnt, and you can burn logs anywhere, even banks. You have to drop the logs before you could burn them. Experience allocated per log depends on the Firemaking level itself. It is the only skill to work this way, meaning experience is gained more quickly as levels are gained. Before Fletching was added, Woodcutting worked the same way. After the update, some players (especially free users) complained that regular logs didn't give as much experience as they used to.

Mining[edit | edit source]

Before the introduction of pickaxes of different materials, there was only one type of pickaxe. Pickaxes couldn't be used as weapons. In mining originally, rocks wouldn't change colour when there was ore present. Thus players had to prospect each rock which led to repetitive clicking. It wasn't until the introduction of Fatigue that rocks began to show when they had ore in them. Furthermore, you didn't automatically hit the rock, you had to click every individual hit. Before even that, player had to use pickaxe on a rock instead of just clicking on a rock. New pickaxes of all kinds came out that could hit multiple times per click.

Smithing[edit | edit source]

Smithing used to be one of the hardest skills in RuneScape Classic. Often, players would have to make the bars themselves or buy the Certificates and uncert them. Then, they would have to go through a few options to decide which item to make. This makes Smithing a tedious and concentrating skill in RuneScape Classic.

Ranged[edit | edit source]

A player using Ranged to kill another player in RuneScape Classic.

In RuneScape Classic, players could not use ranged weapons when engaged in melee combat. The arrow projectile was represented as a green star.

Before the Fletching skill was introduced, there was only one type of arrow and only a few types of ranged weapons.

Magic[edit | edit source]

Magic, like Prayer, was initially divided into 2 skills: GoodMagic and EvilMagic. The evil magic spells were Confuse, Thick Skin, Shock Bolt, Elemental Bolt and Fear, and the good magic spells were Chill Bolt, Burst of Strength, Camouflage, Rock Skin and Wind bolt. All magic spells, including non-combat magic, could be "failed" - the player would keep their runes but be unable to cast spells for 20 seconds. It was less likely for the player to fail spells at a higher level. Autocasting did not exist back then. Because runes were less common on RuneScape Classic , they gave far more experience.

The magic skill within RuneScape Classic determines what spells you can cast; to see all your spells click on the spell book icon and the magic menu will be brought up. From there you can select spells to cast. The colour of the spell name tells you if you can cast it or not. If the spell appears black then your magic level is not high enough to use it. If the spell name appears in white, this means you are proficient enough to use this but have not got the required runes to cast it. If a spell name appears in yellow then you have everything you need to cast that spell. When you want to cast a spell just click on the spell name, and then click onto a target.

Prior to the introduction of RuneScape 2, most spells were represented by a simple, flying blue star, which proved difficult to distinguish from arrows, which were green stars. Wearing full armour did not have a penalty on magic accuracy.

In RuneScape Classic, each spell gives the fixed experience using the formula 2 * spell level + 20.

Spell-casting table experience[edit | edit source]

Level Name Experience Description Runes
1 Wind Strike 22 A strength 1 missile attack 1 Air, 1 Mind
3 Confuse 26 Reduces your opponent's attack by 5% 3 Water, 2 Earth, 1 Body
5 Water Strike 30 A strength 2 missile attack 1 Water, 1 Air, 1 Mind
7 Enchant lvl 1 amulet 35 Make Sapphire Amulet 1 Water, 1 Cosmic
9 Earth Strike 38 A strength 3 missile attack 2 Earth, 1 Air, 1 Mind
11 Weaken 42 Reduces your opponent's strength by 5% 3 Water. 2 Earth, 1 Body
13 Fire Strike 46 A strength 4 missile attack 2 Air, 3 Fire, 1 Mind
15 Bones to Bananas 50 Changes all held bones into bananas 2 Earth, 2 Water, 1 Nature
17 Wind Bolt 54 A strength 5 missile attack 2 Air, 1 Chaos
19 Curse 58 Reduces your opponent's defence by 5% 3 Earth, 2 Water, 1 Body
21 Low Level Alchemy 62 Converts an item into gold 3 Fire, 1 Nature
23 Water Bolt 66 A strength 6 missile attack 2 Air, 2 Water, 1 Chaos
25 Varrock Teleport 70 Teleports you to Varrock 3 Air, 1 Fire, 1 Law
27 Enchant a lvl 2 amulet 74 Make Emerald Amulet 3 Air, 1 Cosmic
29 Earth Bolt 78 A strength 7 missile attack 2 Air, 3 Earth, 1 Chaos
31 Lumbridge Teleport 82 Teleports you to Lumbridge 3 Air, 1 Earth, 1 Law
33 Telekinetic grab 86 Take an item,you can see but can't reach 1 Air, 1 Law
35 Fire Bolt 90 A strength 8 missile attack 3 Air, 4 Fire, 1 Chaos
37 Falador Teleport 94 Teleports you to Falador 3 Air, 1 Water, 1 Law
39 Crumble Undead 98 Hits skeletons, ghosts & zombies hard 2 Air, 2 Earth, 1 Chaos
41 Wind Blast 102 A strength 9 missile attack 3 Air, 1 Death
43 Superheat Item 106 Smelt 1 ore without furnace 4 Fire, 1 Nature
45 Camelot Teleport


