RuneScape:Calculators/Ideas/Archive 1

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Pottery Calculator[edit source]

a calculator that is used to figure out how many of a certain pottery item is needed to reach a specific crafting level.

Expanded[edit source]

I would like to be able to fetch exp from highscores, such as with tip.it calcs, and be able to input the number of resources/objects you are using/mining/making/smelthing/etc... I would hope this would include the cost based on current ge price and everything else you have now. I feel that the ability to work backwards from a calc to see how far you could get with a set amount of resources would be revolutionary and bring a lot of traffic to this site. it would be extremely gelpful instead of manually calculating it or going up the levels by 1 ina tip.it or tip.it-like calc.


Updated with new information[edit source]

A claculator that determines how many of a monster you need to kill to obtain a certain combat level. That would be cool and not very hard to make. Edit: also the profit for fighting them (drops) and which monster bring in the most revenue based on your level.  —The preceding unsigned comment was added by 68.195.72.194 (talk).

I do like that idea, however the second part would be a bit tricky seeing as we can't predict the next drop. :P
-- Rollback crown.svgWinning444Talk Magic.png 03:12, April 4, 2011 (UTC)

combat accuracy calculator[edit source]

accuracy calculator. input attack level, attack bonuses, and monster fighting against, and find out what percent of the time you will hit.


same with range and mage. can also include prayer bonuses and special attacks

This won't be possible for quite awhile as we don't know the formula (only Jagex knows it). A user is trying to figure out the formula but it won't be a calculator any time soon. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 05:29, April 4, 2011 (UTC)
Give it a few weeks and we could have a formula, but there are more variables than just the ones you mentioned. We also need to know the monster's defensive statistics, which takes about 3 hours per monster. ʞooɔ 18:11, April 4, 2011 (UTC)

Herb / Farm costs calculator[edit source]

just a calulator. for the costs of herb and the costs of Farm  —The preceding unsigned comment was added by 81.205.225.122 (talk).

Calculator for the mini-game Conquest[edit source]

-

House designer calculator[edit source]

What i wana know is, why isn't there a calculator for making an actual blueprint of a house? There should really be one. Here's how it would work: You would select a space in the planner, then you would select the type of room you would want there. Then, you would decide which direction it faced, and then you would select the furnature that you would place in it. When your house is entirely planned, you can look up how much the house would cost if you bought all the things needed from the ge, used flatpacks, collected everything from scratch, ect. Scaper12123 16:16, April 4, 2011 (UTC)

Well the problem with that is that the layout is so small and they tell us to not make flash calcs just javascript. --Cakemix 00:29, April 6, 2011 (UTC)
Making this is infeasible with our currently available tools. We'd need either to embed some java or flash, which have very large security holes on an open wiki editing site like this, or some genius javascripter willing to spend significant time making a drag-drop interface or whatever - which we can't hope to happen of its own accord. So, for now, it will be very unlikely that anyone would mange to make a good one. Quest.png Gaz Lloyd 7:^]Events!99s 02:53, April 6, 2011 (UTC)

Might take a look at this one. Zorak plorak - Talk Hiscores

Mmmmmm. Yo veo. Scaper12123 16:19, April 6, 2011 (UTC)

I am willing also to look into this. I will need to figure it out a bit. Do some research on this. See how to implement it. It might need its own JS for the wiki. Due to the limits of the regular calculator template Wink I will definitely take some looks into this. --Coaster4321 Talk # Sign GG 16:01, May 10, 2011 (UTC)

High/Low Alch Calculator (Add Arrows Section)[edit source]

If someone gives me the high & low alch prices for all arrows (bronze-rune) I will make the calculators.

Farming cape (t).pngCarbonZeroX Coins 10000.png 17:01, April 4, 2011 (UTC)

See the respective pages. 19:41, July 1, 2011 (UTC)

herblore calc using unfinished pots[edit source]

need calc that finds the cost of making pots using unfinished potions (if there isnt already one)

NVM FOUND IT HERE: http://runescape.wikia.com/wiki/Calculators/Unfinished_potions#Unfinished_potion_to_potion

== More stores, and casting spells without nats/profit ==

For buying from a store, then selling to the G.E.:

~Rune stores

~Armour/weapon shops

~Archery stores

Generly every store you can make a profit from.

