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If you're interested in helping out with making calculators, feel free to pop into our Discord.
- 1 Ideas
- 1.1 Pest control points
- 1.2 Vis Wax Profit/Loss
- 1.3 Extreme set calculator
- 1.4 Tokkul -> Stores -> Ge
- 1.5 Citadel XP Calculator
- 1.6 A Sack/Basket filling/emptying + one more!
- 1.7 String jewellery
- 1.8 An herblore calc that would take into account making unfs by yourself
- 1.9 Citadel Tick Change Calculator
- 1.10 herb timer
- 1.11 Ammunition and combat spell costs
- 1.12 Money Making Calculator
- 1.13 Charm transmutation calculator
- 1.14 Ore Respawn Calculator
- 1.15 Warband level calculator
- 1.16 A Slayer task calculater which calculates the chance of getting a specific task based on the weighting
- 1.17 How Many Overloads - How many other Potions do I need to make?
- 1.18 Combining charges
- 1.19 Burn Rate Calculator
- 1.20 Legacy Max Hit Calculators
- 1.21 Untitled
- 1.22 Untitleeed
- 1.23 Portables
- 1.24 Add Urns as options to calculators
- 1.25 Spirit Gem Calculator
- 1.26 Best combat gear/equipment for level
- 1.27 Inventory worth Calculator
- 1.28 Caches
- 1.29 Spring cleaner
- 1.30 Cremation
- 1.31 Ironman
- 1.32 Money Maker Calculator
- 1.33 Untitled
- 1.34 Money/XP Per hour
- 1.35 Hit chance
- 1.36 Ascension crossbow
- 1.37 Calculator for 3 to 4 dose potion decanting
- 1.38 Combination potions
- 1.39 Coin of balance
- 1.40 Max hit
- 1.41 Combat Level-Up Calculator
- 1.42 Muddy chest calculator
- 1.43 Combat xp calculator
- 1.44 Daily challenge xp reward calculator
- 1.45 VOYAGES CALCULATOR
- 1.46 Combination potion profit/loss calculator
- 1.47 Thalers: BXP/Point
- 1.48 Simple combat
- 1.49 Delve into Daemonheim
- 1.50 New Herblore Calulator: # of grimy Herbs to Clean
- 1.51 xp Lamps
- 1.52 Food Restoration
- 1.53 player owned ports
- 1.54 Guthixian Caches calculator
- 1.55 Invention Cheapest Energy for Divine Charge
- 1.56 Cost per Component Calculator (Invention)
- 1.57 Demon Flash Mob Calculator
- 1.58 Invention part calculators: Show prices including divine charges for using auto disassemblers
- 1.59 Grapevines/God wine
- 1.60 Audo disassembler calculator
- 1.61 gp/xp for Portable well potions with scroll of cleansing
- 1.62 A smithing calculator that also calculates high alc values
- 1.63 Skill Pet Chance
- 1.64 Springs needed to obtain certain cash input
- 1.65 Adding gem tips to bolts profit/loss
- 1.66 Time to make Smithing Items
Pest control points[edit source]
It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker
- I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. 02:57, April 6, 2011 (UTC)
Vis Wax Profit/Loss[edit source]
A calculator that allows you to set the primary rune, select the 3 current secondary runes then show the projected profit loss of 100 vis wax at current GE prices for combinations of runes.
Alternatively, just select 3 runes and it will show a projected profit/loss for 50/75/100 vis wax produced using current GE prices for the runes and using their usual wax generator quantities.
It would be best to do this by simply having the user input the rune types used, the number of tries, and how much vis wax they would get. The user can then compare the profit of each of their chosen options because it varies so much between players. Anyway, this is a great idea- support!
- Calculator:Other/Rune Goldberg Machine, Calculator:Rune Goldberg Machine 2. 00:28, August 26, 2015 (UTC)
Extreme set calculator[edit source]
A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions.
