RuneScape:Calculators/Ideas/Archive 3

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Evolution of Combat Changes[edit source]

The Evolution of combat has made many changes, therefore many calculators will have to be changed too. These calculators include: Max hits, Prayer burying xp (action bar makes it faster to bury), xp rates for combat, ect.


Cost for Max Cape[edit source]

I would like to see a calculator where you can calculate the amount of cash you need for obtaining level 99 in all skills. You should be able to choose from the most used methods in each 'buyable' skill. Costs for teleports, etc. do not have to be included.

Moblishing Armies calculator[edit source]

Profit/Credit calculator would be nice to have with Moblishing Armies. Profit per single credit.

Weapon/Armor Combination Calculator[edit source]

I think there should be a calculator in which you put your combat stats in it to get a best combination of the weapon and armor for use in combat. Example: with attack 60, defence 60, strength 62, Someone should wear a dragon body of some sort, dragon plate legs, dragon boots, and a dragon longsword. Aswell as having mele also have one for each combat style.

"Best" in what sense? Maximum defense bonus for the armour? Maximum dps for the weapon? The latter would depend on what monster is being attacked. Stewbasic (talk) 05:25, September 30, 2012 (UTC)

ARMOUR SETS CALC , e.x rune armour leg, body, legs and helm = set 

=profit/loss calc 

Crushed bird nests[edit source]

could someone add cruched bird nests to the high alch calculator?

What would the point be of that? This item alchs for nothing (see Crushed nest), so it's a pure loss. IP83.101.44.209 (talk) 15:12, August 3, 2013 (UTC)

Impling jars[edit source]

Buying/Selling or opening and selling loot  —The preceding unsigned comment was added by 85.58.35.40 (talk) on 11:02, August 27, 2013.

That would first require a lot of data to determine the probabilities of receiving the various possible rewards... IP83.101.44.209 (talk) 11:17, August 27, 2013 (UTC)
I'm already working on collecting a lot of data here, thinking about letting everyone edit it but not sure about that yet User talk:ThePsionic.png: RS3 Inventory image of User talk:ThePsionic ThePsionic Special:Contributions/ThePsionic.png: RS3 Inventory image of Special:Contributions/ThePsionic 13:01, March 26, 2014 (UTC) but need to devise a way for people to submit drops easily User talk:ThePsionic.png: RS3 Inventory image of User talk:ThePsionic ThePsionic Special:Contributions/ThePsionic.png: RS3 Inventory image of Special:Contributions/ThePsionic 13:25, March 26, 2014 (UTC)

Component Comparator[edit source]

A calculator that not only gets an up-to-date Grand Exchange value; but calculates the total worth of it's components also, and lets you compare.

For example; if I were to search Adamant Bar, it would return the going-rate of an Adamant Bar, but also return the total price of an Adamantite Ore and 8 Coal.

This way, players can see instantly whether they are making a profit or loss on a particular item.

That'd be extremely impractical because it would require us to hardcode everything and its materials into it. MolMan 18:13, September 1, 2013 (UTC)

Should be easy to accomplish but unfortunately I don't know how: Based on http://runescape.wikia.com/wiki/Grand_Exchange/Buying_limits just add a "Current guide price"-column and a column, where it multiplies Buying limit and Current guide price, so you know how much you can buy of a certain item per 4 hours.

Thanks!


LP healing[edit source]

Calculator that tells food type & Constitution level needed for it to heal you its best ammount of LP. For example: Lobster heals 800 if your Constitution level is 40 or higher. Atleast with most popular food to chose from the list would be nice.

Splitting Granite[edit source]

id be perfectly willing to make this myself if i could figure it out but id like a calculator that shows profit/loss for splitting granite  —The preceding unsigned comment was added by 80.2.142.81 (talk).


It would be something like:

5Kg Granite = (1004x2)+(325x2) = 2754gp

Profit would be Answer - 5Kg granite price

Splitting more than one 5Kg Granite would the same but times the answer by however many you have.