Also a low Alchemy calc for those that aren't a high enough lv to use High alch.... assuming there are profitable ways to use low alch.

Included in calcs already made:

Explorer ring: superheat, low alch, and high alch, implemented into the calculators, to determine profit without cost of Nature runes.

Skill calculators[edit source]

Have something that allows people to calculate the actions needed to gain a certain level for every single skill. RuneHQ has excellent examples of those. We don't even have one of those for each skill and the ones that we have are either crappy or dysfunctional. --LiquidTalk 21:49, April 5, 2011 (UTC)

I wrote a draft of my critiques here. I think a change that would be nice functionally as well as aesthetically would be to have checkboxes for skill boosts. This will be especially useful for skills that have many combinations of possible boosts, such as prayer or woodcutting (altar/ectofuntus with 1/2 burners, and different pieces of lumberjack suit, respectively). --LiquidTalk 01:34, April 6, 2011 (UTC)
Checkboxes are certainly an addition that I have asked for and will be in the DynamicForms script (the new version of the calculator script), thought whether it will be added to the current version I'm not sure. As for the critiques, the main problem is that the Hiscores extension is broked and Wikia is just derping around not fixing it per Cat's submission. There is a 'hacky js version' in the works, I imagine that once its ready it will be added to the current script. Until then, retrieving data from the hiscores is simply not a viable option.
As for the rest of it, should all be reasonably easy to do providing people understand how to do it and can be bothered to. Next time I need something to do maybe I'll check it out. Quest.png Gaz Lloyd 7:^]Events!99s 02:48, April 6, 2011 (UTC)
I can try to fix that RSHiscores ... Dunno or i'll be able to - Zorak Plorak (not logged in right now)
I'm sure that Cat has already submitted his fix to Wikia, they just haven't implemented it. You should talk to him if you plan to do anything. Quest.png Gaz Lloyd 7:^]Events!99s 10:59, April 6, 2011 (UTC)
I can make the "This page should show the raw materials needed for each pouch. Profit/Loss columns would be very helpful." on the summoning. --Cakemix 07:57, April 6, 2011 (UTC)

Coordinate Locater for treasure trails.

Stealing creations calc[edit source]

A stealing creations calc should exist.

I want to get 99 construction. I don't know how many points/ stealing creations hammers I need to get for 99. When I put my level/xp/name, I'll be able to find out that I need 51695 hammers to get to 99 ( or a certain amount of experience) .

Same with fishing, crafting etc.

good luck. Moey 12:30, April 11, 2011 (UTC)

This has now been added to the construction calculator. It will still need to be added to other skills as requested. --Henneyj 19:51, September 22, 2011 (UTC)

Max hit[edit source]

I suggest a max damage calc for all combat styles

Calculators/Max hit melee, Calculators/Max hit ranged, Calculators/Magic maximum hit. Quest.png Gaz Lloyd 7:^]Events!99s 10:20, April 20, 2011 (UTC)

Smelting[edit source]

I'd like to see a calculator for smelting experience to tell you how many of each ore and coal you need to reach a target level. It'd be especially useful if it could also include experience from urns. Inclusivedisjunction 11:59, April 20, 2011 (UTC)

We have Calculators/Ores, it doesn't yet have urns though. ɳex undique 12:03, April 20, 2011 (UTC)
That currently only covers profit/loss per experience, though, not numbers of ores for each level. Inclusivedisjunction 22:20, April 20, 2011 (UTC)

Item generator[edit source]

I think i would be very cool if you could make an item generator, meaning u have a basic runescape character but one can add ANY item to them to see what it looks like or would look like, also can see the bonus it gives you, and the overall price of what you are wearing...