110 Teleports you to Camelot 5 Air, 1 Law
47 Water Blast 114 A strength 10 missile attack 3 Air, 3 Water, 1 Death
49 Enchant Level 3 Amulet 118 For use on ruby amulets 5 Fire, 1 Cosmic
50 Iban Blast


120 Missile attack that does 25 damage. Requires the Iban staff from the Underground Pass quest. 5 fire, 1 Death
51 Ardougne teleport


122 Teleports you to Ardougne (requires Plague City quest) 2 water and 2 law
53 Earth Blast 126 A strength 11 missile attack 3 Air, 4 Earth, 1 Death
55 High Level Alchemy 130 Convert an item into more gold 5 Fire, 1 Nature
56 Charge Water Orb


132 Needs to be cast on Water Obelisk 30 water, 3 cosmic, 1 Glass Orb
57 Enchant Level 4 Amulet 134 For use on diamond amulets 10 Earth, 1 Cosmic
59 Fire Blast 138 A strength 12 missile attack 4 Air, 5 Fire, 1 Death
60 Claws of Guthix


140 Summons the power of Guthix
One must complete the Mage's Arena and cast the spell 100 times in the mage arena to use it outside. A Staff of Guthix & Guthix Cape are needed to cast the spell
4 Air, 1 Fire, 2 Blood
60 Saradomin Strike (members) 140 Summons the power of Saradomin.
One must complete the Mage's Arena and Cast the spell 100 times in mage arena to use outside. A Staff of Saradomin & Saradomin Cape needed to cast the spell
4 Air, 2 Fire, 2 Blood
60 Flames of Zamorak


140 Summons the power of Zamorak.
One must complete the Mage's Arena and cast the spell 100 times in mage arena to use outside. A Staff of Zamorak & Zamorak Cape needed to cast the spell
1 Air, 4 Fire, 2 Blood
60 Charge Earth Orb (members) 140 Needs to be cast on Earth Obelisk 30 Earth, 3 Cosmic, 1 Glass Orb
62 Wind Wave (members) 144 A strength 13 missile attack 5 Air, 1 Blood
63 Charge Fire Orb


146 Needs to be cast on Fire Obelisk 30 Fire, 3 Cosmic, 1 Glass Orb
65 Water Wave (members) 150 A strength 14 missile attack 7 Water, 5 Air, 1 Blood
66 Charge Air Orb


152 Needs to be cast on Air Obelisk 30 Air, 3 Cosmic, 1 Glass Orb
66 Vulnerability


152 Reduces your opponent's defence by 10% 5 Earth, 5 Water, 1 Soul
68 Enchant Level 5 Amulet (members) 156 For use on Dragonstone Amulets 15 Earth, 15 Water, 1 Cosmic
70 Earth Wave (members) 160 A strength 15 missile attack 7 Earth, 5 Air, 1 Blood
73 Enfeeble (members) 166 Reduces your opponent's strength by 10% 8 Earth, 8 Water, 1 Soul
75 Fire Wave (members) 170 A strength 16 missile attack 7 Fire, 5 Air, 1 Blood
80 Charge (members) 180 Increase your Mage Arena spells damage 3 Air, 3 Fire, 3 Blood
80 Stun


180 Reduces your opponent's attack by 10% 12 Earth, 12 Water, 1 Soul

Prayer[edit | edit source]

Prayer, like Magic, was initially divided into 2 skills: PrayGood and PrayEvil. Neither skill had any function, though they could be trained by burying bones. It was not until the two skills were combined into a single skill that effects were implemented.