- Fixed. 00:58, March 28, 2014 (UTC)
Tokkul -> Stores -> Ge[edit source]
Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).
Citadel XP Calculator[edit source]
I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.
A Sack/Basket filling/emptying + one more![edit source]
A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.
- This should help with your first request. I don't have the proper information for the second. Dsctatom (talk) 19:15, January 29, 2014 (UTC)
String jewellery[edit source]
Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.
I'm not sure if this has already been made.. I couldn't find it anywhere. I apologize in advance if this is a repeat!
Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.
- String Jewellery. 00:28, August 26, 2015 (UTC)
An herblore calc that would take into account making unfs by yourself[edit source]
- Calculator:Herblore/Unfinished potions. 00:28, August 26, 2015 (UTC)
Citadel Tick Change Calculator[edit source]
herb timer[edit source]
a timer for normal and vine herbs
all locations are specified so you can enter the seed type what u are planting at that moment
the end of the line will be a countdown till the herb is fully grown
Ammunition and combat spell costs[edit source]
Calculates the cost per regular attack when using ranged and magic in combat. Includes
- Regular ammo (eg. arrows and bolts, assuming the player does not use Ava's device and leave them on the ground), cost = GE price
- Degradeable weapons which do not use ammo (eg. crystal bow), cost = [repair cost / number of hits]
- Degradeable weapons which use ammo (eg. Ascention crossbow), cost = [repair cost / number of hits] + GE price of ammo (might need some modifications since some weapons also degrade when player is hit)
- Combat spells, cost = total cost of runes used
Money Making Calculator[edit source]
It would be cool to have a calculator for the money-making guide that takes your runescape stats into account. You would pull the info from whichever runescape acount name you put in or manually put your desired stats (or all stats) in and click calculate. It would then only show the money-making methods that you qualify for. You could also put in completed quests form (optional) for added optimization of fields for the money-making method display. Additionally, you could color code the boxes in relation to how difficult that method would be (in consideration of skill levels involved, possibly separated into different categories, such as:
- Combat Level Range
- Each Involved Skill Separated Into It's Own Row
- A Total Difficulty Based Upon The Above Skills Involved
Each of these could be displayed on a graphical representation with black being too early of a level and green being the point at which the skill can be used most efficiently, possibly somthing like - Black = Impossible, Red = Very Difficult, Orange = Difficult, Yellow = Slightly Difficult, Yellow-Green,= Average Difficulty, Green = Easy.
Of course, some skills would end up going from black directly to green and could be possibly omitted from the graphical representation afterward as they are reached and mentioned elsewhere, such as in the guide for that money-making method. You could then, sort the methods via multiple options such as money spent, time inviolved, bank trips, initial investment, involvement, etcetera. —The preceding unsigned comment was added by 184.108.40.206 (talk) on 17:12, 3 June 2014.
Charm transmutation calculator[edit source]
My suggestion is to design a calculator that shows how many lower-level charms, and how much money, you need in total to get a higher-level charm. For instance, if I have a lot of gold charms and want crimson charms, I need gold charms and one type of energy to convert them to green; then I need the green charms and another type of energy to convert them to crimson. Options should include what you want to convert (six options: gold to green, gold to crimson, gold to blue, green to crimson, green to blue, crimson to blue), and how many of the higher-level I want to get - or perhaps alternately, how many of the lower I want to convert, since that is limited by how many I actually have.
So, basically, the calculator would answer a question like: "I have 1340 gold charms; how many crimson charms can I get for that, and how much will it cost me? Also, what is the unit price - i.e., how many gold charms and how many coins am I sacrificing for each crimson charm?"
Ideally, the assumption would be that all energy is purchased at the suggested Grand Exchange price (as a reminder, if you have the energy yourself, you still have the "opportunity cost" of not selling it). In the above example, for each crimson charm the calculator would need to add up: (1) the gold charms and money (to purchase the required energy) to get 3 green charms, and (2) the money (again, to buy the energy) to convert the 3 green charms into one crimson charm. Similarly, to convert green to blue, the calculations need to be done for the two transmutation levels, while a conversion from gold to blue requires three levels.