So for example you have 1000 it would be (1004x2)+(325x2)*1000 = 2754000gp - (1000x5Kg granite price) = Profit.  —The preceding unsigned comment was added by 80.2.142.81 (talk).

Quest Levels Calculator[edit source]

An amazing calculator would be one that works out the time required to get all the levels required for all quests. I would imagine it could work by putting in your levels, then the calculator works out the average time required to get each stat to the required level. Eifangor (talk) 05:39, December 29, 2013 (UTC)

Divination Energies Calculator[edit source]

I would love for there to be a calculator showing the profit per hour with just the different types of divination energies. I feel like they could be highly profitable but I don't have the time to calculate the number of energies per hour.

Dungeoneering resets/floors[edit source]

Not just how much xp you get per floor, I think it would be nice to be able to put in small/med/large, and your Dungeoneering level, and your target level, and be told how many resets and how many loose floors it will take to reach that amount.

Good idea would be a daily challenge calculator: Put in your level and the skill and it pops out how much xp you will get when you turn it in.

Silverhawk feathers

How much xp you get at certain levels and how many feathers to get to 99 agility.

Runecoin/Loyalty Point Calculator[edit source]

Basically you would input how many coins you had, and it would tell you what items you could buy for that exact amount or as close as possible without going over. For example, if you put in 500 runecoins, it would show you combinations of items that equaled 500 coins, prioritizing the most expensive items. 

Quest Calculator[edit source]

I was thinking about having a QUEST CALCULATOR. What this calculator would do is that it would calculate the quests you can do with the skills you have. You know it gets really tiring to see what quests you can do with your levels, simply use this calculator to check it.  —The preceding unsigned comment was added by Trollsors (talk) on 06:18, March 31, 2014 (UTC).

This would be 110% pointless. There are filter buttons in the quest log for this. That removes quests you can't do because you don't meet the right level requirements or you haven't done other quests ect...  —The preceding unsigned comment was added by 80.2.142.81 (talk) on 12:57, March 31, 2014 (UTC).

Except that some quests have quest requirements to start them, so this would tell you all the quests you could do with your skill levels, granted you complete the quest requirements.

Jack of Trades Calc please[edit source]

Requesting a Jack of Trades (All tiers I suppose?) calc for levels, and how many days between each level please?

An example of the expected output could be

current lvl  to lvl    exp req'd    exp gained    days
98          99      1,228,825     23,770        51.7

Thanks :) Hope this was clear enough and proves useful for others.  —The preceding unsigned comment was added by 106.68.22.188 (talk).

You could create an Item value calculator, where you can type in a series of items and and it look up and add the price of them for you.  —The preceding unsigned comment was added by 70.171.183.162 (talk).

Combat (or Attack,Strength and Defence) XP Calculator[edit source]

Similar to the other skill XP calculators. This calculator would help you to figure out the no. of rats/guards/monsters/etc. you have to kill to get to a certain level in strength, attack and defence. It would include using the different modes eg. strength only, attack only, defence only and attack,strength and defence

Broken calculator[edit source]

The "alchemy using self made items" calculator in the magic section is broken.

It has been fixed. IP83.101.44.209 (talk) 15:28, August 3, 2013 (UTC)

Store to GE / vice versa profit calculator[edit source]

A caculator that examines current Grand Exchange prices and compares it with the buy/sell price of an NPC owned store.

If the GE price is greater than the buying from store price, the item can be bought from the store and sold to the GE for profit (this will be indicated by the calculator, which will specify the amount of profit and allow the user to sort the items listed based on profit).

If the GE price is less than the selling to store price, the item can be bought from the GE and sold to the store for profit. (Again, indicated by the calculator).

The calculator should be able to access current pricing data for all tradable items.