For a long time, bones, bat bones, and big bones were the only forms of experience for Prayer, which made it very hard to train. It wasn't until someone suggested making dragon bones that there was anything better, and those were the only four bones available until RS2. There were two types of protection prayers that time: "Paralyze monsters", which would work the same way as Protect from Melee but wouldn't work against players; and Protect from Missiles, which would completely protect the player from ranged used by other players. Enemy monsters did not have an ability to use magic or ranged.

Influence[edit | edit source]

A picture of the RuneScape Classic stat interface, showing the Influence skill.

Influence was the predecessor to quest points. The only way to gain Influence was to complete quests. A player with a high Influence level could sell silk to the silk trader for more coins than usual. Influence would later be removed from RuneScape Classic, in favour of the now used quest points.

Armour[edit | edit source]

RS Classic Bronze Armour.png
A player in combat with a goblin

Armour had many differences in RuneScape Classic, one of the main being that male and female armour differed. Female tops had more curved shape and lower neckline with plates on the shoulders and gauntlets (part of the top). The skirt went all the way to the ground. In the case of male armour, it went for a more muscled approach, though the entire upper body was covered right down to the hands. The legs had a rather baggy look, sometimes being referred to as "snow pants." Some players were slightly annoyed by the fact that male characters were blocked from wearing female plate, even though female characters could wear male or female plates as they wished.

When RuneScape Classic first began, it only had Bronze, Iron, Steel, and Mithril. Later in the game, Adamantite, Black and Rune were added.

There was an NPC named Thrander just south of the east bank in Varrock that could switch male platebodies and platelegs to female platebodies and platelegs for free, but he disappeared during the transition to RS2, as players discovered an easy way to obtain money from purchasing cheaper Female counterparts and converting them for more expensive Male counterparts. There was no longer any need for him seeing as the new RS2 plates change when worn by a character and skirts and legs are separate items with different prices.

Another key difference was that plate could not be worn at the same time as gloves, and legs couldn't be worn at the same time as boots. However, if a character wore chainmail, they could wear gloves. Some PKers preferred wearing chain in order to wear gloves and get the slight Attack boost gained at the expense of some defence.

In very early RuneScape Classic, there was an equipment stat called "Hiding". It was to be used to make aggressive monsters not notice players and thus not attack them. Hiding was later removed.

Another difference in early RSC was players did not need attack/defense requirements for weapons/armour. This allowed for pure pkers to have 1 attack and defense with full rune.

Dialogue[edit | edit source]

Talking to an NPC in RuneScape Classic

In RuneScape Classic, there weren't any dialogue boxes with NPCs. All the dialogue was yellow text overhead the player and NPC. A non-player character could talk to only one player at a time. That meant that the competition over who got to talk to NPC when a new shop or quest was released, was very high and it often took several minutes to finally get to talk to an NPC. That would also allow griefing for intentionally delaying the dialogue. There also weren't right-click options for shopkeepers, bankers etc. to quickly open the shop or bank screen.

Bank[edit | edit source]

Accessing the RuneScape Classic bank
The interior of a bank in RuneScape Classic

The bank in RuneScape Classic was much more difficult to use. For example, players could only withdraw or deposit limited amounts of items at a time, so trading large amounts of items was very time-consuming, however, Jagex updated Classic and added a deposit/withdraw "X" option. Also, since only one player could talk to an NPC at any given time, using the bank in crowded trading areas was very tricky and was very time consuming.

Fatigue[edit | edit source]

Fatigue was introduced to combat autoers. Using skills would increase fatigue until it reached 100%, at which point players could not receive any more experience, making it impossible to train for certain periods of time. Players were taught about fatigue by the Fatigue expert. At first players could only reduce it by sleeping in beds located in nearby houses or buildings, but then after a while sleeping bags were introduced. They did not reduce fatigue as quickly as beds. Either way, it was necessary to type in a random word to wake back up again. It was introduced shortly before RuneScape 2.