- I've made something like this here for personal use: Worth of a blue charm by Transmutation but if I figure out some stuff and get bored enough training Fishing I'll make one that you can change variables of and choose charm start points, as it were.
- Always remember to sign on talk pages please.
- --TheNinth (talk) 11:36, July 30, 2014 (UTC)
- OK, sorry about the signature... I am new here, in the sense that I haven't done much editing. That was me, hilmarz. Is there some special code to add the signature?
Ore Respawn Calculator[edit source]
This Calculator will be very helpful to miners. The player can choose X number of worlds, and the ore they will be mining. Since most players know how many ores they will be mining each world jump, perhaps an additional option could be selecting how many ores the player will be mining as well.
The calculator will figure out how long it will take for that ore to respawn, depending on the population of the world. It must update every so often to provide accuracy. If possible, it would be nice if there was a timer for each world as well, with the message "Ore Respawned" displayed upon hitting 00:00. Of course, the only way for the calculator to know when to begin counting down, the timer must either be activated by the player or must connect to the players account to know when s/he has logged out of which world (assuming they have mined the ores just before logging out.)
Getting this calculator to work with the concentrated coal/gold deposits would be helpful too. Thanks a lot guys, and good luck!
220.127.116.11 00:50, July 9, 2014 (UTC)Dreke13
Such a calculator is now obsolete.22:03, 4 February 2019 (UTC)
Warband level calculator[edit source]
Given a starting level and a desired target level, calculate the number of warbands (assuming the max 25 items are looted and no extra items are taken from other players) it would take to get to that desired level. Could either be iterative (while not at level, add xp from another warband) or somebody could properly calculate the formula based on the xp/lvl and warband xp/item formulas. (It probably wouldn't be hard to adapt this to xp lamps and fallen stars as well, but I'm not sure of the usefulness as you can only very indirectly influence getting more of those.)
As I write this another thought occurred to me. Does dropping some supplies, turning in just enough to get to the next level, picking up the drops and turning those in at the new level get you more xp?
It would probably have to be iterative, I don't think the discontinuities in the warband xp function could be captured easily in a formula. It doesn't seem to simplify either due to the exponential growth of xp/lvl but only quadratic growth of xp/warband: the number of warbands to get from level L to level L+1 is apx. ceil((3 x 1.110409 ^ L) / ((L(L-2))/2 + 50)). At L=1, this value is 1 (ceil(.067)), whereas at L=98 this value is still only 11 (ceil(10.334))
A Slayer task calculater which calculates the chance of getting a specific task based on the weighting[edit source]
A Slayer task calculater which calculates the chance of getting a specific task based on the weighting of each Slayer master (Example: https://runescape.wiki/w/Kuradal)
The chance to be given a certain assignment is calculated from a weighting system. Each assignment has as specific weighting (different per Slayer Master). To calculate the percentage chance of obtaining a slayer task, you have to add up all the weightings for assignments you can have access to that aren't blocked from the table above.
Then the formula to calculate the percentage chance to get a certain assignment is:
- A = The weighting of the assignment you want to calculate.
- B = the total weighting of the tasks you can be assigned added up.
- Y = The percentage chance a particular assignment has to appear.
How Many Overloads - How many other Potions do I need to make?[edit source]
Starting with the Ability to Make Super Attack Potions - The Lowest Requirement - and Ending with Overload Potions as your final result. This calculator should take in the following into the equation.
Bonus EXP - Current Super Potions - Current Level and Desired Level being the Ability to Make Overload Potions.
Current Super Potions would be.
I have 1k Super Defense Potions - 500 Super Strength Potions - 600 Super Attack Potions - 200 Super Ranging Potions - 200 Super Magic Potions.
