One of the guardians of the Diamonds of Azzanadra.
One of the last of the graceful Icyene.
The Temple on the Salve, erected in memory of those who sacrificed themselves in the Misthalin–Morytania War.
A wounded Phoenix, lying in the centre of the ring.
The mausoleum of the Paterdomus temple.
A solemn portrayal of death; one of life's greatest mysteries.
The mystic training site for mages.
A digging, ready to be slain wyrm from the Feldip Hills.
The eerie fortress doors to the hideout of Zemouregal.
A sacred altar dedicated to an ancient god.
A shapeshifting monster produced from Nora T. Hagg's experiments. His name is Fritz.
One of the mighty Guardians of Guthix, able to kill pests as easy as squashing a bug with your toe.
The demonic embodiment of Apmeken's stolen hearing.
pUre A cHaOs of crEatuRe!
A tranquil Saradominist islet in the Eastern Sea, with only minor zombie pirate invasions.
Leading to a place where people battle to the death.
A large stone boat within the tomb of Pharaoh Queen Senliten.
The Saradominist institute of studies in magic and runecrafting.
The home of many fabled clans.
The apparel of a true pioneer in Runecrafting research.
The Well of Voyage, the gateway to Tirannwn.
The brutal general of Zamorak.
The strange face's gaze permeates the lobby of this tall and looming structure.
The evil Mahjarrat general, leading his forces into battle.
The Dragon forge, where lava flows from the mouths of dragons.
The gloomy and damp depths of the Polypore Dungeon. Created from fungi by a bored Ramokee.
A legendary marine menace from the Eastern Lands.
Folded between the rest of Gielinor, the Runespan offers the ultimate runecrafting atmosphere.
A lava-filled region beneath Karamja Volcano.
A razor sharp sword with an intricate design engraved upon the blade.
The palace of Al Kharid.
Ariane, trapped in the mysterious power beam.
Lurks in the shadows, waiting for a moment to strike.
Saradomin uses the Stone of Jas to heal Zilyana.
The quaint Kandarin fishing town famed for its sunny beaches.
The splendid entrance to the long-lost crystal city of the elves.
The gloomy cave of a spooky arachnid.
The massive araxyte matriarch.
The former part of Seren's psyche fascinated with death, particularly those of elves.
Where Harold the Grim Reaper is found during working hours.
Shanao, the sky orphan, and Sojobo, Mask of the Ten Gu, who fight injustice together in the Wushanko Isles.
A razor-sharp longsword designed by the Gu masters of Wushanko.
The uchronia in which Zemouregal conquers and rules Varrock.
A Fremennik god who discovered Runecrafting and founded the Moon Clan.
The crystal goddess of the elves.
Lord Lowerniel Vergidiyad Drakan looms over his court.
The desert abbey's exquisite oratory, resonating with the Requiem of Saint Elspeth.
An Acolyte of Seiryu that has attained enlightenment and become a spirit dragon.
The bustling Waiko fishing district.
A tiny house on legs.
Blub blub blub!
On the day at which the sun is eclipsed, someone will stand victorious with most of you defeated. And to that person I will gift... the Stone of Jas.
The god of order.
"I can only strike a killing blow on those who are due to die. I cannot take the lives of those whose time is not over, and equally I cannot save a life that is due to end... As much as I may sometimes wish to."
What do you call a penguin in the desert? Lost!
A lost soul from the Uncharted Isles.
Neither sun, nor glare, nor heat of day stays this courier from the swift completion of his appointed rounds.
The ostentatiously and opulently ornamented residence of the Pharaoh of Menaphos.
A salawa under the control of the Devourer.
A small safety haven in the chaotic fabrics of the Abyss.
An ancient blade obtained from the Magister, detailed with inscriptions towards the God of the Sun.
Enchanted hydrix tipped bakriminel bolts with a devastating deathmark effect.
It will stand for all time to cast its light within the darkest recesses of this world.
A representation of the anthropomorphisation of a constellation.