RuneScape:WikiGuilds/Money Method Metric
Money Method Metric
Just a note to interested players that there are related discussions going on both here and at the original yew grove discussion
There has been a discussion about a new money method metric (i.e. how to measure how much money can be made in a specific time period) in the Yew Grove for awhile now, and it seems a very good method has emerged, and it is as follows:
|Minimum cash per hour||maximum cash per hour||Stars|
"Stars" refers to use of the difficulty template from to *****. If there is any problem with this format, the concerns can be addressed here. *****
The main problem with this is now that a lot of the methods of making money have a basic guideline, and no precise values. We need players to test out the methods and determine a precise value for them. We need a wide range of players with the time, commitment and ability (skills-wise) to try out each of the methods listed in each of the money making guides.
To tell which methods have already been done, there should be a star template and a value in the "Effectiveness" or "Profit" column for that method - e.g. "" has not been done, whereas " ***** 32k/hr" has been. ***** 12:41, 14 May 2009 (UTC)
Interested RuneScape Wikians
(please add your name, and indicate if you are members or free-to-play)
- Members 12:41, 14 May 2009 (UTC)
- Members Powers38 おはようヾ(´･ω･｀) 12:43, 14 May 2009 (UTC)
- --Serenity1137 15:52, 14 May 2009 (UTC)
- Members Brycedh21
- Members FTW lol
- All membs all the way -- 18:49, April 1, 2010 (UTC)
- Members but will try some f2p ones for a pure I'm makin [Pharos] 09:03, June 7, 2010 (UTC) (I can't stick with any one activity for more than a couple hours so this will be perfect)
- Members 18:51, April 11, 2012 (UTC)
I guess this might be a fun way to find some great money making ways. (Maybe I can keep it to nyself, hehe.) I might not be able to do some since I am still quite busy training range, but once I get bored (which won't be too long) I can do some testing for us. Also, I think we should get few different people testing out the money making ways to ensure a good average. I don't think a level 80 can make 500k an hour at green dragons if a level 138 tested it themself.=S Powers38 おはようヾ(´･ω･｀) 12:46, 14 May 2009 (UTC)
- ATM I think we are going for the highest possible earning rate, just put what you can get from it and if others can do significantly better then they will change it. At some point it would be nice to have a system where you can enter your skill levels and it will tell you your earning potential in each area. --Serenity1137 15:59, 14 May 2009 (UTC)
Regarding earning rate vs. level ... I agree that a calculator where you entered your skill levels, and it displayed your actual earning potential, would be awesome. I'm not sure that's even possible given the current Wikia facilities. But if what we do for now is show what a level 100 player could get performing a particular activity, that's going to be very misleading for a level 20 player (and vice-versa).
You mentioned having a few different people testing these schemes to get "a good average", but maybe an average isn't what we want, if the players testing the schemes have wildly different levels. I'm not quite sure how to handle that, I just want to put it out there as something to think about.
Maybe we just give each task a range of profit values? That way lower-level players know to look at the smaller number and higher-level players know to look at the larger number? Not all tasks will have a range of course, the "dying black robes with blue dye" task seems like it would have the same profit regardless of player level?
- I see your points but think maybe this is the wrong discussion, first we just want there to be a standard star rating, as before it was too confusing (the best method I have ever found (800k/Hour) was only 3 stars were as methods for less than 50k/hour were 5 stars). Maybe you should start a new yew grove discussion on how the problem you're bring up canbe overcome. --Serenity1137 11:00, 16 May 2009 (UTC) P.S. What we might need to do is figure out an equation for people to enter the numbers into themselves. You would enter in your skill levels and the how long it took you to perform a task involving repetitive and coordinated clicking, and it would tell you the earning potential of a specific method in your case.
- I don't think that is even possible yet.(as far as I know) The calculations are usually just guessing I think. There are plenty of other factors that can really make the calculations really far off. Powers38 おはようヾ(´･ω･｀) 12:42, 17 May 2009 (UTC)
I'm not sure where to put this, but it's is kinda relevant to the money-metric, so it can go here. I've been working on a profitability table - you put in material x and its price, material y and its price, the product and its price and it will generate a table of profit; the prices can all be set to GE prices too. It's located in my second sandbox and the header in its talk (please refrain from editing the talk page to add comments; direct comments to my regular talk page). It is now in beta testing, feel free to add it to your userpages (try not to articles (yet)). Documentation is in my second sandbox, also. 23:16, 20 May 2009 (UTC)
i think there sould be a guide table for both members and nonmembers because most nonmebers whould consider 100k to be an amazing income and even 50k would be rich for many people. i like the idea non the less.-- Peckham33 Talk 15:43, 15 July 2009 (UTC)\
- I've been puzzling over this subject for some time now and I'm glad that it finally is getting addressed I would love to help in any way I can and feel that it would be alot of fun to test some of the methods I've heard about. and btw how did he end up with the same name as me? nvm his sig just copied my name >.<-- 18:55, April 1, 2010 (UTC)