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Due to (an) update(s), this article may be out of date.
Reason: needs new message post 30 jan '23 change You can help improve this page by editing it.
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Ring of death (i)(o)Ring of death (broken) (i) (o)? (edit)? (edit)
? (edit)newbroken1 April 2019 (Update)? (edit)Yes? (edit)When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been imbued and overcharged.You'll need to use an onyx on this ring to repair it before you can use it. This has been imbued and overcharged.NoNo? (edit)falsefalse? (edit)YesNoYestrueNoinfobox-cell-shown? (edit)falsefalseNo? (edit)falsefalseNo? (edit)falsefalseNofalseNoNo? (edit)falsefalseDrop? (edit)Wear, Check chargestrue? (edit)Check charges? (edit)? (edit)? (edit)falsefalseRing of death (i)(o)Ring of death (broken) (i) (o)00? (edit)Not soldNot soldNo data to display-? (edit)-255000255,000 coinsreclaimable8026165880261Reclaimable
Value: 80,261,658
Reclaim: 80,261--true? (edit)0.6153000102000153,000 coins102,000 coins? (edit)? (edit)0.006 kg0.006? (edit)surface? (edit)4773947740? (edit)4773947740MRIDMRID • recipeMRID • recipe? (edit){"edible":"no","members":"yes","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Ring of death (i)(o)","bankable":"yes","gemw":false,"disassembly":"no","release_date":"1 April 2019","release_update_post":"Combat Integrity - Patch Week","lendable":"no","destroy":"Drop","highalch":102000,"weight":0.006,"tradeable":"no","noteable":"no"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Ring of death (i)(o)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"no","release_date":"1 April 2019","id":"47739","release_update_post":"Combat Integrity - Patch Week","lendable":"no","destroy":"Drop","highalch":102000,"weight":0.006,"tradeable":"no","examine":"When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been imbued and overcharged.","version":"new"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Ring of death (broken) (i) (o)","bankable":"yes","gemw":false,"equipable":"no","disassembly":"no","release_date":"1 April 2019","id":"47740","release_update_post":"Combat Integrity - Patch Week","lendable":"no","destroy":"Drop","highalch":102000,"weight":0.006,"tradeable":"no","examine":"You'll need to use an onyx on this ring to repair it before you can use it. This has been imbued and overcharged.","version":"broken"}Versions: 2 Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Ring of death (i)(o)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"no","release_date":"1 April 2019","id":"47739","release_update_post":"Combat Integrity - Patch Week","lendable":"no","destroy":"Drop","highalch":102000,"weight":0.006,"tradeable":"no","examine":"When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been imbued and overcharged.","version":"new"}Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"reclaimable","name":"Ring of death (broken) (i) (o)","bankable":"yes","gemw":false,"equipable":"no","disassembly":"no","release_date":"1 April 2019","id":"47740","release_update_post":"Combat Integrity - Patch Week","lendable":"no","destroy":"Drop","highalch":102000,"weight":0.006,"tradeable":"no","examine":"You'll need to use an onyx on this ring to repair it before you can use it. This has been imbued and overcharged.","version":"broken"}SMW Subobject for brokenHigh Alchemy value: 153000Examine: You'll need to use an onyx on this ring to repair it before you can use it. This has been imbued and overcharged.Stacksinbank: falseIs variant of: Ring of death (i)(o)Low Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: falseIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of death (broken) (i) (o)Release date: 1 April 2019Version anchor: brokenNoteable: falseItem ID: 47740
SMW Subobject for newHigh Alchemy value: 153000Examine: When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been imbued and overcharged.Stacksinbank: falseIs variant of: Ring of death (i)(o)Low Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: falseIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of death (i)(o)Release date: 1 April 2019Version anchor: newNoteable: falseItem ID: 47739
The ring of death (i)(o) is a ring of death that has been both imbued to have additional equipment bonuses and overcharged to have more degradation charges, in either order. The imbuement is purchased from the Armoursmith for 15,000 teci. Overcharging is done by speaking to Death and costs 5 cut onyx and 25 black stone hearts (15,365,050 coins), after unlocking the ability to overcharge the ring for 150 Reaper points. Creating an overcharged ring only increases capacity, it does not add any additional charges. (it must be still charged with additional cut onyx).
The imbuement adds 2.5 to the Strength, Ranged, and Magic damage bonuses. The overcharge increases the equipment charges to 500,000. The charge drain on death is reduced to 3% of the maximum charges (which remains 15,000 charges, the same as a non-overcharged ring). The overcharged ring requires 10 cut onyx to fully repair instead of 2, which keeps the per-charge repair cost the same.
The ring continues to provide the same passive effects as before:
- When a target is killed there is a 50% chance to restore the wearer's adrenaline by 1% per 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
- If the wearer dies, they will be revived at full health and get a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death... but your life force is being drained. You will need to survive for three minutes for the effect to dissipate.
SMW Subobject for newEquipment armour: 0.0PvP damage reduction: 0Is variant of: Ring of death (i)(o)Weapon accuracy: 0Ranged bonus: 27.7Prayer bonus: 3Equipment tier: 0Weapon attack speed: noEquipment JSON: {"ranged":27.7,"requirements":"None","class":"hybrid","lp":0,"tier":0,"speed":"no","damage":0,"armour":"0.0","slot":"ring","strength":27.7,"magic":27.7,"charges":500000,"ability_damage_note":"-","prayer":3,"accuracy":0}Magic bonus: 27.7Combat class: hybridDegradation charges: 500000Weapon damage: 0Strength bonus: 27.7Equipment life points: 0Is cosmetic recolour: falsePvM damage reduction: 0Equipment slot: ring
Comparison with other rings[edit | edit source]
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 30 January 2023 (Update):
- Ring of Death's cooldown is no longer removed during certain boss phase changes.
- The Ring of Death's effect now correctly applies to all Instakill mechanics.
- Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
- Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
- Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
- High damage: Deals lots of damage but isn't technically an instakill.
- The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
- Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
- patch 16 January 2023 (Update):
- A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
- The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
- patch 9 September 2019 (Update):
- Item effects are no longer cleared from the buff bar when the Ring of Death activates.
- patch 15 April 2019 (Update):
- Overcharged rings of death can now be worn via the action bar.
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Ring slot | | Neck slot | | Hand slot |
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