I think this would be a cool feature that would help out a lot a players. 69.84.110.160 16:40, April 25, 2011 (UTC)yourboy101


If you mean something like basicly a RuneScape Character showing the outfit it would be nearly impossible. You should image you have to make pictures of all combinations. Or: Helm + Upper body, Body, Lower body+ legs (Which means really less pictures). Or by item. But the major problem is: The RuneScape Wikia (and Wikia overall) doesn't support CSS3, Flash, Java, parts of javascript... I can continue this list for some time. Therefor: It's a nice idea. But the overall price/bonus works already, just click on compare stats. -- Zorak Plorak (In fact, not logged in, so: 84.85.229.118 17:22, April 29, 2011 (UTC))

Smithing Calculator[edit source]

Include a column for scroll of efficiency benefits. Current 3bar and 5-bar tables do not include this info. Thanks for considering this.

Livid farm

combat[edit source]

Make a combat level calculator like one made on runehq.com


That can:

  • Retrive High Scores
  • Edit Stats
  • And give combat levels to 2 decimal places

Thanks,

Godgivenfate 00:21, May 3, 2011 (UTC)

Look at Calculators/Combat level Wink ɳex undique 00:23, May 3, 2011 (UTC)
I would appreciate changing the name of this calculator to just Combat Calculator,
the more "slashes" and extra text we have the harder it is to find. All my friends
use another guide for this calculator because who thinks of typing a slash.
Thanks Godgivenfate 05:49, May 3, 2011 (UTC)

Flipping Profits Calculator/Merching Utility[edit source]

Hi, everyone. It's been a long time since I've done much with the wiki and been a long time since I've done anything with javascript or especially the wiki scripting language. However, I've still been playing RS and started flipping. So, having lookes into almost every programming language there is, including assembly, (don't try it, it will kill your brain,) I decided to code a merching utility that will walk me/you through the process of flipping and keep track of/estimate profits. Sooo, I am working on the C/C++ script for the progran but might have some trouble converting it into the wiki format. It is well documented, and would be easy to replicate, if someone was willing. So, if someone was willing to try, I could give them the source. Anyone interested?


Milestone cape (50).png
Ameobea10Talk Contribs #
Virtus mask.png

22:11, May 3, 2011 (UTC)

lessers[edit source]

how many lesser needed to kill to get to lvl 99 atak, strength and defence.

Or how many monsters of a certain life points need to be killed to get a given amount of experience

Dungeoneering[edit source]

money calculator. You select a monster to kill ( or other thing ) , you select the loot you pick .

After , you select the amount of money you want in total , and the calculator will say how many monster you need to kill to reach the "amount of coin".

Thanks you ! :)

A calculator to work out how long roughly it will take to get a Dungeoneering reward, or amount of tokens. Depending on your combined levels.


What would be the purpose of this? In dungeoneering there are a limited number (and random type) of mosters available, and they drop (mostly) random loot. You can't plan to go out and kill a certain number of a specific type of monster (they don't respawn), just whatever you happen to find. Also the loot is so random you wouldn't know what you would get anyways and any estimation/averaging would be hugely innaccurate because you kill so few of each type of monster.

Play-time required to reach goal[edit source]

Something that can be added to existing calculators is estimated time remaining (or something along the lines of that) It would show you how many hours you would have to spend to do a certain task for example.. Reach 99 mining - 215 hours (example)


This would have to be based on estimates, and if there were no interuptions etc.

Not my suggestion. Added missing heading. ~J22f~TGC 22:12, May 11, 2011 (UTC)
I think this would be too hard to do because of the variables of equipment, training method, and plain luck. 19:35, July 1, 2011 (UTC)

max cape design[edit source]

Max cape design:


Design the look of the max cape

Not usefull, seeing as the only people it applies to can already do this... Iam666 (talk) 22:05, March 27, 2014 (UTC)

calculator for stealing creation[edit source]

need a calc for sc

What? What kind? What for? sssSp7p.pngIjLCqFF.png 16:38, May 12, 2011 (UTC)
I think they mean a calculator that takes score and tells you how many points you'd get. 19:33, July 1, 2011 (UTC)

Rune Respawn Calculator[edit source]

I can't take the credit for this idea. Nonetheless I think it is a brilliant idea.