How many of each potion (minimum) will need to be made to balance them out and start making Extreme Attack - Str - Def - Range and Mage Potions.
Where the end result is Just enough of the Extreme Potions to be Made at a 1:1:1:1:1 Ratio to make 1 Overload at the required Herblore level.
Where when I hit level 96 Herblroe I will be able to make 1600 Overloads and that will gain me "x" experience and my final result will be Level: X - with Y exp until Level : Z and y-exp until Level : 99.
If the end result is 1600 overloads with my current Potions I will need.
600 More Super Defense - 1100 More Super Strengths - 1000 More Super Attack - 1400 More Super Rangin Potions - 1400 More Super Magic Potions.
I will need to make no more of those potions to get my level.
Then say I adjusted my Super Defense Potions from 1k to 1,600 (Buying them because they're cheaper to buy than make)
It would account the weight of it's importance as compared to the others and also the end result. Where it might adjust the End REsult Number of Overloads down to 1595 as compared to 1600 where I would still make 1600 instead of 1595.
Combining charges[edit source]
Add a profit calc for combining charges. That's as detailed I can get :p
Some more info: Done by the NPC Murky Matt
Burn Rate Calculator[edit source]
I was wondering if we could do a calculator based on the burn rate of cooking foods in RS? Like, a percentage rate of how often you'll burn things at your current level, including the factors such as cooking gauntlets and method of cooking (fire, standard range and Lumbridge ranges are the main ones, right?), as well as stating an average amount of burnt foods in a full inventory. I've been trying to find one everywhere, but no luck.
Legacy Max Hit Calculators[edit source]
Find a formula to calculate the max hit in legacy for ranged, mage, and melee.
Quest calculator: Show what quests you have completed, Have not completed, are in progress, what quests you can do, can not do,
Using highscores to figure out levels
I'm gonna make this one quick.
Enter weight value
New calculators ideas based on the portable things. Portable forges, portables wells, portable ranges, etc. It would be pretty much a copy of older spreadsheets (for example the Ore Smelting one or the Smithing items one) but with every addition the portable things give. I know for the range it cooks an additionnal fish, you can save bars when smithing as well. It would be calcs to say how much exp and profit made on those portables. Thanks!
Made a start for the portable range here: https://runescape.wiki/w/Calculator:Portable_range DutchGabber91 (talk)
Add Urns as options to calculators[edit source]
Add Urns as option to calculators
Experience or level?
Current level/experience (per above choice)
Experience or level?
Target level/experience (per above choice)
Using Brawling Gloves?
Using the Full Golden Mining Suit?
USING MINING URN? Here there would be a list of the different urns for this skill. Used in conjunction with the other options. To calculate how many of any one type of ore needed to mine in order to get to the desired level. —The preceding unsigned comment was added by 18.104.22.168 (talk) on 00:11, September 10, 2014 (UTC).
Spirit Gem Calculator[edit source]
I think it'd be great if there was a way to tell how many charms I'd need to get to a certain level of summoning if I used a certain number of spirit gems (sapphire emerald etc)...
like right now i'd need 755 green charms to get to 46 summoning but I have several spirit sapphires and emeralds so I know I'll need a few less charms than 755... I'd love to know how many I'd most likely need if I used all of my spirit emeralds, sapphires and rubies.
- It would probably only be an estimated reduction due to the charm saving only being a chance, not a guarantee, but someone might be able to work something out. 03:15, October 10, 2014 (UTC)
- I think I see how it could work, but I don't know the coding necessary to make a calculator. The way I see it, it's [starting number of charms]+10*[number of spirit sapphires]+20*[emeralds]+30*[ruby]+40*[diamond]+50*[dragonstone]+60*[onyx], as each charm saved by a gem would be a +1 to the total number you can use to make pouches. 03:22, October 10, 2014 (UTC)
Best combat gear/equipment for level[edit source]
The basic idea is to provide combat levels and get an output of the best gear (maximum bonus) for a specified style at the given levels. You'd be able to select things like "melee defence," "ranged strength," "prayer," and it would use the provided levels to determine which set of gear would provide the highest bonus for the selected style.