The concept was greatly disliked despite the fact that the time it took to actually train skills was balanced by taking less attempts to successfully mine rocks and catch fish. It went through a few revamps before being dropped entirely in the transition from RuneScape Classic to RuneScape 2. It was believed to have been dropped because most if not all autoers had programs called "autosleepers" that would type the random word in. Currently RuneScape Classic has a system where if players stand in one spot for too long, they will be logged out. The removal of fatigue in RuneScape 2 also came about due to the addition of Random Events, which were designed to prevent large-scale macroing/autoing.

Certificates[edit | edit source]

Before RS2, trading large numbers of items was much more of a hassle. At first, the only way to create stackable items out of those that couldn't be stacked normally was to turn them into certificates, or "certs" as they were referred to. Certain types of fish, ores and logs could be traded for certs - 5 items for 1 cert. This was done by Niles, Giles, and Miles, who were located in what is now the Draynor Village market. Later, certificates for certain types of logs, potions, dragon bones and limpwurt root were added. In RS2, these certs were replaced by notes, which can be withdrawn from a bank in the form of a piece of paper with a picture of the item and a number on it, and many items can be withdrawn as such. With the creation of new random events, Niles, Giles, and Miles can be seen making cameos as a random event. The "certs" remain the only way to transfer large amounts of items in Classic.

Holiday drops[edit | edit source]

The holiday drops, which produced rare items, began in RuneScape Classic. In order of appearance, they were: pumpkins, Christmas crackers (containing partyhats or other items), Easter eggs, Hallowe'en masks, Santa hats, Bunny Ears, and Scythe.

Newer holiday items are still being released in the main version of RuneScape, but it is common to have to complete a series of tasks in order to achieve the holiday item(s), starting with the yo-yo.

Player vs. player[edit | edit source]

Player killing[edit | edit source]

PKing in RuneScape Classic.

All weapons had the same speed, so the Rune 2h sword was used by almost all free-to-play pkers. Members used Dragon weapons or Mage Arena staves. Once attacked, a player could not run away for three rounds of combat so pures worked to get high enough strength to kill their opponents in three hits. There was no running in RuneScape Classic, so "catching" was a vital skill. Generally, the good PKers needed to keep their opponents in battle; in order to stop them from running away. They timed their attacks with the opponent's attempt at running away. This way, as soon as the opponent would try to escape, they would immediately be trapped in the fight for another three rounds.

Plus, you could only eat out of combat, so it made things hectic as a player waited to get a chance to run and eat, then try to eat as much as possible before combat started again. There was also a great number of "wine pures" who were pures that decreased their attack level below 8 using the wine trick in order to gain pure attack experience from hitting dummies in Varrock. A slight advantage can be gained in the sense that their hitpoint levels would be lower than traditional pures, while their strength would be higher. If they hit first in combat, they would be able to hit 1 to 2 damage more, and thus have a greater chance of 3-hitting somebody. With the RS2 update, the functionality of dummies was removed as it looks at your maximum attack level rather than your current. Also, player-killing was not limited to the wilderness at first. The only place where players weren't subject to attack from other characters was in Lumbridge, or if they designated themselves as NPK's (non-player killers). The second option could only be changed twice, and it was eventually taken out of the game.

Duelling[edit | edit source]

Duelling used to be possible at any location at any time provided that both duellers were in a members world. All the player had to do was right click on a player, and "Duel" would be an option along with "Walk here", "Follow", and "Trade". It was often used as a cheap and easy way to return to Lumbridge, since dying in a duel would send the player back there, but if nothing was staked, nothing would be lost. This made Lumbridge a hotspot for duels.

Many players have complained about the removal of this feature, which was removed because with the introduction of running in RS2, players could now run during any point of battle without ending the battle. Players would be able to fight all around the world, or bank the staked items if it was not moved to the duel arena.

One more thing players liked about the ability to duel anywhere in the world was that if someone came to take over your spot, you could challenge them to a duel for who gets to stay there for the spot instead of switching worlds to find a less crowded area to train.

