RuneScape:Events Team/Barbarian Assault (14 April 2018)
Barbarian Assault[edit source]
- Friends Chat - Dill Pickle
- Location - Barbarian Outpost, World 39
- Date & Time:
Sat, 14 Apr
Sat, 14 Apr
Sat, 14 Apr
Sat, 14 Apr
Sat, 14 Apr
Sat, 14 Apr
Sat, 14 Apr
Sun, 15 Apr
- Tutorial completion
- High combat skills recommended
The barbarians at the Barbarian Outpost need your help to fight back the seemingly endless waves of Penance monsters. Captain Cain will brief you and your fellow adventurers on your tasks when you arrive. Without completing his tutorial, you will not be able to play. After gathering a party of five teammates, you will be allowed to head straight into the battle. After fighting back enough waves of Penance, you'll have enough Honour points to buy a variety of combat-based and cosmetic rewards.
While the Barbarian Assault arena is isolated within the RuneScape world, there are several methods by which it can be reached:
- Games necklace teleport - The quickest way to reach the Barbarian Outpost. A games necklace can be made by casting Enchant Level 1 Jewellery on a Sapphire necklace.
- Barbarian Teleport - This spell from the Lunar spellbook teleports the player to the Barbarian Outpost. Level 75 Magic, three fire runes, two astral runes, and two law runes are needed to cast it.
- Agility shortcut - At level 37 Agility, players are able to scale the tree to the north east of the Tree Gnome Stronghold (The Grand Tree quest required).
- Enchanted lyre - Teleport to Rellekka, then approach the Outpost via the Lighthouse.
- If your POH is located at Rellekka, then house teleport and run from Rellekka following the same route as the Enchanted Lyre teleport method.
- On foot - Players may journey to the Barbarian Outpost from the south, via the Baxtorian Falls.
- Via Spirit tree (after completion of The Grand Tree quest) teleport to Tree Gnome Stronghold and use the shortcut to the north-east of the Grand Tree in the Gnome Stronghold (level 37 Agility).
All roles[edit source]
- The most important thing you need to do is call! Every 30 seconds the call changes and appears white. Make sure you call as soon as it changes every time. Even if your team-mate does not call, call for them to at least speed things up a bit. It can be useful to have a stopwatch that you can start at the beginning of every wave.
- Teams do NOT lose honour points by using the egg launcher. Many players believed that in contrast to experiments and Jagex's statements. Players gain points based on TOTAL number of penance killed; as long as a penance is killed, the player gains points, and whoever is assigned to that particular penance (Defender=Penance Runner; Healer=Penance Healer; etc.) still gets the double points, even if it is not the usual way of killing them (Runners killed with traps; Healers killed with poison food). The launcher aka cannon is thus actually beneficial for providing faster kills and support actions.
- Every team member loses points when a runner makes it to the end, so a good technique is to use the egg launcher to help the defender kill runners south of the north egg launcher rock; everyone on the team gets full points for all runners killed regardless of how they are killed. A trick for the defender is placing a line of bait from the exit to the trap. When a runner eats that bait (even if the wrong bait) the runner shouts Blurghh and takes some steps north, preventing it from getting to the exit.
- On wave 10 once all Penance creatures are dead, team members should gather near the Healing Pool. This is better for the Healers as they do not have to run far. An alternative for Waves 1 through 9 is for players to hide in one of the corners of the Egg Launcher "hills", where they can't be poisoned, ranged or meleed. This strategy does not work at Wave 10 due to the Penance Queen's ranged attack.
- It is helpful to other players if a person takes a role that is already being used, most preferably collector, and use the Horn of Glory at the south-east section of the cave, as this can be used to tell everyone what they need to do. This way players can focus on their jobs. The horn cannot be used on wave 10 when the Queen arrives.
- If a player's role is complete, it is recommended to wait by the cannon (on the stairs) to not be hurt by attackers/healers and to lure enemy to a single location.
- Players can see each other's chat from anywhere in the room.
- The first priority for an attacker at the beginning of the wave is to run west around the cannon. This way, you do not lure the Penance healers west with you, and it makes the healer's job much easier. Be sure you run west around the cannon during the start of a wave. Some teams may kick you if you fail to follow this general rule.
- Runes cannot be brought into the minigame, so mages have to use the dispenser inside the game to get ammo and as a role are not recommended.
- The attacker role should always keep auto-retaliate off to prevent any penalties like injuries and loss of honour points due to having on the wrong attack style.
- The attacker gets calls for aggressive, balanced or defensive stances. These are under the constitution abilities in the ability book and appear once you have entered the game. Put all three stances on the action bar.
- In Legacy mode, using any weapon with the "fastest" speed, such as a Drygore mace, chaotic claw, or abyssal whip, you will be able to land exactly 7 attacks lapse at the start before styles switch, and 10 attacks thereafter for every later switch, assuming your collector calls within 2 seconds of the switch. Counting the number of attacks greatly reduces the chance of using the wrong attack style at the moment the styles switch on a Penance.
- The first priority for a collector at the beginning of the wave is to run west around the cannon. This way, you do not lure the Penance healers west with you, and it makes the healer's job much easier. Be sure you run west around the cannon during the start of a wave. Some teams may kick you if you fail to follow this general rule.
- If you start a wave with free eggs, load them into the cannon and fire a green egg at the defender before collecting new eggs. This also allows idle players to kill enemies while you stock up new eggs.
- The Collector's primary responsibility aside from calling and picking up eggs is to load the cannon with (preferably the damaging Red) eggs as a backup in case the Defender requires support. Firing the cannon should generally be left to the team members who have already finished their roles to perform, not the Collector.
- The fastest possible way to Defend on certain waves (the waves where only one runner needs to be killed before the others arrive, such as waves 1 and 2) is to create a line of the three baits to the eastern trap with two correct baits one square north of the trap. After this, stand on the trap and runners are blocked from eating (thus dying). Done properly up to 8 runners can be lured next to trap without triggering, allowing you to run south and kill up to 8 runners at once. Then, repair and repeat.
- After killing all runners, the defender is responsible for the cannon. Use red eggs on large groups of penance monsters (Eggs hit in a 3x3 explosion).
- The healer role until wave 10 is rather simple - track and protect the health of players, while poisoning healers. It is recommended not to go near the eastern trap while in use by the defender, and if you need to heal, have the defender walk out a few squares to you.
- Healers could heal each other when there is more than one on a team, as opposed to using the pool directly.
- Solo healers are particularly at risk because they are generally unable to heal themselves at short notice. Thus, they should keep an eye on their life points, and if needed healing themselves at the healer pool.
For more information regarding the rewards, click here.
For basic information on Barbarian Assault, click here.
For additional information on the gameplay, click here.