Ring of death (i)(o)

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For other variants of this item, see base ring, imbued only, overcharged only.

The ring of death (i)(o) is a ring of death that has been both imbued to have additional equipment bonuses and overcharged to have more degradation charges, in either order. The imbuement is purchased from the Armoursmith for 15,000 teci. Overcharging is done by speaking to Death and costs 5 cut onyx and 25 black stone hearts (8,230,560 coins), after unlocking the ability to overcharge the ring for 150 Reaper points. Creating an overcharged ring only increases capacity, it does not add any additional charges. (it must be still charged with additional cut onyx).

The imbuement adds 2.5 to the Strength, Ranged, and Magic damage bonuses. The overcharge increases the equipment charges to 500,000. The charge drain on death is reduced to 3% of the maximum charges (which remains 15,000 charges, the same as a non-overcharged ring). The overcharged ring requires 10 cut onyx to fully repair instead of 2, which keeps the per-charge repair cost the same.

The ring continues to provide the same passive effects as before:

  • When a target is killed there is a 50% chance to restore the wearer's adrenaline by 1% per 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
  • If the wearer dies, instead of the normal death system, they will be transported to the last respawn hub visited with all items intact (including familiars), at a cost of 3% of the ring's maximum charge (effectively costing 322,975 coins); this does not work in the Wilderness and will NOT activate for Hardcore Ironmen accounts.[1][2]

Combat stats[edit | edit source]

Comparison with other rings[edit | edit source]

Usage cost[edit | edit source]

Combat charges500,000
Item(s) consumed10 × Onyx.png Onyx
Total GE Price10,765,820
Per hour
Average rate[uc 1]38,757
High rate[uc 2]77,514
Maximum rate[uc 3]129,190
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 September 2019 (Update):
    • Item effects are no longer cleared from the buff bar when the Ring of Death activates.
  • patch 15 April 2019 (Update):
    • Overcharged rings of death can now be worn via the action bar.

References[edit | edit source]

  1. ^ Mod Pi. [HCIMRing of Death update]. "ALL THE AMBIGUITY!! lol sorry, Currently: it will save you from losing a life. Soon: it wont even activate on death for hardcore ironmen"*
  2. ^ Mod Poerkie. Seeking JMOD confirmation or any other reasonable evidence.. "....and what of your items? it counts as a normal death, the ring of death doesn't Trigger."*