Quests[edit | edit source]

RuneScape Classic has 50 quests. There are 17 free quests and 33 members quests. No new free quests were released in RuneScape Classic after membership was started on 28 February 2002 and since then there have been only 3 new free-to-play quests released in RuneScape. The quest journal lists the free quests in alphabetical order, but the members quests in chronological order. Legends' Quest is quest number 50. See listing of quests.

New quests in RuneScape Classic were very difficult to complete shortly after release because only one player can talk to an NPC at a time. This resulted in large crowds in the quest area. Jagex tried to negate this by adding duplicates of key NPCs in the quest. Busy banks were similarly difficult to use for the same reason, as only one player could talk to a banker at a time.

Problems[edit | edit source]

A major complaint of those who remain loyal to RuneScape Classic over RuneScape is that there were too many players who use macros to make playing it worthwhile. These players regularly complained to Jagex to do something about the problem, but as Jagex considered RuneScape Classic to be, more or less, an abandoned project, they were unable to allocate resources to combat the problem. No major botting bans occurred after September of 2006.[4] Jagex, however, had posted on the RuneScape website (in January of 2006) that macroing would not be tolerated on RuneScape Classic.

Instead of dedicating resources to advance RS-Classic's anti-bot technology, on 3 August 2005, Free-to-play servers were removed to make it "much easier for us to kick out the troublemakers and make sure they actually stay out"[5]. Additionally, new account registrations were removed 3 February 2006[4] also as part of the anti-bot strategy, as Jagex stated "We've therefore decided the best way to stop the cheats just creating new accounts to cause trouble in RS-classic all over again, whilst still supporting the loyal players who have been playing RS-classic fairly for years, is to close RS-classic to new accounts."[6].

The removal of free-to-play and new account registrations were widely seen to be actions that were harmful to the health of the game's community. Free-to-play continues today to be an excellent marketing tool for the full game, and a unique playing experience with limited content that was missed in Classic, especially in the PK-ing community. It was additionally seen as unfair that players who chose to stay F2P in classic now had to buy membership in order to keep their items and account. Obviously with no way to register new accounts, the original playerbase of Classic slowly dwindled. And worst of all was that these actions only had limited success at removing macroers from RS-Classic. A second botting ban wave was required in September of 2006[4], but after that, Jagex more or less gave up on dedicating any resources to anti-cheat in Classic, and bots continued to thrive. Any benefit that these restrictions on account access & creation may have offered was removed when Jagex re-opened the game to new accounts in 2009, in the first of what would become known as "re-opening periods". In May of 2018, just prior to the announcement that Classic would be taken offline, it could be observed that roughly 70% to 90% of online users were botting.

RuneScape Classic featured no Knowledge Base (now called Game Guide, which has been removed). Additionally, after the release of RuneScape 2, hiscores for Classic became unavailable. Jagex had stated in a Behind the Scenes article for January 2004 that they were planning to add them in 2005, although this never happened. A player-run wiki was created years later, in 2009, alongside the first re-opening.

Classes and modes[edit | edit source]

RSC Classes.png
A player who had selected the non-pker mode.

Originally, there were classes and modes from which players could choose. The mode system was removed in August 2001, and the class system in early July 2002. Tutorial Island was released in the following September.

Players originally had to choose between being a pker or a non-pker. Non-pkers couldn't be attacked or attack others, where pkers could. You could switch twice between the modes before you would get stuck to one.

Depending on the class chosen, new players would start with a higher level in the appropriate skill at a compensation of lower skill levels in other areas. For example - a miner would start with level 5 mining, but they would also start with 9 Hitpoints.

They were:

After the class system was removed, all new players started out with a bronze axe, cooked meat, and tinderbox.

