RuneScape Wiki Post – Issue 1: April 2009 – Editorials

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RuneScape Wiki Post.
Issue 1: April 2009

Issue 1: Index

Every 99 is a real 99, and the analysis of PC Products[edit source]

Written by: InstantWinston

Hello, this is InstantWinston. I will be editorial-ing for you all pretty often. This topic is on my disappointment with people who tell a player with level 99 Cooking or Fletching (usually wearing an untrimmed cape) to get a "real" 99. Here is what I want to tell them: It is VERY real. See the skillcape?

I have noticed that most people who do this kind of stuff have one thing in common: An untrimmed Strength skillcape. I am guessing that they fall under the category of "testosterone-filled teenage boys who want to be the 1337-est by killing everything in sight". Basically, this type of player obsesses over the combat skills and holds all other skills in very low regard. My Thieving cape has even been targeted by this type of player, and most people I see either ignore me altogether or idolise my cape.

Apparently, according to the player, only combat skills are worth 99-ing because the others are all useless. On the topic of the "testosterone-filled teenage boys who want to be the 1337-est by killing everything in sight", or "PC Products" for short, I have even been trolled to the point of being reported under Rule 9 just for arguing back when accused of being a macro (long story, yes I was muted after all of this >_<) by a PC Product. This was before I ever got a skillcape.

This brings me to the bottom line of this brief editorial: The advice. InstantWinston says: All skillcapes are something to be proud of. Do what you want to do. It is just a game. Also, never take a PC Product seriously. Sorry if this came out a little rant-ish, I've wanted to get this off my chest for a long time.

InstantWinstonDragon 2h sword old.pngold edits | new edits

00:39, 4 March 2009 (UTC)

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Think again[edit source]

Written by: Tienjt0

This is more of a factual article than an editorial, but you may still find it an interesting read, assuming you do not get bored reading long articles.

Whenever you want to get level 99 in a skill, you must decide between two methods of obtaining the 99: reaching it quickly, which usually provides a loss or no profit at all, OR reaching it slowly, which typically rewards you with millions of cash by the time you achieve level 99.

Many players prefer training skills the slow but profitable way. For example, cutting yew logs all the way to level 99 Woodcutting gives you 30 million coins: who wouldn't want that? The only downside is that cutting yew trees are fairly slow, providing only about 35,000 experience per hour. But these people usually think, "Well, I’ll have 30 million by the time I finish,” which motivates them to keep going.

Of course, there are some players who like to power-train. Those who like to train skills quickly will find that they either make nothing, or lose tonnes of cash in the process. But these players do not care about money; as long as they achieve their goal in the shortest amount of time possible, they are happy. Power-training Fishing by catching leaping fish, for example, grants the player over 55,000 experience per hour, but they gain no money from it.

Which sounds more appealing: profit or speed? Naturally, each method has its pros and cons. But surely one option is better than the other? Let us evaluate them.

Note: This following section contains mathematical calculations. If you experience nausea when you see numbers, you may want to stay healthy by skipping the next couple of paragraphs.

Take Woodcutting, for example. I have mentioned earlier that cutting yew trees rewards you with 30 million coins once you reach 99. How did I come up with that? Simple: I divided 13,034,000 (the approximate amount of experience needed for 99) by 175 (experience per yew log) and got 74480, which is the number of yew logs needed for 99. Multiply that by 450, which is the approximate price of yew logs (at the time of writing), and you get 33,516,000, which is how many coins you will get when you sell the logs. But wait! Yew trees can only be cut at level 60 Woodcutting. To be honest, that does not affect anything because level 60 Woodcutting is a "grand" total of 274,000 experience, which is a very small amount compared to 13,034,000 experience.

Of course, we need to factor in the amount of time that would take. Yew logs offer around 35,000 experience per hour. Suppose you play 2 hours a day, which means that is 70,000 experience a day. Divide that from 13,034,000 and you get about 186, which is the number of days it will take to get level 99 Woodcutting by cutting yew trees.

186 days for 30 million coins: not bad, huh?

Now, we can evaluate power-training. Cutting teak logs offer around 70,000 experience per hour. As you can see, that is twice the speed of yew logs. Since no money is gained from power-cutting teaks (you drop the logs when power-cutting), we can easily say that it will take 93 days to obtain level 99 Woodcutting by cutting teak trees.

The arithmetic effect is now over.

Well, there it is. It takes 93 days, playing two hours a day, to get 99 Woodcutting by cutting teak trees. On the other hand, it takes 186 days to achieve level 99 Woodcutting by cutting yew trees, playing the same amount of time per day. But with yew trees, you also get 30 million coins; with teak trees, you get nothing. So, it seems that cutting yew trees is more worthwhile than cutting teak trees because of the large profit you will make.

Most players, however, fail to realise just how much can be done with 93 extra days. 93 days is a lot of time. Assuming you have a method of making 600,000 coins a day (300,000 coins an hour), that means you could make over 55 million coins during those 93 days you saved cutting teak trees instead of willow trees. However, we must accept the fact that there are players who cannot make 300,000 coins an hour. Assuming you make 200,000 coins a day (100,0000 coins an hour), you would only get 19 million coins.

So, which method is better? Simple. If you can make enough money per hour during the period of time you saved by power-training to surpass the total amount of money that you would make with a slow, profitable method, then power-training the skill is actually more efficient. If you are a poor moneymaker, then go ahead and choose yew logs over teak logs.