It revolves around calculating how long a rune rock take to respawn dependant on an inputted amount of players on that world. Option to put up to 5 or 6 rocks in to the calculator as people often hop worlds for mining rune.

The original idea can be found here:

http://services.runescape.com/m=forum/forums.ws?14,15,317,62754404,goto,1

There's a couple of other ideas there too, but that was the one they were championing.

Edmyg 15:40, May 12, 2011 (UTC)

I have made a basic calculator for the respawn time, found at rune rock. --Henneyj 14:22, September 13, 2011 (UTC)
4
356 766 555

ZMI Runecrafting Calculator[edit source]

A calculator that can estimate the number of Zmi runs for a certain level would be nice. The only variable I can think of would be RC level, as an Ardougne cloak 2+ doesn't grant extra experience. Would that be possible, keeping in mind that you get different xp each run? 16:37, May 12, 2011 (UTC)

achievement diary (task) calc[edit source]

i think there should be a task calc to see what skill you need to get up and what have you still need to do to complete certain task, easy, medium or hard


Already done Iam666 (talk) 15:15, March 28, 2014 (UTC)

Dungeoneering cost/exp + profit calculator[edit source]

It would be nice to have a set of dungeoneering skills calculators based on the prices of raw materials from the smuggler. As a bonus, the prices would be static and not need to be updated with the GE. Here are the ones I think would be most useful and fairly easy to do.


Construction - Cost per exp for each of the items that can be built in the starting room (a very small, simple chart).

Cooking - Cost per exp for each of the fish sold by the smuggler, probably would have to ignore burning rates and cost of logs.

Crafting - Cost per exp for armour made from each of the hides and textiles (taking into account exp from spinning as well) sold by the smuggler (could add cost of thread but it is probably small enough to ignore).

Firemaking - Cost per exp for burning each of the logs sold by the smuggler.

Fletching - Cost per exp for fletching bows, arrows, staves, and traps with wood bought from the smuggler.

Smithing - Cost per exp for smithing items from each of the ores sold by smuggler (both smelting and smithing exp should be added together.


There are others that could be done (summoning, herblore, farming), but I think these are both the simplest and the most useful.

Jennybeen 15:52, May 24, 2011 (UTC)

This was the best dungeoneering idea I have seen on this list(that fits my idea), but I would like to add another idea to this one. Include how much money can be returned upon selling or low/high alching the item, great for those skillers out there. Plus, herblore and farming should be included, along with everything else. I like herb and farm in dung since I find them to be the best money making in dung, which lets me skill infinitely longer. There may be no gp gain, but there is no gp loss.

Cleanup[edit source]

I was trying to use the combat calc and it completely threw me off so it probably needs updated.

107.4.130.109 18:49, May 30, 2011 (UTC)Zarantix99

You need to be more specific: in what way is it not working correctly? Quest.png Gaz Lloyd 7:^]Events!99s 19:16, May 30, 2011 (UTC)

Constitution Calculator[edit source]

Would it be possible to make a calculator that would tell you your constitution level once you reach a other combat skill

e.g

90-99 strength

once I get 99 strength what will my constitution level be...

This could be difficult because of the fact that there are different ways to train strength and constitution. 19:31, July 1, 2011 (UTC)
Really, just take the combat xp you're getting/need, and divide it by 4, and you have a pretty accurate estimate. Iam666 (talk) 15:17, March 28, 2014 (UTC)

Gp/XP and Changes to current calcs.[edit source]

GP/XP Request: Maybe you can make a GP/XP calc for every buyable skill using the GE database so it'll constantly change whenever the GE updates. The effiency calc is good, but I am too lazy too calc my cost per hr and xp per hr so it doesn't quite work for me. :p

OR... Make a guide on how to make them and I will :>


Changes to current calcs:[edit source]

The firemaking, agility, and mining skill calculators need the option if you are using a horn or not.

