newusedbroken
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Release | 18 August 2014 (Update) |
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Members | Yes |
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Quest item | No |
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Tradeable | Yes |
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Stacks in bank | Yes |
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Equipable | Yes |
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Stackable | No |
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Disassembly | Yes |
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Noteable | Yes |
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Destroy | Drop |
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Examine | When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy. |
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Backpack | Wear, Check charges |
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Equipped | Check charges |
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Value | 255,000 coins |
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High alch | 153,000 coins |
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Low alch | 102,000 coins |
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On death | Reclaimable Value: 79,003,200 Reclaim: 79,003 |
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Weight | 0.006 kg |
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Exchange | 79,003,200 coins (info) |
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Buy limit | 100 |
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Volume | 59 |
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Item ID | 31869 |
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Links | MRID • recipe |
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[view] • [talk]
Ring of deathRing of death (broken)? (edit)? (edit)

? (edit)newusedbroken18 August 2014 (Update)? (edit)YesWhen wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.You'll need to use an onyx on this ring to repair it before you can use it.NoNoYes? (edit)truefalsefalseYesNoYestrueNoYesinfobox-cell-shown? (edit)truefalsefalseNo? (edit)falsefalsefalseNo? (edit)falsefalsefalseYestrueNoNoYesinfobox-cell-shown? (edit)truefalsefalseDropNot sold? (edit)Wear, Check chargesWear, Check charges, Use, Drop, ExamineUse, Drop, Examine? (edit)truetruetrue? (edit)? (edit)Check chargesRemove, Check charges, Examine? (edit)WearNone? (edit)? (edit)truefalsefalseRing of deathRing of death (broken)079003200? (edit)Exchange:Ring of deathNot sold79,003,200 coins (info)No data to display-100? (edit)100-255000255000255,000 coins-59infobox-cell-shownreclaimable7900320079003Reclaimable
Value: 79,003,200
Reclaim: 79,003-true-0.6true? (edit)0.6153000102000153,000 coins102,000 coins? (edit)? (edit)0.006 kg0.006? (edit)surface? (edit)318693187135378? (edit)318693187135378MRIDMRID • recipeMRID • recipeMRID • recipe? (edit){"edible":"no","release_date":"18 August 2014","examine":"When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.","tradeable":"no","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","disassembly":"yes","members":"yes","equipable":"yes","gemw":false,"bankable":"yes","name":"Ring of death","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no"}{"edible":"no","release_date":"18 August 2014","examine":"When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.","tradeable":"yes","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"31869","disassembly":"yes","members":"yes","equipable":"yes","gemw":{"name":"Ring of death","limit":100},"bankable":"yes","name":"Ring of death","death":"reclaimable","stacksinbank":"yes","stackable":"no","noteable":"yes","version":"new"}{"edible":"no","release_date":"18 August 2014","examine":"When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.","tradeable":"no","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"31871","disassembly":"yes","members":"yes","equipable":"yes","gemw":false,"bankable":"yes","name":"Ring of death","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"used"}{"edible":"no","release_date":"18 August 2014","examine":"You'll need to use an onyx on this ring to repair it before you can use it.","tradeable":"no","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"35378","disassembly":"yes","members":"yes","equipable":"no","gemw":false,"bankable":"yes","name":"Ring of death (broken)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"broken"}Versions: 3 Item JSON: {"edible":"no","release_date":"18 August 2014","examine":"When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.","tradeable":"yes","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"31869","disassembly":"yes","members":"yes","equipable":"yes","gemw":{"name":"Ring