Rivers are geographical features in RuneScape that flow water from one place to another. They serve many purposes, including transportation via canoes, and a variety of fly fishing spots. Rivers are often the borders between different regions of Gielinor, and play vital roles in some quests. There are sometimes agility shortcuts like stepping stones and log balances that can be used to cross the rivers.
- 1 Named rivers
- 2 Unnamed rivers
- 2.1 Isafdar
- 2.2 Kandarin
- 2.3 Karamja
- 2.4 Fisher Realm
- 2.5 Taverley
- 2.6 Entrana
- 2.7 Ape Atoll
- 2.8 Enchanted Valley
- 2.9 Land of Holly and Hawthorn
- 2.10 Other rivers
Named rivers[edit | edit source]
- River Lum, the river flowing through Lumbridge and Gunnarsgrunn
- River Dougne, the river starting at Baxtorian Falls that runs through Kandarin
- River Elid, the river that flows down the Kharidian Desert
- River Kelda, dividing the city Keldagrim
- River Salve, the river bordering Misthalin and Morytania
- River Noumenon, the river that separates RuneScape from the Grim Underworld
Unnamed rivers[edit | edit source]
Isafdar[edit | edit source]
A river in Isafdar runs just south of Prifddinas. It begins in the mountains of Arandar and flows west toward the Western sea. It can be traversed in four locations, three of which are log balance agility shortcuts, and one of which is a bridge. The river meanders through the Elf camp, and has several fishing spots containing sharks.
Kandarin[edit | edit source]
Kandarin-Fremennik border[edit | edit source]
A river forms the northern boundary of Kandarin and separates the Sinclair Mansion from the Fremennik Province, connecting a large unnamed lake to its east to the open water in the west. Along with a second unnamed river branching to its south, it forms two peninsulas: one with the Sinclair Mansion, and another near the Council workman. The river can be crossed by a bridge near the workman, and a second crossing exists in the form of a log balance agility shortcut north of the Sinclair Mansion.
Seers' Village[edit | edit source]
A river just north of Seers' Village is a tributary to the river separating Sinclair Mansion from the Fremennik Province. It connects this river to a lake north of Seers' Village. It has one bridge crossing north of this lake, which has several fishing spots.
Tree Gnome Stronghold/Eagles' Peak[edit | edit source]
A river begins in a small lake near the southwest corner of the Tree Gnome Stronghold and flows north past Eagles' Peak. It has several waterfalls and flows past Kathy Corkat and her boat, which can be used to travel north through and past the river's mouth to the Piscatoris Fishing Colony. There is a single bridge crossing the river, inside the Tree Gnome Stronghold, which provides the only access to the south-easternmost part of the Stronghold.
Karamja[edit | edit source]
Shilo Village[edit | edit source]
A river flows westward through the middle of Shilo Village. It begins in the southeastern region of Karamja in a small lake that also flows out into the unnamed eastern Karamja river. It can be crossed by one bridge in Shilo Village and one bridge to the west of the city walls. There is another crossing inside the city in the form of a stepping stone shortcut, requiring level 74 Agility. Crossing the river using this shortcut is a requirement for the Elite set of Karamja Tasks. Inside Shilo Village there is also a house that crosses over the river, which must be entered on the south side and is home to the slayer master Duradel on the north side of the river.
Eastern Karamja[edit | edit source]
A second river flows north, separating eastern Karamja from the main island. It begins in the same small lake in southeastern Karamja, and flows north over a waterfall before it empties into the inlet south of Musa Point. It can be crossed about halfway along its path using a log balance.
Kharazi Dungeon[edit | edit source]
A small underground river in the Kharazi Dungeon provides pure water to the savages in the Kharazi Jungle. It has several boulders that must be moved during the Legends' Quest in order to create a spring of sacred water.
Fisher Realm[edit | edit source]
A river exists in the Fisher Realm. It begins in a polluted, dying state, but along with the rest of the land in the Fisher Realm, it gets restored to its former healthy glory during the Holy Grail quest. It has a built up land bridge supported by sticks providing access to the small northeastern region of the Fisher Realm.
Taverley[edit | edit source]
In Taverley, a river forms from the lake near the centre of the city and flows south into the open water. A waterwheel makes use of the flowing river and can be used to grind flour. One bridge crosses the river near its southern point.
Entrana[edit | edit source]
Ape Atoll[edit | edit source]
A river through Ape Atoll provides obstacles for the Ape Atoll Agility Course. The river begins at the highest peak of Ape Atoll, and has many rapids which are traversed several times through the agility course. The river flows into a lake with a fishing spot before emptying into open water to the east.
Enchanted Valley[edit | edit source]
A river in the Enchanted Valley forms a stunning waterfall before flowing southeast out of the area. The side of the river is covered in thick reeds. The river is home to river trolls, which can be fought by attempting to fish at the apparent fishing spots.
Land of Holly and Hawthorn[edit | edit source]
The Land of Holly and Hawthorn was accessible only during the 2011 Easter Event and has a river that flows from the Land of Hawthorn into the Land of Holly. It is fed by a large waterfall in the Land of Hawthorn.
Other rivers[edit | edit source]
- An underground river in Erjolf's cave from Tale of the Muspah.
|* denotes locations on other worlds.|