The Prayer experience rate calculator is incorrect for burying bones as it is impossible to bury 3,600 bones p/hour as that would mean more than 1 Bone per second which is impossible, especially since you have to bank after finishing burying an inventory of bones. I would estimate that 1,000 bones is much more realistic p/hour

I think this 3600 bones/hour with help from the abilitybar.

Inventory and Equiptment costs:[edit source]

Let people calculate the total cost for their "dream outfit" in which the prices will also be taken from the GE database so it will change on a daily basis.

Just throwing ideas out there. :p

An addition to max hit melee calc


The max hit melee calc needs an option if you are using any castlewars armour inside castlewars. (Profound)

Make Leather Calculator[edit source]

Calculate the loss/profit from casting make leather on different types of leather.

I'll atempt this. Hoppingmad9 17:59, August 23, 2011 (UTC)

Dungeonerring calc[edit source]

Enter prestige floor and optional expected death and how many bonus rooms you plan to do

Defence Calculator[edit source]

Defence calculator. Enter defence level, defence bonuses, the monster you're fighting against, prayers, etc. and it'll show you what's the percent chance of you taking zero damage. If the monster uses magic, then enter your magic level. This calculator is similiar to the combat accuracy calc that was suggested a while ago. Rock Eater 07:14, June 30, 2011 (UTC)

Damage to XP Calcluator[edit source]

Hello. I've been doing a lot of maging at soul wars recently, and I have seen some hits that give me 500+ xp. I was interested to see what kind of damage I was doing when I gave those hits. Maybe reverse-engineering the max hit calc would help... P.S. I was using a multitarget spell.

Milestone cape (50).png
Ameobea10Talk Contribs #
Virtus mask.png

19:30, July 1, 2011 (UTC)

TEARS OF GUTHIX CALCULATOR[edit source]

I'm looking for a calculator that can return how much xp can be obtain from Tears of Guthix based on a given level. Input the amount of tears into the calculator along with your starting level before entering the minigame and return the amount of xp based on the amount of tears collected.

This can be done, but it's a bit more complicated because the experience given is calculated by current experience, not level. I made Calculators/Tears of Guthix. ʞooɔ 02:11, July 10, 2011 (UTC)

Dungeoneering Calculator...[edit source]

I have an achievable idea... Dungeoneering calculator... calculating roughly how many levels you'd have to play in order to get to a specific level (assuming you open all doors and dont die...). How much experience you get for each floor and divide that by the experience needed to obtain a level desired by the players... I myself would find this extremely helpful... Example: (Random numbers)


Current XP/Level

Experience : 10678

Amount of Level/Experience wished to gain

Level: 60

Level: Experience Gain: How many Times:

Level 1 1067 213

Level 2 1578 187

... ... ...

...ect..

Not sure how achievable this really is... The experience you get per floor varies an extreme amount with level, amount of people, size, prestige, level mod (this is a big factor that stops it - it really depends on how many guardian doors you have), etc., so after all of that, you figure, at 110 dungeoneering with 55 prestige, I get 80K or so from a decent-ish abandoned II, but 150K or so from a decent warped. At the same time, I can get 70K from the abandoned, and 125K or so from the warped. It has a lot of varying factors. Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 06:19, January 22, 2012 (UTC)

Citadel Battlefield calculator[edit source]

With this i would liketo request a Clan Citadel Battlefield calculator/planner. Would be helpful for all those that wish to create a battlefield yet dont have the rank.