Re-openings[edit | edit source]

  • 11 November 2009 - 25 November 2009. After four years, RuneScape Classic was temporarily reopened for a two week period to subscribing RuneScape members.[7] If players accessed Classic during the two-week period (providing their username and password), they would be "Classic enabled", meaning they would have the privilege to continue playing Classic after the period was over. Even if a player's membership ended, they would be permanently "Classic enabled" and could access it while a member. A veteran server was available to players who logged into Classic between August 2005 and January 2006. At the end of the period, the game went from 15 servers (14 regular, 1 veteran) to 2 servers (1 regular, 1 veteran). It was also announced that Jagex would be having these "2 week openings" about every six months.
  • 1 June 2010 - 15 June 2010. You needed to be 13+ to be able to play RuneScape Classic even if you were a member during this period. An additional regular server was added, for a total of 3 servers (2 regular, 1 veteran). During this re-opening, a glitch occurred where many of players in Classic became invisible to themselves after logging in. Players could remedy the issue by equipping any weapon. The classic servers were due to open their doors in January 2011, but did not.
  • 11 January 2016 - 31 December 2016. During RuneFest 2015, it was revealed that in celebration of RuneScape's 15th anniversary, Classic would be available once again to RuneScape members. There are 5 total servers (4 regular, 1 veteran). The opening was originally a two-month period ending on 11 March, but due to demand, was officially extended through the end of the year, and then never actually closed until the game shut down in August of 2018.[8][9]

Future[edit | edit source]

Mod Dowd talking about another open period

At one point, there were plans for player-owned servers, being essentially the same as standard RSC, but allowing players to set their levels, spawn items, and add cheats to the game. This was intended to make bots and gold selling unnecessary. However, the idea was later scrapped.

Since the release of RS2, Jagex has maintained that RuneScape Classic would no longer be updated. Nevertheless, the game has seen a few minor updates, such as:

  • mass bans of bots
  • player moderator crowns
  • the ability to withdraw or deposit 'x' items
  • some bug fixes, such as the Flames of Zamorak appearing out of nowhere
  • the return of the ability for players to message their friends on the other games

Trivia[edit | edit source]

Weapons in RuneScape Classic.
  • Before RuneScape Classic was re-opened on 1 June 2010, there were duplicates of some characters in a single world (e.g. King Shareen on the ground floor of the Grand Tree). Most players suppose this is because players can't talk to a character who's already being spoken to.
  • In the very early version of RuneScape Classic, when someone said something offensive, it would be filtered to say "Cabbage" to replace that specific word. When this feature was first implemented, a humorous glitch endured for an entire day in which anything said by any player came out as "Cabbage."
  • In the early days, an FPS meter could be found at the bottom right corner of the screen. This is now possible using the Developer console.
  • In the beginning of RSC, sometime during January of 2001, it was mentioned by the developers of RuneScape that the following were needed to "create" the game:
    • Over 120,000 map tiles make up the huge world
    • Over 800 frames of animation for the monsters and players
    • Over 200 different objects to find and trade (200 items)
    • Over 2,900 items of scenery with over 100 different designs
    • Over 250 characters all walking around the map, with over 75 different designs
  • After RS2 was released, it was said that players who have not logged into RuneScape Classic for a period of six months would have their account wiped. This no longer appears to be true.
  • In RS2, when pointing at someone's name in Friends list who have changed their display name, it says Last known as: (display name). In RSC it says: Formerly: (display name)
  • The servers were planned to go offline at 7 AM UTC on 6 August 2018, but was intentionally delayed to allow a player to complete a quest.[10]
  • The game was released as a beta, a stage it never officially left.

Notes[edit | edit source]

  1. ^ The most recent version of the client required JRE 6, but the earliest versions were compiled for JRE 1.1.

References[edit | edit source]

  1. ^
  2. ^
  3. ^ File:Tim and Crunchy 2006.png
  4. ^ a b c Leta's timeline of 2005 to 2015 RSC events
  5. ^ Update:RuneScape Classic is no longer available to free users
  6. ^ Update:Nearly 5000 RS-classic accounts banned
  7. ^ Jagex. [1] RuneScape News.
  8. ^ Jagex. [2] RuneScape News.
  9. ^ Jagex. [3] RuneScape News.
  10. ^ Jagex. Mod Wolf's Twitter account. 6 August 2018. (Archived from the original on 20 December 2019.) Mod Wolf: "So @Titus_FuriusRS is about to get his Legend's on Classic before the game timer ends... and @JagexTitan swoops in to save the day and stops the update last min to ensure he's time! Tune in and watch potentially the final Legend's Cape gained on Classic!"