Divine Locations; Outcome in profit and/or xp, Made your own?[edit source]

I think it should take your skill total and calculate how much of the item the divine location will give you, then tell you how much it's all worth or how much xp you'll get. This could result in a table for all divine locations, or just specific ones that you choose to see. Also if one were to make the location themselves, the calculator should compensate how much was lost to make the profit.

Monster Calculator[edit source]

A Combat XP calculator helping you figure out the amount of monsters required to be killed between varied levels would be a great way to see how long you have to go. 

pop armour profit calculator[edit source]

fairly simple. the exchange price divided by the resource cost of armour pieces. that way, i know wheter to sell the body, or, if my gold per resource means i should sell the pants today.

quite time consuming to do manually, but should be easy to calculate here with the stored ge values. ---loqk

We sort of have that on the respective resource pages already: Plate, Chi and Lacquer. IP83.101.44.209 (talk) 04:18, April 8, 2014 (UTC)

Silverhawk Feather Calc[edit source]

Silverhawk Feather Calc

How many feathers to reach a certain level with single/double xp toggle/option to put it bonus xp to auto use from the start  —The preceding unsigned comment was added by 92.5.105.253 (talk).

Added category[edit source]

"Elemental Obelisks can be used to charge unpowered orbs into elemental orbs which can be attached to battlestaves to make Fire, Water, Earth or Air Battlestaves .

To charge an unpowered orb , it must be taken to the obelisk of the element that the player wishes to have the orb charged to as well as the required runes to charge the orb.

There is an obelisk of airobelisk of earthobelisk of water, and an obelisk of fire. The obelisk of earth is in the Edgeville Dungeon, the obelisk of air above it, and the obelisk of fire and water are in the Taverley Dungeon."

We could calculate the costs it would take (in terms of the runes using and without using elemental staves) to cast the spell and the cost of the unpowered orb (All in GE values). And then have the GE value for the powered orbs and calculate the profit/ea and profit/xp. 

There is already a calculate for crafting battlestaves ( http://runescape.wikia.com/wiki/Calculator:Crafting/Battlestaves ), but this calculator does not have an unpowered to powered orb calculator.

Magic notepaper calculator[edit source]

Calculates if using magic notepaper is worth using or not.

input should of course be the price at which you bought the notepaper.

at this point it would seem always useless, because you would always have exactly the loss of the price of 1 notepaper per item.

to calculate if its profitable, a player has to find out, what profit will be made per minute during the trip (without banking) and the banking time. 

with this information it should be possible to compare the profit made through not having to bank, and the loss made from buying the notepaper.

i couldnt find any other method, because the profit depends strongly on the banking time. (for example when standing in a bank and fletching, it would be stupid to note the bows, since you can bank them in a second- compared to slaying gwd bosses, were banking is extremely time consuming, because of having to get the killcount)

maybe you have a better idea what input information is the easiest to get for a player who doesnt want to do any calculations by himself before using the calculator, but i guess a player has at least to do one trip while watching the time used for walking and doing whatever he is doing and price checking after the trip.  —The preceding unsigned comment was added by 74.128.162.207 (talk) on 19:15, April 8, 2014 (UTC).

the probiblem i see with this is that we would need to know what items exactly to compare to i'm sure. (myself not a great coder) however i do agree that places like gwd and haveing comparison against items that typically drop would be a good idea.--  Magic.png  Hailfire Talk HS Farming.png 07:23, November 16, 2014 (UTC)

Grand Exchange calculator[edit source]

I think you should add a calculator, Grand Exchange calculator to be exact. It could be where someone enters the name of an item, then the quantity of the item they entered, and they will be shown the profit (They can also add how much they wish to sell it for, and show the added/subtracted profit) Celestial143 (talk) 16:28, April 11, 2014 (UTC)

Each item page on this wiki has a row "Exchange price" in its right hand infobox. It has a text field, which by default says "1". Enter the amount of that item you have, and the price next to it should automatically update to the value of that many of that item. IP83.101.44.209 (talk) 17:22, April 11, 2014 (UTC)

monster drop log calculator[edit source]

I do not know if this would really be a calculator, but what about a monster item drop log for each monster in runescape. There are already charm logs set up that calculate the drop rate for charms for monsters, why not make a log based off the same mechanics but for drops instead? I have got a few excels with queen black dragon drops that I had done awhile ago. After the kills/drops are logged, users could see what the drop % is for the monster's drops. I imagine this would be really useful for logging boss drops as well as slayer.  —The preceding unsigned comment was added by 66.169.237.26 (talk) on 03:37, 4 June 2014.