of death","limit":100},"bankable":"yes","name":"Ring of death","death":"reclaimable","stacksinbank":"yes","stackable":"no","noteable":"yes","version":"new"}Item JSON: {"edible":"no","release_date":"18 August 2014","examine":"When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.","tradeable":"no","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"31871","disassembly":"yes","members":"yes","equipable":"yes","gemw":false,"bankable":"yes","name":"Ring of death","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"used"}Item JSON: {"edible":"no","release_date":"18 August 2014","examine":"You'll need to use an onyx on this ring to repair it before you can use it.","tradeable":"no","weight":0.006,"highalch":102000,"destroy":"Drop","lendable":"no","release_update_post":"Soul Reaper","id":"35378","disassembly":"yes","members":"yes","equipable":"no","gemw":false,"bankable":"yes","name":"Ring of death (broken)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"broken"}Buy limit: 100SMW Subobject for usedHigh Alchemy value: 153000Examine: When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.Stacksinbank: falseIs variant of: Ring of deathLow Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: trueIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of deathRelease date: 18 August 2014Version anchor: usedNoteable: falseItem ID: 31871
SMW Subobject for brokenHigh Alchemy value: 153000Examine: You'll need to use an onyx on this ring to repair it before you can use it.Stacksinbank: falseIs variant of: Ring of deathLow Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: trueIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of death (broken)Release date: 18 August 2014Version anchor: brokenNoteable: falseItem ID: 35378
SMW Subobject for newHigh Alchemy value: 153000Examine: When wearing this ring, you will revive but take increasing damage over time, and have a chance to gain adrenaline upon killing your enemy.Stacksinbank: trueIs variant of: Ring of deathLow Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseBuy limit: 100Disassembleable: trueIs members only: trueLocation restriction: surfaceTradeable: trueVersion anchor: newExchange page: Exchange:Ring of deathItem name: Ring of deathRelease date: 18 August 2014Stackable: falseNoteable: trueItem ID: 31869

A ring of death is a ring made by enchanting a hydrix ring with Lvl-6 Enchant (requiring level 87 Magic) or an enchant onyx tablet. It has two passive effects when worn:
- When a target is killed, there is a 50% chance of restoring the wearer's adrenaline by 1% for every 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
- If the wearer dies, they will be revived at full health and get the Ring of Death status, a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death...but your life force is being drained.
Any adrenaline is kept upon death with the ring equipped. The Immortality effect as well as the sign or portent of life take precedence over the ring of death mechanic. Resonance and Disruption Shield are not consumed by the damage over time hits, nor can they be reduced using Reflect or Debilitate. Damage can be temporarily blocked by Barricade. Onslaught is not cancelled upon revival.
Damage over time is independent of boosted maximum life points: The bleed starts at 20% of the blow which reduced the player to 0 life points with a minimum of 150 and maximum of 2,000 with six damage added every two ticks. Only the first hit of the bleed is capped at 2,000 and subsequent hits will continue to increase with no fixed limit until the player dies or reaches a safe area. The damage is tripled if the ring is not equipped while the damage over time effect is still active. Soft instakills which are blocked by the ring of death will apply a bleed which begins at 2,000 damage.
The ring degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on it (so a full recharge effectively costs 2,145,224 coins).
When attempting to wear a new (tradeable) ring of death, a warning message will appear stating that if you wear it, it will become permanently untradeable. Even if it is not used or onyxes are used to return it to full charges, it remains untradeable. If the ring is lost in the Wilderness, the killer is rewarded with 625,000 coins and the ring is destroyed.
The ring of death can be imbued by the armoursmith for 15,000 teci, making the ring of death (i). This increases damage bonuses by 2.5 and retains all special effects and degradation.
The ring can be overcharged by Death for five cut onyx and 25 black stone hearts, after unlocking the ability to overcharge the ring for 150 Reaper points, making the ring of death (o). This increases the equipment charges to 500,000, making onyx repair 10% charge each. Rings can be both imbued and overcharged, in either order, making the ring of death (i)(o).