Inventory worth Calculator[edit source]
Have users create whatever sort of an inventory that's possible ,and calculate how much that single inventory is worth. Could be useful for people who want to gather multiple resources for a single trip etc etc. Have this already?
The brand new divination d&d "Guthixian Cache" has come out and is set to spawn every 3 hours. I'm not sure if this would be considered a calculator, but have a timer for when the d&d will start would be very helpful.
Spring cleaner[edit source]
Spring Cleaner Calculator
Fetch price of spring
using 'dismantle' mode, which categories are profitable?
rune armor is certainly profitable, but steel bars are not. so what about everything else?
- Calculator:Other/Spring cleaner 00:28, August 26, 2015 (UTC)
I know I should probably have tried elsewhere but this seemed like the most logical place - simply put Calculator:Prayer needs an update for the ability to cremate bones. 12:32, November 13, 2014 (UTC)
Now that ironman gameplay is available, there are a lot of possibilities for calculators for them. For example, kingdom management calculators that compare the possible xp earned with all workers gathering a particular resource. How can an ironman know what is the best balance of workers? Grand exchange values dont really answer the question. It might get complicated trying to compare the xp value of herbs, but perhaps potential xp with given skill levels?
A calculator for summoning pouches comparing high alch and shard swap values that allowed you to input your own value for nats might be useful... i'm sure there's lots more possibilities for ironman calculators.
Money Maker Calculator[edit source]
You put in all your levels and the calculator tells you the fastest way to make money for your levels. This can be taken from other wiki pages such as skilling pages or the money making list.
Caculate profit/loss of opening impling jars and comparing the cost of the impling to how much the items are worth on the Grand Exchange.
- To make such a calculator, the probabilities of receiving the various loot need to be known, and only for a few impling types has this been collected so far... Generally each impling page should have a drop table which can tell you the basic information. IP22.214.171.124 (talk) 14:27, December 18, 2014 (UTC)
Money/XP Per hour[edit source]
just a basic calculator that tells me how much money/xp per hour if I grind *insert sepecfic item* enough. I don't how you'll make but if you do pull it off I'll be impressed and extremely happy.
Hit chance[edit source]
A hit rate calculator with a list of different weapons.
Ascension crossbow[edit source]
A calculator which gives real time G.E updates of the price of keys/dragon crossbow(s) to calculate how much an ascension crossbow would cost to make given a variable amount of each key/crossbow. For example, if i input 1 dragon crossbow and 100 of each key, it would calculate the total price of all of these, then calculate the net profit or loss for the amount of crossbows intended to be made. This would be very helpful for those intending to try to attain an ascension crossbow manually.
Calculator for 3 to 4 dose potion decanting[edit source]
Calculator for calculation the profit/loss of decanting 3 dose potions into 4 dose potions. Ability to put in X amount of 3 dose potions and get the number of 4 dose potions it would produce aswell as weather it would turn a profit or loss based on the Grand exange price.
This would be of great help when selling potions made from herblore and you are unsure if you would profit more if you would deacant them or not.
- Every potion article should meanwhile have a table listing the 'price per dose' for the various doses a potion exists in based on the current GE price. Decanting a potion into the version with the highest 'price per dose' will give you the most profit (as always, assuming it actually sells at GE med). IP126.96.36.199 (talk) 13:43, December 31, 2014 (UTC)
- Decanting 00:28, August 26, 2015 (UTC)
Combination potions[edit source]
Crystal flask/combination potion calculator:
You gain herblore experience from mixing already made potions into crystal flasks. The only cost of this XP is the initial upfront cost to unlock and the cost of the flask.
I don't see this yet put into the herblore calculators, and this could be a viable way to further train herblore with existing potions.
