Rag and Bone Man/Wish list

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Rag and Bone Man wish list is a lore activity during which the player has to find additional bones for the Odd Old Man.

According to the in-game Quest List, this lore activity is not a miniquest as it is not listed there.

Overview[edit | edit source]

Tips[edit | edit source]

  • None of the bone drops are 100%, but they are common.
  • The bones you have and the bones you still need are listed on the wish list posted on the house north of the Odd Old Man, as well as in the main quest log for Rag and Bone Man.
  • It is possible to hand in the collected bones in smaller batches. The Odd Old Man will kindly update the wish list, taking off the bones already submitted.

List[edit | edit source]

Below is the list of monsters that need to be killed to obtain all the bones (there are 27 total):

Monster Drops Locations (preferable)
Baby blue dragon Baby blue dragon bone Taverley Dungeon (need dusty key or 70 Agility for shortcut)
Basilisk (requires Mirror shield or equivalent) Basilisk bone Fremennik Slayer Dungeon, Pollnivneach Slayer Dungeon after defeating the Basilisk boss
Bat (giant bats do not drop bat wings) Bat wing Near the Odd Old Man (make sure you get a bat wing, not batwing; the purple one is the hide, not the bone)
Cave goblin Cave goblin skull Lumbridge Swamp Caves, cave goblin miners by the entrance to Dorgesh-Kaan, guards in Dorgesh-Kaan.
Dagannoth Dagannoth ribs Lighthouse, Waterbirth Island Dungeon
Experiment Experiment bone Under graves east of Fenkenstrain's Castle (requires the start of Creature of Fenkenstrain quest)
Fire giant Fire giant bone Waterfall Dungeon, Brimhaven Dungeon
Ghoul Ghoul bone Myreque memorial site, north of Canifis
Ice giant Ice giant ribs Asgarnian Ice Dungeon, White Wolf Mountain, Chaos Tunnels, near the Wilderness Agility Course (not recommended)
Jackal Jackal bone South-west of Nardah, next to the fairy ring north of Nardah (DLQ), the Kharidian Desert, east of the Bandit Camp lodestone
Jogre Jogre bone Within the dungeon in central Karamja, just west of the Glider. Ardougne Zoo with Telekinetic Grab and ranging weapons or magic attacks (make sure you pick up the jogre bone not the jogre bones)
Lizard (requires ice cooler) Desert lizard bone Kharidian Desert
Mogre (requires fishing explosive and Mogre lore activity) Mogre bone Mudskipper Point
Moss giant Moss giant bone Varrock Sewers, west of the Fishing Guild, Crandor, Brimhaven Dungeon
Ogre Ogre ribs Feldip Hills, south of Yanille
Rabbit Rabbit bone Miscellania, Tirannwn (cluster next to the lodestone not included), Nature altar (bring telegrab + range), bunnies at the swaying tree near the Fremennik Slayer Dungeon drop rabbit bones. The rabbits in Burthorpe, and Lumbridge Crater do not drop the bone.
Rat Rat bone Mainly found in sewers e.g. Misthalin underground, which is accessed via the trapdoor in Draynor Village. Rats can also be found skittering around and outside Lumbridge Castle
Seagull Seagull wing Port Sarim docks
Snake Snake spine Karamja, Kharidian Desert, Mos Le'Harmless
Terrorbird Terrorbird wing Gnome Stronghold
Troll Troll bone Keldagrim entrance, Troll Country (mountain trolls also work)
Undead cow Undead cow ribs West of Ectofuntus
Vulture Vulture wing North-west of Agility Pyramid in the Kharidian Desert, labelled on the world map
Werewolf Werewolf bone Canifis (you cannot get the bones if you use wolfbane), or in the God Wars Dungeon
Wolf Wolf bone Feldip Hills, White Wolf Mountain, Rellekka
Zogre Zogre bone Jiggig (requires start of Zogre Flesh Eater; make sure you have the zogre bone not zogre Bones)
Zombie Zombie bone Edgeville Dungeon, Draynor Sewers, Varrock Sewers, Stronghold of Security.

These monsters can be found in other places; listed are the most convenient spots.

Karamja[edit | edit source]

Travel method: Use the gnome glider to Gandius or fairy ring code DKP. If these are both not available, run from the Karamja lodestone to the east side of the island (outside the Shipyard).

White Wolf Mountain[edit | edit source]

Travel method: Use the gnome glider to Sindarpos, or run up the mountain from Taverley lodestone.

Varrock[edit | edit source]

Recommended items: Invitation box for teleport to Paterdomus
Travel method: Varrock teleport or lodestone. Rats, zombies and moss giants are located in the Varrock Sewers. Either use the Invitation box or run east of Varrock to the Odd Old Man to find bats.

Port Sarim[edit | edit source]

Required items: (Super) fishing explosive / (super) explosive shaker on tool belt
Travel method: Use the Port Sarim lodestone and you will find Seagulls on the nearby docks. From there, travel south and look for the Asgarnian Ice Dungeon, where you will find ice giants. Travel south to reach the Mudskipper Point, home to the mogres. Alternatively, you can use fairy ring code AIQ for the latter two bones.

Nardah[edit | edit source]

Required items: Ice cooler / ice shaker on tool belt
Recommended items: Waterskins / enchanted water tiara (not needed if the Crocodile Tears quest is completed)
Travel method: Fairy ring DLQ to get to the Nardah hunting area. Alternatively, either take the magic carpet or run south-east from Shantay Pass. There are jackals and vultures west of Nardah bank. From there, run south to the eastern wall of Sophanem, where you will find the level 77 lizards (the lizards north of the fairy ring do not drop the bone). You need to use ice coolers on the lizards when their health is low.

