|Release date||28 November 2005 (Update)|
|Removal date||11 April 2016 (Update)|
|Location||Ardougne Sewers, South-East Varrock, Keldagrim East, Port Sarim|
|In spotlight rotation||No|
|Custodians||Jimmy Dazzler, Hooknosed Jack, Smokin' Joe & The Beast, The Face, gamblers|
|Music unlocked||Bubble and Squeak, Catch Me If You Can, Rat a Tat Tat, Sarim's Vermin|
|Developers||Chris J[source needed]|
|Infobox • Talk page|
Rat pits[edit | edit source]
There were four rat pits in RuneScape. These pits were located in:
- Varrock (cats) - Hooknosed Jack
- Ardougne (kittens) - Jimmy Dazzler
- Keldagrim (overgrown cats) - Smokin' Joe
- Port Sarim (wily cats) - The Face
As lazy cats were not allowed, the player would have to train it to become wily again before it was allowed in the minigame.
Ardougne rat pits (for kittens)[edit | edit source]
|At entrance: Bones (kitten) and Jimmy Dazzler (human).
Note: Northern corridor goes to the Ardougne Sewers.
Varrock rat pits (for cats)[edit | edit source]
|At entrance: Pox (cat) and Hooknosed Jack (human).|
Port Sarim rat pits (for wily cats)[edit | edit source]
|At entrance: Bellemorde (wily cat) and The Face (human).|
Keldagrim rat pits (for overgrown cats)[edit | edit source]
|At entrance: The Beast (overgrown cat).|
Gameplay[edit | edit source]
What to bring[edit | edit source]
- Cat (depending on the location of the rat pit; i.e. kittens for Ardougne rat pit)
- Rat pole (recommended)
- Catspeak amulet (optional, for strategy). Without the amulet, one's cat would keep the same stats and fight to its death.
Bets[edit | edit source]
A bet must have been placed by both players, and must be the same for them, before the game began.
Strategy[edit | edit source]
|Strategy||Increases||Decreases||Deathmatch?||When does the cat run?|
|Just be careful in there cat.||Defence and Constitution significantly.||Attack and Strength significantly.||No||Runs (loses) when its life points drops.|
|Stay in for as long as you can.||Defence and Constitution slightly.||Attack and Strength slightly.||No||Runs (loses) when its life points becomes extremely low.|
|No guts, no glory!||Attack and Strength slightly.||Defence and Constitution slightly.||Yes||The cat will not run.|
|Go berserk!||Attack and Strength significantly.||Defence and Constitution greatly.||Yes||The cat will run.|
Note: If a player was not wearing the Catspeak amulet, the cat's stats would remain unchanged and it could die, in which the player lost both the fight and the cat.
Once the bets were placed and the strategies chosen, the cats began to kill rats. The number of rats that need to be killed before a cat won depended on the type of cat. If a cat ran away or died, the owner of the cat would lose the bet. However, the cat would only be lost if it died. In the case that both cats tired out at the same amount of kills, the match was declared a draw and both cats and bets were returned to their owners.
Rewards[edit | edit source]
The game only rewarded coins. There were no other rewards given, and items could not be staked.
Music[edit | edit source]
- Bubble and Squeak - Keldagrim Rat Pits
- Catch Me If You Can - Ardougne Rat Pits
- Rat a Tat Tat - Varrock Rat Pits
- Sarim's Vermin - Port Sarim Rat Pits
See also[edit | edit source]
Update history[edit | edit source]
- patch 10 July 2017 (Update):
- Several music track unlock hints have been amended to no longer state that they are unlocked by going to various Rat Pit locations.
- ninja 11 April 2016 (Update):
- The Varrock department of health in a joint venture with the Port Sarim committee for responsible gambling, the Keldagrim local brewer's association and the Ardougne cat fancier chapter have united to shut down the Rat Pits in their towns and cities. Felkrash is still hanging around Port Sarim for those looking to train a wily cat, and the Falador task "Fun for the Whole Family" is now "Kitty Litter", for those yet to complete it.
Trivia[edit | edit source]
- As of 17th May, 2020, the Port Sarim rat pits are still visible using the Freecam feature from the Clan Wars Lobby area of the Gamers' Grotto. They are due south.
- Rat traps were found near many of the rat pits. The player could attempt to pick up the traps, but doing so would also set off the trap and deal minor damage to the player. Although most traps were empty, some contained cheese that the player could take. For doing that, they would still take damage and the trap would remain on the floor.
- Each rat pit had a Rat barn, which housed the rats for the pit. Barrels of live rats were also found near some pits.
- The Keldagrim rat pits were different from the other three rat pits locations. They had a stone floor, vs. dirty floors for the others. The pub was in an enclosed room with named bartenders, vs. open bar pumps and generically named 'barmen'. The dwarf gamblers were individually named, vs. generically named 'gamblers' for the humans. The entrance to the pits only had a cat, vs. a cat and a human.
- All pubs in the rat pits, plus the Laughing Miner pub outside of the Keldagrim pits, sold beer for 2 coins and stew for 20 coins.
- The Ardougne rat pits were the only ones without an underground pub. However, players could visit the Flying Horse Inn on the surface instead.
- There is a glitch after the EoC update where the cats would not attack the rats and simply get stuck in various places of the arena based on the strategy. The fight would end in a draw. Also, after the fight, your cat would not follow you and would wander until you picked it up. The cat would remain in the area even if you left the pits.