A calculator to show the cost of armours and weapons repair combined per hour in total to calculate your gp/hr needed to make a profit.
for example a greater profit could be made by swapping out degrading gloves(pernix) in a set to a similar pair and save some gp
if it's already out ignore me or source a link;p
a calculator which counts how much it cost to create each of the combination potions so you know if its smarter to use those or stick to extremes for example in terms of cost
- Calculator:Herblore/Combination potions. 00:28, August 26, 2015 (UTC)
Coin of balance[edit source]
I was wondering if someone could make an emulater of the Coin of balance with the random selections and categories. 07:30, January 31, 2015 (UTC)
Max hit[edit source]
A Max Hit calculator!
Combat Level-Up Calculator[edit source]
A calculator that allows you to input your current levels and select skills (with checkboxes?) that tells you the necessary levels (or xp) necessary to get to the combat level desired.
Play inputs current levels and decides they want to level summoning and prayer to get to combat level 10. The calculator shows them how much summ xp and prayer xp they need to get, possibly weightable (e.g. 20% summoning 80% prayer, configurable with preset being 50/50 for 2, 33.33/33.33/33.33 for 3, 25/25/25/25 for 4, etc)
Muddy chest calculator[edit source]
I think a calculator is needed to calculate the profit/loss per trip if you enter how many keys you bring, what you drop,alc and take and if you take a gem bag/familiar. The calculator could possibly also show maximum gp/h.
- Money making guide/Opening muddy chests, [[Money making guide/Opening muddy chests with the canoe]] 00:28, August 26, 2015 (UTC)
Combat xp calculator[edit source]
enemy has 100 LP, kill rewards X xp per kill, Y number of enemies spawn in area
work out how much xp you can earn how quickly from how many kills in certain areas
Daily challenge xp reward calculator[edit source]
It would be nice to calculate beforehand how much xp a daily challenge would give to decide whether we want to do it or not. In some cases this could include the activity (e.g. "Cut 30 elder logs" would be 30x325=9750 xp for doing the challenge itself) but my main focus is the xp reward which you will get from Fara/Heriau.
You would need to select the skill and your level (possibly the challenge itself too if that matters for the amount of xp you gain) and the calculator would tell you how much xp you would get for handing in the challenge. There would be an option for extended challenges too (probabily in the section where you select the challenge itself). —The preceding unsigned comment was added by 188.8.131.52 (talk) on 09:17, February 26, 2015 (UTC).
- While not a calculator, the tables with the values known so far can be found at User:Cook Me Plox/Daily Challenges. IP184.108.40.206 (talk) 11:47, February 26, 2015 (UTC)
VOYAGES CALCULATOR[edit source]
I believe that a new calculator for Player Owned Ports would be good.
This calculator would help plan voyages. One reason people would use this would be to see the result from adding a certain effect. Hopefully this calculator could be able to pull information about a specific Player-Owned-Port. If not, then possibly a user could input relevant info
The calculator should be able to:
- Calculate percentage of success based on stats
- Calculate length – length range should be relatively easy to include
Possible Helpful Inclusions:
- Chance of random event
- Xp gain by success/partially complete
- Penalty for failure
- Amount of goods received if successful
This calculator would ALWAYS be useful, but these types of voyages would use less of it:
- Story Voyages
- Goods Voyages
- Clue Voyages
- Standard Voyages that unlock new crewmember or trait
The Voyages could be organized as such:
- KEY INFO
- Farthest Region Unlocked
- Region Focus
- Unlocked Adventurers
Combination potion profit/loss calculator[edit source]
It would great to have a combo potion profit/loss calculator. These tend to make a decent profit, especially when made with the dungeoneering reward that saves ingredients.
- Calculator:Herblore/Combination potions 00:28, August 26, 2015 (UTC)
Thalers: BXP/Point[edit source]
Simple combat[edit source]
- I would like a calcualtor with basic inputs of ethier Attack,strength,ranged,magic
- Current level or expirence in that selected skill
- Input for your desiered level
- Selectable pre loaded monsters via drop or search, both f2p and p2p, such as hill giants, moss giants, dragons ect.