Morytania[edit | edit source]

Recommended items: Ectophial
Travel method: Canifis lodestone. Head to the graveyard to the north-west to find ghouls then travel south to find werewolves. If you don't want to attack a level 88 werewolf you can attack one of the level 24 citizens of Canifis with wolfbane and when they are almost dead switch to another weapon. Next, travel to Fenkenstrain's Castle and head under it by pushing memorials to the east to find experiments (see the Creature of Fenkenstrain quest guide). Finally, continue travelling east or use the ectophial to teleport to the ectofuntus and head west to the Port Phasmatys farm to find undead cows.

Yanille[edit | edit source]

Recommended items: Comp ogre bow and brutal arrows
Travel method: Yanille lodestone. The ogres are slightly west, and zogres are to the south-west at Jiggig.

Fremennik Province[edit | edit source]

Recommended items: Quick access to a fairy ring or charged ring of wealth, ring of slaying, mirror shield.
Travel method: Go to Miscellania, quickest way is with the fairy ring code CIP, then ring of wealth/luck of the dwarves teleport to Miscellania, then the boat from Rellekka. Rabbits are among the maple trees. Alternatively, if The Fremennik Trials is not completed, the bunnies at the swaying tree near the Fremennik Slayer Dungeon drop the bone. Next, head inside the Fremennik Slayer Dungeon for the Basilisk. Finally, make your way to Waterbirth Island by taking the boat from Jarvald, who can be found on the western-most dock in Rellekka.

Trolls[edit | edit source]

Travel method: At the Troll Stronghold, reachable by running west from Trollheim teleport, if available. Alternatively, in the tunnel with the entrance to Keldagrim, reachable by fairy ring code DKS or running east from Rellekka.

Terrorbirds[edit | edit source]

Travel method: Use a Spirit Tree to travel to the Tree Gnome Stronghold.

Terrorbirds can be found on the western part of the area.

Lumbridge[edit | edit source]

Required items: Light source (preferably a bullseye lantern)
Recommended items: Spiny helmet
Travel method: Lumbridge lodestone. With a lantern, climb through the hole in the kitchen's cellar, and walk south and through the other hole. Go south towards the area full of rockslugs, then head east towards the goblins. Cave goblins are found at the far east of the Lumbridge Swamp Caves. You may also take the entrance in the main spot and find them, although you'll need a spiny helmet. You can also go there by following Kazgar in the hole in Lumbridge Cellar. He takes you to them.

Taverley Dungeon[edit | edit source]

Required items: Dusty key or 70 Agility
Recommended items: Anti-dragon shield or Antifire potion
Travel method: Taverley lodestone. Run south from the lodestone and across the river to the steps leading into the Taverley Dungeon. If you have 70 Agility, click on the Obstacle pipe a few tiles north-east of the entrance. If you do not have 70 Agility, you will a Dusty key from Velrak the explorer, who is imprisoned in the Black Knight headquarters in the southern part of the dungeon. From the entrance, proceed north past multiple Zombies, then east past several Ghosts and Giant bats, proceed south through a room with several Magic Axes, continue following the path south until you reach a wooden bridge that leads to an area with a few Chaos dwarves. At this point, if you don't a Dusty Key, continue south and in the Black Knight headquarters and kill a level 39 Jailer in the eastern section of the headquarters for a Jail key to enter Velrak's cell. Enter Velrak's cell and ask if there are any good places to explore to receive the Dusty Key. If One Small Favour has been completed the Dusty Key can be added to the Steel key ring for future use. With the key now in your possession, leave the cell and go back to the wooden bridge from before. Cross the wooden bridge to the west then proceed north to pass another wooden bridge leading to an area with several Lesser demons. On the western wall of the section is a door that leads to the Baby blue dragon and Blue dragon area.

Finishing up[edit | edit source]

  • After you have obtained all the bones, clean the bones using the same method used in the initial part of the quest.
  • Give the cleaned bones to the Odd Old Man for your reward.
  • The cleaning and submission of the bones to the Odd Old Man can be done in stages.
  • After completing the wish list following the Rag and Bone Man quest, the list will have "Non-chafing Manacles" written on it. After completing the wish list following the Fur 'n Seek quest, you may speak to the Odd Old Man to get an explanation about this.

Rewards[edit | edit source]

Rag and Bone Man wish list reward (bonesack).png
Rag and Bone Man wish list reward (ram skull helm).png

Achievements[edit | edit source]

  • Bone I Fired (RuneScore.png 10) – Defeat the Skeletal Horror whilst wielding Zanik's crossbow and using bone bolts.
  • Skeletal Wishes (RuneScore.png 15) – Help the Odd Old Man complete his creepy tasks.

Dialogue[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 16 September 2019 (Update):
    • The ram skull helm no longer pops out of its container in the quest complete screen of the Odd Old Man's wish list.
    • The bonesack no longer pops out of its container in the quest complete screen of the Odd Old Man's wish list.
  • patch 14 January 2013 (Update):
    • The Rag and Bone Man wishlist will no longer tell the player that they have received 2 extra Squeal of Fortune spins.
  • patch 2 April 2012 (Update):
    • The Rag and Bone wishlist completion reward stated on the quest journal has been corrected.

Trivia[edit | edit source]

  • The Rag and Bone Man wish list used to reward one quest point, and completion was thus required to wear the quest point cape. This was changed on 11 August 2009.
  • There used to be a glitch where if you checked your quest manual after completing the quest, it said "I gained a bonesack (or ram skull helmet) and 7,000 prayer experience!" This was not true. You only gained the 5,000 Prayer experience as listed above. This has been fixed by Jagex.