Making enchanted bolts from scratch (with profit/ loss at each step)[edit source]

Basically, the cost of buying bars vs smelting ores, smithing unfinished bolts, buying feathers (store vs GE), buying bolt tips vs cutting gems, and cost of runes for enchanting said bolts. Including profit vs current GE price would be a plus. Example:

Adamantite Ore- 846 (per bolt- 84.6)

Coal- 263 x 6 (per bolt- 157.8)

Feather- GE- 18 Store- 6

Ruby- 1306 (per bolt- 108.8)

Runes (blood and cosmic) (per bolt- 40.7)

Total cost per bolt (feathers from store): 397.7

Total cost per bolt (feathers from GE): 409.7

GE price of ruby bolts (e): 477

Profit: (store)- 79.3 (GE)- 67.3

While simply buying ruby bolts and enchanting them yourself is more cost effective, this shows the profit you can make while still getting a large amount of smithing, fletching, and magic experience. Another possiblity to include is if the ore is superheated, as that would cut into profit but give more magic experience. Also, Blast Furnace option

-HeyItsYou

Dicing[edit source]

A calc. to predict your next roll based on your previous rolls. The Excel Talk 16:41, August 23, 2011 (UTC)

You're joking, right? Quest.png Gaz Lloyd 7:^]Events!99s 17:16, August 23, 2011 (UTC)
Nope... It can actauly be done, rs use an algorithem for the roll... I mean heck why not? Wouldn't it be useful for alot of people? The Excel Talk 17:23, August 23, 2011 (UTC)
using the variable to represent your first roll, you are able to extrapolate future rolls using Newton's Fourth Law:
this creates a bell curve, with accuracy gradually increasing until the apex. after that, accuracy will decrease exponentially; this can be rectified by adding more data (more rolls) to the equation. --Iiii I I I 17:24, August 23, 2011 (UTC)
Unless Jagex derped massively, dice rolls are independent events. Thus your previous rolls make no different to your next or any future rolls. The algorithm of which you speak is going to be a random number generator - probably the same RNG as what controls drops and such, with a scaling function to get the output number down to between 1 and 100 inclusive.
I could make you a calculator if you like but the result would be static, or at least only vary with the win threshold. Quest.png Gaz Lloyd 7:^]Events!99s 17:38, August 23, 2011 (UTC)

Bonus received[edit source]

I'd like a calculator to help determine how much of a bonus I am going to get. For example: I normally get 480 xp for an action, but if I get x2.5 bonus, what is the bonus?

caculator that calculates the odds of drops from rare drop table not just giving rare very rare uncommon so on and so forth but actually percentages such as with charms or even 1 in xxxx like effigies

Would love a calculator that added all the stats of armour and weapons.

1. Just use a normal calculator like on your desktop or phone. 

2.Alot of this is not known by the players, and would be mostly guesses and data from drop logs, which would still be wildly inaccurate. 

3.Good idea, but this would take alot of entering values, for every item-

-LP Boost?

-Mage/range/mele?

-Armour bonus?

-damage?

etc.  Iam666 (talk) 20:18, May 18, 2014 (UTC)

GE Item comparison[edit source]

More of a tool than a Calculator.

You know how you can compare weapons and armour?

Well let's compare GE prices under two scpecific headings, buying & selling, with a multiplication option.

This calculator could replace most of the others out there.

Example #1

under buying I put:

Item 1: Coal X 10

Item 2: Iron X 5

Item 3: Nature rune X 5

Under selling I put:

Steel Platebody X 1

The calculator then shows me a clear picture of profit/loss for:

  1. Purchasing raw resource
  2. superheating steel bars, and
  3. selling steel platebodies on GE

Example #2

Under buying I put:

Item 1: Vial of water X 4

Item 2: Grimy Toadflax X 4

Item 3: Crushed Birds Nest X 4

Under selling I put:

Item 1: Saradomin Brew(4) X 3

Item 2: Empty Vial X 1

The calculator then shows me a clear picture of profit/loss for:

  1. Purchasing raw resource
  2. Decanting into a more proffitable sale
  3. Selling everything left.

Quest Calculator[edit source]

While I'm not sure if it qualifies as a calculator or not, I feel it is a decent idea. The player would input all skill levels and then be told what quests they can complete with those levels, with boosts, or those they cannot do. In that case, it might say how many levels are needed in the relevant skill to do that specific quest. This would likely be a large page to view, so filters might be necessary. Take this how you will, but personally I would find it useful. Thanks.