- End reslut how many of selected monster to kill to obtain desiered level
- I apologize if I missed this calculator on the page.
Delve into Daemonheim[edit source]
This calculator would calculate how many days it would take to achieve a desired Dungeoneering Level based off of Cook Me Plox's Daily Challange XP per Challange completed. This calculator would also take into account off using Vis wax to extend a daily challange, rewarding in double experience.
New Herblore Calulator: # of grimy Herbs to Clean[edit source]
A calculator to give # of grimy herbs to clean for lvl up and profit
- Calculator:Herblore 21:50, January 24, 2018 (UTC)
xp Lamps[edit source]
how about a calculator to compare the xp gained from one size lamp to another. this would be to determine which size our gp or reward points are best spent on. thank you
Food Restoration[edit source]
There should be a calculator where you enter a Constitution level, and it tells you how much health each type of food would heal at that level.00:49, June 26, 2015 (UTC)
player owned ports[edit source]
player owned ports best voyage load-out setup calculator
a calculator for player owned ports where you get to input how much morale, combat, seafaring a voyage cost and then the the calculator will calculate the best type of crew and the best kind of load-out possible / available for that player.
The player might need to enter what crew members he has and which ship parts and that kind of stuff he/she has unlocked. and it would be usefull if we could save that information. like have a save this setup option so the player would not have to re-enter all that information again the next time they use the calculator.
This does already exist though here: https://www.tip.it/runescape/pages/view/pop_voyage.htm
Guthixian Caches calculator[edit source]
Guthixian Caches calculator
As many people train Divination only with caches, I believe a calculator will be a great addition to the wiki!
Since you are awarded Divination EXP based on the amount of points you gatherd in the cache, and we know how much EXP you get per point in each level (there is an accurate table on the caches wiki page), it is a rather simple math to calculate how many caches POINTS will be needed in order to reach one's desired skill level.
Also, as there is a 200 points\day cap on these, and only 100 per cache (meaning you need to do at least 2 each day for max points), the calculator should be able to inform the player the MINIMUM amount of caches needed to the desired level, assuming 100 points are gathered each time, or the minimum amount of days needed, assuming 200 points are gathered each day.
Now for the hard part; the calculator should know when the player will level up and fix it's calculations accordingly.
Let me explain:
The EXP you get per point increases with every Divination level you gain; so a level 26 player will get much less EXP then a level 62 player, assuming both have the same amount of points. The calculator should know when will your player level up (lets say after 542 points, which is 6 caches, or 2.5 days), and for any calculation after that level will be gained, the calculator will use the the corresponding EXP-per-Point.
To make it simpler to program, the calculator should count how many points are needed from the player current level untill he levels up, remember this number as an integer, and do the same thing for all of the next levels after that. After the desired level is reached, it is possible to to add all of these integers, and the result should be the accurate number of Guthixin cahces points needed for the desired level.
Wish i was able to program this thing myself :(
Thanks for taking the time to read my calculator idea!
Invention Cheapest Energy for Divine Charge[edit source]
To create a divine charge in invention, you need materials and energy. Higher tiers of energy require a smaller amount of energy than lower tier energy. Although sometimes it's cheaper to use lower tier energy. A calculator could easily calculate the cheapest option based upon the g.e. prices.
Cost per Component Calculator (Invention)[edit source]
I know this may appear to be complex but.....IF I somehow wanted to create an excel styled list of items that disassemble into a specific component listed in order of junk chance/cost how would I go about doing this... and how do I link the GE prices to automatically update?
Items that disassemble into Enhancing components
Item Junk Chance % Current GE Price Cost per chance of receiving component
Anchovy Pizza 39.5% 419gp X
I know it may be slightly more difficult as some items are often, rarely etc. and if the list was too big, could maybe make a section for items with less than 97% junk chance or whatever.