Most people use external programs for this; it's a fairly big task for anything with a decent set of features. I have one that I've made myself, though, I don't know that I'm allowed to offer it to you due to the RuneScape Wiki's standards. Other than that, it's not too likely that you'll see one that's web-based; at least, probably not on the wiki. Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 14:58, June 4, 2014 (UTC)


Quest Requirement Calculator[edit source]

For quests with a long list of requirements (The Temple at Senntisten for example), I think it would be nice if you could enter your RSN in a field, after which all requirements would automatically be marked (un)achieved based on the stats and quest list of the adventure log of that account. This would save a lot of time of looking everything up in your quest log yourself.

I'm not sure if you could classify this as a 'calculator', but this is the best place I found to submit this idea.  —The preceding unsigned comment was added by 89.99.11.106 (talk) on 08:44, 4 June 2014.

There might be something like this somewhere, but I kind of doubt it. I know that certain external tools, such as SwiftKit, will do this for you; however, just know that neither JaGEx nor the RuneScape wiki neither promotes nor condones the use of such tools. Other than that, I don't know that the wiki has one; it would have to be integrated into the Quest infobox template, which would be fairly simple to do. I'll see what I can do if I have enough free time. Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 14:58, June 4, 2014 (UTC)


Spell Cast Calculator[edit source]

A  calculator that determines how many teleport spells are neeeded to be cast for any given level. Possibilities include having two input boxex, one for current level and one or desired level and output a string of exp needed divided by exp given per cast. also a checkbox to select which teleport spell to be used. (trollheim, Lumbridge etc.) Many mages would find this useful as it is a fast, albiet expensive way to train magic while not having to pay attention. An extra addition would be cost and amount of runes required for each level target. I apologise if such a calculator exixts.  —The preceding unsigned comment was added by 58.169.128.108 (talk) on 08:52, 4 June 2014.

See Calculator:Magic. Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 14:58, June 4, 2014 (UTC)

Best Food Calculator, Based on current level

Runespan Calculator[edit source]

This would be nice for calculating things like points and xp. An example would be:

level/xp = 1

wanted level/xp = 2

xp needed = 83

air esslings -- 9 siphons

cyclones -- 5 successful siphons


OR


level = 1

points wanted = 175

air esslings -- 1750

cyclones -- 1750


It would be great with showing the amount of runes needed for a certain level or amount of points, showing the best thing to train on. Thank you for considering!

Meg Calculator[edit source]

This calculator would be less numbers, and more convience in replacing the CTRL+F function. As some of you may know, there is a weekly Distraction & Diversion located inside of Player-Owned Ports that is "Meg". We have a very, very, very long subsection listing all the possible questions she will ask. Instead of using CTRL+F, we could make a compacted calculator. How I envision it to work is that you begin typing the words she's currently saying, and it'll bring up close matches, for example if her sentence begins with "Okay so,", that would show up in results, subject to be narrowed down. Thoughts? --dDbvitC.pngScuzzy Betahib8CAd.png 17:20, June 12, 2014 (UTC)

  I like this idea a lot. Would make it way more convenient when doing the meg D&D --Raw rocktail.png Phox1515 HS Rocktail.png 04:22, November 13, 2014 (UTC)

Re:Silverhawks[edit source]

With the new extension we have, it's become much easier for me to actually make this template. Everyone who was asking should be happy to learn of Silverhawk boots#Calculator. MolMan 17:32, June 16, 2014 (UTC)