It would also be helpful if the player could tick off quests that they have already completed, making it easier too see the requirements for their unsolved quests. As mentioned above, I believe that filters would be very helpful to easily see what quest's you've done / need to complete.


Yes! I had the same idea. Someone needs to make this!

- Thought the same thing, along with current gold(incase you choose to buy all the required items), and maybe made into a downloadable file(to save server memory) OR data could be stored onto the server memory with the persons profile so it can be accessed online. And maybe instead of having to type in your skills, maybe just your RS username, where it picks up all the stats off of the main site.

P.S. There is a plain "check off list" in the quests page on RS game, gives the options to show recommended quests, quests you can do, and removes completed quests. That is for those who see this, but this calculator would definitely be more detailed then in the game, and should be made into a downloadable file so all the quests that are going to be done, are a simple click away to the main site and make life more simple.

Constitution[edit source]

How much damage is needed to do to get a constitution level

EDIT: I mean for example:

I want to get from level 10 constitution to level 11 constitution. How much damage must i inflict on enemies to level up?

Equipment Stat Comparison[edit source]

A calculator where you can choose different items to be put in different equipment slots and it will show you the total stat bonus of that set. possibly a second one right next to it so you can compare the stats of 2 different sets. it should show attack stats, defence stats, strength stats, absorb stats, prayer bonus, hp boost, weight and anything I may have missed

You can use the compare items function on each piece of equipment's page to find

out the total bonus of using them all. Hunter cape (t).png Sentra246Blue hallowe'en mask.png 04:43, December 14, 2011 (UTC)

Poison removing calculator[edit source]

Calculates how much is gained when (p) poison(not p+ or p++) is removed from a weapon or arrow

Need x urns for x xp[edit source]

I don't know how wiki codes it, so I didn't want to try myself =\. But, take xp to fill urn add xp the urn gives, then take whatever someone puts in (like 4m xp to 99) and it tells you how many urns you'll need to use to get that much xp.

I keep having to do the math for friends who need to know, so this would be easier for others as well who would want to know. Forum moderator crown.pngFerrelShadowSlayer.png 20:54, January 23, 2012 (UTC)

I'm working on a version at Calculators/Urns. FiendOfLight (talk) 15:05, February 8, 2012 (UTC)
Done. Pretty easy to be honest. FiendOfLight (talk) 15:22, February 8, 2012 (UTC)

Potion/Flask decanting[edit source]

A calculator for profit/loss from decanting potions, mixes, and now flasks would be really awesome.

This can be done quite easily yet the Grand Exchange prices might not be accurate resulting in loss where profit was predicted. Reg sf vynce (talk) 12:24, December 18, 2014 (UTC)

Dungeoneering Xp[edit source]

This is what I'm thinking. The calculator takes your prestige and the floor and give you a rough estimate that shows how much xp you would get with X deaths and X bonus rooms and which size

Citadel Plot XP[edit source]

Basically I'd like a calculator that would tell me how much XP I'd be gaining from using each skill plot and how much XP I'll gain at a skill's current level. This would be useful, I'd think.


Flatpacks to Gold

it would be nice to see a calculator for the price return for giving flatpack items to miscellania in coins. :) cheers

High Alch Calculator detailed

Keep it how it is but add a column of price divided by profit. This would make it nice to see what is giving me the best profit for the money! I am looking all over for this and cannot find anything. It would be very simple.

Extreme Potions Extension[edit source]

Requesting an extension to the extreme potions calculator which determines the cost, xp gained and the cost/xp for making the various untradable potions from scratch and from unfinished potions.

For example take a Super Antifire potion. If i were to buy a Lantadyme potion (unf), dragonscale dust and obtain a phoenix feather the calculator could show me all the relevant information, like the existing herblore calculators do.

Make a calculator for the amount of polypore flakes needed to repair the polypore armor at different amounts of degradation.