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|Release date||20 November 2012 (Update)|
|Average damage[?]||None edit|
|Cooldown||10.2 seconds (17 ticks)|
|Taunt the target.
- The first effect applies to multi-combat PvP situations. For 6 seconds, both the user and the target deal 50% less damage to any other players they attack, discouraging the target from attacking other players. It has no effect when both the user and the target attack each other.
- The second effect applies to any PvE situation. When used, the monster that the player used Provoke on will start attacking the user instead, provided that they are already in combat. This is important in situations where the monster has mechanics that requires shifting its aggression towards other players.
- Some monsters have the Provoke Immune buff which prevents them from being provoked.
- If used with the Taunting perk, it will cause all monsters in a 5x5 radius to attack the user.
- Monsters in Elite Dungeons can be provoked, but will immediately return to attacking the closest player to them due to their unique aggression mechanics.
Provoke can be activated outside the global cooldown but generates no adrenaline if used this way.
Monsters that use Provoke[edit | edit source]
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 21 January 2019 (Update):
- The Provoke ability can no longer accidentally be triggered when equipping a Barrows shield.
- patch 9 February 2015 (Update):
- The Provoke ability no longer grants special attack energy when used in Legacy Mode.
- patch 10 September 2013 (Update):
Trivia[edit | edit source]
- Provoke and Natural Instinct are the only abilities that have completely different effects depending on whether they are used against a player or a monster.