Ring of death (i)(o)

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The ring of death (i)(o) is a ring of death that has been both imbued to have additional equipment bonuses and overcharged to have more degradation charges, in either order. The imbuement is purchased from the Armoursmith for 15,000 teci. Overcharging is done by speaking to Death and costs 5 cut onyx and 25 black stone hearts (15,365,050 coins), after unlocking the ability to overcharge the ring for 150 Reaper points. Creating an overcharged ring only increases capacity, it does not add any additional charges. (it must be still charged with additional cut onyx).

The imbuement adds 2.5 to the Strength, Ranged, and Magic damage bonuses. The overcharge increases the equipment charges to 500,000. The charge drain on death is reduced to 3% of the maximum charges (which remains 15,000 charges, the same as a non-overcharged ring). The overcharged ring requires 10 cut onyx to fully repair instead of 2, which keeps the per-charge repair cost the same.

The ring continues to provide the same passive effects as before:

  • When a target is killed there is a 50% chance to restore the wearer's adrenaline by 1% per 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
  • If the wearer dies, they will be revived at full health and get a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death... but your life force is being drained. You will need to survive for three minutes for the effect to dissipate.

Combat stats[edit | edit source]

Comparison with other rings[edit | edit source]

Usage cost[edit | edit source]

Combat charges500,000
Item(s) consumed10 × Onyx.png Onyx
Total GE Price10,101,500
Per hour
Average rate[uc 1]36,365
High rate[uc 2]72,731
Maximum rate[uc 3]121,218
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 30 January 2023 (Update):
    • Ring of Death's cooldown is no longer removed during certain boss phase changes.
    • The Ring of Death's effect now correctly applies to all Instakill mechanics.
    • Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
      • Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
      • Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
      • High damage: Deals lots of damage but isn't technically an instakill.
      • The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
      • Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
  • patch 16 January 2023 (Update):
    • A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
    • The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
  • patch 9 September 2019 (Update):
    • Item effects are no longer cleared from the buff bar when the Ring of Death activates.
  • patch 15 April 2019 (Update):
    • Overcharged rings of death can now be worn via the action bar.

References[edit | edit source]