Yellowchese, I have the formula for that:
☀([Current GE Price]/(1-[Junk chance/100]))/[Total materials received]
Hey, take a look at https://runescape.wiki/w/User:Yellowchese/Component_Calculator Yellowchese (talk) 13:45, March 20, 2016 (UTC)
Outfit calculator, you enter what do you want to wear and calculate the g-e cost
Demon Flash Mob Calculator[edit source]
Demon Flash Mob calculator use this spreadsheet for inspiration https://docs.google.com/spreadsheets/d/1SrUskS_2RYQ75ZKisQsbAC9cNscesfkiJFIJsHMCm0w/edit?usp=sharing 220.127.116.11 02:14, December 20, 2017 (UTC)
Invention part calculators: Show prices including divine charges for using auto disassemblers[edit source]
It would be a wonderful addition if all of the invention parts calculators (e.g. Calculator:Disassembly_by_material/Crafted) had another column that was cost per material including the cost of divine charges for use with auto disassemblers. PeaceBear0 (talk) 04:34, January 22, 2018 (UTC)
Grapevines/God wine[edit source]
A calculator to estimate whether it's more profitable to turn god grapes into wine and sell it as is or make super brews (calculating how much profit is made per dose for vials with 1-4 doses and for brew flasks with 6 doses). Jampolo 20:41, February 9, 2018 (UTC)
Audo disassembler calculator[edit source]
gp/xp for Portable well potions with scroll of cleansing[edit source]
gp/xp for Portable well potions with scroll of cleansing starting from scratch (vial of water grimy herb and secondary)
A smithing calculator that also calculates high alc values[edit source]
This could actually just serve as an update to a previously existing calculator.
The only calculator showing profit/loss for smithing right now, only shows the GE value. I'd like it to also show the High alch value(or both high alch and low alch) in addition to the GE price.
Skill Pet Chance[edit source]
The math behind skill pets is available. We can already look up your level, and all the information needed is available (tick time and other multipliers). This would be beneficial as it would give hope to those of us who have level 99 in skills without the pet that sees other users that have the pet within a few million xp.
- It's available already on Skilling pets, sans combat pets Ciphrius Kane (talk) 19:38, 7 November 2018 (UTC)
While it is already available, I would like to expand upon it. Using the calculator, I found I have a 0.001200% chance at getting the firemaking pet. Doing it 10000 times doesnt give me a 12% chance. But using the bernoulli process (haven't used this math in a few years), we could take the probability of not getting the pet, 99.9988%, and multiply itself by the number of attempts(.999988^10000 gives roughly .8869, or an 88.69% chance of not getting the pet after 10,000 attempts, and a 11.31% chance of getting it. While 11.31 is nearly 12, the bigger the scale, the wider the margin will be. Numbers like this may not be useful for everyone, but I believe it is worthwhile to show the realistic chance over time, rather than just showing the fraction of a percent chance you have to get it over 1 try.
I also believe the calculator can be improved, by using a lookup feature to get a players level,, and a dropdown to select the task you are doing that has the tickrate saved.
Springs needed to obtain certain cash input[edit source]
Simple calculator that you input how much you want to make, example 10m, that will tell you how many springs you need and how many items it would take to get there. Have a chart of all the items, and it lists its profit/loss01:55, 14 January 2019 (UTC)
This has been added for all salvage items.19:57, 5 February 2019 (UTC)
Adding gem tips to bolts profit/loss[edit source]
I suggest a calculator that shows the profit or loss of adding different gem bolt tips to bolts. It should probably also indicate the level at which each item can be made. Stormk (talk) 03:28, 18 February 2019 (UTC)
Time to make Smithing Items[edit source]
Based on the progress to complete, and possible modifiers such as Smithing cape, Lumite injectors or level, calculate the time for completion of a smithed item, and the expected xp per hour depedning on the level of heat it is kept at.