Money is power. But so is speed. The next time you try for a level 99 skill, such as Mining, be sure to calculate not only the money you would make from “profitable-training,” but also the difference in speed between the two methods and how much money you could make with the extra time power-training would give you.

Money-sink skills like Construction are a different case though, but that's a story for another time. ^.^  Tien 

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Community[edit source]

Written by: Bonziiznob

As a support worker in a very Christian organisation devoted to support persons with disabilities, we tend to run things a little differently then most of our sister organizations. Founded by Jean Vanier, a very noble Canadian, he created something that would changes the lives of many, and he did this through community. The difference, is that the support workers, or assistants as we prefer, live in the homes of the persons they support. We eat together, we pray together, we laugh together and we cry together. Every day, for close to two years now, I have been involved with this organization. By following what was implemented I have learned much on community, which as many would know is as significant there and it is here.
Community is present in every Wiki. Some however tend to have a stronger community then others. As a community, it is expected that we learn together, we argue together and we evolve together. This wiki does that. Although we may not always get along, that is not the significance of building a successful wiki, and argue with me if I am wrong, we tend to do things as a community pretty well. Community to me, is all but the most important offering this wiki has. Some would argue that it is the articles we have to offer, the information we have to share, but in reality, this wiki would not exist with out the success of this community as a whole. It is the dedication, the knowing of contributing, the idea of discussing, seeking approval, and contributing to community that users here are drawn too. It is as a whole that this wiki is so successful, and it is as a whole that we build this community.
Although, I may not be exactly expressing myself clearly above without exactly repeating myself in some cases, I think that my point is still clear. Below, I shall quote community from a friend of mine, an expert in the field, which I ask you compare to the community we have developed here:
Community begins in mystery and ends in administration. Leaders move away from people and into paper... be human is to be bonded together, each with our own weaknesses and strengths, because we need each other...
Jean Vanier
Our community is very mysterious. We are a diverse selection of people, who have never met one another, yet, still, we can work together and develop ourselves well as a community. Community is what changes the world, it is what brings us together, and it is what make everything work without the mechanics of gears. We may break, but we still work together. No matter what happens, we are a community. We need to grow together, we need to expand together, and we need to function together. Without this, we cannot exist. Let us function as a whole and continue to make this community as strong and successful as possible.
Bonziiznob Talk

19:08, 14 March 2009 (UTC)

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Adminship: A Popularity Contest?[edit source]

Written by: Soldier 1033

We are very fortunate here at the wiki because the community decides everything, and the community also gives our administrators powers. However, lately, I have noticed that RfAs (Requests for adminship) and RfFs (Requests for forum adminship) have been more about the “perks” and less about the actual administrative duties. Do not get me wrong, though; there is nothing wrong with wanting to become an administrator. Heck, even I wanted to become one for a little while before my RfA, but here is the catch: people want to become administrators just for the sake of saying that they have some sort of "power" even when they will have none. If you want to become an administrator because you want to do more to prevent vandalism, go for it. If you want to become an administrator because you want to impress your friends, you should not go for it.

The RfA and RfF processes were not always like this. In fact, I had not really noticed much of a chance up until several months ago. The candidate overview page is now almost always full of nominations, sometimes full of people that rarely edit the wiki.

I have and never will object to someone being given administrative privileges, regardless of whether or not I supported their RfA; however, if they do not understand why they are being given these privileges then they should be considering that on their own.

In my honest opinion, the way to end these "popularity contests" is to show people what being an administrator/forum administrator is really like. It is not fun and games, unless you consider staying up late and dealing with a computer program that is built to wreak havoc, or reverting edits made by contributors that decided to randomly change the prices of items to “99999999999” or some to add some random obscene phrase. Administration is a responsibility; administration is about setting a positive example for others to follow; administration is not about popularity.

Andrew talk 05:35, 25 March 2009 (UTC)

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Decision-making[edit source]

Written by: Doucher4000

There are many decisions you must make in RuneScape. These can be small, like whether to train Crafting or Fletching today, or major, like choosing to go after a level 99. It can often be challenging to make some decisions, especially if they are not reversible. Here are some tips to consider if you are in such situations:

  • Consider the pros and cons of each option. Think about short and long term benefits. For example, buying a Dark bow for a single PK-ing trip might sound wasteful, but if you consider that you could use it again, it might not sound as such a bad idea after all. Doing some research about all options might help you decide. For example, if the said Dark bow is starting to fall rapidly in price – waiting a few days might save you a few thousands.
  • Ask around. Ask some friends, on the forums, on Clan Chats, anywhere... Other people might provide you with different opinions. This will allow you to see your options in different perspectives – or maybe even provide you some options you never considered.
  • Reconsider. Think about it. Is it worth it? Going over all the options, think about it in every way you can. Think again about the pros and cons, but this time more carefully. Is the high price really a setback? Will you use it often? Can you make that money back? Think about why you want it, and which option is more desirable.
  • Do it! Once you have made up your mind, do not waver from your decision. Do not start considering all the "what if”s now. If it is what you want, go for it. Do not wait for too long – it might start rising, or there might be an update, etc.

Minor or major, big or small, every decision you make counts. So, make it count the way you want it to! Now that's a throwing weapon!Doucher4000******r4000I'll eat you! 00:02, 31 March 2009 (UTC)

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