Ripper demons are powerful demons that require a Slayer level of 96 to harm, and are one of the four monsters that make up the "Raptor Mob". They are mostly killed to create ripper demon pouches and the nipper demon pet.
Mechanics[edit | edit source]
They are level 131 monsters with 33,563 health. Offensively, they possess an Attack level of 99 and accuracy of 3031, while defensively, they possess 90 Defence with 90 affinity towards earth spells, 65 towards other magic, 55 melee and 45 ranged affinity. As demons, they are weak to demonbane weaponry and the Demon Slayer perk and ability.
When idle, the demon simply wanders around like a normal monster until they attack or are attacked, upon which they root in place unless the player is underneath them. The demon uses melee attacks that can deal up to 1,330 damage per hit, but can deal 1-3 hits per attack. If the player is not within melee range of the demon, they will dart into the shadows and appear next to the player, performing Slaughter - if it is on cooldown, then a simple melee attack is used.
Along with these simple attacks, the demon also has a special adrenaline bar that fills as it successfully damages the player. When this bar fills, the demon has the ability to perform their signature instant-kill attack. The demon will leap into the ceiling and disappear, causing the player to lose it as a target. The demon will quickly target the player once up, with a shadow that always appears west of the player's position, unless there is no space for the demon to land on, in which case the shadow will appear on the player's position instead. This shadow has a visual appearance of a 2x2 AoE but has an effective range of 4x4. If the player is within this 4x4 radius, the demon will deal 32,000 hard typeless damage against the player. Regardless of whether the strike lands or not, the player will quickly reacquire the demon as a target, and it will not attack for two seconds, allowing the player to move safely back into melee distance.
Ripper demons are also sensitive to the smell of blood: while not normally aggressive, if the player's health falls below 35% of their maximum, nearby demons will attack them. The demons will not shake off even if the player restores their health, but it will prevent other demons from attacking. Nonetheless, this should be avoided at all costs and the player should teleport out if this does occur.
When the demon reaches 0 life points, it will perform a last-ditch struggle attack. The demon will spin uncontrollably on the spot, dealing 950 melee damage per tick for a brief time before collapsing. The area of effect of this attack is somewhat unusual, although it is still fairly easy to avoid by standing at least three spaces away from the demon. Although drops will be shown upon reaching 0 health, it is best to wait to collect them once the demon drops dead.
Strategies[edit | edit source]
Melee is recommended when facing ripper demons due to the skill's lack of AoE abilities; accidentally hitting extra demons is detrimental and can result in unnecessary damage to the player. While they are weaker to Magic, the player will likely end up taking Slaughter bleeds if they don't run straight up to the demon first. On-task, an upgraded Darklight, overloads and tier 90+ melee off-hand provides more than enough accuracy and damage. Try to flick between Soul Split and Deflect Melee to prolong trips.
Use Devotion whenever available and run away from demons when they reach 0 health.