SMW Subobject for newEquipment armour: 0.0PvP damage reduction: 0Is variant of: Ring of deathWeapon accuracy: 0Ranged bonus: 25.2Prayer bonus: 3Equipment tier: 0Weapon attack speed: noEquipment JSON: {"ranged":25.2,"requirements":"None","class":"hybrid","lp":0,"tier":0,"speed":"no","damage":0,"armour":"0.0","slot":"ring","necromancy":25.2,"strength":25.2,"magic":25.2,"charges":100000,"ability_damage_note":"-","prayer":3,"accuracy":0}Magic bonus: 25.2Combat class: hybridEquipment life points: 0PvM damage reduction: 0Weapon damage: 0Strength bonus: 25.2Degradation charges: 100000Is cosmetic recolour: falseEquipment slot: ringNecromancy bonus: 25.2
Loading...SpellTabletCraft and enchant, spellCraft and enchant, tabletCraft and enchant from incomplete, spellCraft and enchant from incomplete, tablet
Requirements |
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Members | Yes |
Ticks | Varies [r 1] |
Tool | Ring mould (tb) |
Facility | Furnace |
Skill | Level | XP |
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Crafting | 79 ? | 130 |
Magic | 87 ? | 97 |
Other requirements |
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Enchanted using the Lvl-6 Enchant spell |
Material | Quantity | Cost |
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 | Gold bar | 1 | 1,763 |
 | Hydrix | 1 | 73,573,943 |
 | Cosmic rune | 1 | 219 |
 | Fire rune | 20 | 1,200 |
 | Earth rune | 20 | 340 |
Total cost | 73,577,465 |
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Output | Quantity | Cost |
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 | Ring of death | 1 | 79,003,200 |
Profit | 5,425,735 |
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Requirements |
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Members | Yes |
Ticks | Varies [r 1] |
Tool | Ring mould (tb) |
Facility | Furnace |
Skill | Level | XP |
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Crafting | 79 ? | 130 |
Magic | 87 ? | 97 |
Material | Quantity | Cost |
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 | Gold bar | 1 | 1,763 |
 | Hydrix | 1 | 73,573,943 |
 | Enchant onyx | 1 | 1,045 |
Total cost | 73,576,751 |
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Output | Quantity | Cost |
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 | Ring of death | 1 | 79,003,200 |
Profit | 5,426,449 |
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Requirements |
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Members | Yes |
Ticks | Varies [r 1] |
Tool | Ring mould (tb) |
Facility | Furnace |
Skill | Level | XP |
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Crafting | 79 ? | 327.5 |
Magic | 87 ? | 97 |
Other requirements |
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Enchanted using the Lvl-6 Enchant spell |
Material | Quantity | Cost |
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 | Gold bar | 1 | 1,763 |
 | Incomplete hydrix | 1 | 66,447,734 |
 | Onyx | 1 | 1,072,612 |
 | Cosmic rune | 1 | 219 |
 | Fire rune | 20 | 1,200 |
 | Earth rune | 20 | 340 |
Total cost | 67,523,868 |
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Output | Quantity | Cost |
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 | Ring of death | 1 | 79,003,200 |
Profit | 11,479,332 |
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Requirements |
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Members | Yes |
Ticks | Varies [r 1] |
Tool | Ring mould (tb) |
Facility | Furnace |
Skill | Level | XP |
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Crafting | 79 ? | 327.5 |
Magic | 87 ? | 97 |
Material | Quantity | Cost |
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 | Gold bar | 1 | 1,763 |
 | Incomplete hydrix | 1 | 66,447,734 |
 | Onyx | 1 | 1,072,612 |
 | Enchant onyx | 1 | 1,045 |
Total cost | 67,523,154 |
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Output | Quantity | Cost |
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 | Ring of death | 1 | 79,003,200 |
Profit | 11,480,046 |
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- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
Comparison with other rings[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 30 January 2023 (Update):
- Ring of Death's cooldown is no longer removed during certain boss phase changes.
- The Ring of Death's effect now correctly applies to all Instakill mechanics.
- Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
- Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
- Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
- High damage: Deals lots of damage but isn't technically an instakill.
- The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
- Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
- patch 16 January 2023 (Update):
- A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
- The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
- update 9 January 2023 (Update):
- Safe death effect changed into a revive and applying a damaging debuff.
- patch 9 September 2019 (Update):
- Item effects are no longer cleared from the buff bar when the Ring of Death activates.
- patch 15 April 2019 (Update):
- Overcharged rings of death can now be worn via the action bar.
- ninja 17 August 2015 (Update):
- Hydrix jewellery will now degrade to a broken state rather than dust.
- ninja 13 July 2015 (Update):
- Ring of death: Will now make death "safe" at a charge cost.
- Ring of death: Chance for a part of the defeated NPC's life points to be added to adrenaline.
- patch 8 June 2015 (Update):
- The ring of death heal splat now shows the correct value in Legacy mode.
- patch 8 September 2014 (Update):
- Hydrix jewellery can now be repaired with onyx. You can now use a cut onyx on any enchanted hydrix jewellery to recharge it by 50% per gem.
- The ring previously enabled Hardcore Ironmen to keep all their items after dying but this was disabled.[when?]
- Prior to 9 January 2023, the ring would teleport the user to their most recently visited respawn hub upon death, retaining all items and familiars at the cost of 15% of the ring's charge. This effect did not apply to Hardcore Ironman accounts or any player who died while in the Wilderness.[1][2]
- The Random Daze handicap in Dominion Tower clears the ring of death's bleed and cooldown.
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